Searched refs:blend (Results 1 - 8 of 8) sorted by relevance

/system/core/libpixelflinger/
H A Dpicker.cpp53 uint32_t src = c->state.blend.src;
54 uint32_t dst = c->state.blend.dst;
55 uint32_t src_alpha = c->state.blend.src_alpha;
56 uint32_t dst_alpha = c->state.blend.dst_alpha;
84 if (c->state.blend.alpha_separate) {
H A Dpixelflinger.cpp305 c->state.blend.src = src;
306 c->state.blend.src_alpha = src;
307 c->state.blend.dst = dst;
308 c->state.blend.dst_alpha = dst;
309 c->state.blend.alpha_separate = 0;
320 c->state.blend.src = src;
321 c->state.blend.src_alpha = srcAlpha;
322 c->state.blend.dst = dst;
323 c->state.blend.dst_alpha = dstAplha;
324 c->state.blend
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H A Dscanline.cpp173 * SRC_OVER means we blend the source pixels to the destination
175 * This mode is otherwise called 'blend'.
177 * SRCA_OVER means we blend the source pixels to the destination
192 "565 fb, 8888 tx, blend SRC_OVER", scanline_t32cb16blend, init_y_noop },
199 "565 fb, 8888 tx, blend SRC_OVER dither", scanline_t32cb16blend_dither, init_y_noop },
207 "565 fb, 8888 tx, blend dst:ONE_MINUS_SRCA src:SRCA", scanline_t32cb16blend_srca, init_y_noop },
497 blend_factor(c, &sf, c->state.blend.src, fragment, fb);
498 blend_factor(c, &df, c->state.blend.dst, fragment, fb);
507 if (c->state.blend.alpha_separate) {
508 blend_factor(c, &sf, c->state.blend
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/system/core/libpixelflinger/codeflinger/
H A DGGLAssembler.h341 bool blend : 1; member in struct:android::GGLAssembler::component_info_t
372 void blend( component_t& dest,
H A Dblending.cpp69 if (!mInfo[component].blend)
201 // blend away...
279 // we already computed the blend factor before, nothing to do.
282 // this is the first time, make sure to compute the blend
287 // we have a cached alpha blend factor, but we want another one,
290 // blend factors use ALPHA *and* ONE_MINUS_ALPHA (because
311 // help us find out what register we can use for the blend-factor
368 // don't need more than 8-bits for the blend factor
391 // for the blend factor, because we need ALPHA only.
426 // for the blend facto
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H A DGGLAssembler.cpp177 info.blend = (fs != int(GGL_ONE)) || (fd > int(GGL_ZERO));
179 mBlending |= (info.blend ? mask : 0);
501 // Are we actually going to blend?
H A Dtexturing.cpp113 // components as needed (or not at all if we don't blend)
1018 blend(fragment, incoming, texel, component, i);
1187 void GGLAssembler::blend( function in class:android::GGLAssembler
1208 // no need to keep more than 8-bits for blend
/system/core/libpixelflinger/include/private/pixelflinger/
H A Dggl_context.h514 blend_state_t blend; member in struct:android::state_t

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