Searched defs:parts (Results 1 - 3 of 3) sorted by relevance
/system/core/base/ |
H A D | strings_test.cpp | 25 std::vector<std::string> parts = android::base::Split("", ","); local 26 ASSERT_EQ(1U, parts.size()); 27 ASSERT_EQ("", parts[0]); 31 std::vector<std::string> parts = android::base::Split("foo", ","); local 32 ASSERT_EQ(1U, parts.size()); 33 ASSERT_EQ("foo", parts[0]); 37 std::vector<std::string> parts = android::base::Split("foo,bar,baz", ","); local 38 ASSERT_EQ(3U, parts.size()); 39 ASSERT_EQ("foo", parts[0]); 40 ASSERT_EQ("bar", parts[ 45 std::vector<std::string> parts = android::base::Split("foo,,bar", ","); local 53 std::vector<std::string> parts = local 61 std::vector<std::string> parts = android::base::Split("foo:bar,baz", ",:"); local 69 std::vector<std::string> parts = android::base::Split("foo:,bar", ",:"); local [all...] |
/system/core/libpixelflinger/codeflinger/ |
H A D | texturing.cpp | 39 void GGLAssembler::init_iterated_color(fragment_parts_t& parts, const reg_t& x) argument 53 parts.iterated_packed = 0; 54 parts.packed = 0; 59 if (optReload >= 3) parts.reload = 0; // reload nothing 60 else if (optReload == 2) parts.reload = 2; // reload iterators 61 else if (optReload == 1) parts.reload = 1; // reload colors 62 else if (optReload <= 0) parts.reload = 3; // reload both 67 parts.reload &= ~2; 71 const int t0 = (parts.reload & 1) ? scratches.obtain() : 0; 72 const int t1 = (parts 176 build_iterated_color( component_t& fragment, const fragment_parts_t& parts, int component, Scratch& regs) argument 400 build_textures( fragment_parts_t& parts, Scratch& regs) argument 654 build_iterate_texture_coordinates( const fragment_parts_t& parts) argument 975 build_texture_environment( component_t& fragment, const fragment_parts_t& parts, int component, Scratch& regs) argument [all...] |
H A D | GGLAssembler.cpp | 189 fragment_parts_t parts; local 195 build_scanline_prolog(parts, needs); 208 MOV(AL, 0, parts.count.reg, 209 reg_imm(parts.count.reg, ROR, GGL_DITHER_ORDER_SHIFT)); 210 ADD(AL, 0, parts.count.reg, parts.count.reg, 212 MOV(AL, 0, parts.count.reg, 213 reg_imm(parts.count.reg, ROR, 32 - GGL_DITHER_ORDER_SHIFT)); 222 build_depth_test(parts, Z_TEST|Z_WRITE); 226 build_depth_test(parts, Z_TES 351 build_scanline_prolog( fragment_parts_t& parts, const needs_t& needs) argument 455 build_component( pixel_t& pixel, const fragment_parts_t& parts, int component, Scratch& regs) argument 481 build_incoming_component( component_t& temp, int dst_size, const fragment_parts_t& parts, int component, Scratch& scratches, Scratch& global_regs) argument 629 build_smooth_shade(const fragment_parts_t& parts) argument 670 build_coverage_application(component_t& fragment, const fragment_parts_t& parts, Scratch& regs) argument 723 build_depth_test( const fragment_parts_t& parts, uint32_t mask) argument 788 build_iterate_z(const fragment_parts_t& parts) argument [all...] |
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