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9
10<h1>Mesa 6.5.1 Release Notes / September 15, 2006</h1>
11
12<p>
13Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of
14bug fixes.
15</p>
16
17
18<h2>MD5 checksums</h2>
19<pre>
20d9a555297319bb932a3192952d53d073  MesaLib-6.5.1.tar.gz
21c46f2c6646a270911b791dd8e1c2d977  MesaLib-6.5.1.tar.bz2
22939eaaff33322bfeafac784402b45f4f  MesaLib-6.5.1.zip
239e4bbe83c007bfbaa67449a81cc3d36a  MesaDemos-6.5.1.tar.gz
240f2794baf7a9d98b22caea9f78c6942d  MesaDemos-6.5.1.tar.bz2
2514c77eab9cc7a265c331abf239927c1c  MesaDemos-6.5.1.zip
26c5f87c23aaf4eaf1bda0d007ea98366c  MesaGLUT-6.5.1.tar.gz
272525642fe7f454e3e1a1aad01359b406  MesaGLUT-6.5.1.tar.bz2
28e33b165c22551e23b58ede8767378543  MesaGLUT-6.5.1.zip
29</pre>
30
31
32<h2>New Features</h2>
33<ul>
34<li>Intel i965 "broadwater" DRI driver
35
36<li>GL_APPLE_vertex_array_object - allows encapsulation of a set of vertex
37	arrays in an object.
38
39<li>GL_EXT_texture_sRGB - non-linearly mapped texture formats
40
41<li>GL_EXT_gpu_program_parameters - addes a few new functions for setting
42	multiple vertex/fragment program parameters with one call.
43<li>"engine" demo
44<li>updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
45<li>many updates to the DRI drivers
46</ul>
47
48<h2>Changes</h2>
49<ul>
50<li>The glVertexAttribARB functions no longer alias the conventional
51	vertex attributes.
52<li>glxinfo program prints more info with -l option
53<li>GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
54	compatible, in terms of glBindProgramARB()
55<li>The GL_ARB_vertex_program attribute <code>vertex.weight</code> is now
56	accepted by the parser, even though the	GL_ARB_vertex_blend and
57	GL_EXT_vertex_weighting extensions aren't supported.
58	Allows Warcraft to run.
59</ul>
60
61<h2>Bug fixes</h2>
62<ul>
63<li>fixed broken texture border handling for depth textures (bug 6498)
64<li>removed the test for duplicated framebuffer attachments, per
65	version 117 of the GL_EXT_framebuffer_object specification
66<li>fixed a few render-to-texture bugs, including render to depth texture
67<li>clipping of lines against user-defined clip planes was broken (6512)
68<li>assembly language dispatch for SPARC was broken (bug 6484)
69<li>assorted compilation fixes on various Unix platforms (Dan Schikore)
70<li>glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
71<li>assorted minor fixes for 16 and 32 bit/channel modes
72<li>fixed assorted bugs in texture compression paths
73<li>fixed indirect rendering vertex array crashes (bug 6863)
74<li>glDrawPixels GL_INDEX_OFFSET didn't always work
75<li>fixed convolution memory leak (bug 7077)
76<li>rectangular depth textures didn't work
77<li>invalid mode to glBegin didn't generate an error (bug 7142)
78<li>'normalized' parameter to glVertexAttribPointerARB didn't work
79<li>disable bogus GLX_SGI_video_sync extension in xlib driver
80<li>fixed R128 driver locking bug (Martijn van Oosterhout)
81<li>using evaluators with vertex programs caused crashes (bug 7564)
82<li>fragment.position wasn't set correctly for point/line primitives
83<li>fixed parser bug for scalar sources for GL_NV_fragment_program
84<li>max fragment program length was incorrectly 128, now 1024
85<li>writes to result.depth in fragment programs weren't clamped to [0,1]
86<li>fixed potential dangling pointer bug in glBindProgram()
87<li>fixed some memory leaks (and potential crashes) in Xlib driver
88<li>fixed a number of build issues on HP-UX (Christopher Bell)
89<li>accum buffer didn't work with OSMesa interface
90</ul>
91
92
93<h2>Internal code changes</h2>
94
95<p>
96A number of Mesa program-related structs were renamed.
97For example <i>struct vertex_program</i> is now <i>struct gl_vertex_program</i>.
98All the effected drivers have been updated.
99</p>
100
101<p>Ian Romanick updated the GL API dispatch code in a number of ways.
102First, many old/unused extensions were removed.
103Second, the static entrypoints for some extensions were removed.
104This means GL function pointers will have to be used more often
105(e.g. use glXGetProcAddressARB()).
106</p>
107
108
109<h2>To Do (someday) items</h2>
110<ul>
111<li>Switch to freeglut
112<li>Increase MAX_DRAWBUFFERS
113<li>Fix linux-glide target/driver.
114<li>Fix lambda calculation for frag progs.
115</ul>
116
117
118<h2>Driver Status</h2>
119
120<pre>
121Driver			Status
122----------------------	----------------------
123DRI drivers		varies with the driver
124XMesa/GLX (on Xlib)	implements OpenGL 1.5
125OSMesa (off-screen)	implements OpenGL 1.5
126Glide (3dfx Voodoo1/2)	implements OpenGL 1.3
127SVGA			implements OpenGL 1.3
128Wind River UGL		implements OpenGL 1.3
129Windows/Win32		implements OpenGL 1.5
130DJGPP			implements OpenGL 1.5
131GGI			implements OpenGL 1.3
132BeOS			implements OpenGL 1.5
133Allegro			needs updating
134D3D			needs updating
135</pre>
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