/frameworks/base/libs/hwui/ |
H A D | FboCache.cpp | 35 INIT_LOGD(" Setting fbo cache size to %s", property); 38 INIT_LOGD(" Using default fbo cache size of %d", DEFAULT_FBO_CACHE_SIZE); 64 const GLuint fbo = mCache.itemAt(i); local 65 glDeleteFramebuffers(1, &fbo); 71 GLuint fbo; local 73 fbo = mCache.itemAt(mCache.size() - 1); 76 glGenFramebuffers(1, &fbo); 78 return fbo; 81 bool FboCache::put(GLuint fbo) { argument 83 mCache.add(fbo); [all...] |
H A D | FboCache.h | 50 * @param fbo The FBO to add to the cache. 54 bool put(GLuint fbo);
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H A D | LayerRenderer.cpp | 48 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo()); 87 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo()); 191 GLuint fbo = caches.fboCache.get(); local 192 if (!fbo) { 219 layer->setFbo(fbo); 240 LOG_ALWAYS_FATAL("Could not allocate texture for layer (fbo=%d %dx%d)", 241 fbo, width, height); 258 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height); 311 LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d", 332 GLuint fbo 359 GLuint fbo = caches.fboCache.get(); local [all...] |
H A D | Layer.cpp | 59 if (stencil || fbo || texture.id) { 123 if (fbo) { 150 renderState.bindFramebuffer(fbo); 158 if (fbo) { 161 caches.fboCache.put(fbo); 162 fbo = 0;
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H A D | Layer.h | 181 inline void setFbo(GLuint fbo) { argument 182 this->fbo = fbo; 186 return fbo; 353 GLuint fbo = 0; member in class:android::uirenderer::Layer
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H A D | Snapshot.cpp | 34 , fbo(0) 53 , fbo(s->fbo)
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H A D | Snapshot.h | 246 GLuint fbo; member in class:android::uirenderer::Snapshot
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H A D | CanvasState.cpp | 46 mSnapshot->fbo = mCanvas.getTargetFbo();
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H A D | OpenGLRenderer.cpp | 161 if (currentSnapshot()->fbo == 0) { 265 mRenderState.bindFramebuffer(currentSnapshot()->fbo); 733 writableSnapshot()->fbo = layer->getFbo(); 797 mRenderState.bindFramebuffer(restored.fbo); 894 * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
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/frameworks/rs/driver/ |
H A D | rsdFrameBuffer.cpp | 33 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; local 44 fbo->setDepthTarget(depth); 48 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; local 60 fbo->setColorTarget(color, i); 65 RsdFrameBufferObj *fbo = new RsdFrameBufferObj(); local 66 if (fbo == nullptr) { 69 fb->mHal.drv = fbo; 72 dc->gl.currentFrameBuffer = fbo; 81 RsdFrameBufferObj *fbo = (RsdFrameBufferObj *)fb->mHal.drv; local 83 fbo 94 RsdFrameBufferObj *fbo = (RsdFrameBufferObj *)fb->mHal.drv; local [all...] |
/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | GLES20RenderEngine.h | 48 GLuint fbo; member in struct:android::GLES20RenderEngine::Group
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | RenderTarget.java | 106 int fbo = GLToolbox.generateFbo(); 107 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fbo); 115 return new RenderTarget(mDisplay, mContext, surface(), fbo, false, false); 348 private RenderTarget(EGLDisplay display, EGLContext context, EGLSurface surface, int fbo, argument 354 mFbo = fbo;
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/frameworks/base/libs/hwui/renderstate/ |
H A D | RenderState.cpp | 84 ALOGE("Layer %p, state %d, texlayer %d, fbo %d, buildlayered %d", 119 void RenderState::bindFramebuffer(GLuint fbo) { argument 120 if (mFramebuffer != fbo) { 121 mFramebuffer = fbo;
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H A D | RenderState.h | 59 void bindFramebuffer(GLuint fbo);
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 481 int fbo, program, buffer; local 482 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fbo); 485 ALOGV("RenderFrame: fbo %d prog %d buff %d", fbo, program, buffer);
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