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3<TITLE>Mesa News</TITLE>
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5<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
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7<BODY>
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9<body bgcolor="#eeeeee">
10
11<H1>News</H1>
12
13
14<h2>April ?, 2007</h2>
15<p>
16<a href="relnotes-6.5.3.html">Mesa 6.5.3</a> is released.
17This is a development release which will lead up to the Mesa 7.0 release
18(which will advertise OpenGL 2.1 API support).
19</p>
20
21
22<h2>March 26, 2007</h2>
23<p>
24The new Shading Language compiler branch has been merged into the git
25master branch.  This is a step toward hardware support for the OpenGL
262.0 Shading Language and will be included in the next Mesa release.
27In conjunction, <a href="http://glean.sf.net" target="_parent">Glean
28</a> has been updated with a new test that does over 130 tests of the
29shading language and built-in functions.
30</p>
31
32<h2>April 2007</h2>
33<p>
34Thomas Hellstr&ouml;m of
35<a href="http://www.tungstengraphics.com" target="_parent">
36Tungsten Graphics</a> has written a whitepaper describing the new
37<a href="http://www.tungstengraphics.com/mm.pdf">DRI memory management
38system</a>.
39</p>
40
41<h2>December 5, 2006</h2>
42<p>
43Mesa is now using git as its source code management system.
44The previous CVS repository should no longer be used.
45See the <a href="repository.html">repository page</a> for more information.
46</p>
47
48<h2>December 2, 2006</h2>
49<p>
50<a href="relnotes-6.5.2.html">Mesa 6.5.2</a> has been released.
51This is a new development release.
52</p>
53
54<h2>September 15, 2006</h2>
55<p>
56<a href="relnotes-6.5.1.html">Mesa 6.5.1</a> has been released.
57This is a new development release.
58</p>
59
60<h2>March 31, 2006</h2>
61<p>
62<a href="relnotes-6.5.html">Mesa 6.5</a> has been released.
63This is a new development release.
64</p>
65
66
67<h2>February 2, 2006</h2>
68<p>
69<a href="relnotes-6.4.2.html">Mesa 6.4.2</a> has been released.
70This is stable, bug-fix release.
71</p>
72
73
74<h2>November 29, 2005</h2>
75<p>
76<a href="relnotes-6.4.1.html">Mesa 6.4.1</a> has been released.
77This is stable, bug-fix release.
78</p>
79
80
81
82<h2>October 24, 2005</h2>
83<p>
84<a href="relnotes-6.4.html">Mesa 6.4</a> has been released.
85This is stable, bug-fix release.
86</p>
87
88
89<h2>August 19, 2005</h2>
90<p>
91Mesa 6.3.2 has been released.
92Note: there was no public release of version 6.3.1.
93</p>
94<a href="versions.html#6.3.2">Changes in version 6.3.1</a>
95<p>
96The MD5 checksums are:
97</p>
98<pre>
9998192e45ed8d69113688f89f90869346  MesaLib-6.3.2.tar.gz
1000df27701df0924d17ddf41185efa8ce1  MesaLib-6.3.2.tar.bz2
101ccb2423aab77fc7e81ce628734586140  MesaLib-6.3.2.zip
1029d0fca0a7d051c34a0b485423fb3e85d  MesaDemos-6.3.2.tar.gz
10396708868450c188205e42229b5d813c4  MesaDemos-6.3.2.tar.bz2
104c5102501e609aa8996d832fafacb8ab9  MesaDemos-6.3.2.zip
105</pre>
106
107
108<h2>July 20, 2005</h2>
109<p>
110Mesa 6.3 has been released.
111This is a development release with new features, changes and bug fixes.
112</p>
113<pre>
114    New:
115	- GL_EXT_framebuffer_object extension
116	- GL_ARB_draw_buffers extension
117	- GL_ARB_pixel_buffer_object extension
118	- GL_OES_read_format extension (Ian Romanick)
119	- DirectFB driver (Claudio Ciccani)
120	- x86_64 vertex transformation code (Mikko T.)
121    Changes:
122	- added -stereo option for glxgears demo (Jacek Rosik)
123	- updated the PBuffer demo code in xdemos/ directory
124	- glDeleteTextures/Programs/Buffers() now makes the object ID
125	  available for immediate re-use
126	- assorted 64-bit clean-ups fixes (x86_64 and Win64)
127	- lots of internal changes for GL_EXT_framebuffer_object
128    Bug fixes:
129	- some functions didn't support PBO functionality
130	- glGetTexImage didn't convert color index images to RGBA as required
131	- fragment program texcoords were sometimes wrong for points and lines
132	- fixed problem with negative dot product in arbfplight, fplight demos
133	- fixed bug in perspective correction of antialiased, textured lines
134	- querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
135	- fixed a couple per-pixel fog bugs (Soju Matsumoto)
136	- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
137	- fixed float parsing bug in ARB frag/vert programs (bug 2520)
138	- XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
139	- GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
140	- glXChooseFBConfig() crashed if attribList pointer was NULL
141	- program state.light[n].spot.direction.w was wrong value (bug 3083)
142	- fragment program fog option required glEnable(GL_FOG) - wrong.
143	- glColorTable() could produce a Mesa implementation error (bug 3135)
144	- RasterPos could get corrupted by color index rendering path
145	- Removed bad XTranslateCoordinates call when rendering to Pixmaps
146	- glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
147	- fixed a few Darwin compilation problems
148</pre>
149<p>
150The MD5 checksums are:
151</p>
152<pre>
1530236f552d37514776945d5a013e5bb7b  MesaLib-6.3.tar.gz
15460e1a8f78c4a8c7750a1e95753190986  MesaLib-6.3.tar.bz2
155ca7c950fbace68c70caa822322db7223  MesaLib-6.3.zip
15625ea801645b376c014051804fe4974b2  MesaDemos-6.3.tar.gz
1579248e74872ea88c57ec25c900c295057  MesaDemos-6.3.tar.bz2
1588537dfa734ef258dcc7272097558d434  MesaDemos-6.3.zip
159</pre>
160
161
162<h2>December 9, 2004</h2>
163<p>
164Mesa 6.2.1 has been released.
165This is a stable release which just fixes bugs since the 6.2 release.
166</p>
167<pre>
168    Bug fixes:
169	- don't apply regular fog or color sum when using a fragment program
170	- glProgramEnvParameter4fARB always generated an error on
171	  GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
172	- glVertexAttrib3svNV and glVertexAttrib3svARB were broken
173	- fixed width/height mix-up in glSeparableFilter2D()
174	- fixed regression in glCopyPixels + convolution
175	- glReadPixels from a clipped front color buffer didn't always work
176	- glTexImage didn't accept GL_RED/GREEN/BLUE as the format
177	- Attempting queries/accesses of VBO 0 weren't detected as errors
178	- paletted textures failed if the palette had fewer than 256 entries
179    Changes:
180	- fixed a bunch of compiler warnings found with gcc 3.4
181	- bug reports should to go bugzilla.freedesktop.org
182</pre>
183<p>
184The MD5 checksums are:
185</p>
186<pre>
18780008a92f6e055d3bfdde2cf331ec3fa  MesaLib-6.2.1.tar.gz
188f43228cd2bf70f583ef3275c1c545421  MesaLib-6.2.1.tar.bz2
189dec26cfd40116ad021020fea2d94f652  MesaLib-6.2.1.zip
1902c7af3c986a7571c8713c8bfee7e49e3  MesaDemos-6.2.1.tar.gz
1913cac74667b50bcbd4f67f594fb4224a2  MesaDemos-6.2.1.tar.bz2
19275b3edd12eb2b370caf05f29b99e508a  MesaDemos-6.2.1.zip
193</pre>
194
195
196<h2>October 2, 2004</h2>
197<p>
198Mesa 6.2 has been released.
199This is a stable release which just fixes bugs since the 6.1 release.
200</p>
201<pre>
202    New:
203	- enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
204	- updated Doxygen support (Jose Fonseca)
205    Changes:
206	- some GGI driver updates (Christoph Egger, bug 1025977)
207    Bug fixes:
208	- Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
209	- fixed a few compilation issues on IRIX
210	- fixed a matrix classification bug (reported by Wes Bethel)
211	- we weren't reseting the vertex/fragment program error state
212	  before parsing (Dave Reveman)
213	- adjust texcoords for sampling texture rectangles (Dave Reveman)
214	- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
215	- repeated calls to glDeleteTexture(t) could lead to a crash
216	- fixed potential ref count bugs in VBOs and vertex/fragment programs
217	- spriteblast demo didn't handle window size changes correctly
218	- glTexSubImage didn't handle pixels=NULL correctly for PBOs
219	- fixed color index mode glDrawPixels bug (Karl Schultz)
220</pre>
221<p>
222The MD5 checksums are:
223</p>
224<pre>
2259e8f34b059272dbb8e1f2c968b33bbf0  MesaLib-6.2.tar.gz
2263d6a6362390b6a37d3cb2e615f3ac7db  MesaLib-6.2.tar.bz2
2276cfd7895d28e695c0dbbed9469564091  MesaLib-6.2.zip
2283e06e33b0809f09855cb60883b8bdfef  MesaDemos-6.2.tar.gz
2299d160009c3dfdb35fe7e4088c9ba8f85  MesaDemos-6.2.tar.bz2
230856f7ec947122eb3c8985ebc2f654dcd  MesaDemos-6.2.zip
231</pre>
232
233
234<h2>August 18, 2004</h2>
235<p>
236Mesa 6.1 has been released.
237This is a new development release (version 6.2 will be a stabilization
238release).
239</p>
240<pre>
241    New:
242	- Revamped Makefile system
243	- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
244	- internal driver interface changes related to texture object
245	  allocation, vertex/fragment programs, BlendEquationSeparate, etc.
246	- option to walk triangle edges with double-precision floats
247	  (Justin Novosad of Discreet) (see config.h file)
248	- support for AUX buffers in software GLX driver
249	- updated glext.h to version 24 and glxext.h to version 6
250	- new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
251	- updated BeOS support (Philippe Houdoin)
252    Changes:
253	- fragment fog interpolation is perspective corrected now
254	- new glTexImage code, much cleaner, may be a bit faster
255    Bug fixes:
256	- glArrayElement in display lists didn't handle generic vertex attribs
257	- glFogCoord didn't always work properly
258	- ARB_fragment_program fog options didn't work
259	- frag prog TEX instruction no longer incorrectly divides s,t,r by q
260	- ARB frag prog TEX and TEXP instructions now use LOD=0
261	- glTexEnviv in display lists didn't work
262	- glRasterPos didn't do texgen or apply texture matrix
263	- GL_DOUBLE-valued vertex arrays were broken in some cases
264	- fixed texture rectangle edge/border sampling bugs
265	- sampling an incomplete texture in a fragment program would segfault
266	- glTexImage was missing a few error checks
267	- fixed some minor glGetTexParameter glitches
268	- GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
269	- fragment program writes to RC/HC register were broken
270	- fixed a few glitches in GL_HP_occlusion_test extension
271	- glBeginQueryARB and glEndQueryARB didn't work inside display lists
272	- vertex program state references were broken
273	- fixed triangle color interpolation bug on AIX (Shane Blackett)
274	- fixed a number of minor memory leaks (bug #1002030)
275</pre>
276The MD5 checksums are:
277</p>
278<pre>
279c9284d295ebcd2e0486cc3cd54e5863c  MesaLib-6.1.tar.gz
2805de1f53ec0709f60fc68fdfed57351f3  MesaLib-6.1.tar.bz2
281483e77cac4789a5d36c42f3c0136d6d8  MesaLib-6.1.zip
2828c46cfa6f9732acc6f6c25724aad0246  MesaDemos-6.1.tar.gz
28389bfe0f6c69b39fd0ebd9fff481a4e9b  MesaDemos-6.1.tar.bz2
284161268531fcc6f0c5a056430ee97e0c1  MesaDemos-6.1.zip
285</pre>
286
287
288
289<h2>April 2, 2004</h2>
290
291<p>
292Mesa 6.0.1 has been released.
293This release basically just fixes bugs since the 6.0. release.
294</p>
295<pre>
296    New:
297	- upgraded glext.h to version 22
298	- new build targets (Dan Schikore)
299	- new linux-x86-opteron build target (Heath Feather)
300    Bug fixes:
301	- glBindProgramARB didn't update all necessary state
302	- fixed build problems on OpenBSD
303	- omit CVS directories from tarballs
304	- glGetTexImage(GL_COLOR_INDEX) was broken
305	- fixed an infinite loop in t&l module
306	- silenced some valgrind warnings about using unitialized memory
307	- fixed some compilation/link glitches on IRIX (Mike Stephens)
308	- glBindProgram wasn't getting compiled into display lists
309	- GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
310	- two-sided lighting and vertex program didn't work (bug 887330)
311	- stores to program parameter registers in vertex state programs
312	  didn't work.
313	- fixed glOrtho bug found with gcc 3.2.2 (RH9)
314	- glXCreateWindow() wasn't fully implemented (bug 890894)
315	- generic vertex attribute arrays didn't work in display lists
316	- vertex buffer objects' default usage and access fields were wrong
317	- glDrawArrays with start!=0 was broken
318	- fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
319	- linux-osmesa16-static config didn't work
320	- fixed a few color index rendering problems (bug 910687)
321	- glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
322	- OSMesa RGB and BGR modes were broken
323	- glProgramStringARB mistakenly required a null-terminated string
324	- fragment program XPD instruction was incorrect
325	- glGetMaterial() didn't work reliably
326</pre>
327The MD5 checksums are:
328</p>
329<pre>
330011be0e79666c7a6eb9693fbf9348653  MesaLib-6.0.1.tar.gz
331b7f14088c5c2f14490d2739a91102112  MesaLib-6.0.1.tar.bz2
332bf0510cf0a2b87d64cdd317eca3f1db1  MesaLib-6.0.1.zip
333b7b648599e0aaee1c4ffc554a2a9139e  MesaDemos-6.0.1.tar.gz
334dd6aadfd9ca8e1cfa90c6ee492bc6f43  MesaDemos-6.0.1.tar.bz2
335eff71d59c211825e949199852f5a2316  MesaDemos-6.0.1.zip
336</pre>
337
338
339
340<h2>January 16, 2004</h2>
341
342<p>
343Mesa 6.0 has been released.  This is a stabilization of the 5.1 release
344and primarily just incorporates bug fixes.
345</p>
346<pre>
347    New:
348	- full OpenGL 1.5 support
349	- updated GL/glext.h file to version 21
350    Changes:
351	- changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
352    Bug fixes:
353	- fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
354	  clamping issue
355	- updated suno5-gcc configs
356	- glColor3 functions sometimes resulted in undefined alpha values
357	- fixed FP divide by zero error seen on VMS with xlockmore, others
358	- fixed vertex/fragment program debug problem (bug 873011)
359	- building on AIX with gcc works now
360	- glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
361	- glDrawRangeElements tried to modify potentially read-only storage
362	- updated files for building on Windows
363</pre>
364
365
366
367<h2>December 28, 2003</h2>
368
369<p>
370The Mesa CVS server has been moved to <a href="http://www.freedesktop.org"
371target="_parent">
372freedesktop.org</a> because of problems with SourceForge's anonymous
373CVS service.
374</p>
375
376<p>Please see the <a href="cvs_access.html">CVS access page</a> for details.
377</p>
378
379
380<h2>December 17, 2003</h2>
381
382<p>
383Mesa 5.1 has been released.  This is a new development release.
384Mesa 6.0 will be the next stable release and will support all
385OpenGL 1.5 features.
386</p>
387<pre>
388    New features:
389	- reorganized directory tree
390	- GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
391	- GL_ATI_texture_env_combine3 extension (Ian Romanick)
392	- GL_SGI_texture_color_table extension (Eric Plante)
393	- GL_NV_fragment_program extension
394	- GL_NV_light_max_exponent extension
395	- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
396	- GL_ARB_occlusion_query extension
397	- GL_ARB_point_sprite extension
398	- GL_ARB_texture_non_power_of_two extension
399	- GL_IBM_multimode_draw_arrays extension
400	- GL_EXT_texture_mirror_clamp extension (Ian Romanick)
401	- GL_ARB_vertex_buffer_object extension
402	- new X86 feature detection code (Petr Sebor)
403	- less memory used for display lists and vertex buffers
404	- demo of per-pixel lighting with a fragment program (demos/fplight.c)
405	- new version (18) of glext.h header
406	- new spriteblast.c demo of GL_ARB_point_sprite
407	- faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
408	- faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
409    Bug fixes:
410	- really enable OpenGL 1.4 features in DOS driver.
411	- fixed issues in glDrawPixels and glCopyPixels for very wide images
412	- glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
413	- fixed some texgen bugs reported by Daniel Borca
414	- fixed wglMakeCurrent(NULL, NULL) bug (#835861)
415	- fixed glTexSubImage3D z-offset bug (Cedric Gautier)
416	- fixed RGBA blend enable bug (Ville Syrjala)
417	- glAccum is supposed to be a no-op in selection/feedback mode
418	- fixed texgen bug #597589 (John Popplewell)
419    Changes:
420	- dropped API trace feature (src/Trace/)
421	- documentation overhaul.  merged with website content.  more html.
422	- glxgears.c demo updated to use GLX swap rate extensions
423	- glTexImage1/2/3D now allows width/height/depth = 0
424	- disable SPARC asm code on Linux (bug 852204)
425</pre>
426
427The MD5 checksums are:
428</p>
429<pre>
43078f452f6c55478471a744f07147612b5  MesaLib-5.1.tar.gz
43167b3b8d3f7f4c8c44904551b851d01af  MesaLib-5.1.tar.bz2
4326dd19ffa750ec7f634e370a987505c9d  MesaLib-5.1.zip
433e0214d4ebb22409dfa9262f2b52fd828  MesaDemos-5.1.tar.gz
434066c9aff4fd924405de1ae9bad5ec9a7  MesaDemos-5.1.tar.bz2
435d2b5ba32b53e0ad0576c637a4cc1fb41  MesaDemos-5.1.zip
436</pre>
437
438
439<H2>November 12, 2003</H2>
440
441<p>
442New Mesa 5.0.2 tarballs have been uploaded to SourceForge which fix a
443number of automake/libtool problems.
444</p>
445<p>
446The new MD5 checksums are:
447</p>
448<pre>
449a9dcf3ff9ad1b7d6ce73a0df7cff8b5b  MesaLib-5.0.2.tar.gz
4507b4bf9261657c2fca03796d4955e6f50  MesaLib-5.0.2.tar.bz2
45179c141bddcbad557647535d02194f346  MesaLib-5.0.2.zip
452952d9dc823dd818981d1a648d7b2668a  MesaDemos-5.0.2.tar.gz
453b81fafff90995025d2f25ea02b786642  MesaDemos-5.0.2.tar.bz2
454a21be975589e8a2d1871b6bb7874fffa  MesaDemos-5.0.2.zip
455</pre>
456
457
458
459<h2>September 5, 2003</h2>
460
461<p>
462Mesa 5.0.2 has been released.  This is a stable, bug-fix release.
463</p>
464<pre>
465    Bug fixes:
466	- fixed texgen problem causing texcoord's Q to be zero (stex3d)
467	- default GL_TEXTURE_COMPARE_MODE_ARB was wrong
468	- GL_CURRENT_MATRIX_NV query was wrong
469	- GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
470	- GL_LIST_MODE query wasn't correct
471	- GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
472	- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
473	- blended, wide lines didn't always work correctly (bug 711595)
474	- glVertexAttrib4svNV w component was always 1
475	- fixed bug in GL_IBM_rasterpos_clip (missing return)
476	- GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
477	- a few Solaris compilation fixes
478	- fixed glClear() problem for DRI drivers (non-existant stencil, etc)
479	- fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
480	- fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
481	- glFog() didn't clamp fog colors
482	- fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
483	  gl[Get]TexParameteri[v] functions
484	- fixed invalid memory references in glTexGen functions (bug 781602)
485	- integer-valued color arrays weren't handled correctly
486	- glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
487	- GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
488    Changes:
489	- build GLUT with -fexceptions so C++ apps propogate exceptions
490</pre>
491
492
493
494<h2>June 2003</h2>
495
496<p>
497Mesa's directory tree has been overhauled.
498Things are better organized now with some thought toward future needs.
499</p>
500<p>
501In CVS, the latest Mesa 5.1 development code is now rooted under the
502<b>Mesa-newtree/</b> directory.  The old top-level <b>Mesa/</b> directory
503holds the Mesa 5.0.x code which will be abandoned at some point.
504</p>
505
506
507
508<h2>March 30, 2003</h2>
509
510<p>
511Mesa 5.0.1 has been released.  This is a stable, bug-fix release.
512</p>
513<pre>
514    New:
515	- DOS driver updates from Daniel Borca
516	- updated GL/gl_mangle.h file (Bill Hoffman)
517    Bug fixes:
518	- auto mipmap generation for cube maps was broken (bug 641363)
519	- writing/clearing software alpha channels was unreliable
520	- minor compilation fixes for OS/2 (Evgeny Kotsuba)
521	- fixed some bad assertions found with shadowtex demo
522	- fixed error checking bug in glCopyTexSubImage2D (bug 659020)
523	- glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
524	- fixed potential segfault in texture object validation (bug 659012)
525	- fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
526	- fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
527	- fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
528	- glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
529	- fixed compilation problem on Solaris7/x86 (bug 536406)
530	- fixed prefetch bug in 3DNow! code (Felix Kuhling)
531	- fixed NeXT build problem (FABSF macro)
532	- glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
533	- zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
534	- AA line and triangle Z values are now rounded, not truncated
535	- fixed color interpolation bug when GLchan==GLfloat (bug 694461)
536	- glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
537	- fixed a minor GL_COLOR_MATERIAL bug
538	- NV vertex program EXP instruction was broken
539	- glColorMask misbehaved with X window / pixmap rendering
540	- fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
541	- attempt to fix GGI compilation problem when MesaDemos not present
542	- NV vertex program ARL-relative fetches didn't work
543    Changes:
544	- use glPolygonOffset in gloss demo to avoid z-fighting artifacts
545	- updated winpos and pointblast demos to use ARB extensions
546	- disable SPARC normal transformation code (bug 673938)
547	- GLU fixes for OS/2 (Evgeny Kotsuba)
548</pre>
549<p>
550MD5 checksums follow:
551</p>
552<pre>
553b80f8b5d53a3e9f19b9fde5af0c542f0  MesaLib-5.0.1.tar.gz
554513b4bbd7d38951f05027179063d876b  MesaLib-5.0.1.tar.bz2
555eebd395678f4520d33b267e5d5c22651  MesaLib-5.0.1.zip
55649d7feaec6dc1d2091d7c3cc72a9b320  MesaDemos-5.0.1.tar.gz
55737190374a98c3c892f0698be9ca3acf0  MesaDemos-5.0.1.tar.bz2
558becd8bf17f5791361b4a54ba2a78e5c9  MesaDemos-5.0.1.zip
559</pre>
560
561
562
563<h2>March 7, 2003</h2>
564<p>
565Website and documentation overhaul.
566</p>
567<p>
568The website content and Mesa documentation (from the doc/ directory) have
569been merged together.
570All the documentation files have been entered into the CVS repository.
571Many of the old plain-text files have been converted to html and modernized.
572</p>
573
574
575<h2>November 13, 2002</h2>
576<p>Mesa 5.0 has been released.  This is a stable release which
577implements the OpenGL 1.4 specification.
578</p><pre>New:
579    - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
580    - removed some overlooked debugging code
581    - glxinfo updated to support GLX_ARB_multisample
582    - GLUT now support GLX_ARB_multisample
583    - updated DOS driver (Daniel Borca)
584Bug fixes:
585    - GL_POINT and GL_LINE-mode polygons didn't obey cull state
586    - fixed potential bug in _mesa_align_malloc/calloc()
587    - fixed missing triangle bug when running vertex programs
588    - fixed a few HPUX compilation problems
589    - FX (Glide) driver didn't compile
590    - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
591    - a few EXT functions, like glGenTexturesEXT, were no-ops
592    - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
593      glMultiDrawArrays and glMultiDrawElements were missing
594    - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
595    - Pentium 4 Mobile was mistakenly identified as having 3DNow!
596    - fixed one-bit error in point/line fragment Z calculation
597    - fixed potential segfault in fakeglx code
598    - fixed color overflow problem in DOT3 texture env mode
599</pre>
600
601
602<h2>October 29, 2002</h2>
603<p>Mesa 4.1 has been released.  This is a new development release.
604For a stable release, get 4.0.4.
605</p><pre>New:
606    - GL_NV_vertex_program extension
607    - GL_NV_vertex_program1_1 extension
608    - GL_ARB_window_pos extension
609    - GL_ARB_depth_texture extension
610    - GL_ARB_shadow extension
611    - GL_ARB_shadow_ambient extension
612    - GL_EXT_shadow_funcs extension
613    - GL_ARB_point_parameters extension
614    - GL_ARB_texture_env_crossbar
615    - GL_NV_point_sprite extension
616    - GL_NV_texture_rectangle extension
617    - GL_EXT_multi_draw_arrays extension
618    - GL_EXT_stencil_two_side extension
619    - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
620    - GL_ATI_texture_mirror_once extension (Ian Romanick)
621    - massive overhaul/simplification of software rasterizer module,
622      many contributions from Klaus Niederkrueger
623    - faster software texturing in some cases (i.e. trilinear filtering)
624    - new OSMesaGetProcAddress() function
625    - more blend modes implemented with MMX code (Jose Fonseca)
626    - added glutGetProcAddress() to GLUT
627    - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
628    - pbinfo and pbdemo PBuffer programs
629    - glxinfo -v prints transprent pixel info (Gerd Sussner)
630Bug fixes:
631    - better mipmap LOD computation (prevents excessive blurriness)
632    - OSMesaMakeCurrent() didn't recognize buffer size changes
633    - assorted conformance fixes for 16-bit/channel rendering
634    - texcombine alpha subtraction mode was broken
635    - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
636    - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
637    - fixed divide by zero error in NURBS tessellator (Jon Perry)
638    - fixed GL_LINEAR fog bug by adding clamping
639    - fixed FP exceptions found using Alpha CPU
640    - 3dfx/glide driver render-to-window feature was broken
641    - added missing GLX_TRANSPARENT_RGB token to glx.h
642    - fixed error checking related to paletted textures
643    - fixed reference count error in glDeleteTextures (Randy Fayan)
644Changes:
645    - New spec file and Python code to generate some GL dispatch files
646    - Glide driver defaults to "no" with autoconf/automake
647    - floating point color channels now clamped to [0,inf)
648    - updated demos/stex3d with new options
649</pre>
650
651
652<h2>October 4, 2002</h2>
653<p>
654The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
655</p>
656
657<h2>October 3, 2002</h2>
658<p>Mesa 4.0.4 has been released.  This is a stable bug-fix release.
659</p><pre>    New:
660	- GL_NV_texture_rectangle extension
661	- updated glext.h header (version 17)
662	- updated DOS driver (Daniel Borca)
663	- updated BeOS R5 driver (Philippe Houdoin)
664	- added GL_IBM_texture_mirror_repeat
665	- glxinfo now takes -l option to print interesting OpenGL limits info
666	- GL_MESA_ycbcr_texture extension
667	- GL_APPLE_client_storage extension (for some DRI drivers only)
668	- GL_MESA_pack_invert extension
669    Bug fixes:
670	- fixed GL_LINEAR fog bug by adding clamping
671	- fixed FP exceptions found using Alpha CPU
672	- 3dfx MESA_GLX_FX=window (render to window) didn't work
673	- fixed memory leak in wglCreateContest (Karl Schultz)
674	- define GLAPIENTRY and GLAPI if undefined in glu.h
675	- wglGetProcAddress didn't handle all API functions
676	- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
677	- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
678	- error checking in compressed tex image functions had some glitches
679	- fixed AIX compile problem in src/config.c
680	- glGetTexImage was using pixel unpacking instead of packing params
681	- auto-mipmap generation for cube maps was incorrect
682    Changes:
683	- max texture units reduced to six to accomodate texture rectangles
684	- removed unfinished GL_MESA_sprite_point extension code
685</pre>
686
687<h2>June 25, 2002</h2>
688<p>Mesa 4.0.3 has been released.  This is a stable bug-fix release.
689</p><pre>    New:
690    - updated GL/glext.h file (version 15)
691    - corrected MMX blend code (Jose Fonseca)
692    - support for software-based alpha planes in Windows driver
693    - updated GGI driver (Filip Spacek)
694    Bug fixes:
695    - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
696    - OSMesaMakeCurrent() didn't recognize buffer size changes
697    - assorted conformance fixes for 16-bit/channel rendering
698    - texcombine alpha subtraction mode was broken
699    - fixed lighting bug with non-uniform scaling and display lists
700    - fixed bug when deleting shared display lists
701    - disabled SPARC cliptest assembly code (Mesa bug 544665)
702    - fixed a couple Solaris compilation/link problems
703    - blending clipped glDrawPixels didn't always work
704    - glGetTexImage() didn't accept packed pixel types
705    - glPixelMapu[is]v() could explode given too large of pixelmap
706    - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
707    - glXCopyContext() could lead to segfaults
708    - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
709    Changes:
710    - lots of C++ (g++) code clean-ups
711    - lots of T&amp;L updates for the Radeon DRI driver
712    Known bugs:
713    - mipmap LOD computation (fixed for Mesa 4.1)
714</pre>
715
716<h2>April 2, 2002</h2>
717<p>Mesa 4.0.2 has been released.  This is a stable bug-fix release.
718</p><pre>    New:
719      - New DOS (DJGPP) driver written by Daniel Borca
720      - New driver interface functions for TCL drivers (such as Radeon DRI)
721      - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
722        if using deep color channels
723      - latest GL/glext.h and GL/glxext.h headers from SGI
724    Bug fixes:
725      - GL_BLEND with non-black texture env color wasn't always correct
726      - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
727      - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
728      - glReadPixels was sometimes mistakenly clipped by the scissor box
729      - glDraw/ReadPixels didn't catch all the errors that they should have
730      - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
731      - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
732      - Fixed 1-bit float-&gt;int conversion bug in glDrawPixels(GL_DEPTH_COMP)
733      - glColorMask as sometimes effecting glXSwapBuffers()
734      - fixed a potential bug in XMesaGarbageCollect()
735      - N threads rendering into one window didn't work reliably
736      - glCopyPixels didn't work for deep color channels
737      - improved 8 -&gt; 16bit/channel texture image conversion (Gerk Huisma)
738      - glPopAttrib() didn't correctly restore user clip planes
739      - user clip planes failed for some perspective projections (Chromium)
740</pre>
741
742<h2>December 17, 2001</h2>
743<p>Mesa 4.0.1 has been released.  This is a stable bug-fix release.
744</p><pre>    New:
745      - better sub-pixel sample positions for AA triangles (Ray Tice)
746      - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
747    Bug fixes:
748      - added missing break statements in glGet*() for multisample cases
749      - fixed uninitialized hash table mutex bug (display lists / texobjs)
750      - fixed bad teximage error check conditional (bug 476846)
751      - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
752      - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
753      - silence some compiler warnings (gcc 2.96)
754      - enable the #define GL_VERSION_1_3 in GL/gl.h
755      - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
756      - fixed glu.h typedef problem found with MSDev 6.0
757      - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
758      - added missing 'const' to glXGetContextIDEXT() in glxext.h
759      - fixed a few glXGetProcAddress() errors (texture compression, etc)
760      - fixed start index bug in compiled vertex arrays (Keith)
761      - fixed compilation problems in src/SPARC/glapi_sparc.S
762      - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
763      - use glXGetProcAddressARB in GLUT to avoid extension linking problems
764      - provoking vertex of flat-shaded, color-index triangles was wrong
765      - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
766      - glTexParameter didn't flush the vertex buffer (Ray Tice)
767      - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
768      - fixed bug in normal length caching (ParaView lighting bug)
769</pre>
770
771<h2>October 22, 2001</h2>
772<p>Mesa 4.0 has been released.  This is a stable release.
773</p><pre>    New:
774      - Mesa 4.0 implements the OpenGL 1.3 specification
775      - GL_IBM_rasterpos_clip extension
776      - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
777      - GL_ARB_texture_mirrored_repeat extension
778      - WindML UGL driver (Stephane Raimbault)
779      - added OSMESA_MAX_WIDTH/HEIGHT queries
780      - attempted compiliation fixes for Solaris 5, 7 and 8
781      - updated glext.h and glxext.h files
782      - updated Windows driver (Karl Schultz)
783    Bug fixes:
784      - added some missing GLX 1.3 tokens to include/GL/glx.h
785      - GL_COLOR_MATRIX changes weren't recognized by teximage functions
786      - glCopyPixels with scale and bias was broken
787      - glRasterPos with lighting could segfault
788      - glDeleteTextures could leave a dangling pointer
789      - Proxy textures for cube maps didn't work
790      - fixed a number of 16-bit color channel bugs
791      - fixed a few minor memory leaks
792      - GLX context sharing was broken in 3.5
793      - fixed state-update bugs in glPopClientAttrib()
794      - fixed glDrawRangeElements() bug
795      - fixed a glPush/PopAttrib() bug related to texture binding
796      - flat-shaded, textured lines were broken
797      - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
798      - lighting didn't always produce the correct alpha value
799      - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
800</pre>
801
802
803<h2>June 21, 2001</h2>
804<p>Mesa 3.5 has been released.  This is a new development release.
805</p><pre>    New:
806	- internals of Mesa divided into modular pieces (Keith Whitwell)
807	- 100% OpenGL 1.2 conformance (passes all conformance tests)
808	- new AA line algorithm
809	- GL_EXT_convolution extension
810        - GL_ARB_imaging subset
811        - OSMesaCreateContextExt() function
812        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
813        - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
814        - GL_EXT_fog_coord extension (Keith Whitwell)
815        - GL_EXT_secondary_color extension (Keith Whitwell)
816        - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
817        - GL_SGIX_depth_texture extension
818        - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
819        - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
820        - GL_ARB_texture_env_combine extension
821        - GL_ARB_texture_env_dot3 extension
822        - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
823        - OSMesaCreateContextExt() function
824        - libOSMesa.so library, contains the OSMesa driver interface
825        - GL/glxext.h header file for GLX extensions
826        - somewhat faster software texturing, fogging, depth testing
827        - all color-index conformance tests now pass (only 8bpp tested)
828        - SPARC assembly language TCL optimizations (David Miller)
829        - GL_SGIS_generate_mipmap extension
830    Bug Fixes:
831        - fbiRev and tmuRev were unitialized when using Glide3
832        - fixed a few color index mode conformance failures; all pass now
833        - now appling antialiasing coverage to alpha after texturing
834        - colors weren't getting clamped to [0,1] before color table lookup
835        - fixed RISC alignment errors caused by COPY_4UBV macro
836        - drawing wide, flat-shaded lines could cause a segfault
837        - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
838    Changes:
839        - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
840        - new libOSMesa.so library, contains the OSMesa driver interface
841</pre>
842
843
844<h2>May 17, 2001</h2>
845<p>Mesa 3.4.2 has been released.  This is basically just a bug-fix release.
846Here's what's new:</p>
847<pre>    Bug fixes:
848        - deleting the currently bound texture could cause bad problems
849        - using fog could result in random vertex alpha values
850         - AA triangle rendering could touch pixels outside right window bound
851        - fixed byteswapping problem in clear_32bit_ximage() function
852        - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
853        - fixed memory leak in glXUseXFont()
854        - fragment sampling in AA triangle function was off by 1/2 pixel
855        - Windows: reading pixels from framebuffer didn't always work
856        - glConvolutionFilter2D could segfault or cause FP exception
857        - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
858        - GL_NAND logicop didn't work right in RGBA mode
859        - fixed a memory corruption bug in vertex buffer reset code
860        - clearing the softwara alpha buffer with scissoring was broken
861        - fixed a few color index mode fog bugs
862        - fixed some bad assertions in color index mode
863        - fixed FX line 'stipple' bug #420091
864    Changes:
865        - optimized writing mono-colored pixel spans to X pixmaps
866        - increased max viewport size to 2048 x 2048
867</pre>
868
869
870<h2>April 29, 2001</h2>
871<p>New Mesa website</p>
872<p>Mark Manning produced the new website.<br>Thanks, Mark!</p>
873
874
875<h2>February 14, 2001</h2>
876<p>Mesa 3.4.1 has been released.  Here's what's new:</p>
877<pre>    New:
878        - fixed some Linux build problems
879        - fixed some Windows build problems
880        - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
881    Bug fixes:
882        - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
883        - various state-update code changes needed for DRI bugs
884        - disabled pixel transfer ops in glColorTable commands, not needed
885        - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
886        - updated sources and fixed compile problems in widgets-mesa/
887        - GLX_PBUFFER enum value was wrong in glx.h
888        - fixed a glColorMaterial lighting bug
889        - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
890        - glXCopySubBufferMESA() Y position was off by one
891        - Error checking of glTexSubImage3D() was broken (bug 128775)
892        - glPopAttrib() didn't restore all derived Mesa state correctly
893        - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
894          conformance problems at 16bpp.
895        - clearing depth buffer with scissoring was broken, would segfault
896        - OSMesaGetDepthBuffer() returned bad bytesPerValue value
897        - fixed a line clipping bug (reported by Craig McDaniel)
898        - fixed RGB color over/underflow bug for very tiny triangles
899    Known problems:
900        - NURBS or evaluator surfaces inside display lists don't always work
901</pre>
902<p>
903</p><h2>November 3, 2000</h2>
904<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
905<pre>    New:
906    - optimized glDrawPixels for glPixelZoom(1,-1)
907    Bug Fixes:
908    - widgets-mesa/src/*.c files were missing from 3.3 distro
909    - include/GL/mesa_wgl.h file was missing from 3.3 distro
910    - fixed some Win32 compile problems
911    - texture object priorities weren't getting initialized to 1.0
912    - glAreTexturesResident return value was wrong when using hardware
913    - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
914    - glReadPixels with GLushort packed types was broken
915    - fixed a few bugs in the GL_EXT_texture_env_combine texture code
916    - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
917    - fixed some typos/bugs in the VB code
918    - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
919    - optimized glDrawPixels paths weren't being used
920    - per-fragment fog calculation didn't work without a Z buffer
921    - improved blending accuracy, fixes Glean  blendFunc test failures
922    - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
923    - glXGetProcAddressARB() didn't always return the right address
924    - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
925    - texture matrix changes weren't always detected (GLUT projtex demo)
926    - fixed random color problem in vertex fog code
927    - fixed Glide-related bug that let Quake get a 24-bit Z buffer
928    Changes:
929    - finished internal support for compressed textures for DRI
930</pre>
931<p>
932</p><h2>April 24, 2000</h2>
933<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
934<pre>    Bug fixes:
935    - fixed memcpy bugs in span.c
936    - fixed missing glEnd problem in demos/tessdemo.c
937    - fixed bug when clearing 24bpp Ximages
938    - fixed clipping problem found in Unreal Tournament
939    - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
940    - fixed Loki's 3dfx RGB vs BGR bug
941    - fixed Loki's 3dfx smooth/flat shading bug in SoF
942    Changes:
943    - updated docs/README file
944    - use bcopy() optimizations on FreeBSD
945    - re-enabled the optimized persp_textured_triangle() function
946</pre>
947<p>
948</p><h2>March 23, 2000</h2>
949<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p>
950<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
951just bug fixes.</p>
952<p>Here's what's changed:
953
954</p><ul>
955	Bug fixes:
956	<ul>
957		- mixed drawing of lines and bitmaps sometimes had wrong colors<br>
958		- added missing glHintPGI() function<br>
959		- fixed a polygon culling bug<br>
960		- fixed bugs in gluPartialDisk()<br>
961		- Z values in selection mode were wrong<br>
962		- added missing tokens:
963		<ul>
964			GL_SMOOTH_POINT_SIZE_RANGE<br>
965			GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
966			GL_SMOOTH_LINE_WIDTH_RANGE<br>
967			GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
968			GL_ALIASED_POINT_SIZE_RANGE<br>
969			GL_ALIASED_LINE_WIDTH_RANGE
970		</ul>
971		- fixed glCopyPixels when copying from back to front buffer<br>
972		- GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
973		- glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
974		- glDeleteTextures() didn't decrement reference count correctly<br>
975		- GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
976		- Actual depth of transformation matrix stacks was off by one<br>
977		- 24bpp visuals didn't address pixels correctly<br>
978		- mipmap level of detail (lambda) calculation simplified, more accurate<br>
979		- 101691 - Polygon clipping and GL_LINE<br>
980		- 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
981		- 101808 - Non-glVertexArrays tristrip bug<br>
982		- 101971 - find_last_3f on Dec OSF (worked around)<br>
983		- 102369 - segv on dec osf (possibly a duplicate of the above)<br>
984		- 102893 - orientations of modelview cause segfault
985	</ul>
986	New:
987	<ul>
988		- updated SVGA Linux driver<br>
989		- added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
990		- build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
991		- changed -O2 to -O3 for a number of gcc configs
992	</ul>
993	Changes:
994	<ul>
995		- glXCopyContext's mask parameter is now unsigned long, per GLX spec
996	</ul>
997</ul>
998
999<p>Please report any problems with this release ASAP. Bugs should be filed on the
1000Mesa3D website at sourceforge.<br>
1001After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
1002<p>-- Brian</p>
1003<p>
1004</p><h2>December 17, 1999</h2>
1005<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
1006can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
1007<p>
1008</p><h2>December 14, 1999</h2>
1009<p>Mesa 3.1 is released!</p>
1010<p>
1011</p><h2>September 21, 1999</h2>
1012<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
1013and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
1014that seem to be... yes, I've just received confirmation from the beta center, they
1015are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
1016Keith Whitwell for preparing these for us during Brian's absence.</p>
1017<p>
1018</p><h2>August 30, 1999</h2>
1019<p>I'm pleased to announce that I've accepted a position with Precision Insight,
1020Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
1021<p>I've been working on Mesa in my spare time for over five years. With Precision
1022Insight I now have the opportunity to devote my full attention to advancing Mesa
1023and OpenGL on Linux.</p>
1024<p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
1025my work will continue to be open sourced and available to any other programmers who
1026may want to contribute to it, or use it for other projects or platforms</p>
1027<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
1028<p>
1029</p><h2>August 23, 1999</h2>
1030<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
1031Note that this is a new archive, so you will need to re-checkout the archive. That
1032means don't <i>cvs update</i> from a previous download.</p>
1033<p>
1034</p><h2>August 17, 1999</h2>
1035<p>A report from the SIGGRAPH '99 Linux/OpenGL
1036BOF meeting is now available.</p>
1037<p>-Brian</p>
1038<p>
1039</p><h2>August 14, 1999</h2>
1040<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
1041systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
1042patient.</p>
1043<p>-Brian</p>
1044<p>
1045</p><h2>June 7, 1999</h2>
1046<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
1047<p>
1048</p><h2>June 2, 1999</h2>
1049<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
1050xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
1051based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
1052<p>
1053</p><h2>May 24, 1999</h2>
1054<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
1055If you are into the quake scene, you may want to try this out, as it contains some
1056optimizations specifically in the Q3A rendering path.
1057<p>
1058</p><h2>May 13, 1999</h2>
1059<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
1060has posted their lowlevel design documents at http://www.precisioninsight.com.</p>
1061<p>
1062</p><h2>May 13, 1999</h2>
1063<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
1064US$10,000 to the Mesa project to support its continuing development.
1065Mesa is a free implementation of the OpenGL 3D graphics library and id's
1066newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
1067
1068The donation will go to Keith Whitwell, who has been optimizing Mesa to
1069improve performance on 3d hardware.  Thanks to Keith's work, many
1070applications using Mesa 3.1 will see a dramatic performance increase
1071over Mesa 3.0.  The donation will allow Keith to continue working on
1072Mesa full time for some time to come.
1073
1074For more information about Mesa see www.mesa3d.org.  For more
1075information about id Software, Inc. see www.idsoftware.com.
1076
1077--------------------------------
1078
1079This donation from John/id is very generous.  Keith and I are very
1080grateful.
1081
1082</pre>
1083<p>
1084</p><h2>May 1, 1999</h2>
1085<p>John Carmack made an interesting .plan update yesterday:
1086
1087</p><ul>
1088	<i>"I put together a document on optimizing OpenGL drivers for Q3 that
1089	should be helpful to the various Linux 3D teams. <br>
1090	</i>http://www.quake3arena.com/news/glopt.html</i>"
1091</ul>
1092
1093<p>
1094</p><h2>April 7, 1999</h2>
1095<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
1096<p>
1097</p><h2>March 18, 1999</h2>
1098<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
1099For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p>
1100<p>
1101</p><h2>February 16, 1999</h2>
1102<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
1103source code</a>.</p>
1104<p>
1105</p><h2>January 22, 1999</h2>
1106<p>www.mesa3d.org established</p>
1107
1108
1109</p>
1110
1111
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