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3<TITLE>Mesa Introduction</TITLE>
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7<H1>Introduction</H1>
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9<p>
10Mesa is a 3-D graphics library with an API which is very similar to
11that of <a href="http://www.opengl.org/" target="_parent">OpenGL</a>.*
12To the extent that Mesa utilizes the OpenGL command syntax or state
13machine, it is being used with authorization from <a
14href="http://www.sgi.com/" target="_parent">Silicon Graphics,
15Inc.</a>(SGI). However, the author does not possess an OpenGL license
16from SGI, and makes no claim that Mesa is in any way a compatible
17replacement for OpenGL or associated with SGI. Those who want a
18licensed implementation of OpenGL should contact a licensed
19vendor.
20</p>
21
22<p>
23Please do not refer to the library as <em>MesaGL</em> (for legal
24reasons). It's just <em>Mesa</em> or <em>The Mesa 3-D graphics
25library</em>. <br>
26</p>
27
28<p>
29* OpenGL is a trademark of <a href="http://www.sgi.com/"
30target="_parent">Silicon Graphics Incorporated</a>.
31</p>
32
33
34<H1>Project History</H1>
35
36<p>
37The Mesa project was founded by me, Brian Paul.  Here's a short history
38of the project.
39</p>
40
41<p>
42August, 1993: I begin working on Mesa in my spare time.  The project
43has no name at that point.  I was simply interested in writing a simple
443D graphics library that used the then-new OpenGL API.  I was partially
45inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL.
46I had been programming with IRIS GL since 1991.
47</p>
48
49<p>
50November 1994: I contact SGI to ask permission to distribute my OpenGL-like
51graphics library on the internet.  SGI was generally receptive to the
52idea and after negotiations with SGI's legal department, I get permission
53to release it.
54</p>
55
56<p>
57February 1995: Mesa 1.0 is released on the internet.  I expected that
58a few people would be interested in it, but not thousands.
59I was soon receiving patches, new features and thank-you notes on a
60daily basis.  That encouraged me to continue working on Mesa.  The
61name Mesa just popped into my head one day.  SGI had asked me not to use
62the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't
63want to make up a new acronym.  Later, I heard of the Mesa programming
64language and the Mesa spreadsheet for NeXTStep.
65</p>
66
67<p>
68In the early days, OpenGL wasn't available on too many systems.
69It even took a while for SGI to support it across their product line.
70Mesa filled a big hole during that time.
71For a lot of people, Mesa was their first introduction to OpenGL.
72I think SGI recognized that Mesa actually helped to promote
73the OpenGL API, so they didn't feel threatened by the project.
74</p>
75
76
77<p>
781995-1996: I continue working on Mesa both during my spare time and during
79my work hours at the Space Science and Engineering Center at the University
80of Wisconsin in Madison.  My supervisor, Bill Hibbard, lets me do this because
81Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
82</p><p>
83October 1996: Mesa 2.0 is released.  It implementes the OpenGL 1.1 specification.
84</p>
85
86<p>
87March 1997: Mesa 2.2 is released.  It supports the new 3dfx Voodoo graphics
88card via the Glide library.  It's the first really popular hardware OpenGL
89implementation for Linux.
90</p>
91
92<p>
93September 1998: Mesa 3.0 is released.  It's the first publicly-available
94implementation of the OpenGL 1.2 API.
95</p>
96
97<p>
98March 1999: I attend my first OpenGL ARB meeting.  I contribute to the
99development of several official OpenGL extensions over the years.
100</p>
101
102<p>
103September 1999: I'm hired by Precision Insight, Inc.  Mesa is a key
104component of 3D hardware acceleration in the new DRI project for XFree86.
105Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow.
106</p>
107
108<p>
109October 2001: Mesa 4.0 is released.
110It implements the OpenGL 1.3 specification.
111</p>
112
113
114<p>
115November 2001: I cofound <a href="http://www.tungstengraphics.com" target="_parent">
116Tungsten Graphics, Inc.</a> with Keith Whitwell, Jens Owen, David Dawes and
117Frank LaMonica.
118I continue to develop Mesa as part of my resposibilities with Tungsten
119Graphics and as a spare-time project.
120</p>
121
122<p>
123November 2002: Mesa 5.0 is released.
124It implements the OpenGL 1.4 specification.
125</p>
126
127<p>
128Ongoing: Mesa is used as the core of many hardware OpenGL drivers for XFree86
129within the
130<A href="http://dri.sourceforge.net/" target="_parent">DRI project</A>.
131I continue to enhance Mesa with new extensions and features.
132</p>
133
134
135
136<H1>Major Versions</H1>
137
138<p>
139This is a summary of the major versions of Mesa.  Note that Mesa's major
140version number tracks OpenGL's minor version number.
141</p>
142
143
144<H2>Version 5.x features</H2>
145<p>
146Version 5.x of Mesa implements the OpenGL 1.4 API with the following
147extensions incorporated as standard features:
148</p>
149<ul>
150<li>GL_ARB_depth_texture
151<li>GL_ARB_shadow
152<li>GL_ARB_texture_env_crossbar
153<li>GL_ARB_texture_mirror_repeat
154<li>GL_ARB_window_pos
155<li>GL_EXT_blend_color
156<li>GL_EXT_blend_func_separate
157<li>GL_EXT_blend_logic_op
158<li>GL_EXT_blend_minmax
159<li>GL_EXT_blend_subtract
160<li>GL_EXT_fog_coord
161<li>GL_EXT_multi_draw_arrays
162<li>GL_EXT_point_parameters
163<li>GL_EXT_secondary_color
164<li>GL_EXT_stencil_wrap
165<li>GL_SGIS_generate_mipmap
166</ul>
167
168
169<H2>Version 4.x features</H2>
170
171<p>
172Version 4.x of Mesa implements the OpenGL 1.3 API with the following
173extensions incorporated as standard features:
174</p>
175
176<ul>
177<li>GL_ARB_multisample
178<li>GL_ARB_multitexture
179<li>GL_ARB_texture_border_clamp
180<li>GL_ARB_texture_compression
181<li>GL_ARB_texture_cube_map
182<li>GL_ARB_texture_env_add
183<li>GL_ARB_texture_env_combine
184<li>GL_ARB_texture_env_dot3
185<li>GL_ARB_transpose_matrix
186</ul>
187
188<H2>Version 3.x features</H2>
189
190<p>
191Version 3.x of Mesa implements the OpenGL 1.2 API with the following
192features:
193</p>
194<ul>
195<li>BGR, BGRA and packed pixel formats
196<li>New texture border clamp mode
197<li>glDrawRangeElements()
198<li>standard 3-D texturing
199<li>advanced MIPMAP control
200<li>separate specular color interpolation
201</ul>
202
203
204<H2>Version 2.x features</H2>
205<p>
206Version 2.x of Mesa implements the OpenGL 1.1 API with the following
207features.
208</p>
209<ul>
210<li>Texture mapping:
211	<ul>
212	<li>glAreTexturesResident
213	<li>glBindTexture
214	<li>glCopyTexImage1D
215	<li>glCopyTexImage2D
216	<li>glCopyTexSubImage1D
217	<li>glCopyTexSubImage2D
218	<li>glDeleteTextures
219	<li>glGenTextures
220	<li>glIsTexture
221	<li>glPrioritizeTextures
222	<li>glTexSubImage1D
223	<li>glTexSubImage2D
224	</ul>
225<li>Vertex Arrays:
226	<ul>
227	<li>glArrayElement
228	<li>glColorPointer
229	<li>glDrawElements
230	<li>glEdgeFlagPointer
231	<li>glIndexPointer
232	<li>glInterleavedArrays
233	<li>glNormalPointer
234	<li>glTexCoordPointer
235	<li>glVertexPointer
236	</ul>
237<li>Client state management:
238	<ul>
239	<li>glDisableClientState
240	<li>glEnableClientState
241	<li>glPopClientAttrib
242	<li>glPushClientAttrib
243	</ul>
244<li>Misc:
245	<ul>
246	<li>glGetPointer
247	<li>glIndexub
248	<li>glIndexubv
249	<li>glPolygonOffset
250	</ul>
251</ul>
252
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