Searched refs:_uniformIndicesArray (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DglGetUniformIndices.cpp88 jintArray _uniformIndicesArray = (jintArray)0; local
121 (jarray*)&_uniformIndicesArray, &_uniformIndicesRemaining,
125 _uniformIndicesArray, 0);
138 if (_uniformIndicesArray) {
140 _env, _uniformIndicesArray, (jint*)_indicesBase, JNI_TRUE);
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES30.cpp3301 jintArray _uniformIndicesArray = (jintArray)0; local
3334 (jarray*)&_uniformIndicesArray, &_uniformIndicesRemaining,
3338 _uniformIndicesArray, 0);
3351 if (_uniformIndicesArray) {
3353 _env, _uniformIndicesArray, (jint*)_indicesBase, JNI_TRUE);
3442 jintArray _uniformIndicesArray = (jintArray) 0; local
3451 uniformIndices = (GLuint *)getPointer(_env, uniformIndices_buf, (jarray*)&_uniformIndicesArray, &_uniformIndicesRemaining, &_uniformIndicesBufferOffset);
3454 char * _uniformIndicesBase = (char *)_env->GetIntArrayElements(_uniformIndicesArray, (jboolean *) 0);
3471 if (_uniformIndicesArray) {
3472 _env->ReleaseIntArrayElements(_uniformIndicesArray, (jin
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