llvmpipe.html revision 65d0c840b08fbdcae641055a21ffb23be7e5692d
1<HTML>
2
3<TITLE>llvmpipe</TITLE>
4
5<link rel="stylesheet" type="text/css" href="mesa.css"></head>
6
7<BODY>
8
9<H1>Introduction</H1>
10
11<p>
12The Gallium llvmpipe driver is a software rasterizer that uses LLVM to
13do runtime code generation.
14Shaders, point/line/triangle rasterization and vertex processing are
15implemented with LLVM IR which is translated to x86 or x86-64 machine
16code.
17Also, the driver is multithreaded to take advantage of multiple CPU cores
18(up to 8 at this time).
19It's the fastest software rasterizer for Mesa.
20</p>
21
22
23<h1>Requirements</h1>
24
25<ul>
26<li>
27	 <p>An x86 or amd64 processor; 64-bit mode recommended.</p
28   <p>
29   Support for SSE2 is strongly encouraged.  Support for SSSE3, and SSE4.1 will
30   yield the most efficient code.  The less features the CPU has the more
31   likely is that you ran into underperforming, buggy, or incomplete code.  
32   </p>
33   <p>
34   See /proc/cpuinfo to know what your CPU supports.
35   </p>
36</li>
37<li>
38	 <p>LLVM: version 2.9 recommended; 2.6 or later required.</p>
39   <b>NOTE</b>: LLVM 2.8 and earlier will not work on systems that support the
40   Intel AVX extensions (e.g. Sandybridge).  LLVM's code generator will
41   fail when trying to emit AVX instructions.  This was fixed in LLVM 2.9.
42   </p>
43   <p>
44   For Linux, on a recent Debian based distribution do:
45   </p>
46<pre>
47     aptitude install llvm-dev
48</pre>
49   For a RPM-based distribution do:
50   </p>
51<pre>
52     yum install llvm-devel
53</pre>
54
55   <p>
56	 For Windows you will need to build LLVM from source with MSVC or MINGW
57	 (either natively or through cross compilers) and CMake, and set the LLVM
58	 environment variable to the directory you installed it to.
59
60   LLVM will be statically linked, so when building on MSVC it needs to be
61   built with a matching CRT as Mesa, and you'll need to pass
62   -DLLVM_USE_CRT_RELEASE=MTd for debug and checked builds,
63   -DLLVM_USE_CRT_RELEASE=MTd for profile and release builds.
64
65   You can build only the x86 target by passing -DLLVM_TARGETS_TO_BUILD=X86
66   to cmake.
67   </p>
68</li>
69
70<li>
71   <p>scons (optional)</p>
72</li>
73</ul>
74
75
76
77
78<h1>Building</h1>
79
80To build everything on Linux invoke scons as:
81
82<pre>
83  scons build=debug libgl-xlib
84</pre>
85
86Alternatively, you can build it with GNU make, if you prefer, by invoking it as
87
88<pre>
89  make linux-llvm
90</pre>
91
92but the rest of these instructions assume that scons is used.
93
94For Windows the procedure is similar except the target:
95
96<pre>
97  scons build=debug libgl-gdi
98</pre>
99
100
101<h1>Using</h1>
102
103On Linux, building will create a drop-in alternative for libGL.so into
104
105<pre>
106  build/foo/gallium/targets/libgl-xlib/libGL.so
107</pre>
108or
109<pre>
110  lib/gallium/libGL.so
111</pre>
112
113To use it set the LD_LIBRARY_PATH environment variable accordingly.
114
115For performance evaluation pass debug=no to scons, and use the corresponding
116lib directory without the "-debug" suffix.
117
118On Windows, building will create a drop-in alternative for opengl32.dll. To use
119it put it in the same directory as the application. It can also be used by
120replacing the native ICD driver, but it's quite an advanced usage, so if you
121need to ask, don't even try it.
122
123
124<h1>Profiling</h1>
125
126To profile llvmpipe you should pass the options
127
128<pre>
129  scons build=profile <same-as-before>
130</pre>
131
132This will ensure that frame pointers are used both in C and JIT functions, and
133that no tail call optimizations are done by gcc.
134
135To better profile JIT code you'll need to build LLVM with oprofile integration.
136
137<pre>
138  /configure \
139      --prefix=$install_dir \
140      --enable-optimized \
141      --disable-profiling \
142      --enable-targets=host-only \
143      --with-oprofile
144
145  make -C "$build_dir"
146  make -C "$build_dir" install
147
148  find "$install_dir/lib" -iname '*.a' -print0 | xargs -0 strip --strip-debug
149</pre>
150
151The you should define
152
153<pre>
154  export LLVM=/path/to/llvm-2.6-profile
155</pre>
156
157and rebuild.
158
159
160<h1>Unit testing</h1>
161
162<p>
163Building will also create several unit tests in
164build/linux-???-debug/gallium/drivers/llvmpipe:
165</p>
166
167</ul>
168<li> lp_test_blend: blending
169<li> lp_test_conv: SIMD vector conversion
170<li> lp_test_format: pixel unpacking/packing
171</ul>
172
173<p>
174Some of this tests can output results and benchmarks to a tab-separated-file
175for posterior analysis, e.g.:
176</p>
177<pre>
178  build/linux-x86_64-debug/gallium/drivers/llvmpipe/lp_test_blend -o blend.tsv
179</pre>
180
181
182<h1>Development Notes</h1>
183
184<ul>
185<li>
186  When looking to this code by the first time start in lp_state_fs.c, and 
187  then skim through the lp_bld_* functions called in there, and the comments
188  at the top of the lp_bld_*.c functions.  
189</li>
190<li>
191  The driver-independent parts of the LLVM / Gallium code are found in
192  src/gallium/auxiliary/gallivm/.  The filenames and function prefixes
193  need to be renamed from "lp_bld_" to something else though.
194</li>
195<li>
196  We use LLVM-C bindings for now. They are not documented, but follow the C++
197  interfaces very closely, and appear to be complete enough for code
198  generation. See 
199  http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html
200  for a stand-alone example.  See the llvm-c/Core.h file for reference.
201</li>
202</ul>
203