Searched refs:AssetAtlas (Results 1 - 11 of 11) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | AssetAtlas.h | 45 class AssetAtlas { class in namespace:android::uirenderer 83 const AssetAtlas& atlas; 86 const AssetAtlas& atlas) 97 friend class AssetAtlas; 100 AssetAtlas(): mTexture(nullptr), mImage(nullptr), function in class:android::uirenderer::AssetAtlas 102 ~AssetAtlas() { terminate(); } 172 }; // class AssetAtlas
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H A D | AssetAtlas.cpp | 19 #include "AssetAtlas.h" 32 void AssetAtlas::init(sp<GraphicBuffer> buffer, int64_t* map, int count) { 37 ATRACE_NAME("AssetAtlas::init"); 57 void AssetAtlas::terminate() { 66 void AssetAtlas::updateTextureId() { 75 AssetAtlas::Entry* entry = mEntries.valueAt(i); 84 AssetAtlas::Entry* AssetAtlas::getEntry(const SkBitmap* bitmap) const { 89 Texture* AssetAtlas::getEntryTexture(const SkBitmap* bitmap) const { 115 void AssetAtlas [all...] |
H A D | TextureCache.h | 48 class AssetAtlas; 80 * the AssetAtlas. If the texture cannot be found in the cache, a new texture is generated. 88 * the cache, a new texture is generated, even if it resides in the AssetAtlas. 133 void setAssetAtlas(AssetAtlas* assetAtlas); 171 AssetAtlas* mAssetAtlas;
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H A D | PatchCache.h | 26 #include "AssetAtlas.h" 58 const Patch* get(const AssetAtlas::Entry* entry,
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H A D | Android.common.mk | 35 AssetAtlas.cpp \
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H A D | TextureCache.cpp | 27 #include "AssetAtlas.h" 121 void TextureCache::setAssetAtlas(AssetAtlas* assetAtlas) { 147 AssetAtlas::Entry* entry = mAssetAtlas->getEntry(bitmap);
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H A D | OpenGLRenderer.h | 191 void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount, 197 void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry, 199 void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
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H A D | PatchCache.cpp | 249 const Patch* PatchCache::get(const AssetAtlas::Entry* entry,
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H A D | DisplayListOp.h | 21 #include "AssetAtlas.h" 633 AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) { 694 mEntry ? " using AssetAtlas" : ""); 725 AssetAtlas::Entry* mEntry; 798 AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) { 905 mEntry ? " with AssetAtlas" : ""); 927 AssetAtlas::Entry* mEntry;
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H A D | OpenGLRenderer.cpp | 1523 void OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, 1694 AssetAtlas::Entry* entry, float left, float top, float right, float bottom, 1724 void OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
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/frameworks/base/libs/hwui/renderstate/ |
H A D | RenderState.h | 28 #include "AssetAtlas.h" 89 AssetAtlas& assetAtlas() { return mAssetAtlas; } 116 AssetAtlas mAssetAtlas;
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