news.html revision 546214f3c8aa7c63df8c77267dab16831dc7f884
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3<TITLE>Mesa News</TITLE>
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5<BODY text="#000000" bgcolor="#55bbff">
6
7<H1>News</H1>
8
9
10<h2>January 16, 2004</h2>
11
12<p>
13Mesa 6.0 has been released.  This is a stabilization of the 5.1 release
14and primarily just incorporates bug fixes.
15</p>
16<pre>
17    New:
18	- full OpenGL 1.5 support
19	- updated GL/glext.h file to version 21
20    Changes:
21	- changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
22    Bug fixes:
23	- fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
24	  clamping issue
25	- updated suno5-gcc configs
26	- glColor3 functions sometimes resulted in undefined alpha values
27	- fixed FP divide by zero error seen on VMS with xlockmore, others
28	- fixed vertex/fragment program debug problem (bug 873011)
29	- building on AIX with gcc works now
30	- glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
31	- glDrawRangeElements tried to modify potentially read-only storage
32	- updated files for building on Windows
33</pre>
34
35
36
37<h2>December 28, 2003</h2>
38
39<p>
40The Mesa CVS server has been moved to <a href="http://www.freedesktop.org"
41target="_parent">
42freedesktop.org</a> because of problems with SourceForge's anonymous
43CVS service.
44</p>
45
46<p>Please see the <a href="cvs_access.html">CVS access page</a> for details.
47</p>
48
49
50<h2>December 17, 2003</h2>
51
52<p>
53Mesa 5.1 has been released.  This is a new development release.
54Mesa 6.0 will be the next stable release and will support all
55OpenGL 1.5 features.
56</p>
57<pre>
58    New features:
59	- reorganized directory tree
60	- GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
61	- GL_ATI_texture_env_combine3 extension (Ian Romanick)
62	- GL_SGI_texture_color_table extension (Eric Plante)
63	- GL_NV_fragment_program extension
64	- GL_NV_light_max_exponent extension
65	- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
66	- GL_ARB_occlusion_query extension
67	- GL_ARB_point_sprite extension
68	- GL_ARB_texture_non_power_of_two extension
69	- GL_IBM_multimode_draw_arrays extension
70	- GL_EXT_texture_mirror_clamp extension (Ian Romanick)
71	- GL_ARB_vertex_buffer_object extension
72	- new X86 feature detection code (Petr Sebor)
73	- less memory used for display lists and vertex buffers
74	- demo of per-pixel lighting with a fragment program (demos/fplight.c)
75	- new version (18) of glext.h header
76	- new spriteblast.c demo of GL_ARB_point_sprite
77	- faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
78	- faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
79    Bug fixes:
80	- really enable OpenGL 1.4 features in DOS driver.
81	- fixed issues in glDrawPixels and glCopyPixels for very wide images
82	- glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
83	- fixed some texgen bugs reported by Daniel Borca
84	- fixed wglMakeCurrent(NULL, NULL) bug (#835861)
85	- fixed glTexSubImage3D z-offset bug (Cedric Gautier)
86	- fixed RGBA blend enable bug (Ville Syrjala)
87	- glAccum is supposed to be a no-op in selection/feedback mode
88	- fixed texgen bug #597589 (John Popplewell)
89    Changes:
90	- dropped API trace feature (src/Trace/)
91	- documentation overhaul.  merged with website content.  more html.
92	- glxgears.c demo updated to use GLX swap rate extensions
93	- glTexImage1/2/3D now allows width/height/depth = 0
94	- disable SPARC asm code on Linux (bug 852204)
95</pre>
96
97The MD5 checksums are:
98</p>
99<pre>
10078f452f6c55478471a744f07147612b5  MesaLib-5.1.tar.gz
10167b3b8d3f7f4c8c44904551b851d01af  MesaLib-5.1.tar.bz2
1026dd19ffa750ec7f634e370a987505c9d  MesaLib-5.1.zip
103e0214d4ebb22409dfa9262f2b52fd828  MesaDemos-5.1.tar.gz
104066c9aff4fd924405de1ae9bad5ec9a7  MesaDemos-5.1.tar.bz2
105d2b5ba32b53e0ad0576c637a4cc1fb41  MesaDemos-5.1.zip
106</pre>
107
108
109<H2>November 12, 2003</H2>
110
111<p>
112New Mesa 5.0.2 tarballs have been uploaded to SourceForge which fix a
113number of automake/libtool problems.
114</p>
115<p>
116The new MD5 checksums are:
117</p>
118<pre>
119a9dcf3ff9ad1b7d6ce73a0df7cff8b5b  MesaLib-5.0.2.tar.gz
1207b4bf9261657c2fca03796d4955e6f50  MesaLib-5.0.2.tar.bz2
12179c141bddcbad557647535d02194f346  MesaLib-5.0.2.zip
122952d9dc823dd818981d1a648d7b2668a  MesaDemos-5.0.2.tar.gz
123b81fafff90995025d2f25ea02b786642  MesaDemos-5.0.2.tar.bz2
124a21be975589e8a2d1871b6bb7874fffa  MesaDemos-5.0.2.zip
125</pre>
126
127
128
129<h2>September 5, 2003</h2>
130
131<p>
132Mesa 5.0.2 has been released.  This is a stable, bug-fix release.
133</p>
134<pre>
135    Bug fixes:
136	- fixed texgen problem causing texcoord's Q to be zero (stex3d)
137	- default GL_TEXTURE_COMPARE_MODE_ARB was wrong
138	- GL_CURRENT_MATRIX_NV query was wrong
139	- GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
140	- GL_LIST_MODE query wasn't correct
141	- GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
142	- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
143	- blended, wide lines didn't always work correctly (bug 711595)
144	- glVertexAttrib4svNV w component was always 1
145	- fixed bug in GL_IBM_rasterpos_clip (missing return)
146	- GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
147	- a few Solaris compilation fixes
148	- fixed glClear() problem for DRI drivers (non-existant stencil, etc)
149	- fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
150	- fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
151	- glFog() didn't clamp fog colors
152	- fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
153	  gl[Get]TexParameteri[v] functions
154	- fixed invalid memory references in glTexGen functions (bug 781602)
155	- integer-valued color arrays weren't handled correctly
156	- glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
157	- GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
158    Changes:
159	- build GLUT with -fexceptions so C++ apps propogate exceptions
160</pre>
161
162
163
164<h2>June 2003</h2>
165
166<p>
167Mesa's directory tree has been overhauled.
168Things are better organized now with some thought toward future needs.
169</p>
170<p>
171In CVS, the latest Mesa 5.1 development code is now rooted under the
172<b>Mesa-newtree/</b> directory.  The old top-level <b>Mesa/</b> directory
173holds the Mesa 5.0.x code which will be abandoned at some point.
174</p>
175
176
177
178<h2>March 30, 2003</h2>
179
180<p>
181Mesa 5.0.1 has been released.  This is a stable, bug-fix release.
182</p>
183<pre>
184    New:
185	- DOS driver updates from Daniel Borca
186	- updated GL/gl_mangle.h file (Bill Hoffman)
187    Bug fixes:
188	- auto mipmap generation for cube maps was broken (bug 641363)
189	- writing/clearing software alpha channels was unreliable
190	- minor compilation fixes for OS/2 (Evgeny Kotsuba)
191	- fixed some bad assertions found with shadowtex demo
192	- fixed error checking bug in glCopyTexSubImage2D (bug 659020)
193	- glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
194	- fixed potential segfault in texture object validation (bug 659012)
195	- fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
196	- fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
197	- fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
198	- glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
199	- fixed compilation problem on Solaris7/x86 (bug 536406)
200	- fixed prefetch bug in 3DNow! code (Felix Kuhling)
201	- fixed NeXT build problem (FABSF macro)
202	- glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
203	- zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
204	- AA line and triangle Z values are now rounded, not truncated
205	- fixed color interpolation bug when GLchan==GLfloat (bug 694461)
206	- glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
207	- fixed a minor GL_COLOR_MATERIAL bug
208	- NV vertex program EXP instruction was broken
209	- glColorMask misbehaved with X window / pixmap rendering
210	- fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
211	- attempt to fix GGI compilation problem when MesaDemos not present
212	- NV vertex program ARL-relative fetches didn't work
213    Changes:
214	- use glPolygonOffset in gloss demo to avoid z-fighting artifacts
215	- updated winpos and pointblast demos to use ARB extensions
216	- disable SPARC normal transformation code (bug 673938)
217	- GLU fixes for OS/2 (Evgeny Kotsuba)
218</pre>
219<p>
220MD5 checksums follow:
221</p>
222<pre>
223b80f8b5d53a3e9f19b9fde5af0c542f0  MesaLib-5.0.1.tar.gz
224513b4bbd7d38951f05027179063d876b  MesaLib-5.0.1.tar.bz2
225eebd395678f4520d33b267e5d5c22651  MesaLib-5.0.1.zip
22649d7feaec6dc1d2091d7c3cc72a9b320  MesaDemos-5.0.1.tar.gz
22737190374a98c3c892f0698be9ca3acf0  MesaDemos-5.0.1.tar.bz2
228becd8bf17f5791361b4a54ba2a78e5c9  MesaDemos-5.0.1.zip
229</pre>
230
231
232
233<h2>March 7, 2003</h2>
234<p>
235Website and documentation overhaul.
236</p>
237<p>
238The website content and Mesa documentation (from the doc/ directory) have
239been merged together.
240All the documentation files have been entered into the CVS repository.
241Many of the old plain-text files have been converted to html and modernized.
242</p>
243
244
245<h2>November 13, 2002</h2>
246<p>Mesa 5.0 has been released.  This is a stable release which
247implements the OpenGL 1.4 specification.
248</p><pre>New:
249    - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
250    - removed some overlooked debugging code
251    - glxinfo updated to support GLX_ARB_multisample
252    - GLUT now support GLX_ARB_multisample
253    - updated DOS driver (Daniel Borca)
254Bug fixes:
255    - GL_POINT and GL_LINE-mode polygons didn't obey cull state
256    - fixed potential bug in _mesa_align_malloc/calloc()
257    - fixed missing triangle bug when running vertex programs
258    - fixed a few HPUX compilation problems
259    - FX (Glide) driver didn't compile
260    - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
261    - a few EXT functions, like glGenTexturesEXT, were no-ops
262    - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
263      glMultiDrawArrays and glMultiDrawElements were missing
264    - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
265    - Pentium 4 Mobile was mistakenly identified as having 3DNow!
266    - fixed one-bit error in point/line fragment Z calculation
267    - fixed potential segfault in fakeglx code
268    - fixed color overflow problem in DOT3 texture env mode
269</pre>
270
271
272<h2>October 29, 2002</h2>
273<p>Mesa 4.1 has been released.  This is a new development release.
274For a stable release, get 4.0.4.
275</p><pre>New:
276    - GL_NV_vertex_program extension
277    - GL_NV_vertex_program1_1 extension
278    - GL_ARB_window_pos extension
279    - GL_ARB_depth_texture extension
280    - GL_ARB_shadow extension
281    - GL_ARB_shadow_ambient extension
282    - GL_EXT_shadow_funcs extension
283    - GL_ARB_point_parameters extension
284    - GL_ARB_texture_env_crossbar
285    - GL_NV_point_sprite extension
286    - GL_NV_texture_rectangle extension
287    - GL_EXT_multi_draw_arrays extension
288    - GL_EXT_stencil_two_side extension
289    - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
290    - GL_ATI_texture_mirror_once extension (Ian Romanick)
291    - massive overhaul/simplification of software rasterizer module,
292      many contributions from Klaus Niederkrueger
293    - faster software texturing in some cases (i.e. trilinear filtering)
294    - new OSMesaGetProcAddress() function
295    - more blend modes implemented with MMX code (Jose Fonseca)
296    - added glutGetProcAddress() to GLUT
297    - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
298    - pbinfo and pbdemo PBuffer programs
299    - glxinfo -v prints transprent pixel info (Gerd Sussner)
300Bug fixes:
301    - better mipmap LOD computation (prevents excessive blurriness)
302    - OSMesaMakeCurrent() didn't recognize buffer size changes
303    - assorted conformance fixes for 16-bit/channel rendering
304    - texcombine alpha subtraction mode was broken
305    - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
306    - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
307    - fixed divide by zero error in NURBS tessellator (Jon Perry)
308    - fixed GL_LINEAR fog bug by adding clamping
309    - fixed FP exceptions found using Alpha CPU
310    - 3dfx/glide driver render-to-window feature was broken
311    - added missing GLX_TRANSPARENT_RGB token to glx.h
312    - fixed error checking related to paletted textures
313    - fixed reference count error in glDeleteTextures (Randy Fayan)
314Changes:
315    - New spec file and Python code to generate some GL dispatch files
316    - Glide driver defaults to "no" with autoconf/automake
317    - floating point color channels now clamped to [0,inf)
318    - updated demos/stex3d with new options
319</pre>
320
321
322<h2>October 4, 2002</h2>
323<p>
324The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
325</p>
326
327<h2>October 3, 2002</h2>
328<p>Mesa 4.0.4 has been released.  This is a stable bug-fix release.
329</p><pre>    New:
330	- GL_NV_texture_rectangle extension
331	- updated glext.h header (version 17)
332	- updated DOS driver (Daniel Borca)
333	- updated BeOS R5 driver (Philippe Houdoin)
334	- added GL_IBM_texture_mirror_repeat
335	- glxinfo now takes -l option to print interesting OpenGL limits info
336	- GL_MESA_ycbcr_texture extension
337	- GL_APPLE_client_storage extension (for some DRI drivers only)
338	- GL_MESA_pack_invert extension
339    Bug fixes:
340	- fixed GL_LINEAR fog bug by adding clamping
341	- fixed FP exceptions found using Alpha CPU
342	- 3dfx MESA_GLX_FX=window (render to window) didn't work
343	- fixed memory leak in wglCreateContest (Karl Schultz)
344	- define GLAPIENTRY and GLAPI if undefined in glu.h
345	- wglGetProcAddress didn't handle all API functions
346	- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
347	- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
348	- error checking in compressed tex image functions had some glitches
349	- fixed AIX compile problem in src/config.c
350	- glGetTexImage was using pixel unpacking instead of packing params
351	- auto-mipmap generation for cube maps was incorrect
352    Changes:
353	- max texture units reduced to six to accomodate texture rectangles
354	- removed unfinished GL_MESA_sprite_point extension code
355</pre>
356
357<h2>June 25, 2002</h2>
358<p>Mesa 4.0.3 has been released.  This is a stable bug-fix release.
359</p><pre>    New:
360    - updated GL/glext.h file (version 15)
361    - corrected MMX blend code (Jose Fonseca)
362    - support for software-based alpha planes in Windows driver
363    - updated GGI driver (Filip Spacek)
364    Bug fixes:
365    - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
366    - OSMesaMakeCurrent() didn't recognize buffer size changes
367    - assorted conformance fixes for 16-bit/channel rendering
368    - texcombine alpha subtraction mode was broken
369    - fixed lighting bug with non-uniform scaling and display lists
370    - fixed bug when deleting shared display lists
371    - disabled SPARC cliptest assembly code (Mesa bug 544665)
372    - fixed a couple Solaris compilation/link problems
373    - blending clipped glDrawPixels didn't always work
374    - glGetTexImage() didn't accept packed pixel types
375    - glPixelMapu[is]v() could explode given too large of pixelmap
376    - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
377    - glXCopyContext() could lead to segfaults
378    - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
379    Changes:
380    - lots of C++ (g++) code clean-ups
381    - lots of T&amp;L updates for the Radeon DRI driver
382    Known bugs:
383    - mipmap LOD computation (fixed for Mesa 4.1)
384</pre>
385
386<h2>April 2, 2002</h2>
387<p>Mesa 4.0.2 has been released.  This is a stable bug-fix release.
388</p><pre>    New:
389      - New DOS (DJGPP) driver written by Daniel Borca
390      - New driver interface functions for TCL drivers (such as Radeon DRI)
391      - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
392        if using deep color channels
393      - latest GL/glext.h and GL/glxext.h headers from SGI
394    Bug fixes:
395      - GL_BLEND with non-black texture env color wasn't always correct
396      - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
397      - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
398      - glReadPixels was sometimes mistakenly clipped by the scissor box
399      - glDraw/ReadPixels didn't catch all the errors that they should have
400      - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
401      - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
402      - Fixed 1-bit float-&gt;int conversion bug in glDrawPixels(GL_DEPTH_COMP)
403      - glColorMask as sometimes effecting glXSwapBuffers()
404      - fixed a potential bug in XMesaGarbageCollect()
405      - N threads rendering into one window didn't work reliably
406      - glCopyPixels didn't work for deep color channels
407      - improved 8 -&gt; 16bit/channel texture image conversion (Gerk Huisma)
408      - glPopAttrib() didn't correctly restore user clip planes
409      - user clip planes failed for some perspective projections (Chromium)
410</pre>
411
412<h2>December 17, 2001</h2>
413<p>Mesa 4.0.1 has been released.  This is a stable bug-fix release.
414</p><pre>    New:
415      - better sub-pixel sample positions for AA triangles (Ray Tice)
416      - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
417    Bug fixes:
418      - added missing break statements in glGet*() for multisample cases
419      - fixed uninitialized hash table mutex bug (display lists / texobjs)
420      - fixed bad teximage error check conditional (bug 476846)
421      - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
422      - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
423      - silence some compiler warnings (gcc 2.96)
424      - enable the #define GL_VERSION_1_3 in GL/gl.h
425      - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
426      - fixed glu.h typedef problem found with MSDev 6.0
427      - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
428      - added missing 'const' to glXGetContextIDEXT() in glxext.h
429      - fixed a few glXGetProcAddress() errors (texture compression, etc)
430      - fixed start index bug in compiled vertex arrays (Keith)
431      - fixed compilation problems in src/SPARC/glapi_sparc.S
432      - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
433      - use glXGetProcAddressARB in GLUT to avoid extension linking problems
434      - provoking vertex of flat-shaded, color-index triangles was wrong
435      - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
436      - glTexParameter didn't flush the vertex buffer (Ray Tice)
437      - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
438      - fixed bug in normal length caching (ParaView lighting bug)
439</pre>
440
441<h2>October 22, 2001</h2>
442<p>Mesa 4.0 has been released.  This is a stable release.
443</p><pre>    New:
444      - Mesa 4.0 implements the OpenGL 1.3 specification
445      - GL_IBM_rasterpos_clip extension
446      - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
447      - GL_ARB_texture_mirrored_repeat extension
448      - WindML UGL driver (Stephane Raimbault)
449      - added OSMESA_MAX_WIDTH/HEIGHT queries
450      - attempted compiliation fixes for Solaris 5, 7 and 8
451      - updated glext.h and glxext.h files
452      - updated Windows driver (Karl Schultz)
453    Bug fixes:
454      - added some missing GLX 1.3 tokens to include/GL/glx.h
455      - GL_COLOR_MATRIX changes weren't recognized by teximage functions
456      - glCopyPixels with scale and bias was broken
457      - glRasterPos with lighting could segfault
458      - glDeleteTextures could leave a dangling pointer
459      - Proxy textures for cube maps didn't work
460      - fixed a number of 16-bit color channel bugs
461      - fixed a few minor memory leaks
462      - GLX context sharing was broken in 3.5
463      - fixed state-update bugs in glPopClientAttrib()
464      - fixed glDrawRangeElements() bug
465      - fixed a glPush/PopAttrib() bug related to texture binding
466      - flat-shaded, textured lines were broken
467      - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
468      - lighting didn't always produce the correct alpha value
469      - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
470</pre>
471
472
473<h2>June 21, 2001</h2>
474<p>Mesa 3.5 has been released.  This is a new development release.
475</p><pre>    New:
476	- internals of Mesa divided into modular pieces (Keith Whitwell)
477	- 100% OpenGL 1.2 conformance (passes all conformance tests)
478	- new AA line algorithm
479	- GL_EXT_convolution extension
480        - GL_ARB_imaging subset
481        - OSMesaCreateContextExt() function
482        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
483        - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
484        - GL_EXT_fog_coord extension (Keith Whitwell)
485        - GL_EXT_secondary_color extension (Keith Whitwell)
486        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
487        - GL_SGIX_depth_texture extension
488        - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
489        - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
490        - GL_ARB_texture_env_combine extension
491        - GL_ARB_texture_env_dot3 extension
492        - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
493        - OSMesaCreateContextExt() function
494        - libOSMesa.so library, contains the OSMesa driver interface
495        - GL/glxext.h header file for GLX extensions
496        - somewhat faster software texturing, fogging, depth testing
497        - all color-index conformance tests now pass (only 8bpp tested)
498        - SPARC assembly language TCL optimizations (David Miller)
499        - GL_SGIS_generate_mipmap extension
500    Bug Fixes:
501        - fbiRev and tmuRev were unitialized when using Glide3
502        - fixed a few color index mode conformance failures; all pass now
503        - now appling antialiasing coverage to alpha after texturing
504        - colors weren't getting clamped to [0,1] before color table lookup
505        - fixed RISC alignment errors caused by COPY_4UBV macro
506        - drawing wide, flat-shaded lines could cause a segfault
507        - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
508    Changes:
509        - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
510        - new libOSMesa.so library, contains the OSMesa driver interface
511</pre>
512
513
514<h2>May 17, 2001</h2>
515<p>Mesa 3.4.2 has been released.  This is basically just a bug-fix release.
516Here's what's new:</p>
517<pre>    Bug fixes:
518        - deleting the currently bound texture could cause bad problems
519        - using fog could result in random vertex alpha values
520         - AA triangle rendering could touch pixels outside right window bound
521        - fixed byteswapping problem in clear_32bit_ximage() function
522        - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
523        - fixed memory leak in glXUseXFont()
524        - fragment sampling in AA triangle function was off by 1/2 pixel
525        - Windows: reading pixels from framebuffer didn't always work
526        - glConvolutionFilter2D could segfault or cause FP exception
527        - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
528        - GL_NAND logicop didn't work right in RGBA mode
529        - fixed a memory corruption bug in vertex buffer reset code
530        - clearing the softwara alpha buffer with scissoring was broken
531        - fixed a few color index mode fog bugs
532        - fixed some bad assertions in color index mode
533        - fixed FX line 'stipple' bug #420091
534    Changes:
535        - optimized writing mono-colored pixel spans to X pixmaps
536        - increased max viewport size to 2048 x 2048
537</pre>
538
539
540<h2>April 29, 2001</h2>
541<p>New Mesa website</p>
542<p>Mark Manning produced the new website.<br>Thanks, Mark!</p>
543
544
545<h2>February 14, 2001</h2>
546<p>Mesa 3.4.1 has been released.  Here's what's new:</p>
547<pre>    New:
548        - fixed some Linux build problems
549        - fixed some Windows build problems
550        - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
551    Bug fixes:
552        - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
553        - various state-update code changes needed for DRI bugs
554        - disabled pixel transfer ops in glColorTable commands, not needed
555        - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
556        - updated sources and fixed compile problems in widgets-mesa/
557        - GLX_PBUFFER enum value was wrong in glx.h
558        - fixed a glColorMaterial lighting bug
559        - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
560        - glXCopySubBufferMESA() Y position was off by one
561        - Error checking of glTexSubImage3D() was broken (bug 128775)
562        - glPopAttrib() didn't restore all derived Mesa state correctly
563        - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
564          conformance problems at 16bpp.
565        - clearing depth buffer with scissoring was broken, would segfault
566        - OSMesaGetDepthBuffer() returned bad bytesPerValue value
567        - fixed a line clipping bug (reported by Craig McDaniel)
568        - fixed RGB color over/underflow bug for very tiny triangles
569    Known problems:
570        - NURBS or evaluator surfaces inside display lists don't always work
571</pre>
572<p>
573</p><h2>November 3, 2000</h2>
574<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
575<pre>    New:
576    - optimized glDrawPixels for glPixelZoom(1,-1)
577    Bug Fixes:
578    - widgets-mesa/src/*.c files were missing from 3.3 distro
579    - include/GL/mesa_wgl.h file was missing from 3.3 distro
580    - fixed some Win32 compile problems
581    - texture object priorities weren't getting initialized to 1.0
582    - glAreTexturesResident return value was wrong when using hardware
583    - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
584    - glReadPixels with GLushort packed types was broken
585    - fixed a few bugs in the GL_EXT_texture_env_combine texture code
586    - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
587    - fixed some typos/bugs in the VB code
588    - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
589    - optimized glDrawPixels paths weren't being used
590    - per-fragment fog calculation didn't work without a Z buffer
591    - improved blending accuracy, fixes Glean  blendFunc test failures
592    - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
593    - glXGetProcAddressARB() didn't always return the right address
594    - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
595    - texture matrix changes weren't always detected (GLUT projtex demo)
596    - fixed random color problem in vertex fog code
597    - fixed Glide-related bug that let Quake get a 24-bit Z buffer
598    Changes:
599    - finished internal support for compressed textures for DRI
600</pre>
601<p>
602</p><h2>April 24, 2000</h2>
603<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
604<pre>    Bug fixes:
605    - fixed memcpy bugs in span.c
606    - fixed missing glEnd problem in demos/tessdemo.c
607    - fixed bug when clearing 24bpp Ximages
608    - fixed clipping problem found in Unreal Tournament
609    - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
610    - fixed Loki's 3dfx RGB vs BGR bug
611    - fixed Loki's 3dfx smooth/flat shading bug in SoF
612    Changes:
613    - updated docs/README file
614    - use bcopy() optimizations on FreeBSD
615    - re-enabled the optimized persp_textured_triangle() function
616</pre>
617<p>
618</p><h2>March 23, 2000</h2>
619<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p>
620<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
621just bug fixes.</p>
622<p>Here's what's changed:
623
624</p><ul>
625	Bug fixes:
626	<ul>
627		- mixed drawing of lines and bitmaps sometimes had wrong colors<br>
628		- added missing glHintPGI() function<br>
629		- fixed a polygon culling bug<br>
630		- fixed bugs in gluPartialDisk()<br>
631		- Z values in selection mode were wrong<br>
632		- added missing tokens:
633		<ul>
634			GL_SMOOTH_POINT_SIZE_RANGE<br>
635			GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
636			GL_SMOOTH_LINE_WIDTH_RANGE<br>
637			GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
638			GL_ALIASED_POINT_SIZE_RANGE<br>
639			GL_ALIASED_LINE_WIDTH_RANGE
640		</ul>
641		- fixed glCopyPixels when copying from back to front buffer<br>
642		- GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
643		- glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
644		- glDeleteTextures() didn't decrement reference count correctly<br>
645		- GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
646		- Actual depth of transformation matrix stacks was off by one<br>
647		- 24bpp visuals didn't address pixels correctly<br>
648		- mipmap level of detail (lambda) calculation simplified, more accurate<br>
649		- 101691 - Polygon clipping and GL_LINE<br>
650		- 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
651		- 101808 - Non-glVertexArrays tristrip bug<br>
652		- 101971 - find_last_3f on Dec OSF (worked around)<br>
653		- 102369 - segv on dec osf (possibly a duplicate of the above)<br>
654		- 102893 - orientations of modelview cause segfault
655	</ul>
656	New:
657	<ul>
658		- updated SVGA Linux driver<br>
659		- added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
660		- build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
661		- changed -O2 to -O3 for a number of gcc configs
662	</ul>
663	Changes:
664	<ul>
665		- glXCopyContext's mask parameter is now unsigned long, per GLX spec
666	</ul>
667</ul>
668
669<p>Please report any problems with this release ASAP. Bugs should be filed on the
670Mesa3D website at sourceforge.<br>
671After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
672<p>-- Brian</p>
673<p>
674</p><h2>December 17, 1999</h2>
675<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
676can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
677<p>
678</p><h2>December 14, 1999</h2>
679<p>Mesa 3.1 is released!</p>
680<p>
681</p><h2>September 21, 1999</h2>
682<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
683and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
684that seem to be... yes, I've just received confirmation from the beta center, they
685are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
686Keith Whitwell for preparing these for us during Brian's absence.</p>
687<p>
688</p><h2>August 30, 1999</h2>
689<p>I'm pleased to announce that I've accepted a position with Precision Insight,
690Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
691<p>I've been working on Mesa in my spare time for over five years. With Precision
692Insight I now have the opportunity to devote my full attention to advancing Mesa
693and OpenGL on Linux.</p>
694<p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
695my work will continue to be open sourced and available to any other programmers who
696may want to contribute to it, or use it for other projects or platforms</p>
697<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
698<p>
699</p><h2>August 23, 1999</h2>
700<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
701Note that this is a new archive, so you will need to re-checkout the archive. That
702means don't <i>cvs update</i> from a previous download.</p>
703<p>
704</p><h2>August 17, 1999</h2>
705<p>A report from the SIGGRAPH '99 Linux/OpenGL
706BOF meeting is now available.</p>
707<p>-Brian</p>
708<p>
709</p><h2>August 14, 1999</h2>
710<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
711systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
712patient.</p>
713<p>-Brian</p>
714<p>
715</p><h2>June 7, 1999</h2>
716<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
717<p>
718</p><h2>June 2, 1999</h2>
719<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
720xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
721based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
722<p>
723</p><h2>May 24, 1999</h2>
724<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
725If you are into the quake scene, you may want to try this out, as it contains some
726optimizations specifically in the Q3A rendering path.
727<p>
728</p><h2>May 13, 1999</h2>
729<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
730has posted their lowlevel design documents at http://www.precisioninsight.com.</p>
731<p>
732</p><h2>May 13, 1999</h2>
733<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
734US$10,000 to the Mesa project to support its continuing development.
735Mesa is a free implementation of the OpenGL 3D graphics library and id's
736newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
737
738The donation will go to Keith Whitwell, who has been optimizing Mesa to
739improve performance on 3d hardware.  Thanks to Keith's work, many
740applications using Mesa 3.1 will see a dramatic performance increase
741over Mesa 3.0.  The donation will allow Keith to continue working on
742Mesa full time for some time to come.
743
744For more information about Mesa see www.mesa3d.org.  For more
745information about id Software, Inc. see www.idsoftware.com.
746
747--------------------------------
748
749This donation from John/id is very generous.  Keith and I are very
750grateful.
751
752</pre>
753<p>
754</p><h2>May 1, 1999</h2>
755<p>John Carmack made an interesting .plan update yesterday:
756
757</p><ul>
758	<i>"I put together a document on optimizing OpenGL drivers for Q3 that
759	should be helpful to the various Linux 3D teams. <br>
760	</i>http://www.quake3arena.com/news/glopt.html</i>"
761</ul>
762
763<p>
764</p><h2>April 7, 1999</h2>
765<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
766<p>
767</p><h2>March 18, 1999</h2>
768<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
769For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p>
770<p>
771</p><h2>February 16, 1999</h2>
772<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
773source code</a>.</p>
774<p>
775</p><h2>January 22, 1999</h2>
776<p>www.mesa3d.org established</p>
777
778
779</p>
780
781
782<hr>
783$Id: news.html,v 3.12 2004/01/15 15:47:57 brianp Exp $
784</body>
785</html>