/frameworks/base/libs/hwui/renderthread/ |
H A D | RenderThread.cpp | 17 #include "RenderThread.h" 32 ANDROID_SINGLETON_STATIC_INSTANCE(RenderThread); 130 RenderThread* mRenderThread; 132 DispatchFrameCallbacks(RenderThread* rt) : mRenderThread(rt) {} 139 RenderThread::RenderThread() : Thread(true), Singleton<RenderThread>() function in class:android::uirenderer::renderthread::RenderThread 150 run("RenderThread"); 153 RenderThread::~RenderThread() { [all...] |
H A D | TimeLord.h | 25 class RenderThread; 41 friend class RenderThread;
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H A D | EglManager.h | 29 class RenderThread; 59 friend class RenderThread; 61 EglManager(RenderThread& thread); 70 RenderThread& mRenderThread;
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H A D | DrawFrameTask.h | 41 class RenderThread; 60 void setContext(RenderThread* thread, CanvasContext* context); 79 RenderThread* mRenderThread;
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H A D | CanvasContext.h | 27 #include "renderthread/RenderThread.h" 63 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, 93 static void trimMemory(RenderThread& thread, int level); 95 static void invokeFunctor(RenderThread& thread, Functor* functor); 101 ANDROID_API static void setTextureAtlas(RenderThread& thread, 127 RenderThread& mRenderThread;
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H A D | RenderThread.h | 74 class ANDROID_API RenderThread : public Thread, protected Singleton<RenderThread> { class in namespace:android::uirenderer::renderthread 76 // RenderThread takes complete ownership of tasks that are queued 101 friend class Singleton<RenderThread>; 105 RenderThread(); 106 virtual ~RenderThread();
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H A D | RenderProxy.cpp | 25 #include "renderthread/RenderThread.h" 62 CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent, 69 : mRenderThread(RenderThread::getInstance()) 241 CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) { 248 RenderThread& thread = RenderThread::getInstance(); 274 CREATE_BRIDGE2(createTextureLayer, RenderThread* thread, CanvasContext* context) { 345 CREATE_BRIDGE2(trimMemory, RenderThread* thread, int level) { 351 // Avoid creating a RenderThread to do a trimMemory. 352 if (RenderThread [all...] |
H A D | RenderProxy.h | 49 class RenderThread; 109 RenderThread& mRenderThread;
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H A D | CanvasContext.cpp | 26 #include "RenderThread.h" 42 CanvasContext::CanvasContext(RenderThread& thread, bool translucent, 305 void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) { 378 void CanvasContext::trimMemory(RenderThread& thread, int level) { 402 void CanvasContext::setTextureAtlas(RenderThread& thread,
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H A D | DrawFrameTask.cpp | 28 #include "RenderThread.h" 43 void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context) {
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H A D | EglManager.cpp | 21 #include "RenderThread.h" 72 EglManager::EglManager(RenderThread& thread)
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/frameworks/base/libs/hwui/renderstate/ |
H A D | RenderState.h | 45 class RenderThread; 97 friend class renderthread::RenderThread; 104 RenderState(renderthread::RenderThread& thread); 108 renderthread::RenderThread& mRenderThread;
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H A D | RenderState.cpp | 25 RenderState::RenderState(renderthread::RenderThread& thread)
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/frameworks/base/libs/hwui/ |
H A D | DeferredLayerUpdater.h | 27 #include "renderthread/RenderThread.h" 38 ANDROID_API DeferredLayerUpdater(renderthread::RenderThread& thread, Layer* layer); 104 renderthread::RenderThread& mRenderThread;
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H A D | DeferredLayerUpdater.cpp | 27 DeferredLayerUpdater::DeferredLayerUpdater(renderthread::RenderThread& thread, Layer* layer)
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H A D | Android.common.mk | 24 renderthread/RenderThread.cpp \
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/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/ |
H A D | BlockingGLTextureView.java | 40 private RenderThread mRenderThread; 51 mRenderThread = new RenderThread(renderer); 307 private static class RenderThread extends Thread { class in class:BlockingGLTextureView 325 public RenderThread(Renderer renderer) { method in class:BlockingGLTextureView.RenderThread 326 super("RenderThread");
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLTextureViewActivity.java | 55 private RenderThread mRenderThread; 92 mRenderThread = new RenderThread(getResources(), surface); 120 Log.e(RenderThread.LOG_TAG, "Could not wait for render thread"); 129 private static class RenderThread extends Thread { class in class:GLTextureViewActivity 147 RenderThread(Resources resources, SurfaceTexture surface) { method in class:GLTextureViewActivity.RenderThread
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/frameworks/base/core/jni/ |
H A D | android_view_ThreadedRenderer.cpp | 45 #include <renderthread/RenderThread.h>
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