Searched refs:SkMatrix (Results 1 - 25 of 491) sorted by relevance

1234567891011>>

/external/skia/src/utils/
H A DSkMatrix22.h13 class SkMatrix;
29 void SkComputeGivensRotation(const SkVector& h, SkMatrix* G);
/external/skia/src/gpu/
H A DGrRecordReplaceDraw.h15 class SkMatrix;
23 const SkMatrix& initialMatrix,
H A DGrRectBatch.h14 class SkMatrix;
24 const SkMatrix& viewMatrix,
27 const SkMatrix* localMatrix);
H A DGrAAConvexPathRenderer.h20 const SkMatrix& viewMatrix,
29 const SkMatrix& viewMatrix,
H A DGrStencilAndCoverTextContext.h66 SkMatrix fContextInitialMatrix;
67 SkMatrix fViewMatrix;
68 SkMatrix fLocalMatrix;
74 const SkPaint&, const SkMatrix& viewMatrix) override;
77 const SkMatrix& viewMatrix,
81 const SkMatrix& viewMatrix,
87 size_t textByteLength, RenderMode, const SkMatrix& viewMatrix,
89 bool mapToFallbackContext(SkMatrix* inverse);
H A DGrPathProcessor.h27 const SkMatrix& viewMatrix = SkMatrix::I(),
28 const SkMatrix& localMatrix = SkMatrix::I()) {
41 const SkMatrix& viewMatrix() const { return fViewMatrix; }
42 const SkMatrix& localMatrix() const { return fLocalMatrix; }
58 GrPathProcessor(GrColor color, const SkMatrix& viewMatrix, const SkMatrix& localMatrix);
95 const SkMatrix fViewMatrix;
96 const SkMatrix fLocalMatri
26 Create(GrColor color, const SkMatrix& viewMatrix = SkMatrix::I(), const SkMatrix& localMatrix = SkMatrix::I()) argument
[all...]
H A DGrDefaultPathRenderer.h24 const SkMatrix& viewMatrix,
39 const SkMatrix& viewMatrix,
46 const SkMatrix& viewMatrix,
53 const SkMatrix& viewMatrix,
H A DGrTessellatingPathRenderer.h23 const SkMatrix&,
37 const SkMatrix& viewMatrix,
/external/skia/src/core/
H A DSkMatrixUtils.h11 #include "SkMatrix.h"
31 bool SkTreatAsSprite(const SkMatrix&, int width, int height,
38 static inline bool SkTreatAsSpriteFilter(const SkMatrix& matrix,
49 bool SkDecomposeUpper2x2(const SkMatrix& matrix,
H A DSkLocalMatrixShader.h17 SkLocalMatrixShader(SkShader* proxy, const SkMatrix& localMatrix)
26 virtual BitmapType asABitmap(SkBitmap* bitmap, SkMatrix* matrix,
38 const SkMatrix& viewM, const SkMatrix* localMatrix,
40 SkMatrix tmp = this->getLocalMatrix();
49 virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix&,
50 const SkMatrix*, GrColor*,
58 SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const override {
H A DSkMatrixImageFilter.h31 static SkMatrixImageFilter* Create(const SkMatrix& transform,
35 static SkMatrixImageFilter* Create(const SkMatrix& transform,
49 SkMatrixImageFilter(const SkMatrix& transform,
56 virtual bool onFilterBounds(const SkIRect& src, const SkMatrix&,
60 SkMatrix fTransform;
H A DSkCanvasPriv.h15 SkAutoCanvasMatrixPaint(SkCanvas*, const SkMatrix*, const SkPaint*, const SkRect& bounds);
H A DSkMatrixImageFilter.cpp15 #include "SkMatrix.h"
18 SkMatrixImageFilter::SkMatrixImageFilter(const SkMatrix& transform,
26 SkMatrixImageFilter* SkMatrixImageFilter::Create(const SkMatrix& transform,
34 SkMatrix matrix;
65 SkMatrix matrix;
103 bool SkMatrixImageFilter::onFilterBounds(const SkIRect& src, const SkMatrix& ctm,
105 SkMatrix transformInverse;
109 SkMatrix matrix;
131 fTransform[SkMatrix::kMScaleX],
132 fTransform[SkMatrix
[all...]
H A DSkPerspIter.h13 #include "SkMatrix.h"
23 SkPerspIter(const SkMatrix& m, SkScalar x, SkScalar y, int count);
41 const SkMatrix& fMatrix;
/external/skia/src/gpu/gl/
H A DGrGLPrimitiveProcessor.cpp12 SkMatrix GrGLPrimitiveProcessor::GetTransformMatrix(const SkMatrix& localMatrix,
14 SkMatrix combined;
24 combined.set(SkMatrix::kMSkewY,
25 combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]);
26 combined.set(SkMatrix::kMScaleY,
27 combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]);
28 combined.set(SkMatrix
[all...]
/external/skia/src/gpu/effects/
H A DGrDashingEffect.h24 const SkMatrix& viewMatrix, const SkPoint pts[2], bool useAA,
27 const SkMatrix& viewMatrix);
H A DGrSingleTextureEffect.h14 #include "SkMatrix.h"
28 GrSingleTextureEffect(GrTexture*, const SkMatrix&, GrCoordSet = kLocal_GrCoordSet);
30 GrSingleTextureEffect(GrTexture*, const SkMatrix&, GrTextureParams::FilterMode filterMode,
33 const SkMatrix&,
/external/skia/include/core/
H A DSkShader.h15 #include "SkMatrix.h"
39 SkShader(const SkMatrix* localMatrix = NULL);
48 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; }
118 ContextRec(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix)
126 const SkMatrix* fMatrix; // the current matrix in the canvas
127 const SkMatrix* fLocalMatrix; // optional local matrix
195 static MatrixClass ComputeMatrixClass(const SkMatrix&);
198 const SkMatrix& getTotalInverse() const { return fTotalInverse; }
200 const SkMatrix& getCTM() const { return fCTM; }
202 SkMatrix fCT
[all...]
H A DSkRasterizer.h17 class SkMatrix;
27 bool rasterize(const SkPath& path, const SkMatrix& matrix,
35 virtual bool onRasterize(const SkPath& path, const SkMatrix& matrix,
H A DSkMaskFilter.h25 class SkMatrix;
64 virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&,
78 virtual bool asFragmentProcessor(GrFragmentProcessor**, GrTexture*, const SkMatrix& ctm) const;
94 const SkMatrix& ctm,
105 const SkMatrix& viewMatrix,
116 const SkMatrix& viewMatrix,
129 const SkMatrix& ctm,
201 const SkMatrix&,
207 virtual FilterReturn filterRRectToNine(const SkRRect&, const SkMatrix&,
219 bool filterPath(const SkPath& devPath, const SkMatrix
[all...]
/external/skia/bench/
H A DSKPAnimationBench.cpp14 const SkIRect& clip, SkMatrix animationMatrix, int steps)
40 SkMatrix frameMatrix = SkMatrix::MakeTrans(-fCenter.fX, -fCenter.fY);
42 SkMatrix reverseTranslate = SkMatrix::MakeTrans(fCenter.fX, fCenter.fY);
45 SkMatrix currentMatrix = frameMatrix;
48 SkMatrix trans = SkMatrix::MakeTrans(-1.f * this->tileRects()[j].fLeft,
50 SkMatrix tileMatrix = currentMatrix;
H A DSKPAnimationBench.h20 SkMatrix viewMatrix, int steps);
34 SkMatrix fAnimationMatrix;
/external/skia/include/views/animated/
H A DSkImageView.h18 class SkMatrix;
40 bool getImageMatrix(SkMatrix*) const;
41 void setImageMatrix(const SkMatrix*);
51 SkMatrix* fMatrix; // null or copy of caller's matrix ,,,,,
/external/skia/src/effects/gradients/
H A DSkTwoPointConicalGradient_gpu.h22 SkShader::TileMode tm, const SkMatrix* localMatrix);
/external/skia/include/utils/
H A DSkLayer.h16 #include "SkMatrix.h"
37 const SkMatrix& getMatrix() const { return fMatrix; }
38 const SkMatrix& getChildrenMatrix() const { return fChildrenMatrix; }
48 void setMatrix(const SkMatrix&);
49 void setChildrenMatrix(const SkMatrix&);
93 void getLocalTransform(SkMatrix* matrix) const;
99 void localToGlobal(SkMatrix* matrix) const;
121 SkMatrix fMatrix;
122 SkMatrix fChildrenMatrix;

Completed in 335 milliseconds

1234567891011>>