Searched refs:casterVertexCount (Results 1 - 4 of 4) sorted by path
/frameworks/base/libs/hwui/ |
H A D | AmbientShadow.cpp | 112 int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) { 114 int outerVertexCount = casterVertexCount * 2 + MAX_EXTRA_CORNER_VERTEX_NUMBER + 116 int innerVertexCount = casterVertexCount + MAX_EXTRA_EDGE_VERTEX_NUMBER; 183 const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, 191 casterVertexCount - 1 , 0); 200 casterVertexCount, isCasterOpaque); 209 for (int i = 0; i < casterVertexCount; i++) { 213 (i + 1) % casterVertexCount); 266 const Vector3& innerNext = casterVertices[(i + 1) % casterVertexCount]; 111 computeBufferSize(int* totalVertexCount, int* totalIndexCount, int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) argument 182 createAmbientShadow(bool isCasterOpaque, const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) argument
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H A D | ShadowTessellator.cpp | 36 const Vector3* casterPolygon, int casterVertexCount, 61 casterVertexCount, centroid3d, heightFactor, geomFactor, 66 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, 107 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer); 35 tessellateAmbientShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& centroid3d, const Rect& casterBounds, const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) argument 65 tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) argument
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H A D | ShadowTessellator.h | 72 const Vector3* casterPolygon, int casterVertexCount, 77 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
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H A D | TessellationCache.cpp | 239 const int casterVertexCount = casterVertices2d.size(); local 240 Vector3 casterPolygon[casterVertexCount]; 243 for (int i = 0; i < casterVertexCount; i++) { 254 casterVertexCount); 261 for (int i = 0; i < casterVertexCount; i++) { 275 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, 279 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
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