es3fFboCompletenessTests.cpp revision b5c60b02e542a61a2b658272034c830f92b4c766
1/*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL (ES) Module
3 * -----------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Framebuffer completeness tests.
22 *//*--------------------------------------------------------------------*/
23
24#include "es3fFboCompletenessTests.hpp"
25
26#include "glsFboCompletenessTests.hpp"
27#include <sstream>
28
29using namespace glw;
30using deqp::gls::Range;
31using namespace deqp::gls::FboUtil;
32using namespace deqp::gls::FboUtil::config;
33namespace fboc = deqp::gls::fboc;
34typedef tcu::TestCase::IterateResult IterateResult;
35using std::string;
36using std::ostringstream;
37
38namespace deqp
39{
40namespace gles3
41{
42namespace Functional
43{
44
45static const FormatKey s_es3ColorRenderables[] =
46{
47	// GLES3, 4.4.4: "An internal format is color-renderable if it is one of
48	// the formats from table 3.12 noted as color-renderable..."
49	GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8,
50	GL_RGB10_A2, GL_RGB10_A2UI, GL_SRGB8_ALPHA8,
51	GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
52	GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
53	GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI,
54};
55
56static const FormatKey s_es3UnsizedColorRenderables[] =
57{
58	// "...or if it is unsized format RGBA or RGB."
59	// See Table 3.3 in GLES3.
60	GLS_UNSIZED_FORMATKEY(GL_RGBA,	GL_UNSIGNED_BYTE),
61	GLS_UNSIZED_FORMATKEY(GL_RGBA,	GL_UNSIGNED_SHORT_4_4_4_4),
62	GLS_UNSIZED_FORMATKEY(GL_RGBA,	GL_UNSIGNED_SHORT_5_5_5_1),
63	GLS_UNSIZED_FORMATKEY(GL_RGB,	GL_UNSIGNED_BYTE),
64	GLS_UNSIZED_FORMATKEY(GL_RGB,	GL_UNSIGNED_SHORT_5_6_5),
65};
66
67static const FormatKey s_es3DepthRenderables[] =
68{
69	// GLES3, 4.4.4: "An internal format is depth-renderable if it is one of
70	// the formats from table 3.13."
71	GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F,
72	GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
73};
74
75static const FormatKey s_es3StencilRboRenderables[] =
76{
77	// GLES3, 4.4.4: "An internal format is stencil-renderable if it is
78	// STENCIL_INDEX8..."
79	GL_STENCIL_INDEX8,
80};
81
82static const FormatKey s_es3StencilRenderables[] =
83{
84	// "...or one of the formats from table 3.13 whose base internal format is
85	// DEPTH_STENCIL."
86	GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
87};
88
89static const FormatKey s_es3TextureFloatFormats[] =
90{
91	GL_RGBA32F, GL_RGBA16F, GL_R11F_G11F_B10F,
92	GL_RG32F, GL_RG16F, GL_R32F, GL_R16F,
93	GL_RGBA16F, GL_RGB16F, GL_RG16F, GL_R16F,
94};
95
96static const FormatKey s_es3NotRenderableTextureFormats[] =
97{
98	GL_R8_SNORM, GL_RG8_SNORM, GL_RGB8_SNORM, GL_RGBA8_SNORM,
99	GL_RGB9_E5, GL_SRGB8,
100	GL_RGB8I, GL_RGB16I, GL_RGB32I,
101	GL_RGB8UI, GL_RGB16UI,GL_RGB32UI,
102};
103
104static const FormatEntry s_es3Formats[] =
105{
106	// Renderbuffers don't support unsized formats
107	{ REQUIRED_RENDERABLE | COLOR_RENDERABLE | TEXTURE_VALID,
108	  GLS_ARRAY_RANGE(s_es3UnsizedColorRenderables) },
109	{ REQUIRED_RENDERABLE | COLOR_RENDERABLE | RENDERBUFFER_VALID | TEXTURE_VALID,
110	  GLS_ARRAY_RANGE(s_es3ColorRenderables) },
111	{ REQUIRED_RENDERABLE | DEPTH_RENDERABLE | RENDERBUFFER_VALID | TEXTURE_VALID,
112	  GLS_ARRAY_RANGE(s_es3DepthRenderables) },
113	{ REQUIRED_RENDERABLE | STENCIL_RENDERABLE | RENDERBUFFER_VALID,
114	  GLS_ARRAY_RANGE(s_es3StencilRboRenderables) },
115	{ REQUIRED_RENDERABLE | STENCIL_RENDERABLE | RENDERBUFFER_VALID | TEXTURE_VALID,
116	  GLS_ARRAY_RANGE(s_es3StencilRenderables) },
117	{ TEXTURE_VALID,
118	  GLS_ARRAY_RANGE(s_es3NotRenderableTextureFormats) },
119
120	// These are not color-renderable in vanilla ES3, but we need to mark them
121	// as valid for textures, since EXT_color_buffer_(half_)float brings in
122	// color-renderability and only renderbuffer-validity.
123	{ TEXTURE_VALID,
124	  GLS_ARRAY_RANGE(s_es3TextureFloatFormats) },
125};
126
127// GL_EXT_color_buffer_float
128static const FormatKey s_extColorBufferFloatFormats[] =
129{
130	GL_RGBA32F, GL_RGBA16F, GL_R11F_G11F_B10F, GL_RG32F, GL_RG16F, GL_R32F, GL_R16F,
131};
132
133// GL_OES_texture_stencil8
134static const FormatKey s_extOESTextureStencil8[] =
135{
136	GL_STENCIL_INDEX8,
137};
138
139
140static const FormatExtEntry s_es3ExtFormats[] =
141{
142	{ "GL_EXT_color_buffer_float",
143	  // These are already texture-valid in ES3, the extension just adds RBO
144	  // support and makes them color-renderable.
145	  REQUIRED_RENDERABLE | COLOR_RENDERABLE | RENDERBUFFER_VALID,
146	  GLS_ARRAY_RANGE(s_extColorBufferFloatFormats) },
147	{ "GL_OES_texture_stencil8",
148	  // Note: es3 RBO tests actually cover the first two requirements
149      // - kept here for completeness
150      REQUIRED_RENDERABLE | STENCIL_RENDERABLE | TEXTURE_VALID,
151	  GLS_ARRAY_RANGE(s_extOESTextureStencil8) }
152};
153
154class ES3Checker : public Checker
155{
156public:
157				ES3Checker	(void)
158					: m_numSamples			(-1)
159					, m_depthStencilImage	(0)
160					, m_depthStencilType	(GL_NONE) {}
161	void		check 		(GLenum attPoint, const Attachment& att, const Image* image);
162
163private:
164	//! The common number of samples of images.
165	GLsizei		m_numSamples;
166
167	//! The common image for depth and stencil attachments.
168	GLuint		m_depthStencilImage;
169	GLenum		m_depthStencilType;
170};
171
172void ES3Checker::check (GLenum attPoint, const Attachment& att, const Image* image)
173{
174	GLsizei imgSamples = imageNumSamples(*image);
175
176	if (m_numSamples == -1)
177	{
178		m_numSamples = imgSamples;
179	}
180	else
181	{
182		// GLES3: "The value of RENDERBUFFER_SAMPLES is the same for all attached
183		// renderbuffers and, if the attached images are a mix of renderbuffers
184		// and textures, the value of RENDERBUFFER_SAMPLES is zero."
185		//
186		// On creating a renderbuffer: "If _samples_ is zero, then
187		// RENDERBUFFER_SAMPLES is set to zero. Otherwise [...] the resulting
188		// value for RENDERBUFFER_SAMPLES is guaranteed to be greater than or
189		// equal to _samples_ and no more than the next larger sample count
190		// supported by the implementation."
191
192		// Either all attachments are zero-sample renderbuffers and/or
193		// textures, or none of them are.
194		if ((m_numSamples == 0) != (imgSamples == 0))
195			addFBOStatus(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, "Mixed multi- and single-sampled attachments");
196
197		// If the attachments requested a different number of samples, the
198		// implementation is allowed to report this as incomplete. However, it
199		// is also possible that despite the different requests, the
200		// implementation allocated the same number of samples to both. Hence
201		// reporting the framebuffer as complete is also legal.
202		if (m_numSamples != imgSamples)
203			addPotentialFBOStatus(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, "Number of samples differ");
204	}
205
206	// "Depth and stencil attachments, if present, are the same image."
207	if (attPoint == GL_DEPTH_ATTACHMENT || attPoint == GL_STENCIL_ATTACHMENT)
208	{
209		if (m_depthStencilImage == 0)
210		{
211			m_depthStencilImage = att.imageName;
212			m_depthStencilType = attachmentType(att);
213		}
214		else
215		{
216			if (m_depthStencilImage != att.imageName || m_depthStencilType != attachmentType(att))
217				addFBOStatus(GL_FRAMEBUFFER_UNSUPPORTED, "Depth and stencil attachments are not the same image");
218		}
219	}
220}
221
222struct NumLayersParams
223{
224	GLenum		textureKind;		//< GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY
225	GLsizei		numLayers;			//< Number of layers in texture
226	GLsizei		attachmentLayer;	//< Layer referenced by attachment
227
228	static string	getName			(const NumLayersParams& params);
229	static string	getDescription	(const NumLayersParams& params);
230};
231
232string NumLayersParams::getName (const NumLayersParams& params)
233{
234	ostringstream os;
235	const string kindStr = params.textureKind == GL_TEXTURE_3D ? "3d" : "2darr";
236	os << kindStr << "_" << params.numLayers << "_" << params.attachmentLayer;
237	return os.str();
238}
239
240string NumLayersParams::getDescription (const NumLayersParams& params)
241{
242	ostringstream os;
243	const string kindStr = (params.textureKind == GL_TEXTURE_3D
244							? "3D Texture"
245							: "2D Array Texture");
246	os << kindStr + ", "
247	   << params.numLayers << " layers, "
248	   << "attached layer " << params.attachmentLayer << ".";
249	return os.str();
250}
251
252class NumLayersTest : public fboc::ParamTest<NumLayersParams>
253{
254public:
255					NumLayersTest		(fboc::Context& ctx, NumLayersParams param)
256						: fboc::ParamTest<NumLayersParams> (ctx, param) {}
257
258	IterateResult	build				(FboBuilder& builder);
259};
260
261IterateResult NumLayersTest::build (FboBuilder& builder)
262{
263	TextureLayered* texCfg = DE_NULL;
264	const GLenum target = GL_COLOR_ATTACHMENT0;
265
266	switch (m_params.textureKind)
267	{
268		case GL_TEXTURE_3D:
269			texCfg = &builder.makeConfig<Texture3D>();
270			break;
271		case GL_TEXTURE_2D_ARRAY:
272			texCfg = &builder.makeConfig<Texture2DArray>();
273			break;
274		default:
275			DE_ASSERT(!"Impossible case");
276	}
277	texCfg->internalFormat = getDefaultFormat(target, GL_TEXTURE);
278	texCfg->width = 64;
279	texCfg->height = 64;
280	texCfg->numLayers = m_params.numLayers;
281	const GLuint tex = builder.glCreateTexture(*texCfg);
282
283	TextureLayerAttachment* att = &builder.makeConfig<TextureLayerAttachment>();
284	att->layer = m_params.attachmentLayer;
285	att->imageName = tex;
286
287	builder.glAttach(target, att);
288
289	return STOP;
290}
291
292enum
293{
294	SAMPLES_NONE = -2,
295	SAMPLES_TEXTURE = -1
296};
297struct NumSamplesParams
298{
299	// >= 0: renderbuffer with N samples, -1: texture, -2: no attachment
300	GLsizei		numSamples[3];
301
302	static string	getName			(const NumSamplesParams& params);
303	static string	getDescription	(const NumSamplesParams& params);
304};
305
306string NumSamplesParams::getName (const NumSamplesParams& params)
307{
308	ostringstream os;
309	bool first = true;
310	for (const GLsizei* ns	=	DE_ARRAY_BEGIN(params.numSamples);
311		 ns 				!=	DE_ARRAY_END(params.numSamples);
312		 ns++)
313	{
314		if (first)
315			first = false;
316		else
317			os << "_";
318
319		if (*ns == SAMPLES_NONE)
320			os << "none";
321		else if (*ns == SAMPLES_TEXTURE)
322			os << "tex";
323		else
324			os << "rbo" << *ns;
325	}
326	return os.str();
327}
328
329string NumSamplesParams::getDescription (const NumSamplesParams& params)
330{
331	ostringstream os;
332	bool first = true;
333	static const char* const s_names[] = { "color", "depth", "stencil" };
334	DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == DE_LENGTH_OF_ARRAY(params.numSamples));
335
336	for (int i = 0; i < DE_LENGTH_OF_ARRAY(s_names); i++)
337	{
338		GLsizei ns = params.numSamples[i];
339
340		if (ns == SAMPLES_NONE)
341			continue;
342
343		if (first)
344			first = false;
345		else
346			os << ", ";
347
348		if (ns == SAMPLES_TEXTURE)
349			os << "texture " << s_names[i] << " attachment";
350		else
351			os << ns << "-sample renderbuffer " << s_names[i] << " attachment";
352	}
353	return os.str();
354}
355
356class NumSamplesTest : public fboc::ParamTest<NumSamplesParams>
357{
358public:
359					NumSamplesTest		(fboc::Context& ctx, NumSamplesParams param)
360						: fboc::ParamTest<NumSamplesParams> (ctx, param) {}
361
362	IterateResult	build				(FboBuilder& builder);
363};
364
365IterateResult NumSamplesTest::build (FboBuilder& builder)
366{
367	static const GLenum s_targets[] =
368		{
369			GL_COLOR_ATTACHMENT0,	GL_COLOR_ATTACHMENT1,	GL_DEPTH_ATTACHMENT,
370		};
371	// Non-integer formats for each attachment type.
372	// \todo [2013-12-17 lauri] Add fixed/floating/integer metadata for formats so
373	// we can pick one smartly or maybe try several.
374	static const GLenum s_formats[] =
375		{
376			GL_RGBA8,				GL_RGB565,				GL_DEPTH_COMPONENT24,
377		};
378	DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_targets) == DE_LENGTH_OF_ARRAY(m_params.numSamples));
379
380	for (int i = 0; i < DE_LENGTH_OF_ARRAY(s_targets); i++)
381	{
382		const GLenum target = s_targets[i];
383		const ImageFormat fmt = { s_formats[i], GL_NONE };
384
385		const GLsizei ns = m_params.numSamples[i];
386		if (ns == -2)
387			continue;
388
389		if (ns == -1)
390		{
391			attachTargetToNew(target, GL_TEXTURE, fmt, 64, 64, builder);
392		}
393		else
394		{
395			Renderbuffer& rboCfg = builder.makeConfig<Renderbuffer>();
396			rboCfg.internalFormat = fmt;
397			rboCfg.width = rboCfg.height = 64;
398			rboCfg.numSamples = ns;
399
400			const GLuint rbo = builder.glCreateRbo(rboCfg);
401			// Implementations do not necessarily support sample sizes greater than 1.
402			TCU_CHECK_AND_THROW(NotSupportedError,
403								builder.getError() != GL_INVALID_OPERATION,
404								"Unsupported number of samples");
405			RenderbufferAttachment& att = builder.makeConfig<RenderbufferAttachment>();
406			att.imageName = rbo;
407			builder.glAttach(target, &att);
408		}
409	}
410
411	return STOP;
412}
413
414class ES3CheckerFactory : public CheckerFactory
415{
416public:
417	Checker*			createChecker	(void) { return new ES3Checker(); }
418};
419
420class TestGroup : public TestCaseGroup
421{
422public:
423						TestGroup		(Context& context);
424	void				init			(void);
425private:
426	ES3CheckerFactory	m_checkerFactory;
427	fboc::Context		m_fboc;
428};
429
430void TestGroup::init (void)
431{
432	addChild(m_fboc.createRenderableTests());
433	addChild(m_fboc.createAttachmentTests());
434	addChild(m_fboc.createSizeTests());
435
436	TestCaseGroup* layerTests = new TestCaseGroup(
437		getContext(), "layer", "Tests for layer attachments");
438
439	static const NumLayersParams s_layersParams[] =
440		{ //  textureKind			numLayers	attachmentKind
441			{ GL_TEXTURE_2D_ARRAY,	1,			0 },
442			{ GL_TEXTURE_2D_ARRAY,	1,			3 },
443			{ GL_TEXTURE_2D_ARRAY,	4,			3 },
444			{ GL_TEXTURE_2D_ARRAY,	4,			15 },
445			{ GL_TEXTURE_3D,		1,			0 },
446			{ GL_TEXTURE_3D,		1,			15 },
447			{ GL_TEXTURE_3D,		4,			15 },
448			{ GL_TEXTURE_3D,		64,			15 },
449		};
450
451	for (const NumLayersParams* lp	=	DE_ARRAY_BEGIN(s_layersParams);
452		 lp							!=  DE_ARRAY_END(s_layersParams);
453		 ++lp)
454		layerTests->addChild(new NumLayersTest(m_fboc, *lp));
455
456	addChild(layerTests);
457
458	TestCaseGroup* sampleTests = new TestCaseGroup(
459		getContext(), "samples", "Tests for multisample attachments");
460
461	static const NumSamplesParams s_samplesParams[] =
462	{
463		{ { 0,					SAMPLES_NONE,		SAMPLES_NONE } },
464		{ { 1,					SAMPLES_NONE,		SAMPLES_NONE } },
465		{ { 2,					SAMPLES_NONE,		SAMPLES_NONE } },
466		{ { 0,					SAMPLES_TEXTURE,	SAMPLES_NONE } },
467		{ { 1,					SAMPLES_TEXTURE,	SAMPLES_NONE } },
468		{ { 2,					SAMPLES_TEXTURE,	SAMPLES_NONE } },
469		{ { 2,					1,					SAMPLES_NONE } },
470		{ { 2,					2,					SAMPLES_NONE } },
471		{ { 0,					0,					SAMPLES_TEXTURE } },
472		{ { 1,					2,					0 } },
473		{ { 2,					2,					0 } },
474		{ { 1,					1,					1 } },
475		{ { 1,					2,					4 } },
476	};
477
478	for (const NumSamplesParams* lp	=	DE_ARRAY_BEGIN(s_samplesParams);
479		 lp							!=  DE_ARRAY_END(s_samplesParams);
480		 ++lp)
481		sampleTests->addChild(new NumSamplesTest(m_fboc, *lp));
482
483	addChild(sampleTests);
484}
485
486TestGroup::TestGroup (Context& ctx)
487	: TestCaseGroup		(ctx, "completeness", "Completeness tests")
488	, m_checkerFactory	()
489	, m_fboc			(ctx.getTestContext(), ctx.getRenderContext(), m_checkerFactory)
490{
491	const FormatEntries stdRange = GLS_ARRAY_RANGE(s_es3Formats);
492	const FormatExtEntries extRange = GLS_ARRAY_RANGE(s_es3ExtFormats);
493
494	m_fboc.addFormats(stdRange);
495	m_fboc.addExtFormats(extRange);
496	m_fboc.setHaveMulticolorAtts(true); // Vanilla ES3 has multiple color attachments
497}
498
499tcu::TestCaseGroup* createFboCompletenessTests (Context& context)
500{
501	return new TestGroup(context);
502}
503
504} // Functional
505} // gles3
506} // deqp
507