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3<TITLE>Mesa News</TITLE>
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9<body bgcolor="#eeeeee">
10
11<H1>News</H1>
12
13
14<h2>August 19, 2005</h2>
15<p>
16Mesa 6.3.2 has been released.
17Note: there was no public release of version 6.3.1.
18</p>
19<pre>
20    New:
21	- The distribution now includes the DRI drivers and GLX code
22    Changes:
23	- Made the DRI "new" driver interface standard, remove old code
24    Bug fixes:
25	- GL_ARB_vertex/fragment_shader were mistakenly listed in the
26	  extensions string
27	- negative relative addressing in vertex programs was broken
28	- update/fix SPARC assembly code for vertex transformation
29	- fixed memory leak when freeing GLX drawables/renderbuffers
30	- fixed display list memory leak
31	- the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
32	- wglGetProcAddress() didn't handle wgl-functions
33	- fixed glxext.h cross-compile issue (Colin Harrison)
34	- assorted DRI driver fixes
35</pre>
36<p>
37The MD5 checksums are:
38</p>
39<pre>
40(tbd)
41</pre>
42
43
44<h2>July 20, 2005</h2>
45<p>
46Mesa 6.3 has been released.
47This is a development release with new features, changes and bug fixes.
48</p>
49<pre>
50    New:
51	- GL_EXT_framebuffer_object extension
52	- GL_ARB_draw_buffers extension
53	- GL_ARB_pixel_buffer_object extension
54	- GL_OES_read_format extension (Ian Romanick)
55	- DirectFB driver (Claudio Ciccani)
56	- x86_64 vertex transformation code (Mikko T.)
57    Changes:
58	- added -stereo option for glxgears demo (Jacek Rosik)
59	- updated the PBuffer demo code in xdemos/ directory
60	- glDeleteTextures/Programs/Buffers() now makes the object ID
61	  available for immediate re-use
62	- assorted 64-bit clean-ups fixes (x86_64 and Win64)
63	- lots of internal changes for GL_EXT_framebuffer_object
64    Bug fixes:
65	- some functions didn't support PBO functionality
66	- glGetTexImage didn't convert color index images to RGBA as required
67	- fragment program texcoords were sometimes wrong for points and lines
68	- fixed problem with negative dot product in arbfplight, fplight demos
69	- fixed bug in perspective correction of antialiased, textured lines
70	- querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
71	- fixed a couple per-pixel fog bugs (Soju Matsumoto)
72	- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
73	- fixed float parsing bug in ARB frag/vert programs (bug 2520)
74	- XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
75	- GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
76	- glXChooseFBConfig() crashed if attribList pointer was NULL
77	- program state.light[n].spot.direction.w was wrong value (bug 3083)
78	- fragment program fog option required glEnable(GL_FOG) - wrong.
79	- glColorTable() could produce a Mesa implementation error (bug 3135)
80	- RasterPos could get corrupted by color index rendering path
81	- Removed bad XTranslateCoordinates call when rendering to Pixmaps
82	- glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
83	- fixed a few Darwin compilation problems
84</pre>
85<p>
86The MD5 checksums are:
87</p>
88<pre>
890236f552d37514776945d5a013e5bb7b  MesaLib-6.3.tar.gz
9060e1a8f78c4a8c7750a1e95753190986  MesaLib-6.3.tar.bz2
91ca7c950fbace68c70caa822322db7223  MesaLib-6.3.zip
9225ea801645b376c014051804fe4974b2  MesaDemos-6.3.tar.gz
939248e74872ea88c57ec25c900c295057  MesaDemos-6.3.tar.bz2
948537dfa734ef258dcc7272097558d434  MesaDemos-6.3.zip
95</pre>
96
97
98<h2>December 9, 2004</h2>
99<p>
100Mesa 6.2.1 has been released.
101This is a stable release which just fixes bugs since the 6.2 release.
102</p>
103<pre>
104    Bug fixes:
105	- don't apply regular fog or color sum when using a fragment program
106	- glProgramEnvParameter4fARB always generated an error on
107	  GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
108	- glVertexAttrib3svNV and glVertexAttrib3svARB were broken
109	- fixed width/height mix-up in glSeparableFilter2D()
110	- fixed regression in glCopyPixels + convolution
111	- glReadPixels from a clipped front color buffer didn't always work
112	- glTexImage didn't accept GL_RED/GREEN/BLUE as the format
113	- Attempting queries/accesses of VBO 0 weren't detected as errors
114	- paletted textures failed if the palette had fewer than 256 entries
115    Changes:
116	- fixed a bunch of compiler warnings found with gcc 3.4
117	- bug reports should to go bugzilla.freedesktop.org
118</pre>
119<p>
120The MD5 checksums are:
121</p>
122<pre>
12380008a92f6e055d3bfdde2cf331ec3fa  MesaLib-6.2.1.tar.gz
124f43228cd2bf70f583ef3275c1c545421  MesaLib-6.2.1.tar.bz2
125dec26cfd40116ad021020fea2d94f652  MesaLib-6.2.1.zip
1262c7af3c986a7571c8713c8bfee7e49e3  MesaDemos-6.2.1.tar.gz
1273cac74667b50bcbd4f67f594fb4224a2  MesaDemos-6.2.1.tar.bz2
12875b3edd12eb2b370caf05f29b99e508a  MesaDemos-6.2.1.zip
129</pre>
130
131
132<h2>October 2, 2004</h2>
133<p>
134Mesa 6.2 has been released.
135This is a stable release which just fixes bugs since the 6.1 release.
136</p>
137<pre>
138    New:
139	- enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
140	- updated Doxygen support (Jose Fonseca)
141    Changes:
142	- some GGI driver updates (Christoph Egger, bug 1025977)
143    Bug fixes:
144	- Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
145	- fixed a few compilation issues on IRIX
146	- fixed a matrix classification bug (reported by Wes Bethel)
147	- we weren't reseting the vertex/fragment program error state
148	  before parsing (Dave Reveman)
149	- adjust texcoords for sampling texture rectangles (Dave Reveman)
150	- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
151	- repeated calls to glDeleteTexture(t) could lead to a crash
152	- fixed potential ref count bugs in VBOs and vertex/fragment programs
153	- spriteblast demo didn't handle window size changes correctly
154	- glTexSubImage didn't handle pixels=NULL correctly for PBOs
155	- fixed color index mode glDrawPixels bug (Karl Schultz)
156</pre>
157<p>
158The MD5 checksums are:
159</p>
160<pre>
1619e8f34b059272dbb8e1f2c968b33bbf0  MesaLib-6.2.tar.gz
1623d6a6362390b6a37d3cb2e615f3ac7db  MesaLib-6.2.tar.bz2
1636cfd7895d28e695c0dbbed9469564091  MesaLib-6.2.zip
1643e06e33b0809f09855cb60883b8bdfef  MesaDemos-6.2.tar.gz
1659d160009c3dfdb35fe7e4088c9ba8f85  MesaDemos-6.2.tar.bz2
166856f7ec947122eb3c8985ebc2f654dcd  MesaDemos-6.2.zip
167</pre>
168
169
170<h2>August 18, 2004</h2>
171<p>
172Mesa 6.1 has been released.
173This is a new development release (version 6.2 will be a stabilization
174release).
175</p>
176<pre>
177    New:
178	- Revamped Makefile system
179	- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
180	- internal driver interface changes related to texture object
181	  allocation, vertex/fragment programs, BlendEquationSeparate, etc.
182	- option to walk triangle edges with double-precision floats
183	  (Justin Novosad of Discreet) (see config.h file)
184	- support for AUX buffers in software GLX driver
185	- updated glext.h to version 24 and glxext.h to version 6
186	- new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
187	- updated BeOS support (Philippe Houdoin)
188    Changes:
189	- fragment fog interpolation is perspective corrected now
190	- new glTexImage code, much cleaner, may be a bit faster
191    Bug fixes:
192	- glArrayElement in display lists didn't handle generic vertex attribs
193	- glFogCoord didn't always work properly
194	- ARB_fragment_program fog options didn't work
195	- frag prog TEX instruction no longer incorrectly divides s,t,r by q
196	- ARB frag prog TEX and TEXP instructions now use LOD=0
197	- glTexEnviv in display lists didn't work
198	- glRasterPos didn't do texgen or apply texture matrix
199	- GL_DOUBLE-valued vertex arrays were broken in some cases
200	- fixed texture rectangle edge/border sampling bugs
201	- sampling an incomplete texture in a fragment program would segfault
202	- glTexImage was missing a few error checks
203	- fixed some minor glGetTexParameter glitches
204	- GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
205	- fragment program writes to RC/HC register were broken
206	- fixed a few glitches in GL_HP_occlusion_test extension
207	- glBeginQueryARB and glEndQueryARB didn't work inside display lists
208	- vertex program state references were broken
209	- fixed triangle color interpolation bug on AIX (Shane Blackett)
210	- fixed a number of minor memory leaks (bug #1002030)
211</pre>
212The MD5 checksums are:
213</p>
214<pre>
215c9284d295ebcd2e0486cc3cd54e5863c  MesaLib-6.1.tar.gz
2165de1f53ec0709f60fc68fdfed57351f3  MesaLib-6.1.tar.bz2
217483e77cac4789a5d36c42f3c0136d6d8  MesaLib-6.1.zip
2188c46cfa6f9732acc6f6c25724aad0246  MesaDemos-6.1.tar.gz
21989bfe0f6c69b39fd0ebd9fff481a4e9b  MesaDemos-6.1.tar.bz2
220161268531fcc6f0c5a056430ee97e0c1  MesaDemos-6.1.zip
221</pre>
222
223
224
225<h2>April 2, 2004</h2>
226
227<p>
228Mesa 6.0.1 has been released.
229This release basically just fixes bugs since the 6.0. release.
230</p>
231<pre>
232    New:
233	- upgraded glext.h to version 22
234	- new build targets (Dan Schikore)
235	- new linux-x86-opteron build target (Heath Feather)
236    Bug fixes:
237	- glBindProgramARB didn't update all necessary state
238	- fixed build problems on OpenBSD
239	- omit CVS directories from tarballs
240	- glGetTexImage(GL_COLOR_INDEX) was broken
241	- fixed an infinite loop in t&l module
242	- silenced some valgrind warnings about using unitialized memory
243	- fixed some compilation/link glitches on IRIX (Mike Stephens)
244	- glBindProgram wasn't getting compiled into display lists
245	- GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
246	- two-sided lighting and vertex program didn't work (bug 887330)
247	- stores to program parameter registers in vertex state programs
248	  didn't work.
249	- fixed glOrtho bug found with gcc 3.2.2 (RH9)
250	- glXCreateWindow() wasn't fully implemented (bug 890894)
251	- generic vertex attribute arrays didn't work in display lists
252	- vertex buffer objects' default usage and access fields were wrong
253	- glDrawArrays with start!=0 was broken
254	- fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
255	- linux-osmesa16-static config didn't work
256	- fixed a few color index rendering problems (bug 910687)
257	- glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
258	- OSMesa RGB and BGR modes were broken
259	- glProgramStringARB mistakenly required a null-terminated string
260	- fragment program XPD instruction was incorrect
261	- glGetMaterial() didn't work reliably
262</pre>
263The MD5 checksums are:
264</p>
265<pre>
266011be0e79666c7a6eb9693fbf9348653  MesaLib-6.0.1.tar.gz
267b7f14088c5c2f14490d2739a91102112  MesaLib-6.0.1.tar.bz2
268bf0510cf0a2b87d64cdd317eca3f1db1  MesaLib-6.0.1.zip
269b7b648599e0aaee1c4ffc554a2a9139e  MesaDemos-6.0.1.tar.gz
270dd6aadfd9ca8e1cfa90c6ee492bc6f43  MesaDemos-6.0.1.tar.bz2
271eff71d59c211825e949199852f5a2316  MesaDemos-6.0.1.zip
272</pre>
273
274
275
276<h2>January 16, 2004</h2>
277
278<p>
279Mesa 6.0 has been released.  This is a stabilization of the 5.1 release
280and primarily just incorporates bug fixes.
281</p>
282<pre>
283    New:
284	- full OpenGL 1.5 support
285	- updated GL/glext.h file to version 21
286    Changes:
287	- changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
288    Bug fixes:
289	- fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
290	  clamping issue
291	- updated suno5-gcc configs
292	- glColor3 functions sometimes resulted in undefined alpha values
293	- fixed FP divide by zero error seen on VMS with xlockmore, others
294	- fixed vertex/fragment program debug problem (bug 873011)
295	- building on AIX with gcc works now
296	- glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
297	- glDrawRangeElements tried to modify potentially read-only storage
298	- updated files for building on Windows
299</pre>
300
301
302
303<h2>December 28, 2003</h2>
304
305<p>
306The Mesa CVS server has been moved to <a href="http://www.freedesktop.org"
307target="_parent">
308freedesktop.org</a> because of problems with SourceForge's anonymous
309CVS service.
310</p>
311
312<p>Please see the <a href="cvs_access.html">CVS access page</a> for details.
313</p>
314
315
316<h2>December 17, 2003</h2>
317
318<p>
319Mesa 5.1 has been released.  This is a new development release.
320Mesa 6.0 will be the next stable release and will support all
321OpenGL 1.5 features.
322</p>
323<pre>
324    New features:
325	- reorganized directory tree
326	- GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
327	- GL_ATI_texture_env_combine3 extension (Ian Romanick)
328	- GL_SGI_texture_color_table extension (Eric Plante)
329	- GL_NV_fragment_program extension
330	- GL_NV_light_max_exponent extension
331	- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
332	- GL_ARB_occlusion_query extension
333	- GL_ARB_point_sprite extension
334	- GL_ARB_texture_non_power_of_two extension
335	- GL_IBM_multimode_draw_arrays extension
336	- GL_EXT_texture_mirror_clamp extension (Ian Romanick)
337	- GL_ARB_vertex_buffer_object extension
338	- new X86 feature detection code (Petr Sebor)
339	- less memory used for display lists and vertex buffers
340	- demo of per-pixel lighting with a fragment program (demos/fplight.c)
341	- new version (18) of glext.h header
342	- new spriteblast.c demo of GL_ARB_point_sprite
343	- faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
344	- faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
345    Bug fixes:
346	- really enable OpenGL 1.4 features in DOS driver.
347	- fixed issues in glDrawPixels and glCopyPixels for very wide images
348	- glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
349	- fixed some texgen bugs reported by Daniel Borca
350	- fixed wglMakeCurrent(NULL, NULL) bug (#835861)
351	- fixed glTexSubImage3D z-offset bug (Cedric Gautier)
352	- fixed RGBA blend enable bug (Ville Syrjala)
353	- glAccum is supposed to be a no-op in selection/feedback mode
354	- fixed texgen bug #597589 (John Popplewell)
355    Changes:
356	- dropped API trace feature (src/Trace/)
357	- documentation overhaul.  merged with website content.  more html.
358	- glxgears.c demo updated to use GLX swap rate extensions
359	- glTexImage1/2/3D now allows width/height/depth = 0
360	- disable SPARC asm code on Linux (bug 852204)
361</pre>
362
363The MD5 checksums are:
364</p>
365<pre>
36678f452f6c55478471a744f07147612b5  MesaLib-5.1.tar.gz
36767b3b8d3f7f4c8c44904551b851d01af  MesaLib-5.1.tar.bz2
3686dd19ffa750ec7f634e370a987505c9d  MesaLib-5.1.zip
369e0214d4ebb22409dfa9262f2b52fd828  MesaDemos-5.1.tar.gz
370066c9aff4fd924405de1ae9bad5ec9a7  MesaDemos-5.1.tar.bz2
371d2b5ba32b53e0ad0576c637a4cc1fb41  MesaDemos-5.1.zip
372</pre>
373
374
375<H2>November 12, 2003</H2>
376
377<p>
378New Mesa 5.0.2 tarballs have been uploaded to SourceForge which fix a
379number of automake/libtool problems.
380</p>
381<p>
382The new MD5 checksums are:
383</p>
384<pre>
385a9dcf3ff9ad1b7d6ce73a0df7cff8b5b  MesaLib-5.0.2.tar.gz
3867b4bf9261657c2fca03796d4955e6f50  MesaLib-5.0.2.tar.bz2
38779c141bddcbad557647535d02194f346  MesaLib-5.0.2.zip
388952d9dc823dd818981d1a648d7b2668a  MesaDemos-5.0.2.tar.gz
389b81fafff90995025d2f25ea02b786642  MesaDemos-5.0.2.tar.bz2
390a21be975589e8a2d1871b6bb7874fffa  MesaDemos-5.0.2.zip
391</pre>
392
393
394
395<h2>September 5, 2003</h2>
396
397<p>
398Mesa 5.0.2 has been released.  This is a stable, bug-fix release.
399</p>
400<pre>
401    Bug fixes:
402	- fixed texgen problem causing texcoord's Q to be zero (stex3d)
403	- default GL_TEXTURE_COMPARE_MODE_ARB was wrong
404	- GL_CURRENT_MATRIX_NV query was wrong
405	- GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
406	- GL_LIST_MODE query wasn't correct
407	- GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
408	- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
409	- blended, wide lines didn't always work correctly (bug 711595)
410	- glVertexAttrib4svNV w component was always 1
411	- fixed bug in GL_IBM_rasterpos_clip (missing return)
412	- GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
413	- a few Solaris compilation fixes
414	- fixed glClear() problem for DRI drivers (non-existant stencil, etc)
415	- fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
416	- fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
417	- glFog() didn't clamp fog colors
418	- fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
419	  gl[Get]TexParameteri[v] functions
420	- fixed invalid memory references in glTexGen functions (bug 781602)
421	- integer-valued color arrays weren't handled correctly
422	- glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
423	- GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
424    Changes:
425	- build GLUT with -fexceptions so C++ apps propogate exceptions
426</pre>
427
428
429
430<h2>June 2003</h2>
431
432<p>
433Mesa's directory tree has been overhauled.
434Things are better organized now with some thought toward future needs.
435</p>
436<p>
437In CVS, the latest Mesa 5.1 development code is now rooted under the
438<b>Mesa-newtree/</b> directory.  The old top-level <b>Mesa/</b> directory
439holds the Mesa 5.0.x code which will be abandoned at some point.
440</p>
441
442
443
444<h2>March 30, 2003</h2>
445
446<p>
447Mesa 5.0.1 has been released.  This is a stable, bug-fix release.
448</p>
449<pre>
450    New:
451	- DOS driver updates from Daniel Borca
452	- updated GL/gl_mangle.h file (Bill Hoffman)
453    Bug fixes:
454	- auto mipmap generation for cube maps was broken (bug 641363)
455	- writing/clearing software alpha channels was unreliable
456	- minor compilation fixes for OS/2 (Evgeny Kotsuba)
457	- fixed some bad assertions found with shadowtex demo
458	- fixed error checking bug in glCopyTexSubImage2D (bug 659020)
459	- glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
460	- fixed potential segfault in texture object validation (bug 659012)
461	- fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
462	- fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
463	- fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
464	- glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
465	- fixed compilation problem on Solaris7/x86 (bug 536406)
466	- fixed prefetch bug in 3DNow! code (Felix Kuhling)
467	- fixed NeXT build problem (FABSF macro)
468	- glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
469	- zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
470	- AA line and triangle Z values are now rounded, not truncated
471	- fixed color interpolation bug when GLchan==GLfloat (bug 694461)
472	- glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
473	- fixed a minor GL_COLOR_MATERIAL bug
474	- NV vertex program EXP instruction was broken
475	- glColorMask misbehaved with X window / pixmap rendering
476	- fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
477	- attempt to fix GGI compilation problem when MesaDemos not present
478	- NV vertex program ARL-relative fetches didn't work
479    Changes:
480	- use glPolygonOffset in gloss demo to avoid z-fighting artifacts
481	- updated winpos and pointblast demos to use ARB extensions
482	- disable SPARC normal transformation code (bug 673938)
483	- GLU fixes for OS/2 (Evgeny Kotsuba)
484</pre>
485<p>
486MD5 checksums follow:
487</p>
488<pre>
489b80f8b5d53a3e9f19b9fde5af0c542f0  MesaLib-5.0.1.tar.gz
490513b4bbd7d38951f05027179063d876b  MesaLib-5.0.1.tar.bz2
491eebd395678f4520d33b267e5d5c22651  MesaLib-5.0.1.zip
49249d7feaec6dc1d2091d7c3cc72a9b320  MesaDemos-5.0.1.tar.gz
49337190374a98c3c892f0698be9ca3acf0  MesaDemos-5.0.1.tar.bz2
494becd8bf17f5791361b4a54ba2a78e5c9  MesaDemos-5.0.1.zip
495</pre>
496
497
498
499<h2>March 7, 2003</h2>
500<p>
501Website and documentation overhaul.
502</p>
503<p>
504The website content and Mesa documentation (from the doc/ directory) have
505been merged together.
506All the documentation files have been entered into the CVS repository.
507Many of the old plain-text files have been converted to html and modernized.
508</p>
509
510
511<h2>November 13, 2002</h2>
512<p>Mesa 5.0 has been released.  This is a stable release which
513implements the OpenGL 1.4 specification.
514</p><pre>New:
515    - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
516    - removed some overlooked debugging code
517    - glxinfo updated to support GLX_ARB_multisample
518    - GLUT now support GLX_ARB_multisample
519    - updated DOS driver (Daniel Borca)
520Bug fixes:
521    - GL_POINT and GL_LINE-mode polygons didn't obey cull state
522    - fixed potential bug in _mesa_align_malloc/calloc()
523    - fixed missing triangle bug when running vertex programs
524    - fixed a few HPUX compilation problems
525    - FX (Glide) driver didn't compile
526    - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
527    - a few EXT functions, like glGenTexturesEXT, were no-ops
528    - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
529      glMultiDrawArrays and glMultiDrawElements were missing
530    - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
531    - Pentium 4 Mobile was mistakenly identified as having 3DNow!
532    - fixed one-bit error in point/line fragment Z calculation
533    - fixed potential segfault in fakeglx code
534    - fixed color overflow problem in DOT3 texture env mode
535</pre>
536
537
538<h2>October 29, 2002</h2>
539<p>Mesa 4.1 has been released.  This is a new development release.
540For a stable release, get 4.0.4.
541</p><pre>New:
542    - GL_NV_vertex_program extension
543    - GL_NV_vertex_program1_1 extension
544    - GL_ARB_window_pos extension
545    - GL_ARB_depth_texture extension
546    - GL_ARB_shadow extension
547    - GL_ARB_shadow_ambient extension
548    - GL_EXT_shadow_funcs extension
549    - GL_ARB_point_parameters extension
550    - GL_ARB_texture_env_crossbar
551    - GL_NV_point_sprite extension
552    - GL_NV_texture_rectangle extension
553    - GL_EXT_multi_draw_arrays extension
554    - GL_EXT_stencil_two_side extension
555    - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
556    - GL_ATI_texture_mirror_once extension (Ian Romanick)
557    - massive overhaul/simplification of software rasterizer module,
558      many contributions from Klaus Niederkrueger
559    - faster software texturing in some cases (i.e. trilinear filtering)
560    - new OSMesaGetProcAddress() function
561    - more blend modes implemented with MMX code (Jose Fonseca)
562    - added glutGetProcAddress() to GLUT
563    - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
564    - pbinfo and pbdemo PBuffer programs
565    - glxinfo -v prints transprent pixel info (Gerd Sussner)
566Bug fixes:
567    - better mipmap LOD computation (prevents excessive blurriness)
568    - OSMesaMakeCurrent() didn't recognize buffer size changes
569    - assorted conformance fixes for 16-bit/channel rendering
570    - texcombine alpha subtraction mode was broken
571    - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
572    - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
573    - fixed divide by zero error in NURBS tessellator (Jon Perry)
574    - fixed GL_LINEAR fog bug by adding clamping
575    - fixed FP exceptions found using Alpha CPU
576    - 3dfx/glide driver render-to-window feature was broken
577    - added missing GLX_TRANSPARENT_RGB token to glx.h
578    - fixed error checking related to paletted textures
579    - fixed reference count error in glDeleteTextures (Randy Fayan)
580Changes:
581    - New spec file and Python code to generate some GL dispatch files
582    - Glide driver defaults to "no" with autoconf/automake
583    - floating point color channels now clamped to [0,inf)
584    - updated demos/stex3d with new options
585</pre>
586
587
588<h2>October 4, 2002</h2>
589<p>
590The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
591</p>
592
593<h2>October 3, 2002</h2>
594<p>Mesa 4.0.4 has been released.  This is a stable bug-fix release.
595</p><pre>    New:
596	- GL_NV_texture_rectangle extension
597	- updated glext.h header (version 17)
598	- updated DOS driver (Daniel Borca)
599	- updated BeOS R5 driver (Philippe Houdoin)
600	- added GL_IBM_texture_mirror_repeat
601	- glxinfo now takes -l option to print interesting OpenGL limits info
602	- GL_MESA_ycbcr_texture extension
603	- GL_APPLE_client_storage extension (for some DRI drivers only)
604	- GL_MESA_pack_invert extension
605    Bug fixes:
606	- fixed GL_LINEAR fog bug by adding clamping
607	- fixed FP exceptions found using Alpha CPU
608	- 3dfx MESA_GLX_FX=window (render to window) didn't work
609	- fixed memory leak in wglCreateContest (Karl Schultz)
610	- define GLAPIENTRY and GLAPI if undefined in glu.h
611	- wglGetProcAddress didn't handle all API functions
612	- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
613	- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
614	- error checking in compressed tex image functions had some glitches
615	- fixed AIX compile problem in src/config.c
616	- glGetTexImage was using pixel unpacking instead of packing params
617	- auto-mipmap generation for cube maps was incorrect
618    Changes:
619	- max texture units reduced to six to accomodate texture rectangles
620	- removed unfinished GL_MESA_sprite_point extension code
621</pre>
622
623<h2>June 25, 2002</h2>
624<p>Mesa 4.0.3 has been released.  This is a stable bug-fix release.
625</p><pre>    New:
626    - updated GL/glext.h file (version 15)
627    - corrected MMX blend code (Jose Fonseca)
628    - support for software-based alpha planes in Windows driver
629    - updated GGI driver (Filip Spacek)
630    Bug fixes:
631    - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
632    - OSMesaMakeCurrent() didn't recognize buffer size changes
633    - assorted conformance fixes for 16-bit/channel rendering
634    - texcombine alpha subtraction mode was broken
635    - fixed lighting bug with non-uniform scaling and display lists
636    - fixed bug when deleting shared display lists
637    - disabled SPARC cliptest assembly code (Mesa bug 544665)
638    - fixed a couple Solaris compilation/link problems
639    - blending clipped glDrawPixels didn't always work
640    - glGetTexImage() didn't accept packed pixel types
641    - glPixelMapu[is]v() could explode given too large of pixelmap
642    - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
643    - glXCopyContext() could lead to segfaults
644    - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
645    Changes:
646    - lots of C++ (g++) code clean-ups
647    - lots of T&amp;L updates for the Radeon DRI driver
648    Known bugs:
649    - mipmap LOD computation (fixed for Mesa 4.1)
650</pre>
651
652<h2>April 2, 2002</h2>
653<p>Mesa 4.0.2 has been released.  This is a stable bug-fix release.
654</p><pre>    New:
655      - New DOS (DJGPP) driver written by Daniel Borca
656      - New driver interface functions for TCL drivers (such as Radeon DRI)
657      - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
658        if using deep color channels
659      - latest GL/glext.h and GL/glxext.h headers from SGI
660    Bug fixes:
661      - GL_BLEND with non-black texture env color wasn't always correct
662      - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
663      - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
664      - glReadPixels was sometimes mistakenly clipped by the scissor box
665      - glDraw/ReadPixels didn't catch all the errors that they should have
666      - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
667      - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
668      - Fixed 1-bit float-&gt;int conversion bug in glDrawPixels(GL_DEPTH_COMP)
669      - glColorMask as sometimes effecting glXSwapBuffers()
670      - fixed a potential bug in XMesaGarbageCollect()
671      - N threads rendering into one window didn't work reliably
672      - glCopyPixels didn't work for deep color channels
673      - improved 8 -&gt; 16bit/channel texture image conversion (Gerk Huisma)
674      - glPopAttrib() didn't correctly restore user clip planes
675      - user clip planes failed for some perspective projections (Chromium)
676</pre>
677
678<h2>December 17, 2001</h2>
679<p>Mesa 4.0.1 has been released.  This is a stable bug-fix release.
680</p><pre>    New:
681      - better sub-pixel sample positions for AA triangles (Ray Tice)
682      - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
683    Bug fixes:
684      - added missing break statements in glGet*() for multisample cases
685      - fixed uninitialized hash table mutex bug (display lists / texobjs)
686      - fixed bad teximage error check conditional (bug 476846)
687      - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
688      - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
689      - silence some compiler warnings (gcc 2.96)
690      - enable the #define GL_VERSION_1_3 in GL/gl.h
691      - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
692      - fixed glu.h typedef problem found with MSDev 6.0
693      - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
694      - added missing 'const' to glXGetContextIDEXT() in glxext.h
695      - fixed a few glXGetProcAddress() errors (texture compression, etc)
696      - fixed start index bug in compiled vertex arrays (Keith)
697      - fixed compilation problems in src/SPARC/glapi_sparc.S
698      - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
699      - use glXGetProcAddressARB in GLUT to avoid extension linking problems
700      - provoking vertex of flat-shaded, color-index triangles was wrong
701      - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
702      - glTexParameter didn't flush the vertex buffer (Ray Tice)
703      - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
704      - fixed bug in normal length caching (ParaView lighting bug)
705</pre>
706
707<h2>October 22, 2001</h2>
708<p>Mesa 4.0 has been released.  This is a stable release.
709</p><pre>    New:
710      - Mesa 4.0 implements the OpenGL 1.3 specification
711      - GL_IBM_rasterpos_clip extension
712      - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
713      - GL_ARB_texture_mirrored_repeat extension
714      - WindML UGL driver (Stephane Raimbault)
715      - added OSMESA_MAX_WIDTH/HEIGHT queries
716      - attempted compiliation fixes for Solaris 5, 7 and 8
717      - updated glext.h and glxext.h files
718      - updated Windows driver (Karl Schultz)
719    Bug fixes:
720      - added some missing GLX 1.3 tokens to include/GL/glx.h
721      - GL_COLOR_MATRIX changes weren't recognized by teximage functions
722      - glCopyPixels with scale and bias was broken
723      - glRasterPos with lighting could segfault
724      - glDeleteTextures could leave a dangling pointer
725      - Proxy textures for cube maps didn't work
726      - fixed a number of 16-bit color channel bugs
727      - fixed a few minor memory leaks
728      - GLX context sharing was broken in 3.5
729      - fixed state-update bugs in glPopClientAttrib()
730      - fixed glDrawRangeElements() bug
731      - fixed a glPush/PopAttrib() bug related to texture binding
732      - flat-shaded, textured lines were broken
733      - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
734      - lighting didn't always produce the correct alpha value
735      - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
736</pre>
737
738
739<h2>June 21, 2001</h2>
740<p>Mesa 3.5 has been released.  This is a new development release.
741</p><pre>    New:
742	- internals of Mesa divided into modular pieces (Keith Whitwell)
743	- 100% OpenGL 1.2 conformance (passes all conformance tests)
744	- new AA line algorithm
745	- GL_EXT_convolution extension
746        - GL_ARB_imaging subset
747        - OSMesaCreateContextExt() function
748        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
749        - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
750        - GL_EXT_fog_coord extension (Keith Whitwell)
751        - GL_EXT_secondary_color extension (Keith Whitwell)
752        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
753        - GL_SGIX_depth_texture extension
754        - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
755        - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
756        - GL_ARB_texture_env_combine extension
757        - GL_ARB_texture_env_dot3 extension
758        - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
759        - OSMesaCreateContextExt() function
760        - libOSMesa.so library, contains the OSMesa driver interface
761        - GL/glxext.h header file for GLX extensions
762        - somewhat faster software texturing, fogging, depth testing
763        - all color-index conformance tests now pass (only 8bpp tested)
764        - SPARC assembly language TCL optimizations (David Miller)
765        - GL_SGIS_generate_mipmap extension
766    Bug Fixes:
767        - fbiRev and tmuRev were unitialized when using Glide3
768        - fixed a few color index mode conformance failures; all pass now
769        - now appling antialiasing coverage to alpha after texturing
770        - colors weren't getting clamped to [0,1] before color table lookup
771        - fixed RISC alignment errors caused by COPY_4UBV macro
772        - drawing wide, flat-shaded lines could cause a segfault
773        - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
774    Changes:
775        - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
776        - new libOSMesa.so library, contains the OSMesa driver interface
777</pre>
778
779
780<h2>May 17, 2001</h2>
781<p>Mesa 3.4.2 has been released.  This is basically just a bug-fix release.
782Here's what's new:</p>
783<pre>    Bug fixes:
784        - deleting the currently bound texture could cause bad problems
785        - using fog could result in random vertex alpha values
786         - AA triangle rendering could touch pixels outside right window bound
787        - fixed byteswapping problem in clear_32bit_ximage() function
788        - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
789        - fixed memory leak in glXUseXFont()
790        - fragment sampling in AA triangle function was off by 1/2 pixel
791        - Windows: reading pixels from framebuffer didn't always work
792        - glConvolutionFilter2D could segfault or cause FP exception
793        - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
794        - GL_NAND logicop didn't work right in RGBA mode
795        - fixed a memory corruption bug in vertex buffer reset code
796        - clearing the softwara alpha buffer with scissoring was broken
797        - fixed a few color index mode fog bugs
798        - fixed some bad assertions in color index mode
799        - fixed FX line 'stipple' bug #420091
800    Changes:
801        - optimized writing mono-colored pixel spans to X pixmaps
802        - increased max viewport size to 2048 x 2048
803</pre>
804
805
806<h2>April 29, 2001</h2>
807<p>New Mesa website</p>
808<p>Mark Manning produced the new website.<br>Thanks, Mark!</p>
809
810
811<h2>February 14, 2001</h2>
812<p>Mesa 3.4.1 has been released.  Here's what's new:</p>
813<pre>    New:
814        - fixed some Linux build problems
815        - fixed some Windows build problems
816        - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
817    Bug fixes:
818        - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
819        - various state-update code changes needed for DRI bugs
820        - disabled pixel transfer ops in glColorTable commands, not needed
821        - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
822        - updated sources and fixed compile problems in widgets-mesa/
823        - GLX_PBUFFER enum value was wrong in glx.h
824        - fixed a glColorMaterial lighting bug
825        - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
826        - glXCopySubBufferMESA() Y position was off by one
827        - Error checking of glTexSubImage3D() was broken (bug 128775)
828        - glPopAttrib() didn't restore all derived Mesa state correctly
829        - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
830          conformance problems at 16bpp.
831        - clearing depth buffer with scissoring was broken, would segfault
832        - OSMesaGetDepthBuffer() returned bad bytesPerValue value
833        - fixed a line clipping bug (reported by Craig McDaniel)
834        - fixed RGB color over/underflow bug for very tiny triangles
835    Known problems:
836        - NURBS or evaluator surfaces inside display lists don't always work
837</pre>
838<p>
839</p><h2>November 3, 2000</h2>
840<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
841<pre>    New:
842    - optimized glDrawPixels for glPixelZoom(1,-1)
843    Bug Fixes:
844    - widgets-mesa/src/*.c files were missing from 3.3 distro
845    - include/GL/mesa_wgl.h file was missing from 3.3 distro
846    - fixed some Win32 compile problems
847    - texture object priorities weren't getting initialized to 1.0
848    - glAreTexturesResident return value was wrong when using hardware
849    - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
850    - glReadPixels with GLushort packed types was broken
851    - fixed a few bugs in the GL_EXT_texture_env_combine texture code
852    - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
853    - fixed some typos/bugs in the VB code
854    - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
855    - optimized glDrawPixels paths weren't being used
856    - per-fragment fog calculation didn't work without a Z buffer
857    - improved blending accuracy, fixes Glean  blendFunc test failures
858    - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
859    - glXGetProcAddressARB() didn't always return the right address
860    - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
861    - texture matrix changes weren't always detected (GLUT projtex demo)
862    - fixed random color problem in vertex fog code
863    - fixed Glide-related bug that let Quake get a 24-bit Z buffer
864    Changes:
865    - finished internal support for compressed textures for DRI
866</pre>
867<p>
868</p><h2>April 24, 2000</h2>
869<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
870<pre>    Bug fixes:
871    - fixed memcpy bugs in span.c
872    - fixed missing glEnd problem in demos/tessdemo.c
873    - fixed bug when clearing 24bpp Ximages
874    - fixed clipping problem found in Unreal Tournament
875    - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
876    - fixed Loki's 3dfx RGB vs BGR bug
877    - fixed Loki's 3dfx smooth/flat shading bug in SoF
878    Changes:
879    - updated docs/README file
880    - use bcopy() optimizations on FreeBSD
881    - re-enabled the optimized persp_textured_triangle() function
882</pre>
883<p>
884</p><h2>March 23, 2000</h2>
885<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p>
886<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
887just bug fixes.</p>
888<p>Here's what's changed:
889
890</p><ul>
891	Bug fixes:
892	<ul>
893		- mixed drawing of lines and bitmaps sometimes had wrong colors<br>
894		- added missing glHintPGI() function<br>
895		- fixed a polygon culling bug<br>
896		- fixed bugs in gluPartialDisk()<br>
897		- Z values in selection mode were wrong<br>
898		- added missing tokens:
899		<ul>
900			GL_SMOOTH_POINT_SIZE_RANGE<br>
901			GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
902			GL_SMOOTH_LINE_WIDTH_RANGE<br>
903			GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
904			GL_ALIASED_POINT_SIZE_RANGE<br>
905			GL_ALIASED_LINE_WIDTH_RANGE
906		</ul>
907		- fixed glCopyPixels when copying from back to front buffer<br>
908		- GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
909		- glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
910		- glDeleteTextures() didn't decrement reference count correctly<br>
911		- GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
912		- Actual depth of transformation matrix stacks was off by one<br>
913		- 24bpp visuals didn't address pixels correctly<br>
914		- mipmap level of detail (lambda) calculation simplified, more accurate<br>
915		- 101691 - Polygon clipping and GL_LINE<br>
916		- 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
917		- 101808 - Non-glVertexArrays tristrip bug<br>
918		- 101971 - find_last_3f on Dec OSF (worked around)<br>
919		- 102369 - segv on dec osf (possibly a duplicate of the above)<br>
920		- 102893 - orientations of modelview cause segfault
921	</ul>
922	New:
923	<ul>
924		- updated SVGA Linux driver<br>
925		- added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
926		- build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
927		- changed -O2 to -O3 for a number of gcc configs
928	</ul>
929	Changes:
930	<ul>
931		- glXCopyContext's mask parameter is now unsigned long, per GLX spec
932	</ul>
933</ul>
934
935<p>Please report any problems with this release ASAP. Bugs should be filed on the
936Mesa3D website at sourceforge.<br>
937After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
938<p>-- Brian</p>
939<p>
940</p><h2>December 17, 1999</h2>
941<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
942can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
943<p>
944</p><h2>December 14, 1999</h2>
945<p>Mesa 3.1 is released!</p>
946<p>
947</p><h2>September 21, 1999</h2>
948<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
949and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
950that seem to be... yes, I've just received confirmation from the beta center, they
951are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
952Keith Whitwell for preparing these for us during Brian's absence.</p>
953<p>
954</p><h2>August 30, 1999</h2>
955<p>I'm pleased to announce that I've accepted a position with Precision Insight,
956Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
957<p>I've been working on Mesa in my spare time for over five years. With Precision
958Insight I now have the opportunity to devote my full attention to advancing Mesa
959and OpenGL on Linux.</p>
960<p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
961my work will continue to be open sourced and available to any other programmers who
962may want to contribute to it, or use it for other projects or platforms</p>
963<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
964<p>
965</p><h2>August 23, 1999</h2>
966<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
967Note that this is a new archive, so you will need to re-checkout the archive. That
968means don't <i>cvs update</i> from a previous download.</p>
969<p>
970</p><h2>August 17, 1999</h2>
971<p>A report from the SIGGRAPH '99 Linux/OpenGL
972BOF meeting is now available.</p>
973<p>-Brian</p>
974<p>
975</p><h2>August 14, 1999</h2>
976<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
977systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
978patient.</p>
979<p>-Brian</p>
980<p>
981</p><h2>June 7, 1999</h2>
982<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
983<p>
984</p><h2>June 2, 1999</h2>
985<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
986xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
987based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
988<p>
989</p><h2>May 24, 1999</h2>
990<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
991If you are into the quake scene, you may want to try this out, as it contains some
992optimizations specifically in the Q3A rendering path.
993<p>
994</p><h2>May 13, 1999</h2>
995<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
996has posted their lowlevel design documents at http://www.precisioninsight.com.</p>
997<p>
998</p><h2>May 13, 1999</h2>
999<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
1000US$10,000 to the Mesa project to support its continuing development.
1001Mesa is a free implementation of the OpenGL 3D graphics library and id's
1002newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
1003
1004The donation will go to Keith Whitwell, who has been optimizing Mesa to
1005improve performance on 3d hardware.  Thanks to Keith's work, many
1006applications using Mesa 3.1 will see a dramatic performance increase
1007over Mesa 3.0.  The donation will allow Keith to continue working on
1008Mesa full time for some time to come.
1009
1010For more information about Mesa see www.mesa3d.org.  For more
1011information about id Software, Inc. see www.idsoftware.com.
1012
1013--------------------------------
1014
1015This donation from John/id is very generous.  Keith and I are very
1016grateful.
1017
1018</pre>
1019<p>
1020</p><h2>May 1, 1999</h2>
1021<p>John Carmack made an interesting .plan update yesterday:
1022
1023</p><ul>
1024	<i>"I put together a document on optimizing OpenGL drivers for Q3 that
1025	should be helpful to the various Linux 3D teams. <br>
1026	</i>http://www.quake3arena.com/news/glopt.html</i>"
1027</ul>
1028
1029<p>
1030</p><h2>April 7, 1999</h2>
1031<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
1032<p>
1033</p><h2>March 18, 1999</h2>
1034<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
1035For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p>
1036<p>
1037</p><h2>February 16, 1999</h2>
1038<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
1039source code</a>.</p>
1040<p>
1041</p><h2>January 22, 1999</h2>
1042<p>www.mesa3d.org established</p>
1043
1044
1045</p>
1046
1047
1048<hr>
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