Searched refs:_nameArray (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DglGetActiveUniformBlockName.cpp82 jarray _nameArray = (jarray)0; local
93 _name = (GLchar*)getPointer(_env, uniformBlockName_buf, &_nameArray, &_nameRemaining, &_nameBufferOffset);
95 GLchar* _nameBase = (GLchar*)_env->GetPrimitiveArrayCritical(_nameArray, (jboolean*)0);
105 if (_nameArray) {
106 releasePointer(_env, _nameArray, _name, JNI_TRUE);
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES30.cpp3661 jarray _nameArray = (jarray)0; local
3672 _name = (GLchar*)getPointer(_env, uniformBlockName_buf, &_nameArray, &_nameRemaining, &_nameBufferOffset);
3674 GLchar* _nameBase = (GLchar*)_env->GetPrimitiveArrayCritical(_nameArray, (jboolean*)0);
3684 if (_nameArray) {
3685 releasePointer(_env, _nameArray, _name, JNI_TRUE);

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