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3<TITLE>Mesa News</TITLE>
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7<H1>News</H1>
8
9
10<h2>March 7, 2003</h2>
11<p>
12Website and documentation overhaul.
13</p>
14<p>
15The website content and Mesa documentation (from the doc/ directory) have
16been merged together.
17All the documentation files have been entered into the CVS repository.
18Many of the old plain-text files have been converted to html and modernized.
19</p>
20
21
22<h2>November 13, 2002</h2>
23<p>Mesa 5.0 has been released.  This is a stable release which
24implements the OpenGL 1.4 specification.
25</p><pre>New:
26    - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
27    - removed some overlooked debugging code
28    - glxinfo updated to support GLX_ARB_multisample
29    - GLUT now support GLX_ARB_multisample
30    - updated DOS driver (Daniel Borca)
31Bug fixes:
32    - GL_POINT and GL_LINE-mode polygons didn't obey cull state
33    - fixed potential bug in _mesa_align_malloc/calloc()
34    - fixed missing triangle bug when running vertex programs
35    - fixed a few HPUX compilation problems
36    - FX (Glide) driver didn't compile
37    - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
38    - a few EXT functions, like glGenTexturesEXT, were no-ops
39    - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
40      glMultiDrawArrays and glMultiDrawElements were missing
41    - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
42    - Pentium 4 Mobile was mistakenly identified as having 3DNow!
43    - fixed one-bit error in point/line fragment Z calculation
44    - fixed potential segfault in fakeglx code
45    - fixed color overflow problem in DOT3 texture env mode
46</pre>
47
48
49<h2>October 29, 2002</h2>
50<p>Mesa 4.1 has been released.  This is a new development release.
51For a stable release, get 4.0.4.
52</p><pre>New:
53    - GL_NV_vertex_program extension
54    - GL_NV_vertex_program1_1 extension
55    - GL_ARB_window_pos extension
56    - GL_ARB_depth_texture extension
57    - GL_ARB_shadow extension
58    - GL_ARB_shadow_ambient extension
59    - GL_EXT_shadow_funcs extension
60    - GL_ARB_point_parameters extension
61    - GL_ARB_texture_env_crossbar
62    - GL_NV_point_sprite extension
63    - GL_NV_texture_rectangle extension
64    - GL_EXT_multi_draw_arrays extension
65    - GL_EXT_stencil_two_side extension
66    - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
67    - GL_ATI_texture_mirror_once extension (Ian Romanick)
68    - massive overhaul/simplification of software rasterizer module,
69      many contributions from Klaus Niederkrueger
70    - faster software texturing in some cases (i.e. trilinear filtering)
71    - new OSMesaGetProcAddress() function
72    - more blend modes implemented with MMX code (Jose Fonseca)
73    - added glutGetProcAddress() to GLUT
74    - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
75    - pbinfo and pbdemo PBuffer programs
76    - glxinfo -v prints transprent pixel info (Gerd Sussner)
77Bug fixes:
78    - better mipmap LOD computation (prevents excessive blurriness)
79    - OSMesaMakeCurrent() didn't recognize buffer size changes
80    - assorted conformance fixes for 16-bit/channel rendering
81    - texcombine alpha subtraction mode was broken
82    - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
83    - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
84    - fixed divide by zero error in NURBS tessellator (Jon Perry)
85    - fixed GL_LINEAR fog bug by adding clamping
86    - fixed FP exceptions found using Alpha CPU
87    - 3dfx/glide driver render-to-window feature was broken
88    - added missing GLX_TRANSPARENT_RGB token to glx.h
89    - fixed error checking related to paletted textures
90    - fixed reference count error in glDeleteTextures (Randy Fayan)
91Changes:
92    - New spec file and Python code to generate some GL dispatch files
93    - Glide driver defaults to "no" with autoconf/automake
94    - floating point color channels now clamped to [0,inf)
95    - updated demos/stex3d with new options
96</pre>
97
98
99<h2>October 4, 2002</h2>
100<p>
101The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
102</p>
103
104<h2>October 3, 2002</h2>
105<p>Mesa 4.0.4 has been released.  This is a stable bug-fix release.
106</p><pre>    New:
107	- GL_NV_texture_rectangle extension
108	- updated glext.h header (version 17)
109	- updated DOS driver (Daniel Borca)
110	- updated BeOS R5 driver (Philippe Houdoin)
111	- added GL_IBM_texture_mirror_repeat
112	- glxinfo now takes -l option to print interesting OpenGL limits info
113	- GL_MESA_ycbcr_texture extension
114	- GL_APPLE_client_storage extension (for some DRI drivers only)
115	- GL_MESA_pack_invert extension
116    Bug fixes:
117	- fixed GL_LINEAR fog bug by adding clamping
118	- fixed FP exceptions found using Alpha CPU
119	- 3dfx MESA_GLX_FX=window (render to window) didn't work
120	- fixed memory leak in wglCreateContest (Karl Schultz)
121	- define GLAPIENTRY and GLAPI if undefined in glu.h
122	- wglGetProcAddress didn't handle all API functions
123	- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
124	- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
125	- error checking in compressed tex image functions had some glitches
126	- fixed AIX compile problem in src/config.c
127	- glGetTexImage was using pixel unpacking instead of packing params
128	- auto-mipmap generation for cube maps was incorrect
129    Changes:
130	- max texture units reduced to six to accomodate texture rectangles
131	- removed unfinished GL_MESA_sprite_point extension code
132</pre>
133
134<h2>June 25, 2002</h2>
135<p>Mesa 4.0.3 has been released.  This is a stable bug-fix release.
136</p><pre>    New:
137    - updated GL/glext.h file (version 15)
138    - corrected MMX blend code (Jose Fonseca)
139    - support for software-based alpha planes in Windows driver
140    - updated GGI driver (Filip Spacek)
141    Bug fixes:
142    - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
143    - OSMesaMakeCurrent() didn't recognize buffer size changes
144    - assorted conformance fixes for 16-bit/channel rendering
145    - texcombine alpha subtraction mode was broken
146    - fixed lighting bug with non-uniform scaling and display lists
147    - fixed bug when deleting shared display lists
148    - disabled SPARC cliptest assembly code (Mesa bug 544665)
149    - fixed a couple Solaris compilation/link problems
150    - blending clipped glDrawPixels didn't always work
151    - glGetTexImage() didn't accept packed pixel types
152    - glPixelMapu[is]v() could explode given too large of pixelmap
153    - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
154    - glXCopyContext() could lead to segfaults
155    - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
156    Changes:
157    - lots of C++ (g++) code clean-ups
158    - lots of T&amp;L updates for the Radeon DRI driver
159    Known bugs:
160    - mipmap LOD computation (fixed for Mesa 4.1)
161</pre>
162
163<h2>April 2, 2002</h2>
164<p>Mesa 4.0.2 has been released.  This is a stable bug-fix release.
165</p><pre>    New:
166      - New DOS (DJGPP) driver written by Daniel Borca
167      - New driver interface functions for TCL drivers (such as Radeon DRI)
168      - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
169        if using deep color channels
170      - latest GL/glext.h and GL/glxext.h headers from SGI
171    Bug fixes:
172      - GL_BLEND with non-black texture env color wasn't always correct
173      - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
174      - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
175      - glReadPixels was sometimes mistakenly clipped by the scissor box
176      - glDraw/ReadPixels didn't catch all the errors that they should have
177      - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
178      - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
179      - Fixed 1-bit float-&gt;int conversion bug in glDrawPixels(GL_DEPTH_COMP)
180      - glColorMask as sometimes effecting glXSwapBuffers()
181      - fixed a potential bug in XMesaGarbageCollect()
182      - N threads rendering into one window didn't work reliably
183      - glCopyPixels didn't work for deep color channels
184      - improved 8 -&gt; 16bit/channel texture image conversion (Gerk Huisma)
185      - glPopAttrib() didn't correctly restore user clip planes
186      - user clip planes failed for some perspective projections (Chromium)
187</pre>
188
189<h2>December 17, 2001</h2>
190<p>Mesa 4.0.1 has been released.  This is a stable bug-fix release.
191</p><pre>    New:
192      - better sub-pixel sample positions for AA triangles (Ray Tice)
193      - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
194    Bug fixes:
195      - added missing break statements in glGet*() for multisample cases
196      - fixed uninitialized hash table mutex bug (display lists / texobjs)
197      - fixed bad teximage error check conditional (bug 476846)
198      - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
199      - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
200      - silence some compiler warnings (gcc 2.96)
201      - enable the #define GL_VERSION_1_3 in GL/gl.h
202      - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
203      - fixed glu.h typedef problem found with MSDev 6.0
204      - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
205      - added missing 'const' to glXGetContextIDEXT() in glxext.h
206      - fixed a few glXGetProcAddress() errors (texture compression, etc)
207      - fixed start index bug in compiled vertex arrays (Keith)
208      - fixed compilation problems in src/SPARC/glapi_sparc.S
209      - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
210      - use glXGetProcAddressARB in GLUT to avoid extension linking problems
211      - provoking vertex of flat-shaded, color-index triangles was wrong
212      - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
213      - glTexParameter didn't flush the vertex buffer (Ray Tice)
214      - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
215      - fixed bug in normal length caching (ParaView lighting bug)
216</pre>
217
218<h2>October 22, 2001</h2>
219<p>Mesa 4.0 has been released.  This is a stable release.
220</p><pre>    New:
221      - Mesa 4.0 implements the OpenGL 1.3 specification
222      - GL_IBM_rasterpos_clip extension
223      - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
224      - GL_ARB_texture_mirrored_repeat extension
225      - WindML UGL driver (Stephane Raimbault)
226      - added OSMESA_MAX_WIDTH/HEIGHT queries
227      - attempted compiliation fixes for Solaris 5, 7 and 8
228      - updated glext.h and glxext.h files
229      - updated Windows driver (Karl Schultz)
230    Bug fixes:
231      - added some missing GLX 1.3 tokens to include/GL/glx.h
232      - GL_COLOR_MATRIX changes weren't recognized by teximage functions
233      - glCopyPixels with scale and bias was broken
234      - glRasterPos with lighting could segfault
235      - glDeleteTextures could leave a dangling pointer
236      - Proxy textures for cube maps didn't work
237      - fixed a number of 16-bit color channel bugs
238      - fixed a few minor memory leaks
239      - GLX context sharing was broken in 3.5
240      - fixed state-update bugs in glPopClientAttrib()
241      - fixed glDrawRangeElements() bug
242      - fixed a glPush/PopAttrib() bug related to texture binding
243      - flat-shaded, textured lines were broken
244      - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
245      - lighting didn't always produce the correct alpha value
246      - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
247</pre>
248
249
250<h2>June 21, 2001</h2>
251<p>Mesa 3.5 has been released.  This is a new development release.
252</p><pre>    New:
253	- internals of Mesa divided into modular pieces (Keith Whitwell)
254	- 100% OpenGL 1.2 conformance (passes all conformance tests)
255	- new AA line algorithm
256	- GL_EXT_convolution extension
257        - GL_ARB_imaging subset
258        - OSMesaCreateContextExt() function
259        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
260        - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
261        - GL_EXT_fog_coord extension (Keith Whitwell)
262        - GL_EXT_secondary_color extension (Keith Whitwell)
263        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
264        - GL_SGIX_depth_texture extension
265        - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
266        - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
267        - GL_ARB_texture_env_combine extension
268        - GL_ARB_texture_env_dot3 extension
269        - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
270        - OSMesaCreateContextExt() function
271        - libOSMesa.so library, contains the OSMesa driver interface
272        - GL/glxext.h header file for GLX extensions
273        - somewhat faster software texturing, fogging, depth testing
274        - all color-index conformance tests now pass (only 8bpp tested)
275        - SPARC assembly language TCL optimizations (David Miller)
276        - GL_SGIS_generate_mipmap extension
277    Bug Fixes:
278        - fbiRev and tmuRev were unitialized when using Glide3
279        - fixed a few color index mode conformance failures; all pass now
280        - now appling antialiasing coverage to alpha after texturing
281        - colors weren't getting clamped to [0,1] before color table lookup
282        - fixed RISC alignment errors caused by COPY_4UBV macro
283        - drawing wide, flat-shaded lines could cause a segfault
284        - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
285    Changes:
286        - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
287        - new libOSMesa.so library, contains the OSMesa driver interface
288</pre>
289
290
291<h2>May 17, 2001</h2>
292<p>Mesa 3.4.2 has been released.  This is basically just a bug-fix release.
293Here's what's new:</p>
294<pre>    Bug fixes:
295        - deleting the currently bound texture could cause bad problems
296        - using fog could result in random vertex alpha values
297         - AA triangle rendering could touch pixels outside right window bound
298        - fixed byteswapping problem in clear_32bit_ximage() function
299        - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
300        - fixed memory leak in glXUseXFont()
301        - fragment sampling in AA triangle function was off by 1/2 pixel
302        - Windows: reading pixels from framebuffer didn't always work
303        - glConvolutionFilter2D could segfault or cause FP exception
304        - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
305        - GL_NAND logicop didn't work right in RGBA mode
306        - fixed a memory corruption bug in vertex buffer reset code
307        - clearing the softwara alpha buffer with scissoring was broken
308        - fixed a few color index mode fog bugs
309        - fixed some bad assertions in color index mode
310        - fixed FX line 'stipple' bug #420091
311    Changes:
312        - optimized writing mono-colored pixel spans to X pixmaps
313        - increased max viewport size to 2048 x 2048
314</pre>
315
316
317<h2>April 29, 2001</h2>
318<p>New Mesa website</p>
319<p>Mark Manning (markem@ev1.net) produced the new website.<br>
320Thanks, Mark!</p>
321
322
323<h2>February 14, 2001</h2>
324<p>Mesa 3.4.1 has been released.  Here's what's new:</p>
325<pre>    New:
326        - fixed some Linux build problems
327        - fixed some Windows build problems
328        - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
329    Bug fixes:
330        - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
331        - various state-update code changes needed for DRI bugs
332        - disabled pixel transfer ops in glColorTable commands, not needed
333        - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
334        - updated sources and fixed compile problems in widgets-mesa/
335        - GLX_PBUFFER enum value was wrong in glx.h
336        - fixed a glColorMaterial lighting bug
337        - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
338        - glXCopySubBufferMESA() Y position was off by one
339        - Error checking of glTexSubImage3D() was broken (bug 128775)
340        - glPopAttrib() didn't restore all derived Mesa state correctly
341        - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
342          conformance problems at 16bpp.
343        - clearing depth buffer with scissoring was broken, would segfault
344        - OSMesaGetDepthBuffer() returned bad bytesPerValue value
345        - fixed a line clipping bug (reported by Craig McDaniel)
346        - fixed RGB color over/underflow bug for very tiny triangles
347    Known problems:
348        - NURBS or evaluator surfaces inside display lists don't always work
349</pre>
350<p>
351</p><h2>November 3, 2000</h2>
352<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
353<pre>    New:
354    - optimized glDrawPixels for glPixelZoom(1,-1)
355    Bug Fixes:
356    - widgets-mesa/src/*.c files were missing from 3.3 distro
357    - include/GL/mesa_wgl.h file was missing from 3.3 distro
358    - fixed some Win32 compile problems
359    - texture object priorities weren't getting initialized to 1.0
360    - glAreTexturesResident return value was wrong when using hardware
361    - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
362    - glReadPixels with GLushort packed types was broken
363    - fixed a few bugs in the GL_EXT_texture_env_combine texture code
364    - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
365    - fixed some typos/bugs in the VB code
366    - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
367    - optimized glDrawPixels paths weren't being used
368    - per-fragment fog calculation didn't work without a Z buffer
369    - improved blending accuracy, fixes Glean  blendFunc test failures
370    - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
371    - glXGetProcAddressARB() didn't always return the right address
372    - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
373    - texture matrix changes weren't always detected (GLUT projtex demo)
374    - fixed random color problem in vertex fog code
375    - fixed Glide-related bug that let Quake get a 24-bit Z buffer
376    Changes:
377    - finished internal support for compressed textures for DRI
378</pre>
379<p>
380</p><h2>April 24, 2000</h2>
381<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
382<pre>    Bug fixes:
383    - fixed memcpy bugs in span.c
384    - fixed missing glEnd problem in demos/tessdemo.c
385    - fixed bug when clearing 24bpp Ximages
386    - fixed clipping problem found in Unreal Tournament
387    - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
388    - fixed Loki's 3dfx RGB vs BGR bug
389    - fixed Loki's 3dfx smooth/flat shading bug in SoF
390    Changes:
391    - updated docs/README file
392    - use bcopy() optimizations on FreeBSD
393    - re-enabled the optimized persp_textured_triangle() function
394</pre>
395<p>
396</p><h2>March 23, 2000</h2>
397<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/filelist.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/filelist.php?group_id=3"></a></p>
398<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
399just bug fixes.</p>
400<p>Here's what's changed:
401
402</p><ul>
403	Bug fixes:
404	<ul>
405		- mixed drawing of lines and bitmaps sometimes had wrong colors<br>
406		- added missing glHintPGI() function<br>
407		- fixed a polygon culling bug<br>
408		- fixed bugs in gluPartialDisk()<br>
409		- Z values in selection mode were wrong<br>
410		- added missing tokens:
411		<ul>
412			GL_SMOOTH_POINT_SIZE_RANGE<br>
413			GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
414			GL_SMOOTH_LINE_WIDTH_RANGE<br>
415			GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
416			GL_ALIASED_POINT_SIZE_RANGE<br>
417			GL_ALIASED_LINE_WIDTH_RANGE
418		</ul>
419		- fixed glCopyPixels when copying from back to front buffer<br>
420		- GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
421		- glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
422		- glDeleteTextures() didn't decrement reference count correctly<br>
423		- GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
424		- Actual depth of transformation matrix stacks was off by one<br>
425		- 24bpp visuals didn't address pixels correctly<br>
426		- mipmap level of detail (lambda) calculation simplified, more accurate<br>
427		- 101691 - Polygon clipping and GL_LINE<br>
428		- 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
429		- 101808 - Non-glVertexArrays tristrip bug<br>
430		- 101971 - find_last_3f on Dec OSF (worked around)<br>
431		- 102369 - segv on dec osf (possibly a duplicate of the above)<br>
432		- 102893 - orientations of modelview cause segfault
433	</ul>
434	New:
435	<ul>
436		- updated SVGA Linux driver<br>
437		- added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
438		- build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
439		- changed -O2 to -O3 for a number of gcc configs
440	</ul>
441	Changes:
442	<ul>
443		- glXCopyContext's mask parameter is now unsigned long, per GLX spec
444	</ul>
445</ul>
446
447<p>Please report any problems with this release ASAP. Bugs should be filed on the
448Mesa3D website at sourceforge.<br>
449After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
450<p>-- Brian</p>
451<p>
452</p><h2>December 17, 1999</h2>
453<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
454can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
455<p>
456</p><h2>December 14, 1999</h2>
457<p>Mesa 3.1 is released!</p>
458<p>
459</p><h2>September 21, 1999</h2>
460<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
461and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
462that seem to be... yes, I've just received confirmation from the beta center, they
463are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
464Keith Whitwell for preparing these for us during Brian's absence.</p>
465<p>
466</p><h2>September 17, 1999</h2>
467<p>Re: Brian's email address: Do not send mail to me @ avid.com since I no longer
468I won't be regularly reading email until October 11.</p>
469<p>
470</p><h2>August 30, 1999</h2>
471<p>I'm pleased to announce that I've accepted a position with Precision Insight,
472Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
473<p>I've been working on Mesa in my spare time for over five years. With Precision
474Insight I now have the opportunity to devote my full attention to advancing Mesa
475and OpenGL on Linux.</p>
476<p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
477my work will continue to be open sourced and available to any other programmers who
478may want to contribute to it, or use it for other projects or platforms</p>
479<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
480<p>
481</p><h2>August 23, 1999</h2>
482<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
483Note that this is a new archive, so you will need to re-checkout the archive. That
484means don't <i>cvs update</i> from a previous download.</p>
485<p>
486</p><h2>August 17, 1999</h2>
487<p>A <a href="http://mesa3d.sourceforge.net/news/misc/SIGGRAPH99BOF.html">report</a> from the SIGGRAPH '99 Linux/OpenGL
488BOF meeting is now available.</p>
489<p>-Brian</p>
490<p>
491</p><h2>August 14, 1999</h2>
492<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
493systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
494patient.</p>
495<p>-Brian</p>
496<p>
497</p><h2>June 7, 1999</h2>
498<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
499<p>
500</p><h2>June 2, 1999</h2>
501<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
502xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
503based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
504<p>
505</p><h2>May 24, 1999</h2>
506<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
507If you are into the quake scene, you may want to try this out, as it contains some
508optimizations specifically in the Q3A rendering path. Remember to report any bugs
509submitted bugs are at <a href="http://www.mail-archive.com/mesa-bugs@mesa3d.org/">http://www.mail-archive.com/mesa-bugs@mesa3d.org/</a>.</p>
510<p>
511</p><h2>May 13, 1999</h2>
512<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
513has posted their lowlevel design documents at <a href="http://www.precisioninsight.com/piinsights.html">http://www.precisioninsight.com/piinsights.html</a>.</p>
514<p>
515</p><h2>May 13, 1999</h2>
516<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
517US$10,000 to the Mesa project to support its continuing development.
518Mesa is a free implementation of the OpenGL 3D graphics library and id's
519newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
520
521The donation will go to Keith Whitwell, who has been optimizing Mesa to
522improve performance on 3d hardware.  Thanks to Keith's work, many
523applications using Mesa 3.1 will see a dramatic performance increase
524over Mesa 3.0.  The donation will allow Keith to continue working on
525Mesa full time for some time to come.
526
527For more information about Mesa see www.mesa3d.org.  For more
528information about id Software, Inc. see www.idsoftware.com.
529
530--------------------------------
531
532This donation from John/id is very generous.  Keith and I are very
533grateful.
534
535</pre>
536<p>
537</p><h2>May 1, 1999</h2>
538<p>John Carmack made an interesting .plan update yesterday:
539
540</p><ul>
541	<i>"I put together a document on optimizing OpenGL drivers for Q3 that should
542	be helpful to the various Linux 3D teams. <br>
543	</i><a href="http://www.quake3arena.com/news/glopt.html"><i>http://www.quake3arena.com/news/glopt.html</i></a><i>"</i>
544</ul>
545
546<p>
547</p><h2>April 7, 1999</h2>
548<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
549<p>
550</p><h2>March 18, 1999</h2>
551<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
552For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p>
553<p>
554</p><h2>February 16, 1999</h2>
555<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
556source code</a>.</p>
557<p>
558</p><h2>January 22, 1999</h2>
559<p>www.mesa3d.org established</p>
560
561
562</p>
563
564
565<hr>
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