Searched refs:newSlot (Results 1 - 2 of 2) sorted by relevance
/frameworks/native/libs/gui/tests/ |
H A D | BufferQueue_test.cpp | 243 int newSlot; local 245 ASSERT_EQ(BAD_VALUE, mProducer->attachBuffer(&newSlot, NULL)); 247 ASSERT_EQ(OK, mProducer->attachBuffer(&newSlot, buffer)); 251 ASSERT_EQ(OK, mProducer->queueBuffer(newSlot, input, &output)); 301 int newSlot; local 304 ASSERT_EQ(BAD_VALUE, mConsumer->attachBuffer(&newSlot, NULL)); 305 ASSERT_EQ(OK, mConsumer->attachBuffer(&newSlot, item.mGraphicBuffer)); 307 ASSERT_EQ(OK, mConsumer->releaseBuffer(newSlot, 0, EGL_NO_DISPLAY, 353 int newSlot; local 354 ASSERT_EQ(OK, mProducer->attachBuffer(&newSlot, ite [all...] |
/frameworks/native/services/inputflinger/ |
H A D | InputReader.cpp | 1690 bool newSlot = false; local 1694 newSlot = true; 1702 if (newSlot) {
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