relnotes-8.0.3.html revision 703a662c1582794a5a0b29bb2ff5a5e04149a3e6
1<HTML> 2 3<head> 4<TITLE>Mesa Release Notes</TITLE> 5<link rel="stylesheet" type="text/css" href="mesa.css"> 6<meta http-equiv="content-type" content="text/html; charset=utf-8" /> 7</head> 8 9<BODY> 10 11<body bgcolor="#eeeeee"> 12 13<H1>Mesa 8.0.3 Release Notes / May 18, 2012</H1> 14 15<p> 16Mesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2 release. 17</p> 18<p> 19Mesa 8.0.3 implements the OpenGL 3.0 API, but the version reported by 20glGetString(GL_VERSION) depends on the particular driver being used. 21Some drivers don't support all the features required in OpenGL 3.0. 22</p> 23<p> 24See the <a href="install.html">Compiling/Installing page</a> for prerequisites 25for DRI hardware acceleration. 26</p> 27 28 29<h2>MD5 checksums</h2> 30<pre> 31b7210a6d6e4584bd852ab29294ce717e MesaLib-8.0.3.tar.gz 32cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2 3332773634a0f7e70a680505a81426eccf MesaLib-8.0.3.zip 34</pre> 35 36<h2>New features</h2> 37<p>None.</p> 38 39<h2>Bug fixes</h2> 40 41<p>This list is likely incomplete.</p> 42 43<ul> 44 45<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28138">Bug 28138</a> - [G45] Regnum Online, sparkling in in-game rendering</li> 46 47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30102">Bug 30102</a> - glean depthStencil test fails BadLength with indirect non-swrast rendering</li> 48 49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40361">Bug 40361</a> - Glitches on X3100 after upgrade to 7.11</li> 50 51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41152">Bug 41152</a> - [glsl] Shader backend in Regnum Online does not work</li> 52 53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41216">Bug 41216</a> - [bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails</li> 54 55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41372">Bug 41372</a> - i830_state.c PBO crash</li> 56 57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41495">Bug 41495</a> - i830: intel_get_vb_max / intel_batchbuffer_space mismatch.</li> 58 59<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44701">Bug 44701</a> - Regnum online textures flickering</li> 60 61<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44961">Bug 44961</a> - [bisected i965] oglc sRGB(Mipmap.1D_textures) regressed</li> 62 63<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44970">Bug 44970</a> - [i965]oglc max_values(negative.textureSize.textureCube) segfaults</li> 64 65<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45214">Bug 45214</a> - Textures disappearing or missing in RegnumOnline OpenGL game</li> 66 67<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45558">Bug 45558</a> - cannot render on a drawable of size equal the max framebuffer size</li> 68 69<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45921">Bug 45921</a> - [r300g, bisected] Multiple piglit regressions after glsl_to_tgsi changes</li> 70 71<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46303">Bug 46303</a> - [SNB] segfault in intel_miptree_release()</li> 72 73<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46739">Bug 46739</a> - [snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release()</li> 74 75<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46834">Bug 46834</a> - small performance when playing flightgear (swrast fallback through GTT mapping)</li> 76 77<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=47126">Bug 47126</a> - tests/fbo/fbo-array.c:109: create_array_fbo: Assertion `glGetError() == 0' failed.</li> 78 79<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=48218">Bug 48218</a> - brw_fs_schedule_instructions.cpp segfault due to accessing not allocated last_mrf_write[16]</li> 80 81<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=48545">Bug 48545</a> - LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering)</li> 82 83<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=49124">Bug 49124</a> - swrast/s_texfetch.c:1156: set_fetch_functions: Assertion `texImage->FetchTexel' failed.</li> 84 85<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> --> 86 87</ul> 88 89 90<h2>Changes</h2> 91<p>The full set of changes can be viewed by using the following GIT command:</p> 92 93<pre> 94 git log mesa-8.0.2..mesa-8.0.3 95</pre> 96 97<p>Alban Browaeys (1): 98<ul> 99 <li>dri/i915: Fix off-by-one in i830 clip region size.</li> 100</ul></p> 101 102<p>Alex Deucher (2): 103<ul> 104 <li>r200: fix fog coordinate emit</li> 105 <li>radeon: fix fog coordinate emit</li> 106</ul></p> 107 108<p>Alexander von Gluck (4): 109<ul> 110 <li>llvmpipe: fix symbol conflict on Haiku</li> 111 <li>svga: fix typedef conflicts on Haiku</li> 112 <li>mesa: Don't use newlocale on Haiku</li> 113 <li>glsl: Don't use newlocale on Haiku</li> 114</ul></p> 115 116<p>Anuj Phogat (4): 117<ul> 118 <li>mesa: fix issues with texture border and array textures</li> 119 <li>mesa: Fix valid texture target test in _mesa_GetTexLevelParameteriv()</li> 120 <li>mesa: Fix the cause of piglit test fbo-array failure</li> 121 <li>intel: Fix a case when mapping large texture fails</li> 122</ul></p> 123 124<p>Brian Paul (17): 125<ul> 126 <li>mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()</li> 127 <li>mesa/gdi: remove wmesa_set_renderbuffer_funcs() function</li> 128 <li>mesa/gdi: remove clear_color() function</li> 129 <li>mesa: bump version to 8.0.2 in configs/default</li> 130 <li>swrast: include s_fragprog.h to silence warnings</li> 131 <li>mesa: remove LSB-first pixel packing check in glReadPixels</li> 132 <li>mesa: fix error in _mesa_format_matches_format_and_type() for RGB888</li> 133 <li>mesa: add BGR888 code in _mesa_format_matches_format_and_type()</li> 134 <li>vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()</li> 135 <li>mesa: add missing texture integer test in glTexSubImage()</li> 136 <li>mesa: add missing return after _mesa_error() in update_array()</li> 137 <li>glsl: propagate MaxUnrollIterations to the optimizer's loop unroller</li> 138 <li>st/mesa: set MaxUnrollIterations = 255</li> 139 <li>st/mesa: no-op glCopyPixels if source region is out of bounds</li> 140 <li>mesa: do more teximage error checking for generic compressed formats</li> 141 <li>mesa: fix/add error check in _mesa_ColorMaterial()</li> 142 <li>mesa: fix glMaterial / dlist bug</li> 143</ul></p> 144 145<p>Chad Versace (3): 146<ul> 147 <li>glsl: Fix Android build</li> 148 <li>main: Fix memory leak in _mesa_make_extension_string()</li> 149 <li>intel: Disable ARB_framebuffer_object in ES contexts</li> 150</ul></p> 151 152<p>Chris Wilson (1): 153<ul> 154 <li>i830: Compute initial number of vertices from remaining batch space</li> 155</ul></p> 156 157<p>Dave Airlie (4): 158<ul> 159 <li>mesa/format_unpack: add LUMINANCE 8/16 UINT/INT</li> 160 <li>glx/drisw: avoid segfaults when we fail to get visual</li> 161 <li>drisw: fix image stride calculation for 16-bit.</li> 162 <li>intel: fix TFP at 16-bpp</li> 163</ul></p> 164 165<p>Dylan Noblesmith (7): 166<ul> 167 <li>intel: fix null dereference processing HiZ buffer</li> 168 <li>util: fix undefined behavior</li> 169 <li>util: fix uninitialized table</li> 170 <li>egl: fix uninitialized values</li> 171 <li>st/vega: fix uninitialized values</li> 172 <li>egl-static: fix printf warning</li> 173 <li>i965: fix typo</li> 174</ul></p> 175 176<p>Eric Anholt (19): 177<ul> 178 <li>i965/fs: Jump from discard statements to the end of the program when done.</li> 179 <li>intel: Fix rendering from textures after RenderTexture().</li> 180 <li>mesa: Fix handling of glCopyBufferSubData() for src == dst.</li> 181 <li>i965/fs: Move GL_CLAMP handling to coordinate setup.</li> 182 <li>i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.</li> 183 <li>mesa: Fix push/pop of multisample coverage invert.</li> 184 <li>mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib as well.</li> 185 <li>mesa: Fix display list handling for GL_ARB_draw_instanced.</li> 186 <li>mesa: Fix display lists for draw_elements_base_vertex with draw_instanced.</li> 187 <li>mesa: Add missing error check for first < 0 in glDrawArraysInstanced().</li> 188 <li>i915: Fix piglit fbo-nodepth-test on i830.</li> 189 <li>intel: Return success when asked to allocate a 0-width/height renderbuffer.</li> 190 <li>mesa: Throw error on glGetActiveUniform inside Begin/End.</li> 191 <li>i965/vs: Fix up swizzle for dereference_array of matrices.</li> 192 <li>glsl: Fix indentation of switch code.</li> 193 <li>glsl: Let the constructor figure out the types of switch-related expressions.</li> 194 <li>glsl: Reject non-scalar switch expressions.</li> 195 <li>glsl: Fix assertion failure on handling switch on uint expressions.</li> 196 <li>mesa: Check for framebuffer completeness before looking at the rb.</li> 197</ul></p> 198 199<p>Eugeni Dodonov (1): 200<ul> 201 <li>intel: add PCI IDs for Ivy Bridge GT2 server variant</li> 202</ul></p> 203 204<p>Han Shen(沈涵) (1): 205<ul> 206 <li>bin/mklib: remove '-m32' for arm linux</li> 207</ul></p> 208 209<p>Ian Romanick (1): 210<ul> 211 <li>mesa: Bump version number to 8.0.3</li> 212</ul></p> 213 214<p>Jakob Bornecrantz (1): 215<ul> 216 <li>docs: Add 8.0.2 md5sums</li> 217</ul></p> 218 219<p>Jeremy Huddleston (7): 220<ul> 221 <li>darwin: Eliminate a pthread mutex leak</li> 222 <li>darwin: Fix an error message</li> 223 <li>darwin: Make reported errors more user-friendly</li> 224 <li>darwin: Use ASL for logging</li> 225 <li>darwin: Unlock our mutex before destroying it</li> 226 <li>darwin: Eliminate a possible race condition while destroying a surface</li> 227 <li>darwin: Address a build failure on Leopard and earlier OS versions</li> 228</ul></p> 229 230<p>Jon TURNEY (1): 231<ul> 232 <li>Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the server does</li> 233</ul></p> 234 235<p>Jonas Maebe (2): 236<ul> 237 <li>glapi: Correct size of allocated _glapi_table struct</li> 238 <li>apple: Fix a use after free</li> 239</ul></p> 240 241<p>Jordan Justen (1): 242<ul> 243 <li>mesa: Add primitive restart support to glArrayElement</li> 244</ul></p> 245 246<p>Kenneth Graunke (12): 247<ul> 248 <li>i965: Actually upload sampler state pointers for the VS unit on Gen6.</li> 249 <li>i965/fs: Fix FB writes that tried to use the non-existent m16 register.</li> 250 <li>vbo: Remove pedantic warning about 'end' beind out of bounds.</li> 251 <li>vbo: Ignore invalid element ranges which are outside VBO bounds.</li> 252 <li>vbo: Rework checking of 'end' against _MaxElement.</li> 253 <li>vbo: Eliminate short-circuiting in invalid-start case.</li> 254 <li>i965: Fix GPU hangs in the dummy fragment shader.</li> 255 <li>i965: Make the dummy fragment shader work in SIMD16 mode.</li> 256 <li>drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.</li> 257 <li>i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.</li> 258 <li>intel: Remove pointless software fallback for glBitmap on Gen6.</li> 259 <li>glsl: Fix broken constant expression handling for <, <=, >, and >=.</li> 260</ul></p> 261 262<p>Kurt Roeckx (2): 263<ul> 264 <li>i915: Compute maximum number of verts using the actual batchbuffer size.</li> 265 <li>i915: Fix i830 polygon stipple from PBOs.</li> 266</ul></p> 267 268<p>Marek Olšák (5): 269<ul> 270 <li>r300g/swtcl: don't print an error when getting ClipVertex</li> 271 <li>r300g/swtcl: don't enter u_vbuf_mgr</li> 272 <li>r300g/swtcl: don't expose shader subroutine support</li> 273 <li>r300g/swtcl: fix polygon offset</li> 274 <li>r300g/swtcl: fix crash when back color is present in vertex shader</li> 275</ul></p> 276 277<p>Mathias Fröhlich (1): 278<ul> 279 <li>glsl: Avoid excessive loop unrolling.</li> 280</ul></p> 281 282<p>Matt Turner (1): 283<ul> 284 <li>Remove -ffast-math from default CFLAGS</li> 285</ul></p> 286 287<p>Paul Berry (1): 288<ul> 289 <li>i915: Initialize swrast_texture_image structure fields.</li> 290</ul></p> 291 292<p>Roland Scheidegger (1): 293<ul> 294 <li>mesa: check_index_bounds off-by-one fix</li> 295</ul></p> 296 297<p>Tom Stellard (2): 298<ul> 299 <li>r300/compiler: Clear loop registers in vertex shaders w/o loops</li> 300 <li>r300/compiler: Copy all instruction attributes during local transfoms</li> 301</ul></p> 302 303<p>Vinson Lee (5): 304<ul> 305 <li>mesa: Fix memory leak in _mesa_get_uniform_location.</li> 306 <li>linker: Fix memory leak in count_uniform_size::visit_field.</li> 307 <li>swrast: Fix memory leaks in blit_linear.</li> 308 <li>ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.</li> 309 <li>mesa: Fix memory leak in generate_mipmap_compressed.</li> 310</ul></p> 311 312<p>Yuanhan Liu (2): 313<ul> 314 <li>i915: set SPRITE_POINT_ENABLE bit correctly</li> 315 <li>i965: fix wrong cube/3D texture layout</li> 316</ul></p> 317 318</body> 319</html> 320