Searched refs:casterPolygon (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DShadowTessellator.h72 const Vector3* casterPolygon, int casterVertexCount,
77 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
H A DShadowTessellator.cpp36 const Vector3* casterPolygon, int casterVertexCount,
60 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon,
66 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
107 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer);
35 tessellateAmbientShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& centroid3d, const Rect& casterBounds, const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) argument
65 tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) argument
H A DTessellationCache.cpp240 Vector3 casterPolygon[casterVertexCount]; local
245 casterPolygon[i] = (Vector3){point2d.x, point2d.y, 0};
246 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ);
247 minZ = std::min(minZ, casterPolygon[i].z);
248 maxZ = std::max(maxZ, casterPolygon[i].z);
262 casterPolygon[i].z += casterLift;
275 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
279 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,

Completed in 289 milliseconds