SparseBitVector.h revision 8d69b5a1137debfe11e9073c4edb99d477387072
1//===- llvm/ADT/SparseBitVector.h - Efficient Sparse BitVector -*- C++ -*- ===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file was developed by Daniel Berlin and is distributed under
6// the University of Illinois Open Source License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file defines the SparseBitVector class.  See the doxygen comment for
11// SparseBitVector for more details on the algorithm used.
12//
13//===----------------------------------------------------------------------===//
14
15#ifndef LLVM_ADT_SPARSEBITVECTOR_H
16#define LLVM_ADT_SPARSEBITVECTOR_H
17
18#include <cassert>
19#include <cstring>
20#include <algorithm>
21#include "llvm/Support/DataTypes.h"
22#include "llvm/ADT/STLExtras.h"
23#include "llvm/Support/MathExtras.h"
24#include "llvm/ADT/ilist"
25namespace llvm {
26
27/// SparseBitVector is an implementation of a bitvector that is sparse by only
28/// storing the elements that have non-zero bits set.  In order to make this
29/// fast for the most common cases, SparseBitVector is implemented as a linked
30/// list of SparseBitVectorElements.  We maintain a pointer to the last
31/// SparseBitVectorElement accessed (in the form of a list iterator), in order
32/// to make multiple in-order test/set constant time after the first one is
33/// executed.  Note that using vectors to store SparseBitVectorElement's does
34/// not work out very well because it causes insertion in the middle to take
35/// enormous amounts of time with a large amount of bits.  Other structures that
36/// have better worst cases for insertion in the middle (various balanced trees,
37/// etc) do not perform as well in practice as a linked list with this iterator
38/// kept up to date.  They are also significantly more memory intensive.
39
40
41template <unsigned ElementSize = 128>
42struct SparseBitVectorElement {
43public:
44  typedef unsigned long BitWord;
45  enum {
46    BITWORD_SIZE = sizeof(BitWord) * 8,
47    BITWORDS_PER_ELEMENT = (ElementSize + BITWORD_SIZE - 1) / BITWORD_SIZE,
48    BITS_PER_ELEMENT = ElementSize
49  };
50
51  SparseBitVectorElement<ElementSize> *getNext() const {
52    return Next;
53  }
54  SparseBitVectorElement<ElementSize> *getPrev() const {
55    return Prev;
56  }
57
58  void setNext(SparseBitVectorElement<ElementSize> *RHS) {
59    Next = RHS;
60  }
61  void setPrev(SparseBitVectorElement<ElementSize> *RHS) {
62    Prev = RHS;
63  }
64
65private:
66  SparseBitVectorElement<ElementSize> *Next;
67  SparseBitVectorElement<ElementSize> *Prev;
68  // Index of Element in terms of where first bit starts.
69  unsigned ElementIndex;
70  BitWord Bits[BITWORDS_PER_ELEMENT];
71  // Needed for sentinels
72  SparseBitVectorElement() {
73    ElementIndex = ~0UL;
74    memset(&Bits[0], 0, sizeof (BitWord) * BITWORDS_PER_ELEMENT);
75  }
76
77  friend struct ilist_traits<SparseBitVectorElement<ElementSize> >;
78public:
79  explicit SparseBitVectorElement(unsigned Idx) {
80    ElementIndex = Idx;
81    memset(&Bits[0], 0, sizeof (BitWord) * BITWORDS_PER_ELEMENT);
82  }
83
84  ~SparseBitVectorElement() {
85  }
86
87  // Copy ctor.
88  SparseBitVectorElement(const SparseBitVectorElement &RHS) {
89    ElementIndex = RHS.ElementIndex;
90    std::copy(&RHS.Bits[0], &RHS.Bits[BITWORDS_PER_ELEMENT], Bits);
91  }
92
93  // Comparison.
94  bool operator==(const SparseBitVectorElement &RHS) const {
95    if (ElementIndex != RHS.ElementIndex)
96      return false;
97    for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
98      if (Bits[i] != RHS.Bits[i])
99        return false;
100    return true;
101  }
102
103  bool operator!=(const SparseBitVectorElement &RHS) const {
104    return !(*this == RHS);
105  }
106
107  // Return the bits that make up word Idx in our element.
108  BitWord word(unsigned Idx) const {
109    assert (Idx < BITWORDS_PER_ELEMENT);
110    return Bits[Idx];
111  }
112
113  unsigned index() const {
114    return ElementIndex;
115  }
116
117  bool empty() const {
118    for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
119      if (Bits[i])
120        return false;
121    return true;
122  }
123
124  void set(unsigned Idx) {
125    Bits[Idx / BITWORD_SIZE] |= 1L << (Idx % BITWORD_SIZE);
126  }
127
128  bool test_and_set (unsigned Idx) {
129    bool old = test(Idx);
130    if (!old) {
131      set(Idx);
132      return true;
133    }
134    return false;
135  }
136
137  void reset(unsigned Idx) {
138    Bits[Idx / BITWORD_SIZE] &= ~(1L << (Idx % BITWORD_SIZE));
139  }
140
141  bool test(unsigned Idx) const {
142    return Bits[Idx / BITWORD_SIZE] & (1L << (Idx % BITWORD_SIZE));
143  }
144
145  unsigned count() const {
146    unsigned NumBits = 0;
147    for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
148      if (sizeof(BitWord) == 4)
149        NumBits += CountPopulation_32(Bits[i]);
150      else if (sizeof(BitWord) == 8)
151        NumBits += CountPopulation_64(Bits[i]);
152      else
153        assert(0 && "Unsupported!");
154    return NumBits;
155  }
156
157  /// find_first - Returns the index of the first set bit.
158  int find_first() const {
159    for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
160      if (Bits[i] != 0) {
161        if (sizeof(BitWord) == 4)
162          return i * BITWORD_SIZE + CountTrailingZeros_32(Bits[i]);
163        else if (sizeof(BitWord) == 8)
164          return i * BITWORD_SIZE + CountTrailingZeros_64(Bits[i]);
165        else
166          assert(0 && "Unsupported!");
167      }
168    assert(0 && "Illegal empty element");
169  }
170
171  /// find_next - Returns the index of the next set bit following the
172  /// "Prev" bit. Returns -1 if the next set bit is not found.
173  int find_next(unsigned Prev) const {
174    ++Prev;
175    if (Prev >= BITS_PER_ELEMENT)
176      return -1;
177
178    unsigned WordPos = Prev / BITWORD_SIZE;
179    unsigned BitPos = Prev % BITWORD_SIZE;
180    BitWord Copy = Bits[WordPos];
181    assert (WordPos <= BITWORDS_PER_ELEMENT
182            && "Word Position outside of element");
183
184    // Mask off previous bits.
185    Copy &= ~0L << BitPos;
186
187    if (Copy != 0) {
188      if (sizeof(BitWord) == 4)
189        return WordPos * BITWORD_SIZE + CountTrailingZeros_32(Copy);
190      else if (sizeof(BitWord) == 8)
191        return WordPos * BITWORD_SIZE + CountTrailingZeros_64(Copy);
192      else
193        assert(0 && "Unsupported!");
194    }
195
196    // Check subsequent words.
197    for (unsigned i = WordPos+1; i < BITWORDS_PER_ELEMENT; ++i)
198      if (Bits[i] != 0) {
199        if (sizeof(BitWord) == 4)
200          return i * BITWORD_SIZE + CountTrailingZeros_32(Bits[i]);
201        else if (sizeof(BitWord) == 8)
202          return i * BITWORD_SIZE + CountTrailingZeros_64(Bits[i]);
203        else
204          assert(0 && "Unsupported!");
205      }
206    return -1;
207  }
208
209  // Union this element with RHS and return true if this one changed.
210  bool unionWith(const SparseBitVectorElement &RHS) {
211    bool changed = false;
212    for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
213      BitWord old = changed ? 0 : Bits[i];
214
215      Bits[i] |= RHS.Bits[i];
216      if (!changed && old != Bits[i])
217        changed = true;
218    }
219    return changed;
220  }
221
222  // Return true if we have any bits in common with RHS
223  bool intersects(const SparseBitVectorElement &RHS) const {
224    for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
225      if (RHS.Bits[i] & Bits[i])
226        return true;
227    }
228    return false;
229  }
230
231  // Intersect this Element with RHS and return true if this one changed.
232  // BecameZero is set to true if this element became all-zero bits.
233  bool intersectWith(const SparseBitVectorElement &RHS,
234                     bool &BecameZero) {
235    bool changed = false;
236    bool allzero = true;
237
238    BecameZero = false;
239    for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
240      BitWord old = changed ? 0 : Bits[i];
241
242      Bits[i] &= RHS.Bits[i];
243      if (Bits[i] != 0)
244        allzero = false;
245
246      if (!changed && old != Bits[i])
247        changed = true;
248    }
249    BecameZero = allzero;
250    return changed;
251  }
252  // Intersect this Element with the complement of RHS and return true if this
253  // one changed.  BecameZero is set to true if this element became all-zero
254  // bits.
255  bool intersectWithComplement(const SparseBitVectorElement &RHS,
256                               bool &BecameZero) {
257    bool changed = false;
258    bool allzero = true;
259
260    BecameZero = false;
261    for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
262      BitWord old = changed ? 0 : Bits[i];
263
264      Bits[i] &= ~RHS.Bits[i];
265      if (Bits[i] != 0)
266        allzero = false;
267
268      if (!changed && old != Bits[i])
269        changed = true;
270    }
271    BecameZero = allzero;
272    return changed;
273  }
274  // Three argument version of intersectWithComplement that intersects
275  // RHS1 & ~RHS2 into this element
276  void intersectWithComplement(const SparseBitVectorElement &RHS1,
277                               const SparseBitVectorElement &RHS2,
278                               bool &BecameZero) {
279    bool allzero = true;
280
281    BecameZero = false;
282    for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
283      Bits[i] = RHS1.Bits[i] & ~RHS2.Bits[i];
284      if (Bits[i] != 0)
285        allzero = false;
286    }
287    BecameZero = allzero;
288  }
289
290  // Get a hash value for this element;
291  uint64_t getHashValue() const {
292    uint64_t HashVal = 0;
293    for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
294      HashVal ^= Bits[i];
295    }
296    return HashVal;
297  }
298};
299
300template <unsigned ElementSize = 128>
301class SparseBitVector {
302  typedef ilist<SparseBitVectorElement<ElementSize> > ElementList;
303  typedef typename ElementList::iterator ElementListIter;
304  typedef typename ElementList::const_iterator ElementListConstIter;
305  enum {
306    BITWORD_SIZE = SparseBitVectorElement<ElementSize>::BITWORD_SIZE
307  };
308
309  // Pointer to our current Element.
310  ElementListIter CurrElementIter;
311  ElementList Elements;
312
313  // This is like std::lower_bound, except we do linear searching from the
314  // current position.
315  ElementListIter FindLowerBound(unsigned ElementIndex) {
316
317    if (Elements.empty()) {
318      CurrElementIter = Elements.begin();
319      return Elements.begin();
320    }
321
322    // Make sure our current iterator is valid.
323    if (CurrElementIter == Elements.end())
324      --CurrElementIter;
325
326    // Search from our current iterator, either backwards or forwards,
327    // depending on what element we are looking for.
328    ElementListIter ElementIter = CurrElementIter;
329    if (CurrElementIter->index() == ElementIndex) {
330      return ElementIter;
331    } else if (CurrElementIter->index() > ElementIndex) {
332      while (ElementIter != Elements.begin()
333             && ElementIter->index() > ElementIndex)
334        --ElementIter;
335    } else {
336      while (ElementIter != Elements.end() &&
337             ElementIter->index() < ElementIndex)
338        ++ElementIter;
339    }
340    CurrElementIter = ElementIter;
341    return ElementIter;
342  }
343
344  // Iterator to walk set bits in the bitmap.  This iterator is a lot uglier
345  // than it would be, in order to be efficient.
346  class SparseBitVectorIterator {
347  private:
348    bool AtEnd;
349
350    const SparseBitVector<ElementSize> *BitVector;
351
352    // Current element inside of bitmap.
353    ElementListConstIter Iter;
354
355    // Current bit number inside of our bitmap.
356    unsigned BitNumber;
357
358    // Current word number inside of our element.
359    unsigned WordNumber;
360
361    // Current bits from the element.
362    typename SparseBitVectorElement<ElementSize>::BitWord Bits;
363
364    // Move our iterator to the first non-zero bit in the bitmap.
365    void AdvanceToFirstNonZero() {
366      if (AtEnd)
367        return;
368      if (BitVector->Elements.empty()) {
369        AtEnd = true;
370        return;
371      }
372      Iter = BitVector->Elements.begin();
373      BitNumber = Iter->index() * ElementSize;
374      unsigned BitPos = Iter->find_first();
375      BitNumber += BitPos;
376      WordNumber = (BitNumber % ElementSize) / BITWORD_SIZE;
377      Bits = Iter->word(WordNumber);
378      Bits >>= BitPos % BITWORD_SIZE;
379    }
380
381    // Move our iterator to the next non-zero bit.
382    void AdvanceToNextNonZero() {
383      if (AtEnd)
384        return;
385
386      while (Bits && !(Bits & 1)) {
387        Bits >>= 1;
388        BitNumber += 1;
389      }
390
391      // See if we ran out of Bits in this word.
392      if (!Bits) {
393        int NextSetBitNumber = Iter->find_next(BitNumber % ElementSize) ;
394        // If we ran out of set bits in this element, move to next element.
395        if (NextSetBitNumber == -1 || (BitNumber % ElementSize == 0)) {
396          ++Iter;
397          WordNumber = 0;
398
399          // We may run out of elements in the bitmap.
400          if (Iter == BitVector->Elements.end()) {
401            AtEnd = true;
402            return;
403          }
404          // Set up for next non zero word in bitmap.
405          BitNumber = Iter->index() * ElementSize;
406          NextSetBitNumber = Iter->find_first();
407          BitNumber += NextSetBitNumber;
408          WordNumber = (BitNumber % ElementSize) / BITWORD_SIZE;
409          Bits = Iter->word(WordNumber);
410          Bits >>= NextSetBitNumber % BITWORD_SIZE;
411        } else {
412          WordNumber = (NextSetBitNumber % ElementSize) / BITWORD_SIZE;
413          Bits = Iter->word(WordNumber);
414          Bits >>= NextSetBitNumber % BITWORD_SIZE;
415          BitNumber = Iter->index() * ElementSize;
416          BitNumber += NextSetBitNumber;
417        }
418      }
419    }
420  public:
421    // Preincrement.
422    inline SparseBitVectorIterator& operator++() {
423      ++BitNumber;
424      Bits >>= 1;
425      AdvanceToNextNonZero();
426      return *this;
427    }
428
429    // Postincrement.
430    inline SparseBitVectorIterator operator++(int) {
431      SparseBitVectorIterator tmp = *this;
432      ++*this;
433      return tmp;
434    }
435
436    // Return the current set bit number.
437    unsigned operator*() const {
438      return BitNumber;
439    }
440
441    bool operator==(const SparseBitVectorIterator &RHS) const {
442      // If they are both at the end, ignore the rest of the fields.
443      if (AtEnd && RHS.AtEnd)
444        return true;
445      // Otherwise they are the same if they have the same bit number and
446      // bitmap.
447      return AtEnd == RHS.AtEnd && RHS.BitNumber == BitNumber;
448    }
449    bool operator!=(const SparseBitVectorIterator &RHS) const {
450      return !(*this == RHS);
451    }
452    SparseBitVectorIterator(): BitVector(NULL) {
453    }
454
455
456    SparseBitVectorIterator(const SparseBitVector<ElementSize> *RHS,
457                            bool end = false):BitVector(RHS) {
458      Iter = BitVector->Elements.begin();
459      BitNumber = 0;
460      Bits = 0;
461      WordNumber = ~0;
462      AtEnd = end;
463      AdvanceToFirstNonZero();
464    }
465  };
466public:
467  typedef SparseBitVectorIterator iterator;
468
469  SparseBitVector () {
470    CurrElementIter = Elements.begin ();
471  }
472
473  ~SparseBitVector() {
474  }
475
476  // SparseBitVector copy ctor.
477  SparseBitVector(const SparseBitVector &RHS) {
478    ElementListConstIter ElementIter = RHS.Elements.begin();
479    while (ElementIter != RHS.Elements.end()) {
480      Elements.push_back(SparseBitVectorElement<ElementSize>(*ElementIter));
481      ++ElementIter;
482    }
483
484    CurrElementIter = Elements.begin ();
485  }
486
487  // Test, Reset, and Set a bit in the bitmap.
488  bool test(unsigned Idx) {
489    if (Elements.empty())
490      return false;
491
492    unsigned ElementIndex = Idx / ElementSize;
493    ElementListIter ElementIter = FindLowerBound(ElementIndex);
494
495    // If we can't find an element that is supposed to contain this bit, there
496    // is nothing more to do.
497    if (ElementIter == Elements.end() ||
498        ElementIter->index() != ElementIndex)
499      return false;
500    return ElementIter->test(Idx % ElementSize);
501  }
502
503  void reset(unsigned Idx) {
504    if (Elements.empty())
505      return;
506
507    unsigned ElementIndex = Idx / ElementSize;
508    ElementListIter ElementIter = FindLowerBound(ElementIndex);
509
510    // If we can't find an element that is supposed to contain this bit, there
511    // is nothing more to do.
512    if (ElementIter == Elements.end() ||
513        ElementIter->index() != ElementIndex)
514      return;
515    ElementIter->reset(Idx % ElementSize);
516
517    // When the element is zeroed out, delete it.
518    if (ElementIter->empty()) {
519      ++CurrElementIter;
520      Elements.erase(ElementIter);
521    }
522  }
523
524  void set(unsigned Idx) {
525    unsigned ElementIndex = Idx / ElementSize;
526    SparseBitVectorElement<ElementSize> *Element;
527    ElementListIter ElementIter;
528    if (Elements.empty()) {
529      Element = new SparseBitVectorElement<ElementSize>(ElementIndex);
530      ElementIter = Elements.insert(Elements.end(), Element);
531
532    } else {
533      ElementIter = FindLowerBound(ElementIndex);
534
535      if (ElementIter == Elements.end() ||
536          ElementIter->index() != ElementIndex) {
537        Element = new SparseBitVectorElement<ElementSize>(ElementIndex);
538        // We may have hit the beginning of our SparseBitVector, in which case,
539        // we may need to insert right after this element, which requires moving
540        // the current iterator forward one, because insert does insert before.
541        if (ElementIter != Elements.end() &&
542            ElementIter->index() < ElementIndex)
543          ElementIter = Elements.insert(++ElementIter, Element);
544        else
545          ElementIter = Elements.insert(ElementIter, Element);
546      }
547    }
548    CurrElementIter = ElementIter;
549
550    ElementIter->set(Idx % ElementSize);
551  }
552
553  bool test_and_set (unsigned Idx) {
554    bool old = test(Idx);
555    if (!old) {
556      set(Idx);
557      return true;
558    }
559    return false;
560  }
561
562  bool operator!=(const SparseBitVector &RHS) const {
563    return !(*this == RHS);
564  }
565
566  bool operator==(const SparseBitVector &RHS) const {
567    ElementListConstIter Iter1 = Elements.begin();
568    ElementListConstIter Iter2 = RHS.Elements.begin();
569
570    for (; Iter1 != Elements.end() && Iter2 != RHS.Elements.end();
571         ++Iter1, ++Iter2) {
572      if (*Iter1 != *Iter2)
573        return false;
574    }
575    return Iter1 == Elements.end() && Iter2 == RHS.Elements.end();
576  }
577
578  // Union our bitmap with the RHS and return true if we changed.
579  bool operator|=(const SparseBitVector &RHS) {
580    bool changed = false;
581    ElementListIter Iter1 = Elements.begin();
582    ElementListConstIter Iter2 = RHS.Elements.begin();
583
584    // Check if both bitmaps are empty
585    if (Elements.empty() && RHS.Elements.empty())
586      return false;
587
588    while (Iter2 != RHS.Elements.end()) {
589      if (Iter1 == Elements.end() || Iter1->index() > Iter2->index()) {
590        Elements.insert(Iter1,
591                        new SparseBitVectorElement<ElementSize>(*Iter2));
592        ++Iter2;
593        changed = true;
594      } else if (Iter1->index() == Iter2->index()) {
595        changed |= Iter1->unionWith(*Iter2);
596        ++Iter1;
597        ++Iter2;
598      } else {
599        ++Iter1;
600      }
601    }
602    CurrElementIter = Elements.begin();
603    return changed;
604  }
605
606  // Intersect our bitmap with the RHS and return true if ours changed.
607  bool operator&=(const SparseBitVector &RHS) {
608    bool changed = false;
609    ElementListIter Iter1 = Elements.begin();
610    ElementListConstIter Iter2 = RHS.Elements.begin();
611
612    // Check if both bitmaps are empty.
613    if (Elements.empty() && RHS.Elements.empty())
614      return false;
615
616    // Loop through, intersecting as we go, erasing elements when necessary.
617    while (Iter2 != RHS.Elements.end()) {
618      if (Iter1 == Elements.end())
619        return changed;
620
621      if (Iter1->index() > Iter2->index()) {
622        ++Iter2;
623      } else if (Iter1->index() == Iter2->index()) {
624        bool BecameZero;
625        changed |= Iter1->intersectWith(*Iter2, BecameZero);
626        if (BecameZero) {
627          ElementListIter IterTmp = Iter1;
628          ++Iter1;
629          Elements.erase(IterTmp);
630        } else {
631          ++Iter1;
632        }
633        ++Iter2;
634      } else {
635        ElementListIter IterTmp = Iter1;
636        ++Iter1;
637        Elements.erase(IterTmp);
638      }
639    }
640    Elements.erase(Iter1, Elements.end());
641    CurrElementIter = Elements.begin();
642    return changed;
643  }
644
645  // Intersect our bitmap with the complement of the RHS and return true if ours
646  // changed.
647  bool intersectWithComplement(const SparseBitVector &RHS) {
648    bool changed = false;
649    ElementListIter Iter1 = Elements.begin();
650    ElementListConstIter Iter2 = RHS.Elements.begin();
651
652    // Check if they are both empty
653    if (Elements.empty() && RHS.Elements.empty())
654      return false;
655
656    // Loop through, intersecting as we go, erasing elements when necessary.
657    while (Iter2 != RHS.Elements.end()) {
658      if (Iter1 == Elements.end())
659        return changed;
660
661      if (Iter1->index() > Iter2->index()) {
662        ++Iter2;
663      } else if (Iter1->index() == Iter2->index()) {
664        bool BecameZero;
665        changed |= Iter1->intersectWithComplement(*Iter2, BecameZero);
666        if (BecameZero) {
667          ElementListIter IterTmp = Iter1;
668          ++Iter1;
669          Elements.erase(IterTmp);
670        } else {
671          ++Iter1;
672        }
673        ++Iter2;
674      } else {
675        ElementListIter IterTmp = Iter1;
676        ++Iter1;
677        Elements.erase(IterTmp);
678      }
679    }
680    CurrElementIter = Elements.begin();
681    return changed;
682  }
683
684  bool intersectWithComplement(const SparseBitVector<ElementSize> *RHS) const {
685    return intersectWithComplement(*RHS);
686  }
687
688
689  //  Three argument version of intersectWithComplement.  Result of RHS1 & ~RHS2
690  //  is stored into this bitmap.
691  void intersectWithComplement(const SparseBitVector<ElementSize> &RHS1,
692                               const SparseBitVector<ElementSize> &RHS2)
693  {
694    Elements.clear();
695    ElementListConstIter Iter1 = RHS1.Elements.begin();
696    ElementListConstIter Iter2 = RHS2.Elements.begin();
697
698    // Check if they are both empty.
699    if (RHS1.empty() && RHS2.empty())
700      return;
701
702    // Loop through, intersecting as we go, erasing elements when necessary.
703    while (Iter2 != RHS2.Elements.end()) {
704      if (Iter1 == RHS1.Elements.end())
705        return;
706
707      if (Iter1->index() > Iter2->index()) {
708        ++Iter2;
709      } else if (Iter1->index() == Iter2->index()) {
710        bool BecameZero = false;
711        SparseBitVectorElement<ElementSize> *NewElement =
712          new SparseBitVectorElement<ElementSize>(Iter1->index());
713        NewElement->intersectWithComplement(*Iter1, *Iter2, BecameZero);
714        if (!BecameZero) {
715          Elements.push_back(NewElement);
716        }
717        else
718          delete NewElement;
719        ++Iter1;
720        ++Iter2;
721      } else {
722        ++Iter1;
723      }
724    }
725
726    // copy the remaining elements
727    while (Iter1 != RHS1.Elements.end()) {
728        SparseBitVectorElement<ElementSize> *NewElement =
729          new SparseBitVectorElement<ElementSize>(*Iter1);
730        Elements.push_back(NewElement);
731        ++Iter1;
732      }
733
734    CurrElementIter = Elements.begin();
735    return;
736  }
737
738  void intersectWithComplement(const SparseBitVector<ElementSize> *RHS1,
739                               const SparseBitVector<ElementSize> *RHS2) {
740    intersectWithComplement(*RHS1, *RHS2);
741  }
742
743  bool intersects(const SparseBitVector<ElementSize> *RHS) const {
744    return intersects(*RHS);
745  }
746
747  // Return true if we share any bits in common with RHS
748  bool intersects(const SparseBitVector<ElementSize> &RHS) const {
749    ElementListConstIter Iter1 = Elements.begin();
750    ElementListConstIter Iter2 = RHS.Elements.begin();
751
752    // Check if both bitmaps are empty.
753    if (Elements.empty() && RHS.Elements.empty())
754      return false;
755
756    // Loop through, intersecting stopping when we hit bits in common.
757    while (Iter2 != RHS.Elements.end()) {
758      if (Iter1 == Elements.end())
759        return false;
760
761      if (Iter1->index() > Iter2->index()) {
762        ++Iter2;
763      } else if (Iter1->index() == Iter2->index()) {
764        if (Iter1->intersects(*Iter2))
765          return true;
766        ++Iter1;
767        ++Iter2;
768      } else {
769        ++Iter1;
770      }
771    }
772    return false;
773  }
774
775  // Return the first set bit in the bitmap.  Return -1 if no bits are set.
776  int find_first() const {
777    if (Elements.empty())
778      return -1;
779    const SparseBitVectorElement<ElementSize> &First = *(Elements.begin());
780    return (First.index() * ElementSize) + First.find_first();
781  }
782
783  // Return true if the SparseBitVector is empty
784  bool empty() const {
785    return Elements.empty();
786  }
787
788  unsigned count() const {
789    unsigned BitCount = 0;
790    for (ElementListConstIter Iter = Elements.begin();
791         Iter != Elements.end();
792         ++Iter)
793      BitCount += Iter->count();
794
795    return BitCount;
796  }
797  iterator begin() const {
798    return iterator(this);
799  }
800
801  iterator end() const {
802    return iterator(this, ~0);
803  }
804
805  // Get a hash value for this bitmap.
806  uint64_t getHashValue() const {
807    uint64_t HashVal = 0;
808    for (ElementListConstIter Iter = Elements.begin();
809         Iter != Elements.end();
810         ++Iter) {
811      HashVal ^= Iter->index();
812      HashVal ^= Iter->getHashValue();
813    }
814    return HashVal;
815  }
816};
817
818// Convenience functions to allow Or and And without dereferencing in the user
819// code.
820
821template <unsigned ElementSize>
822inline bool operator |=(SparseBitVector<ElementSize> &LHS,
823                        const SparseBitVector<ElementSize> *RHS) {
824  return LHS |= *RHS;
825}
826
827template <unsigned ElementSize>
828inline bool operator |=(SparseBitVector<ElementSize> *LHS,
829                        const SparseBitVector<ElementSize> &RHS) {
830  return LHS->operator|=(RHS);
831}
832
833template <unsigned ElementSize>
834inline bool operator &=(SparseBitVector<ElementSize> *LHS,
835                        const SparseBitVector<ElementSize> &RHS) {
836  return LHS->operator&=(RHS);
837}
838
839template <unsigned ElementSize>
840inline bool operator &=(SparseBitVector<ElementSize> &LHS,
841                        const SparseBitVector<ElementSize> *RHS) {
842  return LHS &= (*RHS);
843}
844
845
846// Dump a SparseBitVector to a stream
847template <unsigned ElementSize>
848void dump(const SparseBitVector<ElementSize> &LHS, llvm::OStream &out) {
849  out << "[ ";
850
851  typename SparseBitVector<ElementSize>::iterator bi;
852  for (bi = LHS.begin(); bi != LHS.end(); ++bi) {
853    out << *bi << " ";
854  }
855    out << " ]\n";
856}
857}
858
859
860
861#endif
862