Searched refs:lastCasterZ (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
H A DRenderNode.cpp762 float lastCasterZ = 0.0f; local
770 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
773 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow

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