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9<H1>Introduction</H1>
10
11<p>
12Mesa is a 3-D graphics library with an API which is very similar to
13that of <a href="http://www.opengl.org/" target="_parent">OpenGL</a>.*
14To the extent that Mesa utilizes the OpenGL command syntax or state
15machine, it is being used with authorization from <a
16href="http://www.sgi.com/" target="_parent">Silicon Graphics,
17Inc.</a>(SGI). However, the author does not possess an OpenGL license
18from SGI, and makes no claim that Mesa is in any way a compatible
19replacement for OpenGL or associated with SGI. Those who want a
20licensed implementation of OpenGL should contact a licensed
21vendor.
22</p>
23
24<p>
25Please do not refer to the library as <em>MesaGL</em> (for legal
26reasons). It's just <em>Mesa</em> or <em>The Mesa 3-D graphics
27library</em>. <br>
28</p>
29
30<p>
31* OpenGL is a trademark of <a href="http://www.sgi.com/"
32target="_parent">Silicon Graphics Incorporated</a>.
33</p>
34
35
36<H1>Project History</H1>
37
38<p>
39The Mesa project was founded by me, Brian Paul.  Here's a short history
40of the project.
41</p>
42
43<p>
44August, 1993: I begin working on Mesa in my spare time.  The project
45has no name at that point.  I was simply interested in writing a simple
463D graphics library that used the then-new OpenGL API.  I was partially
47inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL.
48I had been programming with IRIS GL since 1991.
49</p>
50
51<p>
52November 1994: I contact SGI to ask permission to distribute my OpenGL-like
53graphics library on the internet.  SGI was generally receptive to the
54idea and after negotiations with SGI's legal department, I get permission
55to release it.
56</p>
57
58<p>
59February 1995: Mesa 1.0 is released on the internet.  I expected that
60a few people would be interested in it, but not thousands.
61I was soon receiving patches, new features and thank-you notes on a
62daily basis.  That encouraged me to continue working on Mesa.  The
63name Mesa just popped into my head one day.  SGI had asked me not to use
64the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't
65want to make up a new acronym.  Later, I heard of the Mesa programming
66language and the Mesa spreadsheet for NeXTStep.
67</p>
68
69<p>
70In the early days, OpenGL wasn't available on too many systems.
71It even took a while for SGI to support it across their product line.
72Mesa filled a big hole during that time.
73For a lot of people, Mesa was their first introduction to OpenGL.
74I think SGI recognized that Mesa actually helped to promote
75the OpenGL API, so they didn't feel threatened by the project.
76</p>
77
78
79<p>
801995-1996: I continue working on Mesa both during my spare time and during
81my work hours at the Space Science and Engineering Center at the University
82of Wisconsin in Madison.  My supervisor, Bill Hibbard, lets me do this because
83Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
84</p><p>
85October 1996: Mesa 2.0 is released.  It implements the OpenGL 1.1 specification.
86</p>
87
88<p>
89March 1997: Mesa 2.2 is released.  It supports the new 3dfx Voodoo graphics
90card via the Glide library.  It's the first really popular hardware OpenGL
91implementation for Linux.
92</p>
93
94<p>
95September 1998: Mesa 3.0 is released.  It's the first publicly-available
96implementation of the OpenGL 1.2 API.
97</p>
98
99<p>
100March 1999: I attend my first OpenGL ARB meeting.  I contribute to the
101development of several official OpenGL extensions over the years.
102</p>
103
104<p>
105September 1999: I'm hired by Precision Insight, Inc.  Mesa is a key
106component of 3D hardware acceleration in the new DRI project for XFree86.
107Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow.
108</p>
109
110<p>
111October 2001: Mesa 4.0 is released.
112It implements the OpenGL 1.3 specification.
113</p>
114
115
116<p>
117November 2001: I cofound <a href="http://www.tungstengraphics.com" target="_parent">
118Tungsten Graphics, Inc.</a> with Keith Whitwell, Jens Owen, David Dawes and
119Frank LaMonica.
120I continue to develop Mesa as part of my resposibilities with Tungsten
121Graphics and as a spare-time project.
122</p>
123
124<p>
125November 2002: Mesa 5.0 is released.
126It implements the OpenGL 1.4 specification.
127</p>
128
129<p>
130January 2003: Mesa 6.0 is released.  It implements the OpenGL 1.5
131specification as well as the GL_ARB_vertex_program and
132GL_ARB_fragment_program extensions.
133</p>
134
135
136<p>
137Ongoing: Mesa is used as the core of many hardware OpenGL drivers for
138the XFree86 X.org X servers within the
139<A href="http://dri.freedesktop.org/" target="_parent">DRI project</A>.
140I continue to enhance Mesa with new extensions and features.
141</p>
142
143
144
145<H1>Major Versions</H1>
146
147<p>
148This is a summary of the major versions of Mesa.  Note that Mesa's major
149version number tracks OpenGL's minor version number (+1).
150Work is underway to implement the OpenGL 2.0 specification.
151</p>
152
153
154<H2>Version 6.x features</H2>
155<p>
156Version 6.x of Mesa implements the OpenGL 1.5 API with the following
157extensions incorporated as standard features:
158</p>
159<ul>
160<li>GL_ARB_occlusion_query
161<li>GL_ARB_vertex_buffer_object
162<li>GL_EXT_shadow_funcs
163</ul>
164<p>
165Also note that several OpenGL tokens were renamed in OpenGL 1.5
166for the sake of consistency.
167The old tokens are still available.
168</p>
169<pre>
170New Token                   Old Token
171------------------------------------------------------------
172GL_FOG_COORD_SRC            GL_FOG_COORDINATE_SOURCE
173GL_FOG_COORD                GL_FOG_COORDINATE
174GL_CURRENT_FOG_COORD        GL_CURRENT_FOG_COORDINATE
175GL_FOG_COORD_ARRAY_TYPE     GL_FOG_COORDINATE_ARRAY_TYPE
176GL_FOG_COORD_ARRAY_STRIDE   GL_FOG_COORDINATE_ARRAY_STRIDE
177GL_FOG_COORD_ARRAY_POINTER  GL_FOG_COORDINATE_ARRAY_POINTER
178GL_FOG_COORD_ARRAY          GL_FOG_COORDINATE_ARRAY
179GL_SRC0_RGB                 GL_SOURCE0_RGB
180GL_SRC1_RGB                 GL_SOURCE1_RGB
181GL_SRC2_RGB                 GL_SOURCE2_RGB
182GL_SRC0_ALPHA               GL_SOURCE0_ALPHA
183GL_SRC1_ALPHA               GL_SOURCE1_ALPHA
184GL_SRC2_ALPHA               GL_SOURCE2_ALPHA
185</pre>
186<p>
187See the
188<a href="http://www.opengl.org/documentation/spec.html" target="_parent">
189OpenGL specification</a> for more details.
190</p>
191
192
193
194<H2>Version 5.x features</H2>
195<p>
196Version 5.x of Mesa implements the OpenGL 1.4 API with the following
197extensions incorporated as standard features:
198</p>
199<ul>
200<li>GL_ARB_depth_texture
201<li>GL_ARB_shadow
202<li>GL_ARB_texture_env_crossbar
203<li>GL_ARB_texture_mirror_repeat
204<li>GL_ARB_window_pos
205<li>GL_EXT_blend_color
206<li>GL_EXT_blend_func_separate
207<li>GL_EXT_blend_logic_op
208<li>GL_EXT_blend_minmax
209<li>GL_EXT_blend_subtract
210<li>GL_EXT_fog_coord
211<li>GL_EXT_multi_draw_arrays
212<li>GL_EXT_point_parameters
213<li>GL_EXT_secondary_color
214<li>GL_EXT_stencil_wrap
215<li>GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter)
216<li>GL_SGIS_generate_mipmap
217</ul>
218
219
220<H2>Version 4.x features</H2>
221
222<p>
223Version 4.x of Mesa implements the OpenGL 1.3 API with the following
224extensions incorporated as standard features:
225</p>
226
227<ul>
228<li>GL_ARB_multisample
229<li>GL_ARB_multitexture
230<li>GL_ARB_texture_border_clamp
231<li>GL_ARB_texture_compression
232<li>GL_ARB_texture_cube_map
233<li>GL_ARB_texture_env_add
234<li>GL_ARB_texture_env_combine
235<li>GL_ARB_texture_env_dot3
236<li>GL_ARB_transpose_matrix
237</ul>
238
239<H2>Version 3.x features</H2>
240
241<p>
242Version 3.x of Mesa implements the OpenGL 1.2 API with the following
243features:
244</p>
245<ul>
246<li>BGR, BGRA and packed pixel formats
247<li>New texture border clamp mode
248<li>glDrawRangeElements()
249<li>standard 3-D texturing
250<li>advanced MIPMAP control
251<li>separate specular color interpolation
252</ul>
253
254
255<H2>Version 2.x features</H2>
256<p>
257Version 2.x of Mesa implements the OpenGL 1.1 API with the following
258features.
259</p>
260<ul>
261<li>Texture mapping:
262	<ul>
263	<li>glAreTexturesResident
264	<li>glBindTexture
265	<li>glCopyTexImage1D
266	<li>glCopyTexImage2D
267	<li>glCopyTexSubImage1D
268	<li>glCopyTexSubImage2D
269	<li>glDeleteTextures
270	<li>glGenTextures
271	<li>glIsTexture
272	<li>glPrioritizeTextures
273	<li>glTexSubImage1D
274	<li>glTexSubImage2D
275	</ul>
276<li>Vertex Arrays:
277	<ul>
278	<li>glArrayElement
279	<li>glColorPointer
280	<li>glDrawElements
281	<li>glEdgeFlagPointer
282	<li>glIndexPointer
283	<li>glInterleavedArrays
284	<li>glNormalPointer
285	<li>glTexCoordPointer
286	<li>glVertexPointer
287	</ul>
288<li>Client state management:
289	<ul>
290	<li>glDisableClientState
291	<li>glEnableClientState
292	<li>glPopClientAttrib
293	<li>glPushClientAttrib
294	</ul>
295<li>Misc:
296	<ul>
297	<li>glGetPointer
298	<li>glIndexub
299	<li>glIndexubv
300	<li>glPolygonOffset
301	</ul>
302</ul>
303
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