Searched refs:nextWakeupTime (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
H A DInputDispatcher.cpp231 nsecs_t nextWakeupTime = LONG_LONG_MAX; local
239 dispatchOnceInnerLocked(&nextWakeupTime);
245 nextWakeupTime = LONG_LONG_MIN;
251 int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
255 void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { argument
277 if (mAppSwitchDueTime < *nextWakeupTime) {
278 *nextWakeupTime = mAppSwitchDueTime;
297 if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
298 *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
371 done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
714 dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) argument
824 dispatchMotionLocked( nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) argument
948 handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry, const sp<InputApplicationHandle>& applicationHandle, const sp<InputWindowHandle>& windowHandle, nsecs_t* nextWakeupTime, const char* reason) argument
1072 findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) argument
1129 findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, bool* outConflictingPointerActions) argument
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H A DInputDispatcher.h862 void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime);
1000 DropReason* dropReason, nsecs_t* nextWakeupTime);
1003 DropReason* dropReason, nsecs_t* nextWakeupTime);
1030 nsecs_t* nextWakeupTime, const char* reason);
1037 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
1039 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,

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