1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33package com.jme3.material;
34
35/**
36 * Fixed function binding is used to specify a binding for a {@link MatParam}
37 * in case that shaders are not supported on the system.
38 *
39 * @author Kirill Vainer
40 */
41public enum FixedFuncBinding {
42    /**
43     * Specifies the material ambient color.
44     * Same as GL_AMBIENT for OpenGL.
45     */
46    MaterialAmbient,
47
48    /**
49     * Specifies the material diffuse color.
50     * Same as GL_DIFFUSE for OpenGL.
51     */
52    MaterialDiffuse,
53
54    /**
55     * Specifies the material specular color.
56     * Same as GL_SPECULAR for OpenGL
57     */
58    MaterialSpecular,
59
60    /**
61     * Specifies the color of the object.
62     * <p>
63     * Used only for non-lit materials.
64     */
65    Color,
66
67    /**
68     * Specifies the material shininess value.
69     *
70     * Same as GL_SHININESS for OpenGL.
71     */
72    MaterialShininess,
73
74    /**
75     * Use vertex color as an additional diffuse color, if lighting is enabled.
76     * If lighting is disabled, vertex color is modulated with
77     * {@link #Color material color}.
78     */
79    UseVertexColor
80}
81