Searched refs:keyboardSource (Results 1 - 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/
H A DInputReader.cpp459 uint32_t keyboardSource = 0; local
462 keyboardSource |= AINPUT_SOURCE_KEYBOARD;
468 keyboardSource |= AINPUT_SOURCE_DPAD;
471 keyboardSource |= AINPUT_SOURCE_GAMEPAD;
474 if (keyboardSource != 0) {
475 device->addMapper(new KeyboardInputMapper(device, keyboardSource, keyboardType));

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