news.html revision 954a9b88854f47452fef504b774789d90f6fab0a
1<HTML>
2
3<TITLE>Mesa News</TITLE>
4
5<BODY text="#000000" bgcolor="#55bbff">
6
7<H1>News</H1>
8
9
10<h2>March 30, 2003</h2>
11
12<p>
13Mesa 5.0.1 has been released.  This is a stable, bug-fix release.
14</p>
15<pre>
16    New:
17	- DOS driver updates from Daniel Borca
18	- updated GL/gl_mangle.h file (Bill Hoffman)
19    Bug fixes:
20	- auto mipmap generation for cube maps was broken (bug 641363)
21	- writing/clearing software alpha channels was unreliable
22	- minor compilation fixes for OS/2 (Evgeny Kotsuba)
23	- fixed some bad assertions found with shadowtex demo
24	- fixed error checking bug in glCopyTexSubImage2D (bug 659020)
25	- glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
26	- fixed potential segfault in texture object validation (bug 659012)
27	- fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
28	- fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
29	- fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
30	- glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
31	- fixed compilation problem on Solaris7/x86 (bug 536406)
32	- fixed prefetch bug in 3DNow! code (Felix Kuhling)
33	- fixed NeXT build problem (FABSF macro)
34	- glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
35	- zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
36	- AA line and triangle Z values are now rounded, not truncated
37	- fixed color interpolation bug when GLchan==GLfloat (bug 694461)
38	- glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
39	- fixed a minor GL_COLOR_MATERIAL bug
40	- NV vertex program EXP instruction was broken
41	- glColorMask misbehaved with X window / pixmap rendering
42	- fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
43	- attempt to fix GGI compilation problem when MesaDemos not present
44	- NV vertex program ARL-relative fetches didn't work
45    Changes:
46	- use glPolygonOffset in gloss demo to avoid z-fighting artifacts
47	- updated winpos and pointblast demos to use ARB extensions
48	- disable SPARC normal transformation code (bug 673938)
49	- GLU fixes for OS/2 (Evgeny Kotsuba)
50</pre>
51<p>
52MD5 checksums follow:
53</p>
54<pre>
55b80f8b5d53a3e9f19b9fde5af0c542f0  MesaLib-5.0.1.tar.gz
56513b4bbd7d38951f05027179063d876b  MesaLib-5.0.1.tar.bz2
57eebd395678f4520d33b267e5d5c22651  MesaLib-5.0.1.zip
5849d7feaec6dc1d2091d7c3cc72a9b320  MesaDemos-5.0.1.tar.gz
5937190374a98c3c892f0698be9ca3acf0  MesaDemos-5.0.1.tar.bz2
60becd8bf17f5791361b4a54ba2a78e5c9  MesaDemos-5.0.1.zip
61</pre>
62
63
64
65<h2>March 7, 2003</h2>
66<p>
67Website and documentation overhaul.
68</p>
69<p>
70The website content and Mesa documentation (from the doc/ directory) have
71been merged together.
72All the documentation files have been entered into the CVS repository.
73Many of the old plain-text files have been converted to html and modernized.
74</p>
75
76
77<h2>November 13, 2002</h2>
78<p>Mesa 5.0 has been released.  This is a stable release which
79implements the OpenGL 1.4 specification.
80</p><pre>New:
81    - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
82    - removed some overlooked debugging code
83    - glxinfo updated to support GLX_ARB_multisample
84    - GLUT now support GLX_ARB_multisample
85    - updated DOS driver (Daniel Borca)
86Bug fixes:
87    - GL_POINT and GL_LINE-mode polygons didn't obey cull state
88    - fixed potential bug in _mesa_align_malloc/calloc()
89    - fixed missing triangle bug when running vertex programs
90    - fixed a few HPUX compilation problems
91    - FX (Glide) driver didn't compile
92    - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
93    - a few EXT functions, like glGenTexturesEXT, were no-ops
94    - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
95      glMultiDrawArrays and glMultiDrawElements were missing
96    - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
97    - Pentium 4 Mobile was mistakenly identified as having 3DNow!
98    - fixed one-bit error in point/line fragment Z calculation
99    - fixed potential segfault in fakeglx code
100    - fixed color overflow problem in DOT3 texture env mode
101</pre>
102
103
104<h2>October 29, 2002</h2>
105<p>Mesa 4.1 has been released.  This is a new development release.
106For a stable release, get 4.0.4.
107</p><pre>New:
108    - GL_NV_vertex_program extension
109    - GL_NV_vertex_program1_1 extension
110    - GL_ARB_window_pos extension
111    - GL_ARB_depth_texture extension
112    - GL_ARB_shadow extension
113    - GL_ARB_shadow_ambient extension
114    - GL_EXT_shadow_funcs extension
115    - GL_ARB_point_parameters extension
116    - GL_ARB_texture_env_crossbar
117    - GL_NV_point_sprite extension
118    - GL_NV_texture_rectangle extension
119    - GL_EXT_multi_draw_arrays extension
120    - GL_EXT_stencil_two_side extension
121    - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
122    - GL_ATI_texture_mirror_once extension (Ian Romanick)
123    - massive overhaul/simplification of software rasterizer module,
124      many contributions from Klaus Niederkrueger
125    - faster software texturing in some cases (i.e. trilinear filtering)
126    - new OSMesaGetProcAddress() function
127    - more blend modes implemented with MMX code (Jose Fonseca)
128    - added glutGetProcAddress() to GLUT
129    - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
130    - pbinfo and pbdemo PBuffer programs
131    - glxinfo -v prints transprent pixel info (Gerd Sussner)
132Bug fixes:
133    - better mipmap LOD computation (prevents excessive blurriness)
134    - OSMesaMakeCurrent() didn't recognize buffer size changes
135    - assorted conformance fixes for 16-bit/channel rendering
136    - texcombine alpha subtraction mode was broken
137    - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
138    - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
139    - fixed divide by zero error in NURBS tessellator (Jon Perry)
140    - fixed GL_LINEAR fog bug by adding clamping
141    - fixed FP exceptions found using Alpha CPU
142    - 3dfx/glide driver render-to-window feature was broken
143    - added missing GLX_TRANSPARENT_RGB token to glx.h
144    - fixed error checking related to paletted textures
145    - fixed reference count error in glDeleteTextures (Randy Fayan)
146Changes:
147    - New spec file and Python code to generate some GL dispatch files
148    - Glide driver defaults to "no" with autoconf/automake
149    - floating point color channels now clamped to [0,inf)
150    - updated demos/stex3d with new options
151</pre>
152
153
154<h2>October 4, 2002</h2>
155<p>
156The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
157</p>
158
159<h2>October 3, 2002</h2>
160<p>Mesa 4.0.4 has been released.  This is a stable bug-fix release.
161</p><pre>    New:
162	- GL_NV_texture_rectangle extension
163	- updated glext.h header (version 17)
164	- updated DOS driver (Daniel Borca)
165	- updated BeOS R5 driver (Philippe Houdoin)
166	- added GL_IBM_texture_mirror_repeat
167	- glxinfo now takes -l option to print interesting OpenGL limits info
168	- GL_MESA_ycbcr_texture extension
169	- GL_APPLE_client_storage extension (for some DRI drivers only)
170	- GL_MESA_pack_invert extension
171    Bug fixes:
172	- fixed GL_LINEAR fog bug by adding clamping
173	- fixed FP exceptions found using Alpha CPU
174	- 3dfx MESA_GLX_FX=window (render to window) didn't work
175	- fixed memory leak in wglCreateContest (Karl Schultz)
176	- define GLAPIENTRY and GLAPI if undefined in glu.h
177	- wglGetProcAddress didn't handle all API functions
178	- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
179	- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
180	- error checking in compressed tex image functions had some glitches
181	- fixed AIX compile problem in src/config.c
182	- glGetTexImage was using pixel unpacking instead of packing params
183	- auto-mipmap generation for cube maps was incorrect
184    Changes:
185	- max texture units reduced to six to accomodate texture rectangles
186	- removed unfinished GL_MESA_sprite_point extension code
187</pre>
188
189<h2>June 25, 2002</h2>
190<p>Mesa 4.0.3 has been released.  This is a stable bug-fix release.
191</p><pre>    New:
192    - updated GL/glext.h file (version 15)
193    - corrected MMX blend code (Jose Fonseca)
194    - support for software-based alpha planes in Windows driver
195    - updated GGI driver (Filip Spacek)
196    Bug fixes:
197    - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
198    - OSMesaMakeCurrent() didn't recognize buffer size changes
199    - assorted conformance fixes for 16-bit/channel rendering
200    - texcombine alpha subtraction mode was broken
201    - fixed lighting bug with non-uniform scaling and display lists
202    - fixed bug when deleting shared display lists
203    - disabled SPARC cliptest assembly code (Mesa bug 544665)
204    - fixed a couple Solaris compilation/link problems
205    - blending clipped glDrawPixels didn't always work
206    - glGetTexImage() didn't accept packed pixel types
207    - glPixelMapu[is]v() could explode given too large of pixelmap
208    - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
209    - glXCopyContext() could lead to segfaults
210    - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
211    Changes:
212    - lots of C++ (g++) code clean-ups
213    - lots of T&amp;L updates for the Radeon DRI driver
214    Known bugs:
215    - mipmap LOD computation (fixed for Mesa 4.1)
216</pre>
217
218<h2>April 2, 2002</h2>
219<p>Mesa 4.0.2 has been released.  This is a stable bug-fix release.
220</p><pre>    New:
221      - New DOS (DJGPP) driver written by Daniel Borca
222      - New driver interface functions for TCL drivers (such as Radeon DRI)
223      - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
224        if using deep color channels
225      - latest GL/glext.h and GL/glxext.h headers from SGI
226    Bug fixes:
227      - GL_BLEND with non-black texture env color wasn't always correct
228      - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
229      - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
230      - glReadPixels was sometimes mistakenly clipped by the scissor box
231      - glDraw/ReadPixels didn't catch all the errors that they should have
232      - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
233      - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
234      - Fixed 1-bit float-&gt;int conversion bug in glDrawPixels(GL_DEPTH_COMP)
235      - glColorMask as sometimes effecting glXSwapBuffers()
236      - fixed a potential bug in XMesaGarbageCollect()
237      - N threads rendering into one window didn't work reliably
238      - glCopyPixels didn't work for deep color channels
239      - improved 8 -&gt; 16bit/channel texture image conversion (Gerk Huisma)
240      - glPopAttrib() didn't correctly restore user clip planes
241      - user clip planes failed for some perspective projections (Chromium)
242</pre>
243
244<h2>December 17, 2001</h2>
245<p>Mesa 4.0.1 has been released.  This is a stable bug-fix release.
246</p><pre>    New:
247      - better sub-pixel sample positions for AA triangles (Ray Tice)
248      - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
249    Bug fixes:
250      - added missing break statements in glGet*() for multisample cases
251      - fixed uninitialized hash table mutex bug (display lists / texobjs)
252      - fixed bad teximage error check conditional (bug 476846)
253      - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
254      - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
255      - silence some compiler warnings (gcc 2.96)
256      - enable the #define GL_VERSION_1_3 in GL/gl.h
257      - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
258      - fixed glu.h typedef problem found with MSDev 6.0
259      - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
260      - added missing 'const' to glXGetContextIDEXT() in glxext.h
261      - fixed a few glXGetProcAddress() errors (texture compression, etc)
262      - fixed start index bug in compiled vertex arrays (Keith)
263      - fixed compilation problems in src/SPARC/glapi_sparc.S
264      - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
265      - use glXGetProcAddressARB in GLUT to avoid extension linking problems
266      - provoking vertex of flat-shaded, color-index triangles was wrong
267      - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
268      - glTexParameter didn't flush the vertex buffer (Ray Tice)
269      - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
270      - fixed bug in normal length caching (ParaView lighting bug)
271</pre>
272
273<h2>October 22, 2001</h2>
274<p>Mesa 4.0 has been released.  This is a stable release.
275</p><pre>    New:
276      - Mesa 4.0 implements the OpenGL 1.3 specification
277      - GL_IBM_rasterpos_clip extension
278      - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
279      - GL_ARB_texture_mirrored_repeat extension
280      - WindML UGL driver (Stephane Raimbault)
281      - added OSMESA_MAX_WIDTH/HEIGHT queries
282      - attempted compiliation fixes for Solaris 5, 7 and 8
283      - updated glext.h and glxext.h files
284      - updated Windows driver (Karl Schultz)
285    Bug fixes:
286      - added some missing GLX 1.3 tokens to include/GL/glx.h
287      - GL_COLOR_MATRIX changes weren't recognized by teximage functions
288      - glCopyPixels with scale and bias was broken
289      - glRasterPos with lighting could segfault
290      - glDeleteTextures could leave a dangling pointer
291      - Proxy textures for cube maps didn't work
292      - fixed a number of 16-bit color channel bugs
293      - fixed a few minor memory leaks
294      - GLX context sharing was broken in 3.5
295      - fixed state-update bugs in glPopClientAttrib()
296      - fixed glDrawRangeElements() bug
297      - fixed a glPush/PopAttrib() bug related to texture binding
298      - flat-shaded, textured lines were broken
299      - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
300      - lighting didn't always produce the correct alpha value
301      - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
302</pre>
303
304
305<h2>June 21, 2001</h2>
306<p>Mesa 3.5 has been released.  This is a new development release.
307</p><pre>    New:
308	- internals of Mesa divided into modular pieces (Keith Whitwell)
309	- 100% OpenGL 1.2 conformance (passes all conformance tests)
310	- new AA line algorithm
311	- GL_EXT_convolution extension
312        - GL_ARB_imaging subset
313        - OSMesaCreateContextExt() function
314        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
315        - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
316        - GL_EXT_fog_coord extension (Keith Whitwell)
317        - GL_EXT_secondary_color extension (Keith Whitwell)
318        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
319        - GL_SGIX_depth_texture extension
320        - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
321        - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
322        - GL_ARB_texture_env_combine extension
323        - GL_ARB_texture_env_dot3 extension
324        - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
325        - OSMesaCreateContextExt() function
326        - libOSMesa.so library, contains the OSMesa driver interface
327        - GL/glxext.h header file for GLX extensions
328        - somewhat faster software texturing, fogging, depth testing
329        - all color-index conformance tests now pass (only 8bpp tested)
330        - SPARC assembly language TCL optimizations (David Miller)
331        - GL_SGIS_generate_mipmap extension
332    Bug Fixes:
333        - fbiRev and tmuRev were unitialized when using Glide3
334        - fixed a few color index mode conformance failures; all pass now
335        - now appling antialiasing coverage to alpha after texturing
336        - colors weren't getting clamped to [0,1] before color table lookup
337        - fixed RISC alignment errors caused by COPY_4UBV macro
338        - drawing wide, flat-shaded lines could cause a segfault
339        - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
340    Changes:
341        - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
342        - new libOSMesa.so library, contains the OSMesa driver interface
343</pre>
344
345
346<h2>May 17, 2001</h2>
347<p>Mesa 3.4.2 has been released.  This is basically just a bug-fix release.
348Here's what's new:</p>
349<pre>    Bug fixes:
350        - deleting the currently bound texture could cause bad problems
351        - using fog could result in random vertex alpha values
352         - AA triangle rendering could touch pixels outside right window bound
353        - fixed byteswapping problem in clear_32bit_ximage() function
354        - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
355        - fixed memory leak in glXUseXFont()
356        - fragment sampling in AA triangle function was off by 1/2 pixel
357        - Windows: reading pixels from framebuffer didn't always work
358        - glConvolutionFilter2D could segfault or cause FP exception
359        - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
360        - GL_NAND logicop didn't work right in RGBA mode
361        - fixed a memory corruption bug in vertex buffer reset code
362        - clearing the softwara alpha buffer with scissoring was broken
363        - fixed a few color index mode fog bugs
364        - fixed some bad assertions in color index mode
365        - fixed FX line 'stipple' bug #420091
366    Changes:
367        - optimized writing mono-colored pixel spans to X pixmaps
368        - increased max viewport size to 2048 x 2048
369</pre>
370
371
372<h2>April 29, 2001</h2>
373<p>New Mesa website</p>
374<p>Mark Manning produced the new website.<br>Thanks, Mark!</p>
375
376
377<h2>February 14, 2001</h2>
378<p>Mesa 3.4.1 has been released.  Here's what's new:</p>
379<pre>    New:
380        - fixed some Linux build problems
381        - fixed some Windows build problems
382        - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
383    Bug fixes:
384        - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
385        - various state-update code changes needed for DRI bugs
386        - disabled pixel transfer ops in glColorTable commands, not needed
387        - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
388        - updated sources and fixed compile problems in widgets-mesa/
389        - GLX_PBUFFER enum value was wrong in glx.h
390        - fixed a glColorMaterial lighting bug
391        - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
392        - glXCopySubBufferMESA() Y position was off by one
393        - Error checking of glTexSubImage3D() was broken (bug 128775)
394        - glPopAttrib() didn't restore all derived Mesa state correctly
395        - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
396          conformance problems at 16bpp.
397        - clearing depth buffer with scissoring was broken, would segfault
398        - OSMesaGetDepthBuffer() returned bad bytesPerValue value
399        - fixed a line clipping bug (reported by Craig McDaniel)
400        - fixed RGB color over/underflow bug for very tiny triangles
401    Known problems:
402        - NURBS or evaluator surfaces inside display lists don't always work
403</pre>
404<p>
405</p><h2>November 3, 2000</h2>
406<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
407<pre>    New:
408    - optimized glDrawPixels for glPixelZoom(1,-1)
409    Bug Fixes:
410    - widgets-mesa/src/*.c files were missing from 3.3 distro
411    - include/GL/mesa_wgl.h file was missing from 3.3 distro
412    - fixed some Win32 compile problems
413    - texture object priorities weren't getting initialized to 1.0
414    - glAreTexturesResident return value was wrong when using hardware
415    - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
416    - glReadPixels with GLushort packed types was broken
417    - fixed a few bugs in the GL_EXT_texture_env_combine texture code
418    - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
419    - fixed some typos/bugs in the VB code
420    - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
421    - optimized glDrawPixels paths weren't being used
422    - per-fragment fog calculation didn't work without a Z buffer
423    - improved blending accuracy, fixes Glean  blendFunc test failures
424    - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
425    - glXGetProcAddressARB() didn't always return the right address
426    - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
427    - texture matrix changes weren't always detected (GLUT projtex demo)
428    - fixed random color problem in vertex fog code
429    - fixed Glide-related bug that let Quake get a 24-bit Z buffer
430    Changes:
431    - finished internal support for compressed textures for DRI
432</pre>
433<p>
434</p><h2>April 24, 2000</h2>
435<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
436<pre>    Bug fixes:
437    - fixed memcpy bugs in span.c
438    - fixed missing glEnd problem in demos/tessdemo.c
439    - fixed bug when clearing 24bpp Ximages
440    - fixed clipping problem found in Unreal Tournament
441    - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
442    - fixed Loki's 3dfx RGB vs BGR bug
443    - fixed Loki's 3dfx smooth/flat shading bug in SoF
444    Changes:
445    - updated docs/README file
446    - use bcopy() optimizations on FreeBSD
447    - re-enabled the optimized persp_textured_triangle() function
448</pre>
449<p>
450</p><h2>March 23, 2000</h2>
451<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/filelist.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/filelist.php?group_id=3"></a></p>
452<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
453just bug fixes.</p>
454<p>Here's what's changed:
455
456</p><ul>
457	Bug fixes:
458	<ul>
459		- mixed drawing of lines and bitmaps sometimes had wrong colors<br>
460		- added missing glHintPGI() function<br>
461		- fixed a polygon culling bug<br>
462		- fixed bugs in gluPartialDisk()<br>
463		- Z values in selection mode were wrong<br>
464		- added missing tokens:
465		<ul>
466			GL_SMOOTH_POINT_SIZE_RANGE<br>
467			GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
468			GL_SMOOTH_LINE_WIDTH_RANGE<br>
469			GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
470			GL_ALIASED_POINT_SIZE_RANGE<br>
471			GL_ALIASED_LINE_WIDTH_RANGE
472		</ul>
473		- fixed glCopyPixels when copying from back to front buffer<br>
474		- GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
475		- glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
476		- glDeleteTextures() didn't decrement reference count correctly<br>
477		- GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
478		- Actual depth of transformation matrix stacks was off by one<br>
479		- 24bpp visuals didn't address pixels correctly<br>
480		- mipmap level of detail (lambda) calculation simplified, more accurate<br>
481		- 101691 - Polygon clipping and GL_LINE<br>
482		- 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
483		- 101808 - Non-glVertexArrays tristrip bug<br>
484		- 101971 - find_last_3f on Dec OSF (worked around)<br>
485		- 102369 - segv on dec osf (possibly a duplicate of the above)<br>
486		- 102893 - orientations of modelview cause segfault
487	</ul>
488	New:
489	<ul>
490		- updated SVGA Linux driver<br>
491		- added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
492		- build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
493		- changed -O2 to -O3 for a number of gcc configs
494	</ul>
495	Changes:
496	<ul>
497		- glXCopyContext's mask parameter is now unsigned long, per GLX spec
498	</ul>
499</ul>
500
501<p>Please report any problems with this release ASAP. Bugs should be filed on the
502Mesa3D website at sourceforge.<br>
503After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
504<p>-- Brian</p>
505<p>
506</p><h2>December 17, 1999</h2>
507<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
508can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
509<p>
510</p><h2>December 14, 1999</h2>
511<p>Mesa 3.1 is released!</p>
512<p>
513</p><h2>September 21, 1999</h2>
514<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
515and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
516that seem to be... yes, I've just received confirmation from the beta center, they
517are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
518Keith Whitwell for preparing these for us during Brian's absence.</p>
519<p>
520</p><h2>August 30, 1999</h2>
521<p>I'm pleased to announce that I've accepted a position with Precision Insight,
522Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
523<p>I've been working on Mesa in my spare time for over five years. With Precision
524Insight I now have the opportunity to devote my full attention to advancing Mesa
525and OpenGL on Linux.</p>
526<p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
527my work will continue to be open sourced and available to any other programmers who
528may want to contribute to it, or use it for other projects or platforms</p>
529<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
530<p>
531</p><h2>August 23, 1999</h2>
532<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
533Note that this is a new archive, so you will need to re-checkout the archive. That
534means don't <i>cvs update</i> from a previous download.</p>
535<p>
536</p><h2>August 17, 1999</h2>
537<p>A <a href="http://mesa3d.sourceforge.net/news/misc/SIGGRAPH99BOF.html">report</a> from the SIGGRAPH '99 Linux/OpenGL
538BOF meeting is now available.</p>
539<p>-Brian</p>
540<p>
541</p><h2>August 14, 1999</h2>
542<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
543systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
544patient.</p>
545<p>-Brian</p>
546<p>
547</p><h2>June 7, 1999</h2>
548<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
549<p>
550</p><h2>June 2, 1999</h2>
551<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
552xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
553based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
554<p>
555</p><h2>May 24, 1999</h2>
556<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
557If you are into the quake scene, you may want to try this out, as it contains some
558optimizations specifically in the Q3A rendering path.
559<p>
560</p><h2>May 13, 1999</h2>
561<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
562has posted their lowlevel design documents at <a href="http://www.precisioninsight.com/piinsights.html">http://www.precisioninsight.com/piinsights.html</a>.</p>
563<p>
564</p><h2>May 13, 1999</h2>
565<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
566US$10,000 to the Mesa project to support its continuing development.
567Mesa is a free implementation of the OpenGL 3D graphics library and id's
568newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
569
570The donation will go to Keith Whitwell, who has been optimizing Mesa to
571improve performance on 3d hardware.  Thanks to Keith's work, many
572applications using Mesa 3.1 will see a dramatic performance increase
573over Mesa 3.0.  The donation will allow Keith to continue working on
574Mesa full time for some time to come.
575
576For more information about Mesa see www.mesa3d.org.  For more
577information about id Software, Inc. see www.idsoftware.com.
578
579--------------------------------
580
581This donation from John/id is very generous.  Keith and I are very
582grateful.
583
584</pre>
585<p>
586</p><h2>May 1, 1999</h2>
587<p>John Carmack made an interesting .plan update yesterday:
588
589</p><ul>
590	<i>"I put together a document on optimizing OpenGL drivers for Q3 that should
591	be helpful to the various Linux 3D teams. <br>
592	</i><a href="http://www.quake3arena.com/news/glopt.html"><i>http://www.quake3arena.com/news/glopt.html</i></a><i>"</i>
593</ul>
594
595<p>
596</p><h2>April 7, 1999</h2>
597<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
598<p>
599</p><h2>March 18, 1999</h2>
600<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
601For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p>
602<p>
603</p><h2>February 16, 1999</h2>
604<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
605source code</a>.</p>
606<p>
607</p><h2>January 22, 1999</h2>
608<p>www.mesa3d.org established</p>
609
610
611</p>
612
613
614<hr>
615$Id: news.html,v 3.4 2003/03/30 16:45:02 brianp Exp $
616</body>
617</html>