relnotes-6.5.1.html revision b98c1e4a4b765c02da6c5e8d7a4d2f58330d28e5
1<HTML> 2 3<TITLE>Mesa Release Notes</TITLE> 4 5<head><link rel="stylesheet" type="text/css" href="mesa.css"></head> 6 7<BODY> 8 9<body bgcolor="#eeeeee"> 10 11<H1>Mesa 6.5.1 Release Notes / September 15, 2006</H1> 12 13<p> 14Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of 15bug fixes. 16</p> 17 18 19<h2>MD5 checksums</h2> 20<pre> 21d9a555297319bb932a3192952d53d073 MesaLib-6.5.1.tar.gz 22c46f2c6646a270911b791dd8e1c2d977 MesaLib-6.5.1.tar.bz2 23939eaaff33322bfeafac784402b45f4f MesaLib-6.5.1.zip 249e4bbe83c007bfbaa67449a81cc3d36a MesaDemos-6.5.1.tar.gz 250f2794baf7a9d98b22caea9f78c6942d MesaDemos-6.5.1.tar.bz2 2614c77eab9cc7a265c331abf239927c1c MesaDemos-6.5.1.zip 27c5f87c23aaf4eaf1bda0d007ea98366c MesaGLUT-6.5.1.tar.gz 282525642fe7f454e3e1a1aad01359b406 MesaGLUT-6.5.1.tar.bz2 29e33b165c22551e23b58ede8767378543 MesaGLUT-6.5.1.zip 30</pre> 31 32 33<h2>New Features</h2> 34<ul> 35<li>Intel i965 "broadwater" DRI driver 36 37<li>GL_APPLE_vertex_array_object - allows encapsulation of a set of vertex 38 arrays in an object. 39 40<li>GL_EXT_texture_sRGB - non-linearly mapped texture formats 41 42<li>GL_EXT_gpu_program_parameters - addes a few new functions for setting 43 multiple vertex/fragment program parameters with one call. 44<li>"engine" demo 45<li>updated fbdev driver and GLUT for fbdev (Sean D'Epagnier) 46<li>many updates to the DRI drivers 47</ul> 48 49<h2>Changes</h2> 50<ul> 51<li>The glVertexAttribARB functions no longer alias the conventional 52 vertex attributes. 53<li>glxinfo program prints more info with -l option 54<li>GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now 55 compatible, in terms of glBindProgramARB() 56<li>The GL_ARB_vertex_program attribute <code>vertex.weight</code> is now 57 accepted by the parser, even though the GL_ARB_vertex_blend and 58 GL_EXT_vertex_weighting extensions aren't supported. 59 Allows Warcraft to run. 60</ul> 61 62<h2>Bug fixes</h2> 63<ul> 64<li>fixed broken texture border handling for depth textures (bug 6498) 65<li>removed the test for duplicated framebuffer attachments, per 66 version 117 of the GL_EXT_framebuffer_object specification 67<li>fixed a few render-to-texture bugs, including render to depth texture 68<li>clipping of lines against user-defined clip planes was broken (6512) 69<li>assembly language dispatch for SPARC was broken (bug 6484) 70<li>assorted compilation fixes on various Unix platforms (Dan Schikore) 71<li>glPopAttrib could restore an invalid value for GL_DRAW_BUFFER 72<li>assorted minor fixes for 16 and 32 bit/channel modes 73<li>fixed assorted bugs in texture compression paths 74<li>fixed indirect rendering vertex array crashes (bug 6863) 75<li>glDrawPixels GL_INDEX_OFFSET didn't always work 76<li>fixed convolution memory leak (bug 7077) 77<li>rectangular depth textures didn't work 78<li>invalid mode to glBegin didn't generate an error (bug 7142) 79<li>'normalized' parameter to glVertexAttribPointerARB didn't work 80<li>disable bogus GLX_SGI_video_sync extension in xlib driver 81<li>fixed R128 driver locking bug (Martijn van Oosterhout) 82<li>using evaluators with vertex programs caused crashes (bug 7564) 83<li>fragment.position wasn't set correctly for point/line primitives 84<li>fixed parser bug for scalar sources for GL_NV_fragment_program 85<li>max fragment program length was incorrectly 128, now 1024 86<li>writes to result.depth in fragment programs weren't clamped to [0,1] 87<li>fixed potential dangling pointer bug in glBindProgram() 88<li>fixed some memory leaks (and potential crashes) in Xlib driver 89<li>fixed a number of build issues on HP-UX (Christopher Bell) 90<li>accum buffer didn't work with OSMesa interface 91</ul> 92 93 94<h2>Internal code changes</h2> 95 96<p> 97A number of Mesa program-related structs were renamed. 98For example <i>struct vertex_program</i> is now <i>struct gl_vertex_program</i>. 99All the effected drivers have been updated. 100</p> 101 102<p>Ian Romanick updated the GL API dispatch code in a number of ways. 103First, many old/unused extensions were removed. 104Second, the static entrypoints for some extensions were removed. 105This means GL function pointers will have to be used more often 106(e.g. use glXGetProcAddressARB()). 107</p> 108 109 110<h2>To Do (someday) items</h2> 111<ul> 112<li>Switch to freeglut 113<li>Increase MAX_DRAWBUFFERS 114<li>Fix linux-glide target/driver. 115<li>Fix lambda calculation for frag progs. 116</ul> 117 118 119<h2>Driver Status</h2> 120 121<pre> 122Driver Status 123---------------------- ---------------------- 124DRI drivers varies with the driver 125XMesa/GLX (on Xlib) implements OpenGL 1.5 126OSMesa (off-screen) implements OpenGL 1.5 127Glide (3dfx Voodoo1/2) implements OpenGL 1.3 128SVGA implements OpenGL 1.3 129Wind River UGL implements OpenGL 1.3 130Windows/Win32 implements OpenGL 1.5 131DJGPP implements OpenGL 1.5 132GGI implements OpenGL 1.3 133BeOS implements OpenGL 1.5 134Allegro needs updating 135D3D needs updating 136</pre> 137 138</body> 139</html> 140