Searched refs:network (Results 1 - 2 of 2) sorted by relevance

/system/netd/server/
H A DNetworkController.cpp153 Network* network = getNetworkLocked(netId); local
154 if (!network) {
158 if (network->getType() != Network::PHYSICAL) {
159 ALOGE("cannot set default to non-physical network with netId %u", netId);
162 if (int ret = static_cast<PhysicalNetwork*>(network)->addAsDefault()) {
168 Network* network = getNetworkLocked(mDefaultNetId); local
169 if (!network || network->getType() != Network::PHYSICAL) {
170 ALOGE("cannot find previously set default network with netId %u", mDefaultNetId);
173 if (int ret = static_cast<PhysicalNetwork*>(network)
276 Network* network = getNetworkLocked(netId); local
336 Network* network = getNetworkLocked(netId); local
412 Network* network = getNetworkLocked(netId); local
433 Network* network = getNetworkLocked(netId); local
450 Network* network = getNetworkLocked(netId); local
524 Network* network = getNetworkLocked(netId); local
587 Network* network = getNetworkLocked(mDefaultNetId); local
[all...]
/system/bt/bta/ag/
H A Dbta_ag_sdp.c138 UINT8 network; local
180 /* add features and network */
183 network = (features & BTA_AG_FEAT_REJECT) ? 1 : 0;
185 UINT_DESC_TYPE, 1, &network);

Completed in 707 milliseconds