VERSIONS revision 871c3cceb50bbb1ce54e76d2db11422acc9b3a1d
1
2Mesa Version History
3====================
4
51.0 beta   February 1995
6    Initial release
7
81.1 beta   March 4, 1995
9    Changes:
10	faster point and line drawing (2x faster)
11	more systems supported, better Makefiles
12	Renamed lib*.a files to avoid collisions
13	many small bug fixes
14    New:
15	pseudo-GLX functions added
16	new implementation of evaluators (eval2.c)
17	GLUT support
18
191.1.1 beta   March 7, 1995
20    Changes:
21	Reverted from eval2.c to eval.c due to FPE on Linux
22	more speed improvements
23	more Makefile changes
24
251.1.2 beta   March 14, 1995
26    New:
27	implementation of SGI's blending extensions
28	glXUseXFont implemented
29	added MESA_DEBUG environment variable support
30    Changes:
31	Using eval2.c again
32	more FPE-prevention checks (0-length normals are OK)
33	a few small bug fixes
34	much faster pixel logic ops!
35	faster transformation arithmetic
36
371.1.3 beta   March 31, 1995
38    New:
39	gluScaleImage() and gluBuild2DMipMaps() implemented
40	Mesa widgets for Xt/Motif
41	blendEXT demos
42	added environment variables for selecting visuals
43    Changes:
44	almost all GLUT demos work correctly now
45	faster X device driver functions
46	more bug fixes
47
481.1.4 beta   April 20, 1995
49    Bug fixes:
50	- missing #define SEEK_SET in src-tk/image.c
51	- compile glShadeModel into display lists
52	- fixed pow() domain error in src/light.c
53	- fixed "flickering bitmaps" in double buffer mode
54	- fixed tk.h and aux.h for C++
55	- state of LIGHT_MODEL_LOCAL_VIEWER was inverted
56    New features:
57	- MUCH, MUCH nicer dithering in 8-bit RGB mode
58	- updated widgets and widget demos
59	- Implemented GLXPixmap functions
60	- Added GLU 1.1 and GLX 1.1 functions
61	- Changed the X/Mesa interface API, more versatile
62	- Implemented gluPartialDisk()
63
641.2   May 22, 1995
65    Bug fixes:
66	- IRIX 4.x makefile problem
67	- modified tk to share root colormap as needed
68	- gluLookAt normalization problem
69	- suppress Expose, NoExpose events in swapbuffers
70	- glBitmap() and glDrawPixels() clipping
71    New features:
72	- GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
73	      modes implemented
74	- texture maps stored more efficiently
75	- texture maps can be compiled into display lists
76	- Bogdan Sikorski's GLU polygon tesselation code
77	- Linas Vepstas's sweep and extrusion library
78	- glXCreateContext()'s shareList parameter works as it's supposed to.
79	      XMesaCreateContext() updated to accept a shareList parameter too.
80	- Mesa can be compiled with real OpenGL .h files
81	- MESA_BACK_BUFFER environment variable
82	- better GLX error checking
83
841.2.1   June 22, 1995
85    Bug fixes:
86	- X/Mesa double buffer window resize crash
87	- widgets now pass PointerMotion events
88	- X/Mesa incorrect default clear color and drawing color
89	- more robust X MIT-SHM support in X/Mesa
90	- glTexImage( format=GL_LUMINANCE ) didn't work
91	- GL_LINE mode polygons with line width > 1.0 could cause a crash
92	- numerous feedback bugs
93	- glReadPixels() from depth buffer was wrong
94	- error prone depth and stencil buffer allocation
95    New features:
96	- Preliminary Microsoft Windows driver
97	- Implemented a number of missing functions: glEvalCoord[12][df]v(),
98	    glGet...(), etc.
99	- Added a few missing symbols to gl.h and glu.h
100	- Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
101	- Faster rendering of lines when width=2.0
102	- Stencil-related functions now work in display lists
103    Changes:
104	- renamed aux.h as glaux.h (MS-DOS names can't start with aux)
105	- most filenames are in 8.3 format to accomodate MS-DOS
106	- use GLubytes to store arrays of colors instead of GLints
107
1081.2.2   August 2, 1995
109    New features:
110	- texture mapped points and lines
111	- NURBS! (but not 100% complete)
112	- viewports may safely extend beyond window boundaries
113	- MESA_PRIVATE_CMAP environment variable
114	- Grayscale X display support
115	- two new demos:  demos/gears.c and demos/shadow.c
116	- MachTen for Macintosh configuration
117    Bug fixes:
118	- glGet*(GL_DEPTH_BITS) returned bytes, not bits
119	- point, line, and bitmap rasterization suffered from roundoff errors
120	- fixed a division by zero error in line clippping
121	- occasional wrong default background color really fixed!
122	- glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
123	- gluBuild2DMipmaps malloc problem fixed
124	- view volume clipping of smooth shaded lines resulted in bad colors
125    Changes:
126	- new visual selection method in glXChooseVisual()
127	- improved GLU quadric functions
128	- call XSync for glFinish and XFlush for glFlush
129	- glVertex() calls now use a function pointer to avoid conditionals
130	- removed contrib directory from Mesa tar file (available on ftp site)
131	- AIX shared library support
132	- Removed GLUenum type as it's not in OpenGL
133
1341.2.3   September 26, 1995
135    New features:
136	- Mesa header files now equivalent to SGI OpenGL headers
137	- Support for HP's Color Recovery dithering displays
138	- Faster vertex transformation
139	- Faster raster operations into X windows under certain conditions
140	- New configurations:  HP w/ shared libs, Ultrix w/ GCC, Data General
141	- 4-bit visuals now supported
142    Bug fixes:
143	- glScissor bug fixed
144	- round-off errors in clipping lines against clip planes fixed
145	- byte swapping between hosts and display servers implemented
146	- glGetError() can be called without a current rendering context
147	- problem with accidentally culled polygons is fixed
148	- fixed some widget compilation problems
149
1501.2.4   November 17, 1995
151    New features:
152	- More speed improvements (lighting, fogging, polygon drawing)
153	- Window system and OS-independent off-screen rendering
154	- Preliminary Fortran bindings
155	- glPolygonOffsetEXT implemented
156	- glColorMask and glIndexMask now fully implemented
157	- glPixelZoom implemented
158	- display lists fully implemented
159	- gamma correction
160	- dithering in 8-bit TrueColor/DirectColor visuals
161    Changes:
162	- Improved device driver interface
163	- tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
164	- Dithering support moved from core into device driver
165    Bug fixes:
166	- glEnable/Disable( GL_LIGHTING ) didn't always take effect
167	- glReadPixels byte swapping was broken
168	- glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
169	- duplicate glColor4b() prototype in GL/gl.h removed
170	- stripes in wave -ci demo fixed
171	- GL_LINEAR_MIPMAP_NEAREST had wrong value
172	- bugs in HP Color Recovery support fixed
173	- fixed bug when blending lines, points, bitmaps outside of window
174
1751.2.5   November 30, 1995
176    New Features:
177	- updated MS Windows driver
178	- new implementation of StaticGray/GrayScale visual support
179    Bug fixes:
180	- pixelzooming with gamma correction or blending didn't work
181	- HP color recovery visual wasn't being picked by glXChooseVisual
182	- glClear didn't always observe glColorMask changes
183	- olympic and offset demos didn't compile on some Suns
184	- texcoord clamping wasn't correct
185	- a polygon optimization introduced an occasional sampling problem
186
1871.2.6   January 26, 1996
188    New Features:
189	- faster line and polygon rendering under certain conditions.  See
190	  Performance Tips 9 and 10 in README
191	- profiling
192	- lighting is a bit faster
193	- better perspective corrected texture mapping
194	- Amiga AmiWin (X11) support
195	- preliminary Linux SVGA driver
196    Changes:
197	- now using a 16-bit depth buffer, faster, smaller
198	- GL_NORMALIZE is disabled by default
199    Bug fixes:
200	- projective texture mapping
201	- fixed a memory leak in the context destroy function
202	- GL_POLYGON with less than 3 vertices caused a crash
203	- glGet*() returned wrong result for GL_INDEX_MODE
204	- reading pixels from an unmapped X window caused a BadMatch error
205
2061.2.7   March 5, 1996
207    New:
208	- faster lighting
209	- faster 16-bit TrueColor rendering on Linux
210	- faster 32-bit TrueColor rendering on Linux, HP, IBM
211	- non-depth-buffered XImage polygons are faster
212	- vertex array extension
213	- software alpha planes
214	- updated Macintosh driver
215	- new NeXT driver
216	- GLU quadric functions generate texture coordinates
217	- reflect.c demo - reflective, textured surface demo
218    Changes:
219	- gamma correction code moved into the X driver for better performance
220    Bug fixes:
221	- multiple glClipPlane()'s didn't work reliably
222	- glPolygonMode() didn't always work
223	- glCullFace( GL_FRONT_AND_BACK ) didn't work
224	- texture mapping with gamma correction was buggy
225	- floating point exceptions in texture coordinate interpolation
226	- XImage byte swapping didn't always work
227	- polygon edge flags weren't always used correctly
228
2291.2.8   May 22, 1996
230    New:
231	- overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
232	- better monochrome output
233	- more IRIX 6.x configurations
234	- more robust RGB mode color allocation
235	- added MESA_XSYNC environment variable
236	- GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
237	- GL_MESA_window_pos extension
238	- faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
239	  and GL_UNSIGNED_INT
240        - driver for prototype Cirrus Mondello 3-D board
241	- updated AmigaDOS driver
242        - a few small speed optimizations in polygon rendering
243    Changes:
244	- internal device driver interface modified to simplify device
245	  driver implementations and to support hardware Z buffers
246	- several changes to the X/Mesa interface (xmesa.h)
247    Bug fixes:
248	- fixed pow(0,0) domain error triggered on some systems
249	- glStencilClear() in a display list caused an infinite loop
250	- glRasterPos*() was sometimes off by +/-0.5 in X and Y
251	- color masking and blending were performed in wrong order
252	- auxSolidCylinder() sometimes drew a wire-frame cylinder
253	- fixed file writing bug in osdemo.c
254	- pixel mapping didn't always work
255	- the GL_GEQUAL stencil func didn't work
256	- the GL_INVERT stencil op didn't work
257	- the stencil write mask didn't work
258	- glPush/PopAttrib() didn't do enough error checking
259	- glIsList() didn't always work correctly
260
2612.0  October 10, 1996
262    New:
263	- Implements OpenGL 1.1 API functions
264	- all texture filtering modes supported (mipmapping)
265	- faster texture mapping, see Performance Tip 11 in README
266	- antialiased RGB points
267	- X support for line and polygon stippling
268	- glDrawBuffer( GL_FRONT_AND_BACK ) works
269	- util/ directory of useful stuff
270	- demos/texobj demo of texture objects
271    Changes:
272	- major internal changes for thread-safeness
273	- new device driver interface
274	- MESA_ALPHA env variable removed
275	- triangle rasterizer replaces polygon rasterizer
276    Bug fixes:
277	- glPopAttrib() bug
278	- glDrawBuffer(GL_NONE) works now
279
2802.1  December 14, 1996
281    New:
282	- VMS support
283	- MS-DOS driver
284	- OpenStep support
285	- updated, combined Windows 95/NT driver
286	- implemented glGetLighti() and glGetTexGen*()
287	- GLX does garbage collection of ancillary buffers
288    Bug fixes:
289	- removed unused _EXT constants from gl.h
290	- fixed polygon offset bugs
291	- Z coordinates of clipped lines were incorrect
292	- glEdgeFlag() in display lists didn't always work
293	- glLight*() in display lists didn't work
294	- fixed X line stipple bugs (Michael Pichler)
295	- glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
296	- fixed a feedback bug
297	- glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
298	- polygons were sometimes culled instead of clipped
299	- triangle rasterizer suffered from float/int overflow exceptions
300	- fixed FP underflow exception in lighting (specular exponent)
301	- glEnable/glDisable of GL_EXT_vertex_array enums didn't work
302	- fixed free(NULL) in GLU tesselator code
303	- using 24-bit color on some X servers resulted in garbage rendering
304	- 32-bit per pixel mode for XFree86 now works
305	- glRotate(a,0,0,0) gave unpredictable results
306	- GL_LINE_STRIP with > 480 vertices had occasional clipping problems
307	- 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
308	- glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
309	- glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
310	- accumulation buffer was limited to positive values
311	- projective textures didn't work
312	- selection buffer overflows weren't handled correctly
313    Changes:
314	- restored the GL_EXT_polygon_offset extension
315	- slightly faster RGB dithering
316	- the SVGA driver works again
317	- Amiga driver now distributed separately
318	- NeXT driver updated for Mesa 2.x
319
3202.2  March 14, 1997
321    New:
322	- better color selection when dithering
323	- added GL_EXT_texture_object extension
324	- updated MS-DOS driver for DJGPP
325	- added openbsd make configuration
326	- faster dithered flat-shaded triangles
327	- various compilation problems with Motif widgets fixed
328	- gl.h, glx.h and glu.h name mangling option
329	- BeOS driver
330	- 3D texture mapping extension
331	- GL_MESA_resize_buffers extension
332	- morph3d, stex3d and spectex demos
333	- 3Dfx support
334    Bug fixes:
335	- glColorMaterial should finally work right in all respects
336	- linear interpolation of mipmap levels was incorrectly weighted
337	- readpix.c didn't compile on Macintosh
338	- GL_INVERT and related logic ops didn't work right
339	- glTexImage[12]D() didn't check its parameters consistantly
340	- fixed a memory leak in glTexImage[12]D()
341	- kludged around a SunOS 5.x/GCC compiler bug in the feedback code
342	- glReadPixels aborted instead of normally catching some errors
343	- a few 1.1 constants were missing or misnamed in gl.h
344	- glBegin(p); glBegin(q); didn't generate an error
345	- fixed a memory leak in GLX code
346	- clipping of concave polygons could cause a core dump
347	- 1-component alpha texture maps didn't work
348	- fixed a GLU polygon tesselator bug
349	- polygons with colinear vertices were sometimes culled
350	- feedback triangle colors were wrong when using smooth shading
351	- textures with borders didn't work correctly
352	- colors returned in feedback mode were wrong when using lighting
353	- spotlights didn't effect ambient lighting correctly
354	- gluPartialDisk() had a few bugs
355    Changes:
356	- device driver interface expanded to support texture mapping
357	- faster matrix inversion subroutine
358	- commented out #include "wmesa_extend.h" from src/wmesa.c
359	- fixed many compiler warnings in the demo programs
360
3612.3  June 30, 1997
362    New:
363	- Mesa distribution divided into two pieces:  library code and demos
364	- faster vertex transformation, clip testing, lighting
365	- faster line drawing
366	- TrueColor visuals how have dithering (for depths < 24 bits)
367	- added MESA_NO_DITHER environment variable
368	- new device driver function: NearFar(), RenderVB(), RasterSetup()
369	- added LynxOS configuration
370	- added cygnus Win32 configuration
371	- added texcyl.c GLUT demo
372	- added XMesaDitherColor() to X/Mesa interface
373	- new NURBS code from Bogdan Sikorski
374	- added demos/shape.c (non-rectangular X window!)
375    Bug fixes:
376	- glEnable/DisableClientState() were missing from GL/gl.h
377	- GL_SPHERE_MAP texcoord generation didn't work correctly
378	- glXGetConfig() returned wrong number of depth, stencil, accum bits
379	- glDrawPixels feedback/selection didn't examine RasterPos valid bit
380	- black and white were reversed on some monochrome displays
381	- fixed potential image memory leak (wasn't setting reference counter)
382	- glDrawPixels sometimes didn't recognize some GL state changes
383	- gluProject/UnProject() didn't check for divide by zero
384	- stex3d demo called random() and srandom(), not portable
385	- fixed memory leaks in context.c and drawpix.c
386	- fixed NULL dereferencing problem in gl_update_texture_state()
387	- glReadPixels between glBegin/glEnd didn't generate an error.
388	- fixed memory leak in polygon tesselator (Randy Frank)
389	- fixed seg fault bug drawing flat-shaded, depth-tested lines
390	- clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
391	- glBindTexture sometimes didn't work
392	- fixed a bug deep in glXReleaseBuffersMESA()
393	- fog was mistakenly applied to alpha
394	- glPopMatrix didn't set "dirty matrix" flag
395	- glPolygonStipple pattern was sometimes wrong
396	- glClear wasn't disabled during feedback and selection
397	- fixed memory leak in glTexSubImage[123]D
398    Changes:
399	- many library source files reorganized
400	- faster X color allocation, colors also freed when finished with them
401	- new texture sampling function pointer in texture objects
402	- incorporated 3Dfx VooDoo driver v0.16 into main source tree
403	- many 3Dfx driver updates
404	- cygnus Makefiles now included
405	- updated DOS driver
406	- made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
407	- internally, colors now stored in GLubytes, not GLfixed
408	- optimized changing of GL_SHININESS parameter
409
4102.4  September 18, 1997
411    New:
412	- updated 3Dfx Glide driver
413	- hacks for 3Dfx rendering into an X window or fullscreen
414	- added depth buffer access functions to X/Mesa and OS/Mesa interfaces
415    Bug fixes:
416	- pixel buffer could overflow with long, wide lines
417	- fixed FP underflow problems in lighting
418	- glTexSubImage1D() had an unitialized variable
419	- incomplete texture objects could cause a segfault
420	- glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
421	- flat-shaded quads in a strip were miscolored if clipped
422	- mipmapped triangle lod computation now works correctly
423	- fixed a few under/overflow bugs in triangle rasterizer
424	- glArrayElement() assigned bad normal if normal array disabled
425	- changed argument to glXReleaseBuffersMESA()
426	- fixed small triangle underflow bugs in tritemp.h (hopefully)
427	- glBindTexture(target, 0) caused a crash
428	- glTexImage[123]D() with NULL image pointer caused crash
429	- glPixelStore parameters are now ignored during display list execution
430	- fixed a two-sided lighting w/ clipping bug (black vertices)
431	- textures with width!=height were sometimes mis-rendered
432	- "weird" projection matrices could cause div by 0, other fp errors
433    Changes:
434	- changed precompiled header symbol from PCH to PC_HEADER
435	- split api.c into api1.c and api2.c
436	- added hash.c source file (but not used yet)
437	- a few Sun and HP configuration file changes
438	- MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
439	- fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
440
4412.5  November 20, 1997
442    New:
443	- updated 3Dfx driver (v20) for GLQuake
444	- added GL_EXT_paletted_texture extension
445	- added GL_EXT_shared_texture_palette extension
446	- added GL_EXT_point_parameters extension
447	- now including Mark Kilgard's GLUT library v3.6
448	- new GLUT-based demos in gdemos/
449	- added a few more Unix config targets
450	- added Intel X86 assembly language vertex transformation code
451	- 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
452	- Windows 95 S3 Virge driver
453    Bug fixes:
454	- glCopyTexImage?D would crash due to uninitialized variable
455	- glColor w/ glColorMaterial in a display list caused a bug
456	- fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
457	- glVertex4*() vertices weren't always projected correctly
458	- trying to use mipmapped textured points or lines caused crash
459	- glColor[34][fd]() values now clamped to [0,1] before int conversion
460    Changes:
461	- new device driver functions for texture mapping
462	- hash tables used for display list and texture object lookup
463	- fixed GLX visual handling code to avoid saving redundant visuals
464	- 3Dfx Glide libraries automatically linked to libMesaGL.so
465	- dropped the Cirrus Logic Mondello code since it's obsolete
466	- updated Cygnus Makefiles (Stephane Rehel)
467	- updated Windows MSVC++ Makefiles (Oleg Letsinsky)
468	- procedure for making library files has changed: scripts now take
469	  a major and minor version arguments.  Make-config changed a lot.
470	- new implementation of glTexSubImage2D()
471	- updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
472	- separate linux-glide and linux-386-glide configurations
473
4742.6  February 12, 1998
475    New:
476	- Windows WGL functions
477	- updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
478	- v0.22 of 3Dfx Glide driver
479	- more X86 assembly language optimizations
480	- faster blending for some modes
481	- XMesaSetFXmode() to switch between 3Dfx window and full-screen mode 
482	- added preliminary thread support
483	- added GLX_MESA_copy_sub_buffer extension
484	- some clipping optimizations
485    Bug fixes:
486	- fixed shading/material bug when drawing long primitive strips
487	- fixed clipping problem in long primitive strips
488	- fixed clipping bug when using 3Dfx driver
489	- fixed a problem when trying to use X fonts w/ 3Dfx driver
490	- fixed a texture filter bug in 3Dfx/Glide driver
491	- fixed bug in 3Dfx/Glide driver involving depth mask & clearing
492	- glLoadMatrix to set projection matrix confused the 3Dfx driver
493	- non-identity texture matrices didn't work with linux-386 configs
494	- glGenTextures() didn't reserve the returned texture IDs
495	- NULL proxy image sent to glTexImageXD() caused crash
496	- added texture state validation optimization (Henk Kok)
497	- fixed colormap reuse problem when using both RGB and CI windows
498	- 32bpp True/DirectColor X visuals weren't recognized
499	- fixed potential problem in evaluators memory allocation
500	- fixed assorted demo compilation bugs
501    Changes:
502	- replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
503	- converted a few old glaux/gltk demos to GLUT
504	- renamed directories:  demos -> xdemos,  gdemos -> demos
505
506
5073.0  September 17, 1998
508    New:
509	- OpenGL 1.2 API
510	- GL_EXT_abgr pixel format extension
511	- GL_SGIS_texture_edge_clamp extension
512	- GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
513	- GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
514	- GL_EXT_rescale_normal extension and renormal.c demo
515	- GLX_SGI_video_sync extension (a no-op)
516	- antialiased lines
517	- glGetTexImage() now implemented
518	- glDraw/Copy/ReadPixels() optimizations
519	- optimized textured triangle code (Marten Stromberg)
520	- more optimization of dithered TrueColor triangles in X driver
521	- Linux GGI driver
522	- updated MGL driver
523    Bug fixes:
524	- lots of assorted compilation fixes
525	- glInitNames didn't write initial hit record
526	- glBitmap didn't always check for invalid raster position
527	- switching between GLX and OSMesa contexts caused a crash
528	- fixed uninitialized variable in Mesa widget code
529	- fixed typo in texture code which caused book/texgen to crash
530	- fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
531	- gluDisk() in POINT or LINE mode sometimes failed
532	- fixed texture + fog bug
533	- GL_COMPILE_AND_EXECUTE mode didn't work reliably
534	- glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
535	- glDrawPixels(color index pixels) weren't converted to RGBA
536	- fixed possible getenv() buffer overflow security bug
537	- glBitmap in feedback mode was offset by xOrig, yOrig params
538	- device driver's DrawPixels hook was never used
539	- glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
540	- glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
541	- fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
542	- glCopyTexSubImage2D() didn't work with 3Dfx driver
543	- lines with width = 2 could cause crash
544	- glClear with scissor rect sometimes cleared whole buffer
545	- glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
546	- glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
547	- computation of inverse modelview matrix sometimes failed
548	- fixed GL_CLAMP mode texture sampling bug
549	- textured line interpolation was somewhat broken
550	- textured triangle interpolation was also somewhat broken
551	- glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
552	- evaluator state wasn't fully initialized
553	- texture coordinate clipping was buggy
554	- evaluator surfaces could be mis-colored
555	- glAccum(GL_RETURN, s) didn't obey glColorMask() settings
556	- zero area polygons shouldn't be culled if polygon mode is point/line
557	- clipped width and height of glReadPixels was sometimes off by one
558	- blending with alpha = 0 or 1.0 wasn't always exact
559	- reading of pixels from clipped region was buggy
560	- minor tweaking of X visual management in GLX emulator
561	- glPolygonStipple now obeys pixel unpacking parameters
562	- glGetPolygonStipple now obeys pixel packing parameters
563	- interleaved vertex array texture coordinates were broken
564	- query of proxy texture internal format was broken
565	- alpha channel wasn't reliably cleared
566	- fixed divide by zero error in gluScaleImage if dest size = 1 x 1
567    Conformance bug fixes:
568	- GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
569	- GL_TEXTURE_INTERNAL_FORMAT was missing
570	- glGet*(GL_POLYGON_STIPPLE) was broken
571	- glPush/PopAttrib() didn't save/restore all texture state
572	- glBitmap in feedback mode didn't work
573	- feedback of texture coords didn't always work
574	- glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
575	- glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
576	- glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
577    Changes:
578	- upgraded GLUT to version 3.7
579	- only GL and GLU library code included in MesaLib.tar.gz
580	- GLUT and all demos now in MesaDemos.tar.gz
581	- glaux and gltk libraries removed
582	- IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
583
584
5853.1 beta 1  November 19, 1998
586    New:
587	- GL_EXT_stencil_wrap extension
588	- GL_INGR_blend_func_separate extension
589	- GL_ARB_multitexture extension
590	- GL_NV_texgen_reflection extension
591	- newly optimized vertex transformation code
592	- updated GLUT 3.7 code
593	- better precision when using 32-bit Z buffer
594	- Allegro DJGPP driver
595    Bug fixes:
596	- glCopyPixels between front/back buffers didn't copy alpha correctly
597	- fixed out-of-bounds memory access in optimized 2-D texture code
598	- glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
599	- glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
600	- clipping of texture coordinates sometimes had bad R,Q values
601	- GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
602	- glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
603	- texture was sometimes applied twice with 3Dfx driver
604	- glPush/PopAttrib() fouled up texture object reference counts
605	- glDeleteLists(0, n) caused assertion failure
606	- bilinear texture sampling wasn't accurate enough
607	- glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
608	- color components were reversed on big endian 32 bpp X visuals
609    Changes:
610	- removed GL_EXT_multitexture extension
611
612
6133.1 beta 2  March ??, 1999
614    New:
615	- multi-textured points and lines (mjk@nvidia.com)
616	- optimized 24bpp X rendering (bernd.paysan@gmx.de)
617	- added allegro support (bernie-t@geocities.com)
618	- cleaned-up Windows-related stuff (Ted Jump)
619	- minor stereo changes (KendallB@scitechsoft.com)
620	- new BeOS driver which implements BGLView class
621	- new Direct3D driver (see src/D3D)
622	- more efficient filled gluCylinder() function
623	- utilities:  util/showbuffer.[ch] and util/glstate.[ch]
624	- fixed some IRIX compiler warnings
625    Bug fixes:
626	- a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
627	- packed pixel images weren't unpacked correctly
628	- patches some win32 files in GLUT (mjk@nvidia.com)
629	- glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
630	- fixed lighting bug in Keith's new shading code
631	- fixed texture segfault seen in Lament screensaver
632	- fixed miscellaneous low-memory bugs
633	- glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
634	- GL_LINEAR sampling of 3D textures was broken
635    Changes:
636	- some device driver changes (see src/dd.h)
637	- new copyright on core Mesa code
638
639