Searched refs:removeRigidBody (Results 1 - 3 of 3) sorted by relevance

/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
H A DPhysicsSpace.java443 removeRigidBody((PhysicsRigidBody) obj);
516 removeRigidBody(physicsJoint.getBodyA());
523 removeRigidBody(physicsJoint.getBodyB());
549 private native void removeRigidBody(long space, long id); method in class:PhysicsSpace
616 private void removeRigidBody(PhysicsRigidBody node) { method in class:PhysicsSpace
623 removeRigidBody(physicsSpaceId, node.getObjectId());
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
H A DPhysicsSpace.java417 removeRigidBody((PhysicsRigidBody) obj);
490 removeRigidBody(physicsJoint.getBodyA());
497 removeRigidBody(physicsJoint.getBodyB());
564 private void removeRigidBody(PhysicsRigidBody node) { method in class:PhysicsSpace
571 dynamicsWorld.removeRigidBody(node.getObjectId());
/external/jmonkeyengine/engine/src/bullet-native/
H A Dcom_jme3_bullet_PhysicsSpace.cpp152 * Method: removeRigidBody
171 space->getDynamicsWorld()->removeRigidBody(collisionObject);

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