news.html revision 1fdfd54ba246cbcc4f2569ff496daf06fde832ee
1<HTML> 2 3<TITLE>Mesa News</TITLE> 4 5<BODY text="#000000" bgcolor="#55bbff"> 6 7<H1>News</H1> 8 9 10<h2>December 28, 2003</h2> 11 12<p> 13The Mesa CVS server has been moved to <a href="http://www.freedesktop.org" 14target="_parent"> 15freedesktop.org</a> because of problems with SourceForge's anonymous 16CVS service. 17</p> 18 19<p>Please see the <a href="cvs_access.html">CVS access page</a> for details. 20</p> 21 22 23<h2>December 17, 2003</h2> 24 25<p> 26Mesa 5.1 has been released. This is a new development release. 27Mesa 6.0 will be the next stable release and will support all 28OpenGL 1.5 features. 29</p> 30<pre> 31 New features: 32 - reorganized directory tree 33 - GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche) 34 - GL_ATI_texture_env_combine3 extension (Ian Romanick) 35 - GL_SGI_texture_color_table extension (Eric Plante) 36 - GL_NV_fragment_program extension 37 - GL_NV_light_max_exponent extension 38 - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle) 39 - GL_ARB_occlusion_query extension 40 - GL_ARB_point_sprite extension 41 - GL_ARB_texture_non_power_of_two extension 42 - GL_IBM_multimode_draw_arrays extension 43 - GL_EXT_texture_mirror_clamp extension (Ian Romanick) 44 - GL_ARB_vertex_buffer_object extension 45 - new X86 feature detection code (Petr Sebor) 46 - less memory used for display lists and vertex buffers 47 - demo of per-pixel lighting with a fragment program (demos/fplight.c) 48 - new version (18) of glext.h header 49 - new spriteblast.c demo of GL_ARB_point_sprite 50 - faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1) 51 - faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1) 52 Bug fixes: 53 - really enable OpenGL 1.4 features in DOS driver. 54 - fixed issues in glDrawPixels and glCopyPixels for very wide images 55 - glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint 56 - fixed some texgen bugs reported by Daniel Borca 57 - fixed wglMakeCurrent(NULL, NULL) bug (#835861) 58 - fixed glTexSubImage3D z-offset bug (Cedric Gautier) 59 - fixed RGBA blend enable bug (Ville Syrjala) 60 - glAccum is supposed to be a no-op in selection/feedback mode 61 - fixed texgen bug #597589 (John Popplewell) 62 Changes: 63 - dropped API trace feature (src/Trace/) 64 - documentation overhaul. merged with website content. more html. 65 - glxgears.c demo updated to use GLX swap rate extensions 66 - glTexImage1/2/3D now allows width/height/depth = 0 67 - disable SPARC asm code on Linux (bug 852204) 68</pre> 69 70The MD5 checksums are: 71</p> 72<pre> 7378f452f6c55478471a744f07147612b5 MesaLib-5.1.tar.gz 7467b3b8d3f7f4c8c44904551b851d01af MesaLib-5.1.tar.bz2 756dd19ffa750ec7f634e370a987505c9d MesaLib-5.1.zip 76e0214d4ebb22409dfa9262f2b52fd828 MesaDemos-5.1.tar.gz 77066c9aff4fd924405de1ae9bad5ec9a7 MesaDemos-5.1.tar.bz2 78d2b5ba32b53e0ad0576c637a4cc1fb41 MesaDemos-5.1.zip 79</pre> 80 81 82<H2>November 12, 2003</H2> 83 84<p> 85New Mesa 5.0.2 tarballs have been uploaded to SourceForge which fix a 86number of automake/libtool problems. 87</p> 88<p> 89The new MD5 checksums are: 90</p> 91<pre> 92a9dcf3ff9ad1b7d6ce73a0df7cff8b5b MesaLib-5.0.2.tar.gz 937b4bf9261657c2fca03796d4955e6f50 MesaLib-5.0.2.tar.bz2 9479c141bddcbad557647535d02194f346 MesaLib-5.0.2.zip 95952d9dc823dd818981d1a648d7b2668a MesaDemos-5.0.2.tar.gz 96b81fafff90995025d2f25ea02b786642 MesaDemos-5.0.2.tar.bz2 97a21be975589e8a2d1871b6bb7874fffa MesaDemos-5.0.2.zip 98</pre> 99 100 101 102<h2>September 5, 2003</h2> 103 104<p> 105Mesa 5.0.2 has been released. This is a stable, bug-fix release. 106</p> 107<pre> 108 Bug fixes: 109 - fixed texgen problem causing texcoord's Q to be zero (stex3d) 110 - default GL_TEXTURE_COMPARE_MODE_ARB was wrong 111 - GL_CURRENT_MATRIX_NV query was wrong 112 - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one 113 - GL_LIST_MODE query wasn't correct 114 - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported 115 - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value 116 - blended, wide lines didn't always work correctly (bug 711595) 117 - glVertexAttrib4svNV w component was always 1 118 - fixed bug in GL_IBM_rasterpos_clip (missing return) 119 - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly 120 - a few Solaris compilation fixes 121 - fixed glClear() problem for DRI drivers (non-existant stencil, etc) 122 - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux) 123 - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz) 124 - glFog() didn't clamp fog colors 125 - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the 126 gl[Get]TexParameteri[v] functions 127 - fixed invalid memory references in glTexGen functions (bug 781602) 128 - integer-valued color arrays weren't handled correctly 129 - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work 130 - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1 131 Changes: 132 - build GLUT with -fexceptions so C++ apps propogate exceptions 133</pre> 134 135 136 137<h2>June 2003</h2> 138 139<p> 140Mesa's directory tree has been overhauled. 141Things are better organized now with some thought toward future needs. 142</p> 143<p> 144In CVS, the latest Mesa 5.1 development code is now rooted under the 145<b>Mesa-newtree/</b> directory. The old top-level <b>Mesa/</b> directory 146holds the Mesa 5.0.x code which will be abandoned at some point. 147</p> 148 149 150 151<h2>March 30, 2003</h2> 152 153<p> 154Mesa 5.0.1 has been released. This is a stable, bug-fix release. 155</p> 156<pre> 157 New: 158 - DOS driver updates from Daniel Borca 159 - updated GL/gl_mangle.h file (Bill Hoffman) 160 Bug fixes: 161 - auto mipmap generation for cube maps was broken (bug 641363) 162 - writing/clearing software alpha channels was unreliable 163 - minor compilation fixes for OS/2 (Evgeny Kotsuba) 164 - fixed some bad assertions found with shadowtex demo 165 - fixed error checking bug in glCopyTexSubImage2D (bug 659020) 166 - glRotate(angle, -x, 0, 0) was incorrect (bug 659677) 167 - fixed potential segfault in texture object validation (bug 659012) 168 - fixed some bogus code in _mesa_test_os_sse_exception_support (Linus) 169 - fix fog stride bug in tnl code for h/w drivers (Michel Danzer) 170 - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080) 171 - glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3 172 - fixed compilation problem on Solaris7/x86 (bug 536406) 173 - fixed prefetch bug in 3DNow! code (Felix Kuhling) 174 - fixed NeXT build problem (FABSF macro) 175 - glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811) 176 - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964) 177 - AA line and triangle Z values are now rounded, not truncated 178 - fixed color interpolation bug when GLchan==GLfloat (bug 694461) 179 - glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca) 180 - fixed a minor GL_COLOR_MATERIAL bug 181 - NV vertex program EXP instruction was broken 182 - glColorMask misbehaved with X window / pixmap rendering 183 - fix autoconf/libtool GLU C++ linker problem on Linux (a total hack) 184 - attempt to fix GGI compilation problem when MesaDemos not present 185 - NV vertex program ARL-relative fetches didn't work 186 Changes: 187 - use glPolygonOffset in gloss demo to avoid z-fighting artifacts 188 - updated winpos and pointblast demos to use ARB extensions 189 - disable SPARC normal transformation code (bug 673938) 190 - GLU fixes for OS/2 (Evgeny Kotsuba) 191</pre> 192<p> 193MD5 checksums follow: 194</p> 195<pre> 196b80f8b5d53a3e9f19b9fde5af0c542f0 MesaLib-5.0.1.tar.gz 197513b4bbd7d38951f05027179063d876b MesaLib-5.0.1.tar.bz2 198eebd395678f4520d33b267e5d5c22651 MesaLib-5.0.1.zip 19949d7feaec6dc1d2091d7c3cc72a9b320 MesaDemos-5.0.1.tar.gz 20037190374a98c3c892f0698be9ca3acf0 MesaDemos-5.0.1.tar.bz2 201becd8bf17f5791361b4a54ba2a78e5c9 MesaDemos-5.0.1.zip 202</pre> 203 204 205 206<h2>March 7, 2003</h2> 207<p> 208Website and documentation overhaul. 209</p> 210<p> 211The website content and Mesa documentation (from the doc/ directory) have 212been merged together. 213All the documentation files have been entered into the CVS repository. 214Many of the old plain-text files have been converted to html and modernized. 215</p> 216 217 218<h2>November 13, 2002</h2> 219<p>Mesa 5.0 has been released. This is a stable release which 220implements the OpenGL 1.4 specification. 221</p><pre>New: 222 - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4") 223 - removed some overlooked debugging code 224 - glxinfo updated to support GLX_ARB_multisample 225 - GLUT now support GLX_ARB_multisample 226 - updated DOS driver (Daniel Borca) 227Bug fixes: 228 - GL_POINT and GL_LINE-mode polygons didn't obey cull state 229 - fixed potential bug in _mesa_align_malloc/calloc() 230 - fixed missing triangle bug when running vertex programs 231 - fixed a few HPUX compilation problems 232 - FX (Glide) driver didn't compile 233 - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work 234 - a few EXT functions, like glGenTexturesEXT, were no-ops 235 - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate, 236 glMultiDrawArrays and glMultiDrawElements were missing 237 - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken 238 - Pentium 4 Mobile was mistakenly identified as having 3DNow! 239 - fixed one-bit error in point/line fragment Z calculation 240 - fixed potential segfault in fakeglx code 241 - fixed color overflow problem in DOT3 texture env mode 242</pre> 243 244 245<h2>October 29, 2002</h2> 246<p>Mesa 4.1 has been released. This is a new development release. 247For a stable release, get 4.0.4. 248</p><pre>New: 249 - GL_NV_vertex_program extension 250 - GL_NV_vertex_program1_1 extension 251 - GL_ARB_window_pos extension 252 - GL_ARB_depth_texture extension 253 - GL_ARB_shadow extension 254 - GL_ARB_shadow_ambient extension 255 - GL_EXT_shadow_funcs extension 256 - GL_ARB_point_parameters extension 257 - GL_ARB_texture_env_crossbar 258 - GL_NV_point_sprite extension 259 - GL_NV_texture_rectangle extension 260 - GL_EXT_multi_draw_arrays extension 261 - GL_EXT_stencil_two_side extension 262 - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions 263 - GL_ATI_texture_mirror_once extension (Ian Romanick) 264 - massive overhaul/simplification of software rasterizer module, 265 many contributions from Klaus Niederkrueger 266 - faster software texturing in some cases (i.e. trilinear filtering) 267 - new OSMesaGetProcAddress() function 268 - more blend modes implemented with MMX code (Jose Fonseca) 269 - added glutGetProcAddress() to GLUT 270 - added GLUT_FPS env var to compute frames/second in glutSwapBuffers() 271 - pbinfo and pbdemo PBuffer programs 272 - glxinfo -v prints transprent pixel info (Gerd Sussner) 273Bug fixes: 274 - better mipmap LOD computation (prevents excessive blurriness) 275 - OSMesaMakeCurrent() didn't recognize buffer size changes 276 - assorted conformance fixes for 16-bit/channel rendering 277 - texcombine alpha subtraction mode was broken 278 - fixed some blend problems when GLchan==GLfloat (Gerk Huisma) 279 - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma) 280 - fixed divide by zero error in NURBS tessellator (Jon Perry) 281 - fixed GL_LINEAR fog bug by adding clamping 282 - fixed FP exceptions found using Alpha CPU 283 - 3dfx/glide driver render-to-window feature was broken 284 - added missing GLX_TRANSPARENT_RGB token to glx.h 285 - fixed error checking related to paletted textures 286 - fixed reference count error in glDeleteTextures (Randy Fayan) 287Changes: 288 - New spec file and Python code to generate some GL dispatch files 289 - Glide driver defaults to "no" with autoconf/automake 290 - floating point color channels now clamped to [0,inf) 291 - updated demos/stex3d with new options 292</pre> 293 294 295<h2>October 4, 2002</h2> 296<p> 297The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten. 298</p> 299 300<h2>October 3, 2002</h2> 301<p>Mesa 4.0.4 has been released. This is a stable bug-fix release. 302</p><pre> New: 303 - GL_NV_texture_rectangle extension 304 - updated glext.h header (version 17) 305 - updated DOS driver (Daniel Borca) 306 - updated BeOS R5 driver (Philippe Houdoin) 307 - added GL_IBM_texture_mirror_repeat 308 - glxinfo now takes -l option to print interesting OpenGL limits info 309 - GL_MESA_ycbcr_texture extension 310 - GL_APPLE_client_storage extension (for some DRI drivers only) 311 - GL_MESA_pack_invert extension 312 Bug fixes: 313 - fixed GL_LINEAR fog bug by adding clamping 314 - fixed FP exceptions found using Alpha CPU 315 - 3dfx MESA_GLX_FX=window (render to window) didn't work 316 - fixed memory leak in wglCreateContest (Karl Schultz) 317 - define GLAPIENTRY and GLAPI if undefined in glu.h 318 - wglGetProcAddress didn't handle all API functions 319 - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map 320 - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc() 321 - error checking in compressed tex image functions had some glitches 322 - fixed AIX compile problem in src/config.c 323 - glGetTexImage was using pixel unpacking instead of packing params 324 - auto-mipmap generation for cube maps was incorrect 325 Changes: 326 - max texture units reduced to six to accomodate texture rectangles 327 - removed unfinished GL_MESA_sprite_point extension code 328</pre> 329 330<h2>June 25, 2002</h2> 331<p>Mesa 4.0.3 has been released. This is a stable bug-fix release. 332</p><pre> New: 333 - updated GL/glext.h file (version 15) 334 - corrected MMX blend code (Jose Fonseca) 335 - support for software-based alpha planes in Windows driver 336 - updated GGI driver (Filip Spacek) 337 Bug fixes: 338 - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens 339 - OSMesaMakeCurrent() didn't recognize buffer size changes 340 - assorted conformance fixes for 16-bit/channel rendering 341 - texcombine alpha subtraction mode was broken 342 - fixed lighting bug with non-uniform scaling and display lists 343 - fixed bug when deleting shared display lists 344 - disabled SPARC cliptest assembly code (Mesa bug 544665) 345 - fixed a couple Solaris compilation/link problems 346 - blending clipped glDrawPixels didn't always work 347 - glGetTexImage() didn't accept packed pixel types 348 - glPixelMapu[is]v() could explode given too large of pixelmap 349 - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT 350 - glXCopyContext() could lead to segfaults 351 - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665) 352 Changes: 353 - lots of C++ (g++) code clean-ups 354 - lots of T&L updates for the Radeon DRI driver 355 Known bugs: 356 - mipmap LOD computation (fixed for Mesa 4.1) 357</pre> 358 359<h2>April 2, 2002</h2> 360<p>Mesa 4.0.2 has been released. This is a stable bug-fix release. 361</p><pre> New: 362 - New DOS (DJGPP) driver written by Daniel Borca 363 - New driver interface functions for TCL drivers (such as Radeon DRI) 364 - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32" 365 if using deep color channels 366 - latest GL/glext.h and GL/glxext.h headers from SGI 367 Bug fixes: 368 - GL_BLEND with non-black texture env color wasn't always correct 369 - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha) 370 - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken 371 - glReadPixels was sometimes mistakenly clipped by the scissor box 372 - glDraw/ReadPixels didn't catch all the errors that they should have 373 - Fixed 24bpp rendering problem in Windows driver (Karl Schultz) 374 - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c) 375 - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP) 376 - glColorMask as sometimes effecting glXSwapBuffers() 377 - fixed a potential bug in XMesaGarbageCollect() 378 - N threads rendering into one window didn't work reliably 379 - glCopyPixels didn't work for deep color channels 380 - improved 8 -> 16bit/channel texture image conversion (Gerk Huisma) 381 - glPopAttrib() didn't correctly restore user clip planes 382 - user clip planes failed for some perspective projections (Chromium) 383</pre> 384 385<h2>December 17, 2001</h2> 386<p>Mesa 4.0.1 has been released. This is a stable bug-fix release. 387</p><pre> New: 388 - better sub-pixel sample positions for AA triangles (Ray Tice) 389 - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO) 390 Bug fixes: 391 - added missing break statements in glGet*() for multisample cases 392 - fixed uninitialized hash table mutex bug (display lists / texobjs) 393 - fixed bad teximage error check conditional (bug 476846) 394 - fixed demos readtex.c compilation problem on Windows (Karl Schultz) 395 - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT 396 - silence some compiler warnings (gcc 2.96) 397 - enable the #define GL_VERSION_1_3 in GL/gl.h 398 - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h 399 - fixed glu.h typedef problem found with MSDev 6.0 400 - build libGL.so with -Bsymbolic (fixes bug found with Chromium) 401 - added missing 'const' to glXGetContextIDEXT() in glxext.h 402 - fixed a few glXGetProcAddress() errors (texture compression, etc) 403 - fixed start index bug in compiled vertex arrays (Keith) 404 - fixed compilation problems in src/SPARC/glapi_sparc.S 405 - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith) 406 - use glXGetProcAddressARB in GLUT to avoid extension linking problems 407 - provoking vertex of flat-shaded, color-index triangles was wrong 408 - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith) 409 - glTexParameter didn't flush the vertex buffer (Ray Tice) 410 - feedback attributes for glDraw/CopyPixels and glBitmap were wrong 411 - fixed bug in normal length caching (ParaView lighting bug) 412</pre> 413 414<h2>October 22, 2001</h2> 415<p>Mesa 4.0 has been released. This is a stable release. 416</p><pre> New: 417 - Mesa 4.0 implements the OpenGL 1.3 specification 418 - GL_IBM_rasterpos_clip extension 419 - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp) 420 - GL_ARB_texture_mirrored_repeat extension 421 - WindML UGL driver (Stephane Raimbault) 422 - added OSMESA_MAX_WIDTH/HEIGHT queries 423 - attempted compiliation fixes for Solaris 5, 7 and 8 424 - updated glext.h and glxext.h files 425 - updated Windows driver (Karl Schultz) 426 Bug fixes: 427 - added some missing GLX 1.3 tokens to include/GL/glx.h 428 - GL_COLOR_MATRIX changes weren't recognized by teximage functions 429 - glCopyPixels with scale and bias was broken 430 - glRasterPos with lighting could segfault 431 - glDeleteTextures could leave a dangling pointer 432 - Proxy textures for cube maps didn't work 433 - fixed a number of 16-bit color channel bugs 434 - fixed a few minor memory leaks 435 - GLX context sharing was broken in 3.5 436 - fixed state-update bugs in glPopClientAttrib() 437 - fixed glDrawRangeElements() bug 438 - fixed a glPush/PopAttrib() bug related to texture binding 439 - flat-shaded, textured lines were broken 440 - fixed a dangling pointer problem in the XMesa code (Chris Burghart) 441 - lighting didn't always produce the correct alpha value 442 - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky) 443</pre> 444 445 446<h2>June 21, 2001</h2> 447<p>Mesa 3.5 has been released. This is a new development release. 448</p><pre> New: 449 - internals of Mesa divided into modular pieces (Keith Whitwell) 450 - 100% OpenGL 1.2 conformance (passes all conformance tests) 451 - new AA line algorithm 452 - GL_EXT_convolution extension 453 - GL_ARB_imaging subset 454 - OSMesaCreateContextExt() function 455 - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) 456 - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight 457 - GL_EXT_fog_coord extension (Keith Whitwell) 458 - GL_EXT_secondary_color extension (Keith Whitwell) 459 - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) 460 - GL_SGIX_depth_texture extension 461 - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions 462 - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow 463 - GL_ARB_texture_env_combine extension 464 - GL_ARB_texture_env_dot3 extension 465 - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp) 466 - OSMesaCreateContextExt() function 467 - libOSMesa.so library, contains the OSMesa driver interface 468 - GL/glxext.h header file for GLX extensions 469 - somewhat faster software texturing, fogging, depth testing 470 - all color-index conformance tests now pass (only 8bpp tested) 471 - SPARC assembly language TCL optimizations (David Miller) 472 - GL_SGIS_generate_mipmap extension 473 Bug Fixes: 474 - fbiRev and tmuRev were unitialized when using Glide3 475 - fixed a few color index mode conformance failures; all pass now 476 - now appling antialiasing coverage to alpha after texturing 477 - colors weren't getting clamped to [0,1] before color table lookup 478 - fixed RISC alignment errors caused by COPY_4UBV macro 479 - drawing wide, flat-shaded lines could cause a segfault 480 - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles 481 Changes: 482 - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU 483 - new libOSMesa.so library, contains the OSMesa driver interface 484</pre> 485 486 487<h2>May 17, 2001</h2> 488<p>Mesa 3.4.2 has been released. This is basically just a bug-fix release. 489Here's what's new:</p> 490<pre> Bug fixes: 491 - deleting the currently bound texture could cause bad problems 492 - using fog could result in random vertex alpha values 493 - AA triangle rendering could touch pixels outside right window bound 494 - fixed byteswapping problem in clear_32bit_ximage() function 495 - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam 496 - fixed memory leak in glXUseXFont() 497 - fragment sampling in AA triangle function was off by 1/2 pixel 498 - Windows: reading pixels from framebuffer didn't always work 499 - glConvolutionFilter2D could segfault or cause FP exception 500 - fixed segfaults in FX and X drivers when using tex unit 1 but not 0 501 - GL_NAND logicop didn't work right in RGBA mode 502 - fixed a memory corruption bug in vertex buffer reset code 503 - clearing the softwara alpha buffer with scissoring was broken 504 - fixed a few color index mode fog bugs 505 - fixed some bad assertions in color index mode 506 - fixed FX line 'stipple' bug #420091 507 Changes: 508 - optimized writing mono-colored pixel spans to X pixmaps 509 - increased max viewport size to 2048 x 2048 510</pre> 511 512 513<h2>April 29, 2001</h2> 514<p>New Mesa website</p> 515<p>Mark Manning produced the new website.<br>Thanks, Mark!</p> 516 517 518<h2>February 14, 2001</h2> 519<p>Mesa 3.4.1 has been released. Here's what's new:</p> 520<pre> New: 521 - fixed some Linux build problems 522 - fixed some Windows build problems 523 - GL_EXT_texture_env_dot3 extension (Gareth Hughes) 524 Bug fixes: 525 - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI 526 - various state-update code changes needed for DRI bugs 527 - disabled pixel transfer ops in glColorTable commands, not needed 528 - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter 529 - updated sources and fixed compile problems in widgets-mesa/ 530 - GLX_PBUFFER enum value was wrong in glx.h 531 - fixed a glColorMaterial lighting bug 532 - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function 533 - glXCopySubBufferMESA() Y position was off by one 534 - Error checking of glTexSubImage3D() was broken (bug 128775) 535 - glPopAttrib() didn't restore all derived Mesa state correctly 536 - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL 537 conformance problems at 16bpp. 538 - clearing depth buffer with scissoring was broken, would segfault 539 - OSMesaGetDepthBuffer() returned bad bytesPerValue value 540 - fixed a line clipping bug (reported by Craig McDaniel) 541 - fixed RGB color over/underflow bug for very tiny triangles 542 Known problems: 543 - NURBS or evaluator surfaces inside display lists don't always work 544</pre> 545<p> 546</p><h2>November 3, 2000</h2> 547<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p> 548<pre> New: 549 - optimized glDrawPixels for glPixelZoom(1,-1) 550 Bug Fixes: 551 - widgets-mesa/src/*.c files were missing from 3.3 distro 552 - include/GL/mesa_wgl.h file was missing from 3.3 distro 553 - fixed some Win32 compile problems 554 - texture object priorities weren't getting initialized to 1.0 555 - glAreTexturesResident return value was wrong when using hardware 556 - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX) 557 - glReadPixels with GLushort packed types was broken 558 - fixed a few bugs in the GL_EXT_texture_env_combine texture code 559 - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables 560 - fixed some typos/bugs in the VB code 561 - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work 562 - optimized glDrawPixels paths weren't being used 563 - per-fragment fog calculation didn't work without a Z buffer 564 - improved blending accuracy, fixes Glean blendFunc test failures 565 - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly 566 - glXGetProcAddressARB() didn't always return the right address 567 - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format 568 - texture matrix changes weren't always detected (GLUT projtex demo) 569 - fixed random color problem in vertex fog code 570 - fixed Glide-related bug that let Quake get a 24-bit Z buffer 571 Changes: 572 - finished internal support for compressed textures for DRI 573</pre> 574<p> 575</p><h2>April 24, 2000</h2> 576<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p> 577<pre> Bug fixes: 578 - fixed memcpy bugs in span.c 579 - fixed missing glEnd problem in demos/tessdemo.c 580 - fixed bug when clearing 24bpp Ximages 581 - fixed clipping problem found in Unreal Tournament 582 - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2 583 - fixed Loki's 3dfx RGB vs BGR bug 584 - fixed Loki's 3dfx smooth/flat shading bug in SoF 585 Changes: 586 - updated docs/README file 587 - use bcopy() optimizations on FreeBSD 588 - re-enabled the optimized persp_textured_triangle() function 589</pre> 590<p> 591</p><h2>March 23, 2000</h2> 592<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p> 593<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly 594just bug fixes.</p> 595<p>Here's what's changed: 596 597</p><ul> 598 Bug fixes: 599 <ul> 600 - mixed drawing of lines and bitmaps sometimes had wrong colors<br> 601 - added missing glHintPGI() function<br> 602 - fixed a polygon culling bug<br> 603 - fixed bugs in gluPartialDisk()<br> 604 - Z values in selection mode were wrong<br> 605 - added missing tokens: 606 <ul> 607 GL_SMOOTH_POINT_SIZE_RANGE<br> 608 GL_SMOOTH_POINT_SIZE_GRANULARITY<br> 609 GL_SMOOTH_LINE_WIDTH_RANGE<br> 610 GL_SMOOTH_LINE_WIDTH_GRANULARITY<br> 611 GL_ALIASED_POINT_SIZE_RANGE<br> 612 GL_ALIASED_LINE_WIDTH_RANGE 613 </ul> 614 - fixed glCopyPixels when copying from back to front buffer<br> 615 - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br> 616 - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br> 617 - glDeleteTextures() didn't decrement reference count correctly<br> 618 - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br> 619 - Actual depth of transformation matrix stacks was off by one<br> 620 - 24bpp visuals didn't address pixels correctly<br> 621 - mipmap level of detail (lambda) calculation simplified, more accurate<br> 622 - 101691 - Polygon clipping and GL_LINE<br> 623 - 101928 - Polygon clipping and GL_LINE (same fix as above)<br> 624 - 101808 - Non-glVertexArrays tristrip bug<br> 625 - 101971 - find_last_3f on Dec OSF (worked around)<br> 626 - 102369 - segv on dec osf (possibly a duplicate of the above)<br> 627 - 102893 - orientations of modelview cause segfault 628 </ul> 629 New: 630 <ul> 631 - updated SVGA Linux driver<br> 632 - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br> 633 - build libGLw.a (Xt/OpenGL drawing area widget) library by default<br> 634 - changed -O2 to -O3 for a number of gcc configs 635 </ul> 636 Changes: 637 <ul> 638 - glXCopyContext's mask parameter is now unsigned long, per GLX spec 639 </ul> 640</ul> 641 642<p>Please report any problems with this release ASAP. Bugs should be filed on the 643Mesa3D website at sourceforge.<br> 644After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p> 645<p>-- Brian</p> 646<p> 647</p><h2>December 17, 1999</h2> 648<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers) 649can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p> 650<p> 651</p><h2>December 14, 1999</h2> 652<p>Mesa 3.1 is released!</p> 653<p> 654</p><h2>September 21, 1999</h2> 655<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a> 656and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>, 657that seem to be... yes, I've just received confirmation from the beta center, they 658are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks 659Keith Whitwell for preparing these for us during Brian's absence.</p> 660<p> 661</p><h2>August 30, 1999</h2> 662<p>I'm pleased to announce that I've accepted a position with Precision Insight, 663Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p> 664<p>I've been working on Mesa in my spare time for over five years. With Precision 665Insight I now have the opportunity to devote my full attention to advancing Mesa 666and OpenGL on Linux.</p> 667<p>While I'll be focused on Linux, the X Window System, and hardware acceleration, 668my work will continue to be open sourced and available to any other programmers who 669may want to contribute to it, or use it for other projects or platforms</p> 670<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p> 671<p> 672</p><h2>August 23, 1999</h2> 673<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford. 674Note that this is a new archive, so you will need to re-checkout the archive. That 675means don't <i>cvs update</i> from a previous download.</p> 676<p> 677</p><h2>August 17, 1999</h2> 678<p>A report from the SIGGRAPH '99 Linux/OpenGL 679BOF meeting is now available.</p> 680<p>-Brian</p> 681<p> 682</p><h2>August 14, 1999</h2> 683<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux 684systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be 685patient.</p> 686<p>-Brian</p> 687<p> 688</p><h2>June 7, 1999</h2> 689<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p> 690<p> 691</p><h2>June 2, 1999</h2> 692<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for 693xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration 694based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p> 695<p> 696</p><h2>May 24, 1999</h2> 697<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>. 698If you are into the quake scene, you may want to try this out, as it contains some 699optimizations specifically in the Q3A rendering path. 700<p> 701</p><h2>May 13, 1999</h2> 702<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight 703has posted their lowlevel design documents at http://www.precisioninsight.com.</p> 704<p> 705</p><h2>May 13, 1999</h2> 706<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of 707US$10,000 to the Mesa project to support its continuing development. 708Mesa is a free implementation of the OpenGL 3D graphics library and id's 709newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux. 710 711The donation will go to Keith Whitwell, who has been optimizing Mesa to 712improve performance on 3d hardware. Thanks to Keith's work, many 713applications using Mesa 3.1 will see a dramatic performance increase 714over Mesa 3.0. The donation will allow Keith to continue working on 715Mesa full time for some time to come. 716 717For more information about Mesa see www.mesa3d.org. For more 718information about id Software, Inc. see www.idsoftware.com. 719 720-------------------------------- 721 722This donation from John/id is very generous. Keith and I are very 723grateful. 724 725</pre> 726<p> 727</p><h2>May 1, 1999</h2> 728<p>John Carmack made an interesting .plan update yesterday: 729 730</p><ul> 731 <i>"I put together a document on optimizing OpenGL drivers for Q3 that 732 should be helpful to the various Linux 3D teams. <br> 733 </i>http://www.quake3arena.com/news/glopt.html</i>" 734</ul> 735 736<p> 737</p><h2>April 7, 1999</h2> 738<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p> 739<p> 740</p><h2>March 18, 1999</h2> 741<p>The new webpages are now online. Enjoy, and let me know if you find any errors. 742For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p> 743<p> 744</p><h2>February 16, 1999</h2> 745<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX 746source code</a>.</p> 747<p> 748</p><h2>January 22, 1999</h2> 749<p>www.mesa3d.org established</p> 750 751 752</p> 753 754 755<hr> 756$Id: news.html,v 3.11 2003/12/31 20:47:37 brianp Exp $ 757</body> 758</html>