relnotes-6.5.3.html revision 6d01f3f1ec21da5bdf3191869ee0be42b3c11d57
1<HTML> 2 3<TITLE>Mesa Release Notes</TITLE> 4 5<head><link rel="stylesheet" type="text/css" href="mesa.css"></head> 6 7<BODY> 8 9<body bgcolor="#eeeeee"> 10 11<H1>Mesa 6.5.3 Release Notes / April ??, 2007</H1> 12 13<p> 14Mesa 6.5.3 is a development release with many changes and new features. 15Mesa 7.0 is expected to follow shortly. 16</p> 17 18 19<h2>MD5 checksums</h2> 20<pre> 21TBD 22</pre> 23 24 25<h2>New features</h2> 26<ul> 27<li>OpenGL 2.0 and 2.1 API support. 28<li>Entirely new Shading Language code generator. See the 29<a href="shading.html">Shading Language</a> page for more information. 30<li>Much faster software execution of vertex, fragment shaders. 31<li>New vertex buffer object (vbo) infrastructure 32<li>Updated glext.h file (version 39) 33<li>Updated glxext.h file (version 18) 34<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so 35 "multiple render targets" are really supported. 36</ul> 37 38<h2>Bug fixes</h2> 39<ul> 40<li>Fog was errantly applied when a fragment shader was enabled (bug 9346) 41<li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445) 42<li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong. 43<li>GL_POST_CONVOLUTION_ALPHA_BIAS/SCALE was broken. 44<li>1D convolution state could effect 2D image transfers 45<li>Overlapping glCopyPixels with negative Y zoom didn't work (bug 10521) 46<li>Fixed a number of framebuffer/renderbuffer reference counting bugs 47<li>Fixed a few bugs in software-emulated alpha planes 48<li>Assorted minor bug fixes in glCopy/DrawPixels, glPixelZoom, etc. 49<li>Assorted DRI driver bug fixes. 50</ul> 51 52 53<h2>Internal code changes</h2> 54<ul> 55<li>Old array_cache module replaced by new vbo module. All geometry 56rendering is now cast in the form of vertex buffer objects. 57<li>Massive changes to the Shading Language compiler and related state. 58<li>Vertex/fragment shaders are compiled into GPU instructions and 59programs very similar to GL_ARB_vertex/fragment_program. 60<li>Vertex and fragment programs are executed with the same code now. 61<li>The SSE-optimized vertex program path has been removed since it didn't 62support more than 12 temp registers, didn't support branching/looping, etc. 63</ul> 64 65 66<h2>To Do (someday) items</h2> 67<ul> 68<li>Switch to freeglut 69<li>Fix linux-glide target/driver. 70<li>Improved lambda and derivative calculation for frag progs. 71</ul> 72 73 74<h2>Driver Status</h2> 75 76<pre> 77Driver Status 78---------------------- ---------------------- 79DRI drivers varies with the driver 80XMesa/GLX (on Xlib) implements OpenGL 2.1 81OSMesa (off-screen) implements OpenGL 2.1 82Windows/Win32 implements OpenGL 1.5 83Glide (3dfx Voodoo1/2) implements OpenGL 1.3 84SVGA unsupported 85Wind River UGL unsupported 86DJGPP unsupported 87GGI unsupported 88BeOS unsupported 89Allegro unsupported 90D3D unsupported 91</pre> 92 93</body> 94</html> 95