Searched refs:transformation (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/keystore/java/android/security/keystore/
H A DAndroidKeyStoreBCWorkaroundProvider.java235 private void putSymmetricCipherImpl(String transformation, String implClass) { argument
236 put("Cipher." + transformation, implClass);
237 put("Cipher." + transformation + " SupportedKeyClasses", KEYSTORE_SECRET_KEY_CLASS_NAME);
240 private void putAsymmetricCipherImpl(String transformation, String implClass) { argument
241 put("Cipher." + transformation, implClass);
242 put("Cipher." + transformation + " SupportedKeyClasses",
/frameworks/base/services/core/java/com/android/server/wm/
H A DAppWindowAnimator.java48 final Transformation transformation = new Transformation(); field in class:AppWindowAnimator
127 transformation.clear();
128 transformation.setAlpha(mAppToken.isVisible() ? 1 : 0);
143 transformation.clear();
144 transformation.setAlpha(mAppToken.isVisible() ? 1 : 0);
256 transformation.clear();
257 boolean hasMoreFrames = animation.getTransformation(currentTime, transformation);
267 ", xform=" + transformation);
361 transformation.clear();
400 transformation
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H A DWindowStateAnimator.java1035 ? mAppAnimator.transformation : null;
1055 appTransformation = wpAppAnimator.transformation;
1074 // Compute the desired transformation.
1121 // since it is already included in the transformation.
1137 // can't do alpha transformation on a non-opaque surface,
1322 // We intersect the clip rect specified by the transformation with the expanded system
1323 // decor rect to prevent artifacts from drawing during animation if the transformation
1596 // transformation is being applied by the animation.
/frameworks/rs/api/
H A Drs_matrix.spec31 To create a transformation matrix that performs two transformations at once,
32 multiply the two source matrices, with the first transformation as the right
33 argument. E.g. to create a transformation matrix that applies the
34 transformation s1 followed by s2, call <code>rsMatrixLoadMultiply(&amp;combined, &amp;s2, &amp;s1)</code>.
37 We have two style of functions to create transformation matrices:
39 style simply stores the transformation matrix in the first argument. The latter
40 modifies a pre-existing transformation matrix so that the new transformation
264 To combine two 4x4 transformaton matrices, multiply the second transformation matrix
265 by the first transformation matri
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/frameworks/base/core/java/android/view/animation/
H A DAnimation.java121 * Indicates whether the animation transformation should be applied before the
128 * Indicates whether the animation transformation should be applied after the
564 * transformation is always applied until the animation ends.
577 * If fillBefore is true, this animation will apply its transformation
582 * animations. The transformation is not applied before the AnimationSet
585 * @param fillBefore true if the animation should apply its transformation before it starts
595 * If fillAfter is true, the transformation that this animation performed
601 * @param fillAfter true if the animation should apply its transformation after it ends
720 * If fillBefore is true, this animation will apply its transformation
722 * {@link #isFillEnabled() fillEnabled} is true, the transformation wil
1012 getInvalidateRegion(int left, int top, int right, int bottom, RectF invalidate, Transformation transformation) argument
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/frameworks/native/opengl/libagl/
H A Dmatrix.cpp132 // Validate the viewport transformation
146 // Validate the mvui (for normal transformation)
515 // premultiply it with the viewport transformation. In addition to
634 // transformation and matrices API
638 #pragma mark transformation and matrices API

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