RELNOTES-4.1 revision f55b303fc2775e36989c7f5168f2917719a20605
1 2 Mesa 4.1 release notes 3 4 <month>, <day>, 2002 5 6 PLEASE READ!!!! 7 8 9 10Introduction 11------------ 12 13Mesa uses an even/odd version number scheme like the Linux kernel. 14Even numbered versions (such as 4.0) designate stable releases. 15Odd numbered versions (such as 4.1) designate new developmental releases. 16 17 18New Features in Mesa 4.1 19------------------------ 20 21New extensions. Docs at http://oss.sgi.com/projects/ogl-sample/registry/ 22 23GL_NV_vertex_program 24 25 NVIDIA's vertex programming extension 26 27GL_NV_vertex_program1_1 28 29 A few features built on top of GL_NV_vertex_program 30 31GL_ARB_window_pos 32 33 This is the ARB-approved version of GL_MESA_window_pos 34 35GL_ARB_depth_texture 36 37 This is the ARB-approved version of GL_SGIX_depth_texture. 38 It allows depth (Z buffer) data to be stored in textures. 39 This is used by GL_ARB_shadow 40 41GL_ARB_shadow 42 43 Shadow mapping with depth textures. 44 This is the ARB-approved version of GL_SGIX_shadow. 45 46GL_ARB_shadow_ambient 47 48 Allows one to specify the luminance of shadowed pixels. 49 This is the ARB-approved version of GL_SGIX_shadow_ambient. 50 51GL_EXT_shadow_funcs 52 53 Extends the set of GL_ARB_shadow texture comparision functions to 54 include all eight of standard OpenGL dept-test functions. 55 56GL_ARB_point_parameters 57 58 This is basically the same as GL_EXT_point_parameters. 59 60 61 62Device Driver Status 63-------------------- 64 65A number of Mesa's software drivers haven't been actively maintained for 66some time. We rely on volunteers to maintain many of these drivers. 67Here's the current status of all included drivers: 68 69 70Driver Status 71---------------------- --------------------- 72XMesa (Xlib) implements OpenGL 1.3 73OSMesa (off-screen) implements OpenGL 1.3 74FX (3dfx Voodoo1/2) implements OpenGL 1.3 75SVGA implements OpenGL 1.3 76Wind River UGL implements OpenGL 1.3 77Windows/Win32 implements OpenGL 1.3 78DOS/DJGPP implements OpenGL 1.3 79GGI needs updating 80BeOS needs updating 81Allegro needs updating 82D3D needs updating 83DOS needs updating 84 85 86 87 88XXX Things To Do Yet XXXX 89------------------------- 90 91Verify x86 code for normal transformation works with new 4-element normal 92vector arrays. Pretty sure the SSE code is wrong. 93 94Finish up NV_vertex_program support for evaluators. Vertex arrays seem 95to work as of 4/21/2002. 96 97Move sw_span struct into swrast context instead of allocating it on 98the stack. Allow multiple points to be rendered into one sw_span. 99 100Investigate the normal transformation bug when using non-uniform 101scale matrices. 102 103_tnl_end() has flushing forced on. 104 105improve point/line rendering speed. 106 107readpixels from stencil/z should respect ctx->ReadBuffer 108 109glVertexAttrib*NV(index>15) should cause an error. 110 111GL_ARB_texture_env_crossbar: Allows any texture combine stage to reference 112any texture source unit 113 114---------------------------------------------------------------------- 115$Id: RELNOTES-4.1,v 1.7 2002/04/21 21:12:49 brianp Exp $ 116