Searched refs:_nameArray (Results 1 - 2 of 2) sorted by relevance
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | glGetActiveUniformBlockName.cpp | 82 jarray _nameArray = (jarray)0; local 93 _name = (GLchar*)getPointer(_env, uniformBlockName_buf, &_nameArray, &_nameRemaining, &_nameBufferOffset); 95 GLchar* _nameBase = (GLchar*)_env->GetPrimitiveArrayCritical(_nameArray, (jboolean*)0); 105 if (_nameArray) { 106 releasePointer(_env, _nameArray, _name, JNI_TRUE);
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES30.cpp | 3661 jarray _nameArray = (jarray)0; local 3672 _name = (GLchar*)getPointer(_env, uniformBlockName_buf, &_nameArray, &_nameRemaining, &_nameBufferOffset); 3674 GLchar* _nameBase = (GLchar*)_env->GetPrimitiveArrayCritical(_nameArray, (jboolean*)0); 3684 if (_nameArray) { 3685 releasePointer(_env, _nameArray, _name, JNI_TRUE);
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