Searched refs:_uniformIndicesArray (Results 1 - 2 of 2) sorted by relevance
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | glGetUniformIndices.cpp | 88 jintArray _uniformIndicesArray = (jintArray)0; local 121 (jarray*)&_uniformIndicesArray, &_uniformIndicesRemaining, 125 _uniformIndicesArray, 0); 138 if (_uniformIndicesArray) { 140 _env, _uniformIndicesArray, (jint*)_indicesBase, JNI_TRUE);
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES30.cpp | 3301 jintArray _uniformIndicesArray = (jintArray)0; local 3334 (jarray*)&_uniformIndicesArray, &_uniformIndicesRemaining, 3338 _uniformIndicesArray, 0); 3351 if (_uniformIndicesArray) { 3353 _env, _uniformIndicesArray, (jint*)_indicesBase, JNI_TRUE); 3442 jintArray _uniformIndicesArray = (jintArray) 0; local 3451 uniformIndices = (GLuint *)getPointer(_env, uniformIndices_buf, (jarray*)&_uniformIndicesArray, &_uniformIndicesRemaining, &_uniformIndicesBufferOffset); 3454 char * _uniformIndicesBase = (char *)_env->GetIntArrayElements(_uniformIndicesArray, (jboolean *) 0); 3471 if (_uniformIndicesArray) { 3472 _env->ReleaseIntArrayElements(_uniformIndicesArray, (jin [all...] |
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