Searched refs:casterPolygon (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | ShadowTessellator.h | 72 const Vector3* casterPolygon, int casterVertexCount, 77 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
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H A D | ShadowTessellator.cpp | 36 const Vector3* casterPolygon, int casterVertexCount, 60 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon, 66 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, 107 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer); 35 tessellateAmbientShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& centroid3d, const Rect& casterBounds, const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) argument 65 tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) argument
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H A D | TessellationCache.cpp | 240 Vector3 casterPolygon[casterVertexCount]; local 245 casterPolygon[i] = (Vector3){point2d.x, point2d.y, 0}; 246 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ); 247 minZ = std::min(minZ, casterPolygon[i].z); 248 maxZ = std::max(maxZ, casterPolygon[i].z); 262 casterPolygon[i].z += casterLift; 275 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, 279 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
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