Searched refs:nextWakeupTime (Results 1 - 2 of 2) sorted by relevance
/frameworks/native/services/inputflinger/ |
H A D | InputDispatcher.cpp | 231 nsecs_t nextWakeupTime = LONG_LONG_MAX; local 239 dispatchOnceInnerLocked(&nextWakeupTime); 245 nextWakeupTime = LONG_LONG_MIN; 251 int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); 255 void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { argument 277 if (mAppSwitchDueTime < *nextWakeupTime) { 278 *nextWakeupTime = mAppSwitchDueTime; 297 if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { 298 *nextWakeupTime = mKeyRepeatState.nextRepeatTime; 371 done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); 714 dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) argument 824 dispatchMotionLocked( nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) argument 948 handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry, const sp<InputApplicationHandle>& applicationHandle, const sp<InputWindowHandle>& windowHandle, nsecs_t* nextWakeupTime, const char* reason) argument 1072 findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) argument 1129 findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, bool* outConflictingPointerActions) argument [all...] |
H A D | InputDispatcher.h | 862 void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime); 1000 DropReason* dropReason, nsecs_t* nextWakeupTime); 1003 DropReason* dropReason, nsecs_t* nextWakeupTime); 1030 nsecs_t* nextWakeupTime, const char* reason); 1037 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime); 1039 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
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