Searched refs:touchedWindow (Results 1 - 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/
H A DInputDispatcher.cpp1366 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; local
1367 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1369 if (! checkInjectionPermission(touchedWindow.windowHandle,
1396 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; local
1397 if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1398 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
1409 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; local
1410 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1413 touchedWindow.windowHandle, entry, "touched");
1416 NULL, touchedWindow
1451 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i); local
1514 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i); local
2878 TouchedWindow& touchedWindow = state.windows.editItemAt(i); local
3037 const TouchedWindow& touchedWindow = state.windows[i]; local
3144 const TouchedWindow& touchedWindow = state.windows[i]; local
4451 TouchedWindow& touchedWindow = windows.editItemAt(i); local
4464 TouchedWindow& touchedWindow = windows.editTop(); local
[all...]

Completed in 321 milliseconds