159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta/*
259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * Copyright (c) 2009-2010 jMonkeyEngine
359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * All rights reserved.
459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *
559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * Redistribution and use in source and binary forms, with or without
659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * modification, are permitted provided that the following conditions are
759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * met:
859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *
959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * * Redistributions of source code must retain the above copyright
1059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *   notice, this list of conditions and the following disclaimer.
1159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *
1259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * * Redistributions in binary form must reproduce the above copyright
1359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *   notice, this list of conditions and the following disclaimer in the
1459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *   documentation and/or other materials provided with the distribution.
1559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *
1659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
1759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *   may be used to endorse or promote products derived from this software
1859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *   without specific prior written permission.
1959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *
2059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
2159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
2259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
2359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
2459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
2559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
2659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
2759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
2859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
2959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
3059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
3159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta */
3259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
3359b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartapackage com.jme3.terrain.geomipmap.picking;
3459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
3559b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaimport com.jme3.math.Ray;
3659b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaimport com.jme3.math.Vector2f;
3759b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaimport com.jme3.math.Vector3f;
3859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
3959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta/**
4059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * Works on the XZ plane, with positive Y as up.
4159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *
4259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * @author Joshua Slack
4359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * @author Brent Owens
4459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta */
4559b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartapublic class BresenhamYUpGridTracer {
4659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
4759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    protected Vector3f gridOrigin = new Vector3f();
4859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    protected Vector3f gridSpacing = new Vector3f();
4959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    protected Vector2f gridLocation = new Vector2f();
5059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    protected Vector3f rayLocation = new Vector3f();
5159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    protected Ray walkRay = new Ray();
5259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
5359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    protected Direction stepDirection = Direction.None;
5459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    protected float rayLength;
5559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
5659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    public static enum Direction {
5759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        None, PositiveX, NegativeX, PositiveY, NegativeY, PositiveZ, NegativeZ;
5859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    };
5959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
6059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    // a "near zero" value we will use to determine if the walkRay is
6159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    // perpendicular to the grid.
6259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    protected static float TOLERANCE = 0.0000001f;
6359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
6459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    private int stepXDirection;
6559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    private int stepZDirection;
6659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
6759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    // from current position along ray
6859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    private float distToNextXIntersection, distToNextZIntersection;
6959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    private float distBetweenXIntersections, distBetweenZIntersections;
7059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
7159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    public void startWalk(final Ray walkRay) {
7259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        // store ray
7359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        this.walkRay.set(walkRay);
7459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
7559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        // simplify access to direction
7659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        Vector3f direction = this.walkRay.getDirection();
7759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
7859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        // Move start point to grid space
7959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        Vector3f start = this.walkRay.getOrigin().subtract(gridOrigin);
8059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
8159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        gridLocation.x = (int) (start.x / gridSpacing.x);
8259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        gridLocation.y = (int) (start.z / gridSpacing.z);
8359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
8459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        Vector3f ooDirection = new Vector3f(1.0f / direction.x, 1,1.0f / direction.z);
8559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
8659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        // Check which direction on the X world axis we are moving.
8759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        if (direction.x > TOLERANCE) {
8859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            distToNextXIntersection = ((gridLocation.x + 1) * gridSpacing.x - start.x) * ooDirection.x;
8959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            distBetweenXIntersections = gridSpacing.x * ooDirection.x;
9059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            stepXDirection = 1;
9159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        } else if (direction.x < -TOLERANCE) {
9259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            distToNextXIntersection = (start.x - (gridLocation.x * gridSpacing.x)) * -direction.x;
9359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            distBetweenXIntersections = -gridSpacing.x * ooDirection.x;
9459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            stepXDirection = -1;
9559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        } else {
9659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            distToNextXIntersection = Float.MAX_VALUE;
9759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            distBetweenXIntersections = Float.MAX_VALUE;
9859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            stepXDirection = 0;
9959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        }
10059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
10159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        // Check which direction on the Z world axis we are moving.
10259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        if (direction.z > TOLERANCE) {
10359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            distToNextZIntersection = ((gridLocation.y + 1) * gridSpacing.z - start.z) * ooDirection.z;
10459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            distBetweenZIntersections = gridSpacing.z * ooDirection.z;
10559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            stepZDirection = 1;
10659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        } else if (direction.z < -TOLERANCE) {
10759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            distToNextZIntersection = (start.z - (gridLocation.y * gridSpacing.z)) * -direction.z;
10859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            distBetweenZIntersections = -gridSpacing.z * ooDirection.z;
10959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            stepZDirection = -1;
11059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        } else {
11159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            distToNextZIntersection = Float.MAX_VALUE;
11259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            distBetweenZIntersections = Float.MAX_VALUE;
11359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            stepZDirection = 0;
11459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        }
11559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
11659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        // Reset some variables
11759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        rayLocation.set(start);
11859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        rayLength = 0.0f;
11959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        stepDirection = Direction.None;
12059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    }
12159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
12259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    public void next() {
12359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        // Walk us to our next location based on distances to next X or Z grid
12459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        // line.
12559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        if (distToNextXIntersection < distToNextZIntersection) {
12659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            rayLength = distToNextXIntersection;
12759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            gridLocation.x += stepXDirection;
12859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            distToNextXIntersection += distBetweenXIntersections;
12959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            switch (stepXDirection) {
13059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            case -1:
13159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta                stepDirection = Direction.NegativeX;
13259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta                break;
13359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            case 0:
13459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta                stepDirection = Direction.None;
13559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta                break;
13659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            case 1:
13759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta                stepDirection = Direction.PositiveX;
13859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta                break;
13959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            }
14059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        } else {
14159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            rayLength = distToNextZIntersection;
14259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            gridLocation.y += stepZDirection;
14359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            distToNextZIntersection += distBetweenZIntersections;
14459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            switch (stepZDirection) {
14559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            case -1:
14659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta                stepDirection = Direction.NegativeZ;
14759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta                break;
14859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            case 0:
14959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta                stepDirection = Direction.None;
15059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta                break;
15159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            case 1:
15259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta                stepDirection = Direction.PositiveZ;
15359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta                break;
15459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            }
15559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        }
15659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
15759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        rayLocation.set(walkRay.direction).multLocal(rayLength).addLocal(walkRay.origin);
15859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    }
15959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
16059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    public Direction getLastStepDirection() {
16159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        return stepDirection;
16259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    }
16359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
16459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    public boolean isRayPerpendicularToGrid() {
16559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        return stepXDirection == 0 && stepZDirection == 0;
16659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    }
16759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
16859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
16959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    public Vector2f getGridLocation() {
17059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        return gridLocation;
17159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    }
17259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
17359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    public Vector3f getGridOrigin() {
17459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        return gridOrigin;
17559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    }
17659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
17759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    public Vector3f getGridSpacing() {
17859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        return gridSpacing;
17959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    }
18059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
18159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
18259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    public void setGridLocation(Vector2f gridLocation) {
18359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        this.gridLocation = gridLocation;
18459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    }
18559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
18659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    public void setGridOrigin(Vector3f gridOrigin) {
18759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        this.gridOrigin = gridOrigin;
18859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    }
18959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
19059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    public void setGridSpacing(Vector3f gridSpacing) {
19159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        this.gridSpacing = gridSpacing;
19259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    }
19359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta}
194