es31fNegativeBufferApiTests.cpp revision 271c2654cc44f23492888c7ef40c36c2fd810c77
1/*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.1 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Negative Buffer API tests. 22 *//*--------------------------------------------------------------------*/ 23 24#include "es31fNegativeBufferApiTests.hpp" 25 26#include "gluCallLogWrapper.hpp" 27#include "gluContextInfo.hpp" 28 29#include "glwDefs.hpp" 30#include "glwEnums.hpp" 31 32namespace deqp 33{ 34namespace gles31 35{ 36namespace Functional 37{ 38namespace NegativeTestShared 39{ 40 41using tcu::TestLog; 42using glu::CallLogWrapper; 43using namespace glw; 44 45// Buffers 46void bind_buffer (NegativeTestContext& ctx) 47{ 48 ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the allowable values."); 49 ctx.glBindBuffer(-1, 0); 50 ctx.expectError(GL_INVALID_ENUM); 51 ctx.endSection(); 52} 53 54void delete_buffers (NegativeTestContext& ctx) 55{ 56 ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); 57 ctx.glDeleteBuffers(-1, 0); 58 ctx.expectError(GL_INVALID_VALUE); 59 ctx.endSection(); 60} 61 62void gen_buffers (NegativeTestContext& ctx) 63{ 64 ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); 65 ctx.glGenBuffers(-1, 0); 66 ctx.expectError(GL_INVALID_VALUE); 67 ctx.endSection(); 68} 69 70void buffer_data (NegativeTestContext& ctx) 71{ 72 GLuint buffer = 0x1234; 73 ctx.glGenBuffers(1, &buffer); 74 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); 75 76 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER."); 77 ctx.glBufferData(-1, 0, NULL, GL_STREAM_DRAW); 78 ctx.expectError(GL_INVALID_ENUM); 79 ctx.endSection(); 80 81 ctx.beginSection("GL_INVALID_ENUM is generated if usage is not GL_STREAM_DRAW, GL_STATIC_DRAW, or GL_DYNAMIC_DRAW."); 82 ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1); 83 ctx.expectError(GL_INVALID_ENUM); 84 ctx.endSection(); 85 86 ctx.beginSection("GL_INVALID_VALUE is generated if size is negative."); 87 ctx.glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW); 88 ctx.expectError(GL_INVALID_VALUE); 89 ctx.endSection(); 90 91 ctx.beginSection("GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target."); 92 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); 93 ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW); 94 ctx.expectError(GL_INVALID_OPERATION); 95 ctx.endSection(); 96 97 ctx.glDeleteBuffers(1, &buffer); 98} 99 100void buffer_sub_data (NegativeTestContext& ctx) 101{ 102 GLuint buffer = 0x1234; 103 ctx.glGenBuffers(1, &buffer); 104 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); 105 ctx.glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); 106 107 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER."); 108 ctx.glBufferSubData(-1, 1, 1, 0); 109 ctx.expectError(GL_INVALID_ENUM); 110 ctx.endSection(); 111 112 ctx.beginSection("GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target."); 113 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); 114 ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0); 115 ctx.expectError(GL_INVALID_OPERATION); 116 ctx.endSection(); 117 118 ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer object being updated is mapped."); 119 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); 120 ctx.glMapBufferRange(GL_ARRAY_BUFFER, 0, 5, GL_MAP_READ_BIT); 121 ctx.expectError(GL_NO_ERROR); 122 ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0); 123 ctx.expectError(GL_INVALID_OPERATION); 124 ctx.endSection(); 125 126 ctx.glDeleteBuffers(1, &buffer); 127} 128 129void buffer_sub_data_size_offset (NegativeTestContext& ctx) 130{ 131 GLuint buffer = 0x1234; 132 ctx.glGenBuffers(1, &buffer); 133 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); 134 ctx.glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); 135 136 ctx.beginSection("GL_INVALID_VALUE is generated if offset or size is negative, or if together they define a region of memory that extends beyond the buffer object's allocated data store."); 137 ctx.glBufferSubData(GL_ARRAY_BUFFER, -1, 1, 0); 138 ctx.expectError(GL_INVALID_VALUE); 139 ctx.glBufferSubData(GL_ARRAY_BUFFER, -1, -1, 0); 140 ctx.expectError(GL_INVALID_VALUE); 141 ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, -1, 0); 142 ctx.expectError(GL_INVALID_VALUE); 143 ctx.glBufferSubData(GL_ARRAY_BUFFER, 15, 1, 0); 144 ctx.expectError(GL_INVALID_VALUE); 145 ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 15, 0); 146 ctx.expectError(GL_INVALID_VALUE); 147 ctx.glBufferSubData(GL_ARRAY_BUFFER, 8, 8, 0); 148 ctx.expectError(GL_INVALID_VALUE); 149 ctx.endSection(); 150 151 ctx.glDeleteBuffers(1, &buffer); 152} 153 154void clear (NegativeTestContext& ctx) 155{ 156 ctx.beginSection("GL_INVALID_VALUE is generated if any bit other than the three defined bits is set in mask."); 157 ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 158 ctx.expectError(GL_NO_ERROR); 159 ctx.glClear(0x00000200); 160 ctx.expectError(GL_INVALID_VALUE); 161 ctx.glClear(0x00001000); 162 ctx.expectError(GL_INVALID_VALUE); 163 ctx.glClear(0x00000010); 164 ctx.expectError(GL_INVALID_VALUE); 165 ctx.endSection(); 166} 167 168void read_pixels (NegativeTestContext& ctx) 169{ 170 std::vector<GLubyte> ubyteData(4); 171 172 ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of format and type is unsupported."); 173 ctx.glReadPixels(0, 0, 1, 1, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT_4_4_4_4, &ubyteData[0]); 174 ctx.expectError(GL_INVALID_OPERATION); 175 ctx.endSection(); 176 177 ctx.beginSection("GL_INVALID_VALUE is generated if either width or height is negative."); 178 ctx.glReadPixels(0, 0, -1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); 179 ctx.expectError(GL_INVALID_VALUE); 180 ctx.glReadPixels(0, 0, 1, -1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); 181 ctx.expectError(GL_INVALID_VALUE); 182 ctx.glReadPixels(0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); 183 ctx.expectError(GL_INVALID_VALUE); 184 ctx.endSection(); 185 186 ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); 187 GLuint fbo = 0x1234; 188 ctx.glGenFramebuffers(1, &fbo); 189 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 190 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 191 ctx.glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); 192 ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); 193 ctx.endSection(); 194 195 ctx.glDeleteFramebuffers(1, &fbo); 196} 197 198void read_pixels_format_mismatch (NegativeTestContext& ctx) 199{ 200 std::vector<GLubyte> ubyteData(4); 201 std::vector<GLushort> ushortData(4); 202 203 ctx.beginSection("Unsupported combinations of format and type will generate an INVALID_OPERATION error."); 204 ctx.glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, &ushortData[0]); 205 ctx.expectError(GL_INVALID_OPERATION); 206 ctx.glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_5_6_5, &ushortData[0]); 207 ctx.expectError(GL_INVALID_OPERATION); 208 ctx.glReadPixels(0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, &ushortData[0]); 209 ctx.expectError(GL_INVALID_OPERATION); 210 ctx.glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_4_4_4_4, &ushortData[0]); 211 ctx.expectError(GL_INVALID_OPERATION); 212 ctx.glReadPixels(0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, &ushortData[0]); 213 ctx.expectError(GL_INVALID_OPERATION); 214 ctx.glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_5_5_5_1, &ushortData[0]); 215 ctx.expectError(GL_INVALID_OPERATION); 216 ctx.endSection(); 217 218 ctx.beginSection("GL_RGBA/GL_UNSIGNED_BYTE is always accepted and the other acceptable pair can be discovered by querying GL_IMPLEMENTATION_COLOR_READ_FORMAT and GL_IMPLEMENTATION_COLOR_READ_TYPE."); 219 ctx.glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); 220 ctx.expectError(GL_NO_ERROR); 221 GLint readFormat = 0x1234; 222 GLint readType = 0x1234; 223 ctx.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &readFormat); 224 ctx.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &readType); 225 ctx.glReadPixels(0, 0, 1, 1, readFormat, readType, &ubyteData[0]); 226 ctx.expectError(GL_NO_ERROR); 227 ctx.endSection(); 228} 229 230void read_pixels_fbo_format_mismatch (NegativeTestContext& ctx) 231{ 232 std::vector<GLubyte> ubyteData(4); 233 std::vector<float> floatData(4); 234 deUint32 fbo = 0x1234; 235 deUint32 texture = 0x1234; 236 237 ctx.glGenTextures (1, &texture); 238 ctx.glBindTexture (GL_TEXTURE_2D, texture); 239 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 240 ctx.glGenFramebuffers (1, &fbo); 241 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 242 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 243 ctx.expectError (GL_NO_ERROR); 244 245 ctx.beginSection("GL_INVALID_OPERATION is generated if currently bound framebuffer format is incompatible with format and type."); 246 247 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 248 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 249 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 250 ctx.expectError (GL_NO_ERROR); 251 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); 252 ctx.expectError (GL_INVALID_OPERATION); 253 254 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 255 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 256 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 257 ctx.expectError (GL_NO_ERROR); 258 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); 259 ctx.expectError (GL_INVALID_OPERATION); 260 261 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); 262 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 263 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 264 ctx.expectError (GL_NO_ERROR); 265 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); 266 ctx.expectError (GL_INVALID_OPERATION); 267 268 ctx.endSection(); 269 270 ctx.beginSection("GL_INVALID_OPERATION is generated if GL_READ_FRAMEBUFFER_BINDING is non-zero, the read framebuffer is complete, and the value of GL_SAMPLE_BUFFERS for the read framebuffer is greater than zero."); 271 272 int binding = -1; 273 int sampleBuffers = 0x1234; 274 deUint32 rbo = 0x1234; 275 276 ctx.glGenRenderbuffers(1, &rbo); 277 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo); 278 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); 279 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); 280 281 ctx.glGetIntegerv (GL_READ_FRAMEBUFFER_BINDING, &binding); 282 ctx.getLog() << TestLog::Message << "// GL_READ_FRAMEBUFFER_BINDING: " << binding << TestLog::EndMessage; 283 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 284 ctx.glGetIntegerv (GL_SAMPLE_BUFFERS, &sampleBuffers); 285 ctx.getLog() << TestLog::Message << "// GL_SAMPLE_BUFFERS: " << sampleBuffers << TestLog::EndMessage; 286 ctx.expectError (GL_NO_ERROR); 287 288 if (binding == 0 || sampleBuffers <= 0) 289 { 290 ctx.getLog() << TestLog::Message << "// ERROR: expected GL_READ_FRAMEBUFFER_BINDING to be non-zero and GL_SAMPLE_BUFFERS to be greater than zero" << TestLog::EndMessage; 291 ctx.fail("Got invalid value"); 292 } 293 else 294 { 295 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); 296 ctx.expectError (GL_INVALID_OPERATION); 297 } 298 299 ctx.endSection(); 300 301 ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0); 302 ctx.glBindTexture (GL_TEXTURE_2D, 0); 303 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); 304 ctx.glDeleteFramebuffers (1, &fbo); 305 ctx.glDeleteTextures (1, &texture); 306 ctx.glDeleteRenderbuffers (1, &rbo); 307} 308 309void bind_buffer_range (NegativeTestContext& ctx) 310{ 311 deUint32 bufU = 0x1234; 312 ctx.glGenBuffers(1, &bufU); 313 ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU); 314 ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); 315 316 deUint32 bufTF = 0x1234; 317 ctx.glGenBuffers(1, &bufTF); 318 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF); 319 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_STREAM_DRAW); 320 321 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER."); 322 ctx.glBindBufferRange(GL_ARRAY_BUFFER, 0, bufU, 0, 4); 323 ctx.expectError(GL_INVALID_ENUM); 324 ctx.endSection(); 325 326 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER and index is greater than or equal to GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS."); 327 int maxTFSize = 0x1234; 328 ctx.glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize); 329 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, maxTFSize, bufTF, 0, 4); 330 ctx.expectError(GL_INVALID_VALUE); 331 ctx.endSection(); 332 333 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and index is greater than or equal to GL_MAX_UNIFORM_BUFFER_BINDINGS."); 334 int maxUSize = 0x1234; 335 ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize); 336 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, maxUSize, bufU, 0, 4); 337 ctx.expectError(GL_INVALID_VALUE); 338 ctx.endSection(); 339 340 ctx.beginSection("GL_INVALID_VALUE is generated if size is less than or equal to zero."); 341 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, -1); 342 ctx.expectError(GL_INVALID_VALUE); 343 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, 0); 344 ctx.expectError(GL_INVALID_VALUE); 345 ctx.endSection(); 346 347 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER and size or offset are not multiples of 4."); 348 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 4, 5); 349 ctx.expectError(GL_INVALID_VALUE); 350 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 4); 351 ctx.expectError(GL_INVALID_VALUE); 352 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 7); 353 ctx.expectError(GL_INVALID_VALUE); 354 ctx.endSection(); 355 356 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and offset is not a multiple of GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT."); 357 int alignment = 0x1234; 358 ctx.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment); 359 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, alignment+1, 4); 360 ctx.expectError(GL_INVALID_VALUE); 361 ctx.endSection(); 362 363 ctx.glDeleteBuffers(1, &bufU); 364 ctx.glDeleteBuffers(1, &bufTF); 365} 366 367void bind_buffer_base (NegativeTestContext& ctx) 368{ 369 deUint32 bufU = 0x1234; 370 ctx.glGenBuffers(1, &bufU); 371 ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU); 372 ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); 373 374 deUint32 bufTF = 0x1234; 375 ctx.glGenBuffers(1, &bufTF); 376 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF); 377 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_STREAM_DRAW); 378 ctx.expectError(GL_NO_ERROR); 379 380 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER."); 381 ctx.glBindBufferBase(-1, 0, bufU); 382 ctx.expectError(GL_INVALID_ENUM); 383 ctx.glBindBufferBase(GL_ARRAY_BUFFER, 0, bufU); 384 ctx.expectError(GL_INVALID_ENUM); 385 ctx.endSection(); 386 387 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and index is greater than or equal to GL_MAX_UNIFORM_BUFFER_BINDINGS."); 388 int maxUSize = 0x1234; 389 ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize); 390 ctx.glBindBufferBase(GL_UNIFORM_BUFFER, maxUSize, bufU); 391 ctx.expectError(GL_INVALID_VALUE); 392 ctx.endSection(); 393 394 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER andindex is greater than or equal to GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS."); 395 int maxTFSize = 0x1234; 396 ctx.glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize); 397 ctx.glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, maxTFSize, bufTF); 398 ctx.expectError(GL_INVALID_VALUE); 399 ctx.endSection(); 400 401 ctx.glDeleteBuffers(1, &bufU); 402 ctx.glDeleteBuffers(1, &bufTF); 403} 404 405void clear_bufferiv (NegativeTestContext& ctx) 406{ 407 std::vector<int> data(32*32); 408 deUint32 fbo = 0x1234; 409 deUint32 texture = 0x1234; 410 411 ctx.glGenTextures (1, &texture); 412 ctx.glBindTexture (GL_TEXTURE_2D, texture); 413 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 414 ctx.glGenFramebuffers (1, &fbo); 415 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 416 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 417 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 418 ctx.expectError (GL_NO_ERROR); 419 420 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not an accepted value."); 421 ctx.glClearBufferiv(-1, 0, &data[0]); 422 ctx.expectError(GL_INVALID_ENUM); 423 ctx.glClearBufferiv(GL_FRAMEBUFFER, 0, &data[0]); 424 ctx.expectError(GL_INVALID_ENUM); 425 ctx.endSection(); 426 427 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, or GL_FRONT_AND_BACK and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS."); 428 int maxDrawBuffers = 0x1234; 429 ctx.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); 430 ctx.glClearBufferiv(GL_COLOR, maxDrawBuffers, &data[0]); 431 ctx.expectError(GL_INVALID_VALUE); 432 ctx.endSection(); 433 434 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_DEPTH or GL_DEPTH_STENCIL."); 435 ctx.glClearBufferiv(GL_DEPTH, 1, &data[0]); 436 ctx.expectError(GL_INVALID_ENUM); 437 ctx.glClearBufferiv(GL_DEPTH_STENCIL, 1, &data[0]); 438 ctx.expectError(GL_INVALID_ENUM); 439 ctx.endSection(); 440 441 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_STENCIL and drawBuffer is not zero."); 442 ctx.glClearBufferiv(GL_STENCIL, 1, &data[0]); 443 ctx.expectError(GL_INVALID_VALUE); 444 ctx.endSection(); 445 446 ctx.glDeleteFramebuffers(1, &fbo); 447 ctx.glDeleteTextures(1, &texture); 448} 449 450void clear_bufferuiv (NegativeTestContext& ctx) 451{ 452 std::vector<deUint32> data(32*32); 453 deUint32 fbo = 0x1234; 454 deUint32 texture = 0x1234; 455 456 ctx.glGenTextures (1, &texture); 457 ctx.glBindTexture (GL_TEXTURE_2D, texture); 458 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); 459 ctx.glGenFramebuffers (1, &fbo); 460 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 461 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 462 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 463 ctx.expectError (GL_NO_ERROR); 464 465 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not an accepted value."); 466 ctx.glClearBufferuiv(-1, 0, &data[0]); 467 ctx.expectError(GL_INVALID_ENUM); 468 ctx.glClearBufferuiv(GL_FRAMEBUFFER, 0, &data[0]); 469 ctx.expectError(GL_INVALID_ENUM); 470 ctx.endSection(); 471 472 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, or GL_FRONT_AND_BACK and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS."); 473 int maxDrawBuffers = 0x1234; 474 ctx.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); 475 ctx.glClearBufferuiv(GL_COLOR, maxDrawBuffers, &data[0]); 476 ctx.expectError(GL_INVALID_VALUE); 477 ctx.endSection(); 478 479 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_DEPTH, GL_STENCIL or GL_DEPTH_STENCIL."); 480 ctx.glClearBufferuiv(GL_DEPTH, 1, &data[0]); 481 ctx.expectError(GL_INVALID_ENUM); 482 ctx.glClearBufferuiv(GL_STENCIL, 1, &data[0]); 483 ctx.expectError(GL_INVALID_ENUM); 484 ctx.glClearBufferuiv(GL_DEPTH_STENCIL, 1, &data[0]); 485 ctx.expectError(GL_INVALID_ENUM); 486 ctx.endSection(); 487 488 ctx.glDeleteFramebuffers(1, &fbo); 489 ctx.glDeleteTextures(1, &texture); 490} 491 492void clear_bufferfv (NegativeTestContext& ctx) 493{ 494 std::vector<float> data(32*32); 495 deUint32 fbo = 0x1234; 496 deUint32 texture = 0x1234; 497 498 ctx.glGenTextures (1, &texture); 499 ctx.glBindTexture (GL_TEXTURE_2D, texture); 500 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL); 501 ctx.glGenFramebuffers (1, &fbo); 502 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 503 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 504 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 505 ctx.expectError (GL_NO_ERROR); 506 507 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not an accepted value."); 508 ctx.glClearBufferfv(-1, 0, &data[0]); 509 ctx.expectError(GL_INVALID_ENUM); 510 ctx.glClearBufferfv(GL_FRAMEBUFFER, 0, &data[0]); 511 ctx.expectError(GL_INVALID_ENUM); 512 ctx.endSection(); 513 514 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, or GL_FRONT_AND_BACK and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS."); 515 int maxDrawBuffers = 0x1234; 516 ctx.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); 517 ctx.glClearBufferfv(GL_COLOR, maxDrawBuffers, &data[0]); 518 ctx.expectError(GL_INVALID_VALUE); 519 ctx.endSection(); 520 521 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_STENCIL or GL_DEPTH_STENCIL."); 522 ctx.glClearBufferfv(GL_STENCIL, 1, &data[0]); 523 ctx.expectError(GL_INVALID_ENUM); 524 ctx.glClearBufferfv(GL_DEPTH_STENCIL, 1, &data[0]); 525 ctx.expectError(GL_INVALID_ENUM); 526 ctx.endSection(); 527 528 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_DEPTH and drawBuffer is not zero."); 529 ctx.glClearBufferfv(GL_DEPTH, 1, &data[0]); 530 ctx.expectError(GL_INVALID_VALUE); 531 ctx.endSection(); 532 533 ctx.glDeleteFramebuffers(1, &fbo); 534 ctx.glDeleteTextures(1, &texture); 535} 536 537void clear_bufferfi (NegativeTestContext& ctx) 538{ 539 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not an accepted value."); 540 ctx.glClearBufferfi(-1, 0, 1.0f, 1); 541 ctx.expectError(GL_INVALID_ENUM); 542 ctx.glClearBufferfi(GL_FRAMEBUFFER, 0, 1.0f, 1); 543 ctx.expectError(GL_INVALID_ENUM); 544 ctx.endSection(); 545 546 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not GL_DEPTH_STENCIL."); 547 ctx.glClearBufferfi(GL_DEPTH, 0, 1.0f, 1); 548 ctx.expectError(GL_INVALID_ENUM); 549 ctx.glClearBufferfi(GL_STENCIL, 0, 1.0f, 1); 550 ctx.expectError(GL_INVALID_ENUM); 551 ctx.glClearBufferfi(GL_COLOR, 0, 1.0f, 1); 552 ctx.expectError(GL_INVALID_ENUM); 553 ctx.endSection(); 554 555 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_DEPTH_STENCIL and drawBuffer is not zero."); 556 ctx.glClearBufferfi(GL_DEPTH_STENCIL, 1, 1.0f, 1); 557 ctx.expectError(GL_INVALID_VALUE); 558 ctx.endSection(); 559} 560 561void copy_buffer_sub_data (NegativeTestContext& ctx) 562{ 563 deUint32 buf[2]; 564 std::vector<float> data(32*32); 565 566 ctx.glGenBuffers (2, buf); 567 ctx.glBindBuffer (GL_COPY_READ_BUFFER, buf[0]); 568 ctx.glBufferData (GL_COPY_READ_BUFFER, 32, &data[0], GL_DYNAMIC_COPY); 569 ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, buf[1]); 570 ctx.glBufferData (GL_COPY_WRITE_BUFFER, 32, &data[0], GL_DYNAMIC_COPY); 571 ctx.expectError (GL_NO_ERROR); 572 573 ctx.beginSection("GL_INVALID_VALUE is generated if any of readoffset, writeoffset or size is negative."); 574 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, -4); 575 ctx.expectError (GL_INVALID_VALUE); 576 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, -1, 0, 4); 577 ctx.expectError (GL_INVALID_VALUE); 578 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, -1, 4); 579 ctx.expectError (GL_INVALID_VALUE); 580 ctx.endSection(); 581 582 ctx.beginSection("GL_INVALID_VALUE is generated if readoffset + size exceeds the size of the buffer object bound to readtarget."); 583 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 36); 584 ctx.expectError (GL_INVALID_VALUE); 585 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 24, 0, 16); 586 ctx.expectError (GL_INVALID_VALUE); 587 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 36, 0, 4); 588 ctx.expectError (GL_INVALID_VALUE); 589 ctx.endSection(); 590 591 ctx.beginSection("GL_INVALID_VALUE is generated if writeoffset + size exceeds the size of the buffer object bound to writetarget."); 592 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 36); 593 ctx.expectError (GL_INVALID_VALUE); 594 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 24, 16); 595 ctx.expectError (GL_INVALID_VALUE); 596 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 36, 4); 597 ctx.expectError (GL_INVALID_VALUE); 598 ctx.endSection(); 599 600 ctx.beginSection("GL_INVALID_VALUE is generated if the same buffer object is bound to both readtarget and writetarget and the ranges [readoffset, readoffset + size) and [writeoffset, writeoffset + size) overlap."); 601 ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, buf[0]); 602 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 16, 4); 603 ctx.expectError (GL_NO_ERROR); 604 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 4); 605 ctx.expectError (GL_INVALID_VALUE); 606 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 16, 18); 607 ctx.expectError (GL_INVALID_VALUE); 608 ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, buf[1]); 609 ctx.endSection(); 610 611 ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to readtarget or writetarget."); 612 ctx.glBindBuffer (GL_COPY_READ_BUFFER, 0); 613 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16); 614 ctx.expectError (GL_INVALID_OPERATION); 615 616 ctx.glBindBuffer (GL_COPY_READ_BUFFER, buf[0]); 617 ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, 0); 618 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16); 619 ctx.expectError (GL_INVALID_OPERATION); 620 621 ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, buf[1]); 622 ctx.endSection(); 623 624 ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer object bound to either readtarget or writetarget is mapped."); 625 ctx.glMapBufferRange (GL_COPY_READ_BUFFER, 0, 4, GL_MAP_READ_BIT); 626 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16); 627 ctx.expectError (GL_INVALID_OPERATION); 628 ctx.glUnmapBuffer (GL_COPY_READ_BUFFER); 629 630 ctx.glMapBufferRange (GL_COPY_WRITE_BUFFER, 0, 4, GL_MAP_READ_BIT); 631 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16); 632 ctx.expectError (GL_INVALID_OPERATION); 633 ctx.glUnmapBuffer (GL_COPY_WRITE_BUFFER); 634 ctx.endSection(); 635 636 ctx.glDeleteBuffers(2, buf); 637} 638 639void draw_buffers (NegativeTestContext& ctx) 640{ 641 deUint32 fbo = 0x1234; 642 deUint32 texture = 0x1234; 643 int maxDrawBuffers = 0x1234; 644 ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); 645 std::vector<deUint32> values(maxDrawBuffers+1); 646 values[0] = GL_NONE; 647 values[1] = GL_BACK; 648 values[2] = GL_COLOR_ATTACHMENT0; 649 values[3] = GL_DEPTH_ATTACHMENT; 650 std::vector<GLfloat> data(32*32); 651 652 ctx.glGenTextures (1, &texture); 653 ctx.glBindTexture (GL_TEXTURE_2D, texture); 654 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 655 ctx.glGenFramebuffers (1, &fbo); 656 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 657 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 658 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 659 ctx.expectError (GL_NO_ERROR); 660 661 ctx.beginSection("GL_INVALID_ENUM is generated if one of the values in bufs is not an accepted value."); 662 ctx.glDrawBuffers (2, &values[2]); 663 ctx.expectError (GL_INVALID_ENUM); 664 ctx.endSection(); 665 666 ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to the default framebuffer and n is not 1."); 667 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); 668 ctx.glDrawBuffers (2, &values[0]); 669 ctx.expectError (GL_INVALID_OPERATION); 670 ctx.endSection(); 671 672 ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to the default framebuffer and the value in bufs is one of the GL_COLOR_ATTACHMENTn tokens."); 673 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); 674 ctx.glDrawBuffers (1, &values[2]); 675 ctx.expectError (GL_INVALID_OPERATION); 676 ctx.endSection(); 677 678 ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to a framebuffer object and the ith buffer listed in bufs is anything other than GL_NONE or GL_COLOR_ATTACHMENTSi."); 679 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 680 ctx.glDrawBuffers (1, &values[1]); 681 ctx.expectError (GL_INVALID_OPERATION); 682 ctx.endSection(); 683 684 ctx.beginSection("GL_INVALID_VALUE is generated if n is less than 0 or greater than GL_MAX_DRAW_BUFFERS."); 685 ctx.glDrawBuffers (-1, &values[1]); 686 ctx.expectError (GL_INVALID_VALUE); 687 ctx.glDrawBuffers (maxDrawBuffers+1, &values[0]); 688 ctx.expectError (GL_INVALID_VALUE); 689 ctx.endSection(); 690 691 ctx.glDeleteTextures(1, &texture); 692 ctx.glDeleteFramebuffers(1, &fbo); 693} 694 695void flush_mapped_buffer_range (NegativeTestContext& ctx) 696{ 697 deUint32 buf = 0x1234; 698 std::vector<GLfloat> data(32); 699 700 ctx.glGenBuffers (1, &buf); 701 ctx.glBindBuffer (GL_ARRAY_BUFFER, buf); 702 ctx.glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_STATIC_READ); 703 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); 704 ctx.expectError (GL_NO_ERROR); 705 706 ctx.beginSection("GL_INVALID_VALUE is generated if offset or length is negative, or if offset + length exceeds the size of the mapping."); 707 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, -1, 1); 708 ctx.expectError (GL_INVALID_VALUE); 709 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, -1); 710 ctx.expectError (GL_INVALID_VALUE); 711 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 12, 8); 712 ctx.expectError (GL_INVALID_VALUE); 713 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 24, 4); 714 ctx.expectError (GL_INVALID_VALUE); 715 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 24); 716 ctx.expectError (GL_INVALID_VALUE); 717 ctx.endSection(); 718 719 ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target."); 720 ctx.glBindBuffer (GL_ARRAY_BUFFER, 0); 721 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8); 722 ctx.expectError (GL_INVALID_OPERATION); 723 ctx.endSection(); 724 725 ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer bound to target is not mapped, or is mapped without the GL_MAP_FLUSH_EXPLICIT flag."); 726 ctx.glBindBuffer (GL_ARRAY_BUFFER, buf); 727 ctx.glUnmapBuffer (GL_ARRAY_BUFFER); 728 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8); 729 ctx.expectError (GL_INVALID_OPERATION); 730 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT); 731 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8); 732 ctx.expectError (GL_INVALID_OPERATION); 733 ctx.endSection(); 734 735 ctx.glUnmapBuffer (GL_ARRAY_BUFFER); 736 ctx.glDeleteBuffers (1, &buf); 737} 738 739void map_buffer_range (NegativeTestContext& ctx) 740{ 741 deUint32 buf = 0x1234; 742 std::vector<GLfloat> data(32); 743 744 ctx.glGenBuffers (1, &buf); 745 ctx.glBindBuffer (GL_ARRAY_BUFFER, buf); 746 ctx.glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_DYNAMIC_COPY); 747 ctx.expectError (GL_NO_ERROR); 748 749 ctx.beginSection("GL_INVALID_VALUE is generated if either of offset or length is negative."); 750 ctx.glMapBufferRange (GL_ARRAY_BUFFER, -1, 1, GL_MAP_READ_BIT); 751 ctx.expectError (GL_INVALID_VALUE); 752 753 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 1, -1, GL_MAP_READ_BIT); 754 ctx.expectError (GL_INVALID_VALUE); 755 ctx.endSection(); 756 757 ctx.beginSection("GL_INVALID_VALUE is generated if offset + length is greater than the value of GL_BUFFER_SIZE."); 758 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 33, GL_MAP_READ_BIT); 759 ctx.expectError (GL_INVALID_VALUE); 760 761 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 32, 1, GL_MAP_READ_BIT); 762 ctx.expectError (GL_INVALID_VALUE); 763 764 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 16, 17, GL_MAP_READ_BIT); 765 ctx.expectError (GL_INVALID_VALUE); 766 ctx.endSection(); 767 768 ctx.beginSection("GL_INVALID_VALUE is generated if access has any bits set other than those accepted."); 769 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | 0x1000); 770 ctx.expectError (GL_INVALID_VALUE); 771 772 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | 0x1000); 773 ctx.expectError (GL_INVALID_VALUE); 774 ctx.endSection(); 775 776 ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer is already in a mapped state."); 777 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT); 778 ctx.expectError (GL_NO_ERROR); 779 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 16, 8, GL_MAP_READ_BIT); 780 ctx.expectError (GL_INVALID_OPERATION); 781 ctx.glUnmapBuffer (GL_ARRAY_BUFFER); 782 ctx.endSection(); 783 784 ctx.beginSection("GL_INVALID_OPERATION is generated if neither GL_MAP_READ_BIT or GL_MAP_WRITE_BIT is set."); 785 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_INVALIDATE_RANGE_BIT); 786 ctx.expectError (GL_INVALID_OPERATION); 787 ctx.endSection(); 788 789 ctx.beginSection("GL_INVALID_OPERATION is generated if "); 790 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_INVALIDATE_RANGE_BIT); 791 ctx.expectError (GL_INVALID_OPERATION); 792 ctx.endSection(); 793 794 ctx.beginSection("GL_INVALID_OPERATION is generated if GL_MAP_READ_BIT is set and any of GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, or GL_MAP_UNSYNCHRONIZED_BIT is set."); 795 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_INVALIDATE_RANGE_BIT); 796 ctx.expectError (GL_INVALID_OPERATION); 797 798 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_INVALIDATE_BUFFER_BIT); 799 ctx.expectError (GL_INVALID_OPERATION); 800 801 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_UNSYNCHRONIZED_BIT); 802 ctx.expectError (GL_INVALID_OPERATION); 803 ctx.endSection(); 804 805 ctx.beginSection("GL_INVALID_OPERATION is generated if GL_MAP_FLUSH_EXPLICIT_BIT is set and GL_MAP_WRITE_BIT is not set."); 806 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); 807 ctx.expectError (GL_INVALID_OPERATION); 808 ctx.endSection(); 809 810 ctx.glDeleteBuffers (1, &buf); 811} 812 813void read_buffer (NegativeTestContext& ctx) 814{ 815 deUint32 fbo = 0x1234; 816 deUint32 texture = 0x1234; 817 int maxColorAttachments = 0x1234; 818 819 ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); 820 ctx.glGenTextures (1, &texture); 821 ctx.glBindTexture (GL_TEXTURE_2D, texture); 822 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 823 ctx.glGenFramebuffers (1, &fbo); 824 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 825 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 826 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 827 ctx.expectError (GL_NO_ERROR); 828 829 ctx.beginSection("GL_INVALID_ENUM is generated if mode is not GL_BACK, GL_NONE, or GL_COLOR_ATTACHMENTi, where i is less than GL_MAX_COLOR_ATTACHMENTS."); 830 ctx.glReadBuffer (-1); 831 ctx.expectError (GL_INVALID_ENUM); 832 ctx.glReadBuffer (GL_FRAMEBUFFER); 833 ctx.expectError (GL_INVALID_ENUM); 834 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0 + maxColorAttachments); 835 ctx.expectError (GL_INVALID_ENUM); 836 ctx.endSection(); 837 838 ctx.beginSection("GL_INVALID_OPERATION is generated if the current framebuffer is the default framebuffer and mode is not GL_NONE or GL_BACK."); 839 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); 840 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0); 841 ctx.expectError (GL_INVALID_OPERATION); 842 ctx.endSection(); 843 844 ctx.beginSection("GL_INVALID_OPERATION is generated if the current framebuffer is a named framebuffer and mode is not GL_NONE or GL_COLOR_ATTACHMENTi."); 845 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 846 ctx.glReadBuffer (GL_BACK); 847 ctx.expectError (GL_INVALID_OPERATION); 848 ctx.endSection(); 849 850 ctx.glDeleteTextures(1, &texture); 851 ctx.glDeleteFramebuffers(1, &fbo); 852} 853 854void unmap_buffer (NegativeTestContext& ctx) 855{ 856 deUint32 buf = 0x1234; 857 std::vector<GLfloat> data(32); 858 859 ctx.glGenBuffers (1, &buf); 860 ctx.glBindBuffer (GL_ARRAY_BUFFER, buf); 861 ctx.glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_DYNAMIC_COPY); 862 ctx.expectError (GL_NO_ERROR); 863 864 ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer data store is already in an unmapped state."); 865 ctx.glUnmapBuffer (GL_ARRAY_BUFFER); 866 ctx.expectError (GL_INVALID_OPERATION); 867 ctx.endSection(); 868 869 ctx.glDeleteBuffers (1, &buf); 870} 871// Framebuffer Objects 872 873void bind_framebuffer (NegativeTestContext& ctx) 874{ 875 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER."); 876 ctx.glBindFramebuffer(-1, 0); 877 ctx.expectError(GL_INVALID_ENUM); 878 ctx.glBindFramebuffer(GL_RENDERBUFFER, 0); 879 ctx.expectError(GL_INVALID_ENUM); 880 ctx.endSection(); 881} 882 883void bind_renderbuffer (NegativeTestContext& ctx) 884{ 885 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER."); 886 ctx.glBindRenderbuffer(-1, 0); 887 ctx.expectError(GL_INVALID_ENUM); 888 ctx.glBindRenderbuffer(GL_FRAMEBUFFER, 0); 889 ctx.expectError(GL_INVALID_ENUM); 890 ctx.endSection(); 891} 892 893void check_framebuffer_status (NegativeTestContext& ctx) 894{ 895 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER."); 896 ctx.glCheckFramebufferStatus(-1); 897 ctx.expectError(GL_INVALID_ENUM); 898 ctx.glCheckFramebufferStatus(GL_RENDERBUFFER); 899 ctx.expectError(GL_INVALID_ENUM); 900 ctx.endSection(); 901} 902 903void gen_framebuffers (NegativeTestContext& ctx) 904{ 905 ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); 906 ctx.glGenFramebuffers(-1, 0); 907 ctx.expectError(GL_INVALID_VALUE); 908 ctx.endSection(); 909} 910 911void gen_renderbuffers (NegativeTestContext& ctx) 912{ 913 ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); 914 ctx.glGenRenderbuffers(-1, 0); 915 ctx.expectError(GL_INVALID_VALUE); 916 ctx.endSection(); 917} 918 919void delete_framebuffers (NegativeTestContext& ctx) 920{ 921 ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); 922 ctx.glDeleteFramebuffers(-1, 0); 923 ctx.expectError(GL_INVALID_VALUE); 924 ctx.endSection(); 925} 926 927void delete_renderbuffers (NegativeTestContext& ctx) 928{; 929 ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); 930 ctx.glDeleteRenderbuffers(-1, 0); 931 ctx.expectError(GL_INVALID_VALUE); 932 ctx.endSection(); 933} 934 935void framebuffer_renderbuffer (NegativeTestContext& ctx) 936{ 937 GLuint fbo = 0x1234; 938 GLuint rbo = 0x1234; 939 ctx.glGenFramebuffers(1, &fbo); 940 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 941 ctx.glGenRenderbuffers(1, &rbo); 942 943 ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens."); 944 ctx.glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); 945 ctx.expectError(GL_INVALID_ENUM); 946 ctx.endSection(); 947 948 ctx.beginSection("GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER."); 949 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo); 950 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, rbo); 951 ctx.expectError(GL_INVALID_ENUM); 952 ctx.glBindRenderbuffer(GL_RENDERBUFFER, 0); 953 ctx.endSection(); 954 955 ctx.beginSection("GL_INVALID_OPERATION is generated if renderbuffer is neither 0 nor the name of an existing renderbuffer object."); 956 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1); 957 ctx.expectError(GL_INVALID_OPERATION); 958 ctx.endSection(); 959 960 ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target."); 961 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); 962 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); 963 ctx.expectError(GL_INVALID_OPERATION); 964 ctx.endSection(); 965 966 ctx.glDeleteRenderbuffers(1, &rbo); 967 ctx.glDeleteFramebuffers(1, &fbo); 968} 969 970void framebuffer_texture2d (NegativeTestContext& ctx) 971{ 972 GLuint fbo = 0x1234; 973 GLuint tex2D = 0x1234; 974 GLuint texCube = 0x1234; 975 GLint maxTexSize = 0x1234; 976 GLint maxTexCubeSize = 0x1234; 977 978 ctx.glGenFramebuffers(1, &fbo); 979 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 980 ctx.glGenTextures(1, &tex2D); 981 ctx.glBindTexture(GL_TEXTURE_2D, tex2D); 982 ctx.glGenTextures(1, &texCube); 983 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); 984 ctx.glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize); 985 ctx.glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxTexCubeSize); 986 ctx.expectError(GL_NO_ERROR); 987 988 ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens."); 989 ctx.glFramebufferTexture2D(-1, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 990 ctx.expectError(GL_INVALID_ENUM); 991 ctx.endSection(); 992 993 ctx.beginSection("GL_INVALID_ENUM is generated if textarget is not an accepted texture target."); 994 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0); 995 ctx.expectError(GL_INVALID_ENUM); 996 ctx.endSection(); 997 998 ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0 or larger than log_2 of maximum texture size."); 999 int maxSize = 0x1234; 1000 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1); 1001 ctx.expectError(GL_INVALID_VALUE); 1002 maxSize = deLog2Floor32(maxTexSize) + 1; 1003 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxSize); 1004 ctx.expectError(GL_INVALID_VALUE); 1005 maxSize = deLog2Floor32(maxTexSize) + 1; 1006 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize); 1007 ctx.expectError(GL_INVALID_VALUE); 1008 ctx.endSection(); 1009 1010 ctx.beginSection("GL_INVALID_OPERATION is generated if texture is neither 0 nor the name of an existing texture object."); 1011 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, -1, 0); 1012 ctx.expectError(GL_INVALID_OPERATION); 1013 ctx.endSection(); 1014 1015 ctx.beginSection("GL_INVALID_OPERATION is generated if textarget and texture are not compatible."); 1016 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0); 1017 ctx.expectError(GL_INVALID_OPERATION); 1018 ctx.glDeleteTextures(1, &tex2D); 1019 1020 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 1021 ctx.expectError(GL_INVALID_OPERATION); 1022 ctx.glDeleteTextures(1, &texCube); 1023 ctx.endSection(); 1024 1025 ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target."); 1026 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); 1027 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 1028 ctx.expectError(GL_INVALID_OPERATION); 1029 ctx.endSection(); 1030 1031 ctx.glDeleteFramebuffers(1, &fbo); 1032} 1033 1034void renderbuffer_storage (NegativeTestContext& ctx) 1035{ 1036 deUint32 rbo = 0x1234; 1037 ctx.glGenRenderbuffers (1, &rbo); 1038 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo); 1039 1040 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER."); 1041 ctx.glRenderbufferStorage (-1, GL_RGBA4, 1, 1); 1042 ctx.expectError (GL_INVALID_ENUM); 1043 ctx.glRenderbufferStorage (GL_FRAMEBUFFER, GL_RGBA4, 1, 1); 1044 ctx.expectError (GL_INVALID_ENUM); 1045 ctx.endSection(); 1046 1047 ctx.beginSection("GL_INVALID_ENUM is generated if internalformat is not a color-renderable, depth-renderable, or stencil-renderable format."); 1048 ctx.glRenderbufferStorage (GL_RENDERBUFFER, -1, 1, 1); 1049 ctx.expectError (GL_INVALID_ENUM); 1050 1051 if (!ctx.getContextInfo().isExtensionSupported("GL_EXT_color_buffer_half_float")) // GL_EXT_color_buffer_half_float disables error 1052 { 1053 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB16F, 1, 1); 1054 ctx.expectError (GL_INVALID_ENUM); 1055 } 1056 1057 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8_SNORM, 1, 1); 1058 ctx.expectError (GL_INVALID_ENUM); 1059 ctx.endSection(); 1060 1061 ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than zero."); 1062 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, 1); 1063 ctx.expectError (GL_INVALID_VALUE); 1064 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, -1); 1065 ctx.expectError (GL_INVALID_VALUE); 1066 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, -1); 1067 ctx.expectError (GL_INVALID_VALUE); 1068 ctx.endSection(); 1069 1070 ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_RENDERBUFFER_SIZE."); 1071 GLint maxSize = 0x1234; 1072 ctx.glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &maxSize); 1073 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); 1074 ctx.expectError (GL_INVALID_VALUE); 1075 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); 1076 ctx.expectError (GL_INVALID_VALUE); 1077 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, maxSize+1); 1078 ctx.expectError (GL_INVALID_VALUE); 1079 ctx.endSection(); 1080 1081 ctx.glDeleteRenderbuffers(1, &rbo); 1082} 1083 1084void blit_framebuffer (NegativeTestContext& ctx) 1085{ 1086 deUint32 fbo[2]; 1087 deUint32 rbo[2]; 1088 deUint32 texture[2]; 1089 1090 ctx.glGenFramebuffers (2, fbo); 1091 ctx.glGenTextures (2, texture); 1092 ctx.glGenRenderbuffers (2, rbo); 1093 1094 ctx.glBindTexture (GL_TEXTURE_2D, texture[0]); 1095 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); 1096 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); 1097 1098 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1099 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); 1100 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1101 ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); 1102 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); 1103 1104 ctx.glBindTexture (GL_TEXTURE_2D, texture[1]); 1105 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[1]); 1106 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); 1107 1108 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1109 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); 1110 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); 1111 ctx.glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); 1112 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); 1113 ctx.expectError (GL_NO_ERROR); 1114 1115 ctx.beginSection("GL_INVALID_OPERATION is generated if mask contains any of the GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and filter is not GL_NEAREST."); 1116 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_LINEAR); 1117 ctx.expectError (GL_INVALID_OPERATION); 1118 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_LINEAR); 1119 ctx.expectError (GL_INVALID_OPERATION); 1120 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_LINEAR); 1121 ctx.expectError (GL_INVALID_OPERATION); 1122 ctx.endSection(); 1123 1124 ctx.beginSection("GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT and read buffer format is incompatible with draw buffer format."); 1125 ctx.glBindTexture (GL_TEXTURE_2D, texture[0]); 1126 1127 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); 1128 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1129 ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA32UI, draw buffer: GL_RGBA" << TestLog::EndMessage; 1130 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); 1131 ctx.expectError (GL_INVALID_OPERATION); 1132 1133 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 1134 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1135 ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA32I, draw buffer: GL_RGBA" << TestLog::EndMessage; 1136 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); 1137 ctx.expectError (GL_INVALID_OPERATION); 1138 1139 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1140 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1141 ctx.glBindTexture (GL_TEXTURE_2D, texture[1]); 1142 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 1143 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); 1144 ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA8, draw buffer: GL_RGBA32I" << TestLog::EndMessage; 1145 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); 1146 ctx.expectError (GL_INVALID_OPERATION); 1147 ctx.endSection(); 1148 1149 ctx.beginSection("GL_INVALID_OPERATION is generated if filter is GL_LINEAR and the read buffer contains integer data."); 1150 ctx.glBindTexture (GL_TEXTURE_2D, texture[0]); 1151 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); 1152 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); 1153 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1154 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); 1155 ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA32I, draw buffer: GL_RGBA8" << TestLog::EndMessage; 1156 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_LINEAR); 1157 ctx.expectError (GL_INVALID_OPERATION); 1158 ctx.endSection(); 1159 1160 ctx.beginSection("GL_INVALID_OPERATION is generated if mask contains GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the source and destination depth and stencil formats do not match."); 1161 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); 1162 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH32F_STENCIL8, 32, 32); 1163 ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); 1164 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT, GL_NEAREST); 1165 ctx.expectError (GL_INVALID_OPERATION); 1166 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_STENCIL_BUFFER_BIT, GL_NEAREST); 1167 ctx.expectError (GL_INVALID_OPERATION); 1168 ctx.endSection(); 1169 1170 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); 1171 ctx.glDeleteFramebuffers (2, fbo); 1172 ctx.glDeleteTextures (2, texture); 1173 ctx.glDeleteRenderbuffers (2, rbo); 1174} 1175 1176void blit_framebuffer_multisample (NegativeTestContext& ctx) 1177{ 1178 deUint32 fbo[2]; 1179 deUint32 rbo[2]; 1180 1181 ctx.glGenFramebuffers (2, fbo); 1182 ctx.glGenRenderbuffers (2, rbo); 1183 1184 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); 1185 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); 1186 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); 1187 ctx.glFramebufferRenderbuffer (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[0]); 1188 ctx.glCheckFramebufferStatus (GL_READ_FRAMEBUFFER); 1189 1190 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[1]); 1191 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); 1192 1193 ctx.expectError (GL_NO_ERROR); 1194 1195 ctx.beginSection("GL_INVALID_OPERATION is generated if the value of GL_SAMPLE_BUFFERS for the draw buffer is greater than zero."); 1196 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); 1197 ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); 1198 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); 1199 ctx.expectError (GL_INVALID_OPERATION); 1200 ctx.endSection(); 1201 1202 ctx.beginSection("GL_INVALID_OPERATION is generated if GL_SAMPLE_BUFFERS for the read buffer is greater than zero and the formats of draw and read buffers are not identical."); 1203 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 32, 32); 1204 ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); 1205 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); 1206 ctx.expectError (GL_INVALID_OPERATION); 1207 ctx.endSection(); 1208 1209 ctx.beginSection("GL_INVALID_OPERATION is generated if GL_SAMPLE_BUFFERS for the read buffer is greater than zero and the source and destination rectangles are not defined with the same (X0, Y0) and (X1, Y1) bounds."); 1210 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32); 1211 ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); 1212 ctx.glBlitFramebuffer (0, 0, 16, 16, 2, 2, 18, 18, GL_COLOR_BUFFER_BIT, GL_NEAREST); 1213 ctx.expectError (GL_INVALID_OPERATION); 1214 ctx.endSection(); 1215 1216 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); 1217 ctx.glDeleteRenderbuffers (2, rbo); 1218 ctx.glDeleteFramebuffers (2, fbo); 1219} 1220 1221void framebuffer_texture_layer (NegativeTestContext& ctx) 1222{ 1223 deUint32 fbo = 0x1234; 1224 deUint32 tex3D; 1225 deUint32 tex2DArray; 1226 deUint32 tex2D; 1227 1228 ctx.glGenFramebuffers (1, &fbo); 1229 ctx.glGenTextures (1, &tex3D); 1230 ctx.glGenTextures (1, &tex2DArray); 1231 ctx.glGenTextures (1, &tex2D); 1232 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 1233 1234 ctx.glBindTexture (GL_TEXTURE_3D, tex3D); 1235 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1236 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, tex2DArray); 1237 ctx.glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1238 ctx.glBindTexture (GL_TEXTURE_2D, tex2D); 1239 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1240 1241 ctx.expectError (GL_NO_ERROR); 1242 1243 ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens."); 1244 ctx.glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); 1245 ctx.expectError (GL_INVALID_ENUM); 1246 ctx.glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); 1247 ctx.expectError (GL_INVALID_ENUM); 1248 ctx.endSection(); 1249 1250 ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens."); 1251 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); 1252 ctx.expectError (GL_INVALID_ENUM); 1253 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); 1254 ctx.expectError (GL_INVALID_ENUM); 1255 ctx.endSection(); 1256 1257 ctx.beginSection("GL_INVALID_OPERATION is generated if texture is non-zero and not the name of a 3D texture or 2D array texture."); 1258 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0, 0); 1259 ctx.expectError (GL_INVALID_OPERATION); 1260 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0); 1261 ctx.expectError (GL_INVALID_OPERATION); 1262 ctx.endSection(); 1263 1264 ctx.beginSection("GL_INVALID_VALUE is generated if texture is not zero and layer is negative."); 1265 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); 1266 ctx.expectError (GL_INVALID_VALUE); 1267 ctx.endSection(); 1268 1269 ctx.beginSection("GL_INVALID_VALUE is generated if texture is not zero and layer is greater than GL_MAX_3D_TEXTURE_SIZE-1 for a 3D texture."); 1270 int max3DTexSize = 0x1234; 1271 ctx.glGetIntegerv (GL_MAX_3D_TEXTURE_SIZE, &max3DTexSize); 1272 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); 1273 ctx.expectError (GL_INVALID_VALUE); 1274 ctx.endSection(); 1275 1276 ctx.beginSection("GL_INVALID_VALUE is generated if texture is not zero and layer is greater than GL_MAX_ARRAY_TEXTURE_LAYERS-1 for a 2D array texture."); 1277 int maxArrayTexLayers = 0x1234; 1278 ctx.glGetIntegerv (GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTexLayers); 1279 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLayers); 1280 ctx.expectError (GL_INVALID_VALUE); 1281 ctx.endSection(); 1282 1283 ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target."); 1284 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); 1285 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); 1286 ctx.expectError (GL_INVALID_OPERATION); 1287 ctx.endSection(); 1288 1289 ctx.glDeleteTextures (1, &tex3D); 1290 ctx.glDeleteTextures (1, &tex2DArray); 1291 ctx.glDeleteTextures (1, &tex2D); 1292 ctx.glDeleteFramebuffers (1, &fbo); 1293} 1294 1295void invalidate_framebuffer (NegativeTestContext& ctx) 1296{ 1297 deUint32 fbo = 0x1234; 1298 deUint32 texture = 0x1234; 1299 deUint32 attachments[2]; 1300 int maxColorAttachments = 0x1234; 1301 ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); 1302 attachments[0] = GL_COLOR_ATTACHMENT0; 1303 attachments[1] = GL_COLOR_ATTACHMENT0 + maxColorAttachments; 1304 1305 ctx.glGenFramebuffers (1, &fbo); 1306 ctx.glGenTextures (1, &texture); 1307 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 1308 ctx.glBindTexture (GL_TEXTURE_2D, texture); 1309 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1310 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 1311 ctx.glCheckFramebufferStatus (GL_FRAMEBUFFER); 1312 ctx.expectError (GL_NO_ERROR); 1313 1314 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER."); 1315 ctx.glInvalidateFramebuffer (-1, 1, &attachments[0]); 1316 ctx.expectError (GL_INVALID_ENUM); 1317 ctx.glInvalidateFramebuffer (GL_BACK, 1, &attachments[0]); 1318 ctx.expectError (GL_INVALID_ENUM); 1319 ctx.endSection(); 1320 1321 ctx.beginSection("GL_INVALID_OPERATION is generated if attachments contains GL_COLOR_ATTACHMENTm and m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS."); 1322 ctx.glInvalidateFramebuffer (GL_FRAMEBUFFER, 1, &attachments[1]); 1323 ctx.expectError (GL_INVALID_OPERATION); 1324 ctx.endSection(); 1325 1326 ctx.glDeleteTextures (1, &texture); 1327 ctx.glDeleteFramebuffers (1, &fbo); 1328} 1329 1330void invalidate_sub_framebuffer (NegativeTestContext& ctx) 1331{ 1332 deUint32 fbo = 0x1234; 1333 deUint32 texture = 0x1234; 1334 deUint32 attachments[2]; 1335 int maxColorAttachments = 0x1234; 1336 ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); 1337 attachments[0] = GL_COLOR_ATTACHMENT0; 1338 attachments[1] = GL_COLOR_ATTACHMENT0 + maxColorAttachments; 1339 1340 ctx.glGenFramebuffers (1, &fbo); 1341 ctx.glGenTextures (1, &texture); 1342 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 1343 ctx.glBindTexture (GL_TEXTURE_2D, texture); 1344 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 1345 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 1346 ctx.glCheckFramebufferStatus (GL_FRAMEBUFFER); 1347 ctx.expectError (GL_NO_ERROR); 1348 1349 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER."); 1350 ctx.glInvalidateSubFramebuffer (-1, 1, &attachments[0], 0, 0, 16, 16); 1351 ctx.expectError (GL_INVALID_ENUM); 1352 ctx.glInvalidateSubFramebuffer (GL_BACK, 1, &attachments[0], 0, 0, 16, 16); 1353 ctx.expectError (GL_INVALID_ENUM); 1354 ctx.endSection(); 1355 1356 ctx.beginSection("GL_INVALID_OPERATION is generated if attachments contains GL_COLOR_ATTACHMENTm and m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS."); 1357 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[1], 0, 0, 16, 16); 1358 ctx.expectError (GL_INVALID_OPERATION); 1359 ctx.endSection(); 1360 1361 ctx.glDeleteTextures (1, &texture); 1362 ctx.glDeleteFramebuffers (1, &fbo); 1363} 1364 1365void renderbuffer_storage_multisample (NegativeTestContext& ctx) 1366{ 1367 deUint32 rbo = 0x1234; 1368 int maxSamplesSupportedRGBA4 = -1; 1369 1370 ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA4, GL_SAMPLES, 1, &maxSamplesSupportedRGBA4); 1371 ctx.glGenRenderbuffers (1, &rbo); 1372 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo); 1373 1374 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER."); 1375 ctx.glRenderbufferStorageMultisample (-1, 2, GL_RGBA4, 1, 1); 1376 ctx.expectError (GL_INVALID_ENUM); 1377 ctx.glRenderbufferStorageMultisample (GL_FRAMEBUFFER, 2, GL_RGBA4, 1, 1); 1378 ctx.expectError (GL_INVALID_ENUM); 1379 ctx.endSection(); 1380 1381 ctx.beginSection("GL_INVALID_OPERATION is generated if samples is greater than the maximum number of samples supported for internalformat."); 1382 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, maxSamplesSupportedRGBA4+1, GL_RGBA4, 1, 1); 1383 ctx.expectError (GL_INVALID_OPERATION); 1384 ctx.endSection(); 1385 1386 ctx.beginSection("GL_INVALID_ENUM is generated if internalformat is not a color-renderable, depth-renderable, or stencil-renderable format."); 1387 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, -1, 1, 1); 1388 ctx.expectError (GL_INVALID_ENUM); 1389 1390 if (!ctx.getContextInfo().isExtensionSupported("GL_EXT_color_buffer_half_float")) // GL_EXT_color_buffer_half_float disables error 1391 { 1392 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGB16F, 1, 1); 1393 ctx.expectError (GL_INVALID_ENUM); 1394 } 1395 1396 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA8_SNORM, 1, 1); 1397 ctx.expectError (GL_INVALID_ENUM); 1398 ctx.endSection(); 1399 1400 ctx.beginSection("GL_INVALID_OPERATION is generated if internalformat is a signed or unsigned integer format and samples is greater than 0."); 1401 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 1, GL_RGBA8UI, 1, 1); 1402 ctx.expectError (GL_INVALID_OPERATION); 1403 ctx.endSection(); 1404 1405 ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than zero."); 1406 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, -1, 1); 1407 ctx.expectError (GL_INVALID_VALUE); 1408 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, 1, -1); 1409 ctx.expectError (GL_INVALID_VALUE); 1410 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, -1, -1); 1411 ctx.expectError (GL_INVALID_VALUE); 1412 ctx.endSection(); 1413 1414 ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_RENDERBUFFER_SIZE."); 1415 GLint maxSize = 0x1234; 1416 ctx.glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &maxSize); 1417 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, 1, maxSize+1); 1418 ctx.expectError (GL_INVALID_VALUE); 1419 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, 1); 1420 ctx.expectError (GL_INVALID_VALUE); 1421 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, maxSize+1); 1422 ctx.expectError (GL_INVALID_VALUE); 1423 ctx.endSection(); 1424 1425 ctx.glDeleteRenderbuffers(1, &rbo); 1426} 1427 1428std::vector<FunctionContainer> getNegativeBufferApiTestFunctions () 1429{ 1430 FunctionContainer funcs[] = 1431 { 1432 {bind_buffer, "bind_buffer", "Invalid glBindBuffer() usage" }, 1433 {delete_buffers, "delete_buffers", "Invalid glDeleteBuffers() usage" }, 1434 {gen_buffers, "gen_buffers", "Invalid glGenBuffers() usage" }, 1435 {buffer_data, "buffer_data", "Invalid glBufferData() usage" }, 1436 {buffer_sub_data, "buffer_sub_data", "Invalid glBufferSubData() usage" }, 1437 {buffer_sub_data_size_offset, "buffer_sub_data_size_offset", "Invalid glBufferSubData() usage" }, 1438 {clear, "clear", "Invalid glClear() usage" }, 1439 {read_pixels, "read_pixels", "Invalid glReadPixels() usage" }, 1440 {read_pixels_format_mismatch, "read_pixels_format_mismatch", "Invalid glReadPixels() usage" }, 1441 {read_pixels_fbo_format_mismatch, "read_pixels_fbo_format_mismatch", "Invalid glReadPixels() usage" }, 1442 {bind_buffer_range, "bind_buffer_range", "Invalid glBindBufferRange() usage" }, 1443 {bind_buffer_base, "bind_buffer_base", "Invalid glBindBufferBase() usage" }, 1444 {clear_bufferiv, "clear_bufferiv", "Invalid glClearBufferiv() usage" }, 1445 {clear_bufferuiv, "clear_bufferuiv", "Invalid glClearBufferuiv() usage" }, 1446 {clear_bufferfv, "clear_bufferfv", "Invalid glClearBufferfv() usage" }, 1447 {clear_bufferfi, "clear_bufferfi", "Invalid glClearBufferfi() usage" }, 1448 {copy_buffer_sub_data, "copy_buffer_sub_data", "Invalid glCopyBufferSubData() usage" }, 1449 {draw_buffers, "draw_buffers", "Invalid glDrawBuffers() usage" }, 1450 {flush_mapped_buffer_range, "flush_mapped_buffer_range", "Invalid glFlushMappedBufferRange() usage" }, 1451 {map_buffer_range, "map_buffer_range", "Invalid glMapBufferRange() usage" }, 1452 {read_buffer, "read_buffer", "Invalid glReadBuffer() usage" }, 1453 {unmap_buffer, "unmap_buffer", "Invalid glUnmapBuffer() usage" }, 1454 {bind_framebuffer, "bind_framebuffer", "Invalid glBindFramebuffer() usage" }, 1455 {bind_renderbuffer, "bind_renderbuffer", "Invalid glBindRenderbuffer() usage" }, 1456 {check_framebuffer_status, "check_framebuffer_status", "Invalid glCheckFramebufferStatus() usage" }, 1457 {gen_framebuffers, "gen_framebuffers", "Invalid glGenFramebuffers() usage" }, 1458 {gen_renderbuffers, "gen_renderbuffers", "Invalid glGenRenderbuffers() usage" }, 1459 {delete_framebuffers, "delete_framebuffers", "Invalid glDeleteFramebuffers() usage" }, 1460 {delete_renderbuffers, "delete_renderbuffers", "Invalid glDeleteRenderbuffers() usage" }, 1461 {framebuffer_renderbuffer, "framebuffer_renderbuffer", "Invalid glFramebufferRenderbuffer() usage" }, 1462 {framebuffer_texture2d, "framebuffer_texture2d", "Invalid glFramebufferTexture2D() usage" }, 1463 {renderbuffer_storage, "renderbuffer_storage", "Invalid glRenderbufferStorage() usage" }, 1464 {blit_framebuffer, "blit_framebuffer", "Invalid glBlitFramebuffer() usage" }, 1465 {blit_framebuffer_multisample, "blit_framebuffer_multisample", "Invalid glBlitFramebuffer() usage" }, 1466 {framebuffer_texture_layer, "framebuffer_texture_layer", "Invalid glFramebufferTextureLayer() usage" }, 1467 {invalidate_framebuffer, "invalidate_framebuffer", "Invalid glInvalidateFramebuffer() usage" }, 1468 {invalidate_sub_framebuffer, "invalidate_sub_framebuffer", "Invalid glInvalidateSubFramebuffer() usage" }, 1469 {renderbuffer_storage_multisample, "renderbuffer_storage_multisample", "Invalid glRenderbufferStorageMultisample() usage"}, 1470 }; 1471 1472 return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs)); 1473} 1474 1475} // NegativeTestShared 1476} // Functional 1477} // gles31 1478} // deqp 1479