Searched refs:opaque (Results 1 - 25 of 41) sorted by relevance

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/frameworks/native/services/surfaceflinger/RenderEngine/
H A DGLES10RenderEngine.cpp31 bool premultipliedAlpha, bool opaque, int alpha) {
33 // This path doesn't properly handle opaque layers that have non-opaque
50 if (alpha < 0xFF || !opaque) {
30 setupLayerBlending( bool premultipliedAlpha, bool opaque, int alpha) argument
H A DGLES10RenderEngine.h33 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
H A DDescription.cpp56 void Description::setOpaque(bool opaque) { argument
57 if (opaque != mOpaque) {
58 mOpaque = opaque;
H A DDescription.h42 // whether this layer is marked as opaque
63 void setOpaque(bool opaque);
H A DGLES11RenderEngine.cpp111 bool premultipliedAlpha, bool opaque, int alpha) {
119 // Av = !opaque ? As*alpha : As
121 combineAlpha = !opaque ? GL_MODULATE : GL_REPLACE;
126 // Av = opaque ? 1.0 : As
129 src0Alpha = opaque ? GL_CONSTANT : GL_TEXTURE;
155 if (alpha < 0xFF || !opaque) {
110 setupLayerBlending( bool premultipliedAlpha, bool opaque, int alpha) argument
H A DGLES11RenderEngine.h55 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
H A DGLES20RenderEngine.h70 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
H A DGLES20RenderEngine.cpp121 bool premultipliedAlpha, bool opaque, int alpha) {
124 mState.setOpaque(opaque);
127 if (alpha < 0xFF || !opaque) {
120 setupLayerBlending( bool premultipliedAlpha, bool opaque, int alpha) argument
H A DRenderEngine.h96 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha) = 0;
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DRawTexture.java29 public RawTexture(int width, int height, boolean opaque) { argument
30 mOpaque = opaque;
/frameworks/native/cmds/flatland/
H A DMain.cpp62 0, staticGradient, opaque,
66 0, staticGradient, opaque,
70 0, staticGradient, opaque,
80 0, staticGradient, opaque,
84 0, staticGradient, opaque,
88 0, staticGradient, opaque,
98 0, staticGradient, opaque,
110 0, staticGradient, opaque,
114 0, staticGradient, opaque,
124 0, staticGradient, opaque,
[all...]
H A DFlatland.h56 Composer* opaque();
/frameworks/base/libs/hwui/
H A DLayerRenderer.h54 bool opaque) override;
55 virtual void clear(float left, float top, float right, float bottom, bool opaque) override;
H A DTessellationCache.cpp165 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, argument
170 , opaque(opaque)
194 bool opaque; member in class:android::uirenderer::ShadowTask
296 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter,
387 bool opaque, const SkPath* casterPerimeter,
393 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque,
404 bool opaque, const SkPath* casterPerimeter,
410 precacheShadows(drawTransform, localClip, opaque, casterPerimeter,
386 precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
403 getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) argument
H A DCanvasState.h143 void setDirtyClip(bool opaque) { mDirtyClip = opaque; } argument
H A DTessellationCache.h132 bool opaque, const SkPath* casterPerimeter,
137 bool opaque, const SkPath* casterPerimeter,
H A DOpenGLRenderer.h140 * @param opaque If true, the target surface is considered opaque
145 bool opaque);
152 * @param opaque If true, the target surface is considered opaque
156 void prepare(bool opaque) { argument
157 prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque);
429 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
440 virtual void clear(float left, float top, float right, float bottom, bool opaque);
562 void startTilingCurrentClip(bool opaque
[all...]
H A DLayerRenderer.cpp47 bool opaque) {
67 OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
70 void LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) { argument
78 OpenGLRenderer::clear(left, top, right, bottom, opaque);
46 prepareDirty(float left, float top, float right, float bottom, bool opaque) argument
H A DRenderProperties.h77 bool setOpaque(bool opaque) { argument
78 return RP_SET(mOpaque, opaque);
81 bool opaque() const { function in class:android::uirenderer::LayerProperties
112 return !opaque() || alpha() < 255;
130 // Whether or not that Layer's content is opaque, doesn't include alpha
/frameworks/ex/framesequence/src/android/support/rastermill/
H A DFrameSequence.java53 boolean opaque, int frameCount, int defaultLoopCount) {
57 mOpaque = opaque;
52 FrameSequence(long nativeFrameSequence, int width, int height, boolean opaque, int frameCount, int defaultLoopCount) argument
/frameworks/rs/api/
H A Drs_object_types.spec46 An opaque handle to a RenderScript element.
55 An opaque handle to a RenderScript type.
64 An opaque handle to a RenderScript allocation.
73 An opaque handle to a RenderScript sampler object.
82 An opaque handle to a RenderScript script object.
/frameworks/base/core/java/android/view/
H A DTextureView.java194 * Indicates whether the content of this TextureView is opaque. The
195 * content is assumed to be opaque by default.
197 * @param opaque True if the content of this TextureView is opaque,
200 public void setOpaque(boolean opaque) { argument
201 if (opaque != mOpaque) {
202 mOpaque = opaque;
455 * situations, make sure this texture view is not marked opaque.</p>
H A DHardwareRenderer.java424 abstract void setOpaque(boolean opaque); argument
/frameworks/base/libs/hwui/renderthread/
H A DCanvasContext.h78 void setOpaque(bool opaque);
H A DRenderProxy.h76 ANDROID_API void setOpaque(bool opaque);

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