Searched refs:casterVertexCount (Results 1 - 4 of 4) sorted by path

/frameworks/base/libs/hwui/
H A DAmbientShadow.cpp112 int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) {
114 int outerVertexCount = casterVertexCount * 2 + MAX_EXTRA_CORNER_VERTEX_NUMBER +
116 int innerVertexCount = casterVertexCount + MAX_EXTRA_EDGE_VERTEX_NUMBER;
183 const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d,
191 casterVertexCount - 1 , 0);
200 casterVertexCount, isCasterOpaque);
209 for (int i = 0; i < casterVertexCount; i++) {
213 (i + 1) % casterVertexCount);
266 const Vector3& innerNext = casterVertices[(i + 1) % casterVertexCount];
111 computeBufferSize(int* totalVertexCount, int* totalIndexCount, int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) argument
182 createAmbientShadow(bool isCasterOpaque, const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) argument
H A DShadowTessellator.cpp36 const Vector3* casterPolygon, int casterVertexCount,
61 casterVertexCount, centroid3d, heightFactor, geomFactor,
66 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
107 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer);
35 tessellateAmbientShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& centroid3d, const Rect& casterBounds, const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) argument
65 tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) argument
H A DShadowTessellator.h72 const Vector3* casterPolygon, int casterVertexCount,
77 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
H A DTessellationCache.cpp239 const int casterVertexCount = casterVertices2d.size(); local
240 Vector3 casterPolygon[casterVertexCount];
243 for (int i = 0; i < casterVertexCount; i++) {
254 casterVertexCount);
261 for (int i = 0; i < casterVertexCount; i++) {
275 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
279 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,

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