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12<H1>Mesa Version History</H1>
13
14
15<H2>1.0 beta   February 1995</H2>
16<ul>
17<li>Initial release
18</ul>
19
20<H2>1.1 beta   March 4, 1995</H2>
21Changes:
22<ul>
23<li>faster point and line drawing (2x faster)
24<li>more systems supported, better Makefiles
25<li>Renamed lib*.a files to avoid collisions
26<li>many small bug fixes
27</ul>
28New:
29<ul>
30<li>pseudo-GLX functions added
31<li>new implementation of evaluators (eval2.c)
32<li>GLUT support
33</ul>
34
35<H2>1.1.1 beta   March 7, 1995</H2>
36Changes:
37<ul>
38<li>Reverted from eval2.c to eval.c due to FPE on Linux
39<li>more speed improvements
40<li>more Makefile changes
41</ul>
42
43<H2>1.1.2 beta   March 14, 1995</H2>
44New:
45<ul>
46<li>implementation of SGI's blending extensions
47<li>glXUseXFont implemented
48<li>added MESA_DEBUG environment variable support
49</ul>
50Changes:
51<ul>
52<li>Using eval2.c again
53<li>more FPE-prevention checks (0-length normals are OK)
54<li>a few small bug fixes
55<li>much faster pixel logic ops!
56<li>faster transformation arithmetic
57</ul>
58
59<H2>1.1.3 beta   March 31, 1995</H2>
60New:
61<ul>
62<li>gluScaleImage() and gluBuild2DMipMaps() implemented
63<li>Mesa widgets for Xt/Motif
64<li>blendEXT demos
65<li>added environment variables for selecting visuals
66</ul>
67Changes:
68<ul>
69<li>almost all GLUT demos work correctly now
70<li>faster X device driver functions
71<li>more bug fixes
72</ul>
73
74<H2>1.1.4 beta   April 20, 1995</H2>
75Bug fixes:
76<ul>
77<li>missing #define SEEK_SET in src-tk/image.c
78<li>compile glShadeModel into display lists
79<li>fixed pow() domain error in src/light.c
80<li>fixed "flickering bitmaps" in double buffer mode
81<li>fixed tk.h and aux.h for C++
82<li>state of LIGHT_MODEL_LOCAL_VIEWER was inverted
83</ul>
84New features:
85<ul>
86<li>MUCH, MUCH nicer dithering in 8-bit RGB mode
87<li>updated widgets and widget demos
88<li>Implemented GLXPixmap functions
89<li>Added GLU 1.1 and GLX 1.1 functions
90<li>Changed the X/Mesa interface API, more versatile
91<li>Implemented gluPartialDisk()
92</ul>
93
94<H2>1.2   May 22, 1995</H2>
95Bug fixes:
96<ul>
97<li>IRIX 4.x makefile problem
98<li>modified tk to share root colormap as needed
99<li>gluLookAt normalization problem
100<li>suppress Expose, NoExpose events in swapbuffers
101<li>glBitmap() and glDrawPixels() clipping
102</ul>
103New features:
104<ul>
105<li>GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
106	    modes implemented
107<li>texture maps stored more efficiently
108<li>texture maps can be compiled into display lists
109<li>Bogdan Sikorski's GLU polygon tesselation code
110<li>Linas Vepstas's sweep and extrusion library
111<li>glXCreateContext()'s shareList parameter works as it's supposed to.
112	XMesaCreateContext() updated to accept a shareList parameter too.
113<li>Mesa can be compiled with real OpenGL .h files
114<li>MESA_BACK_BUFFER environment variable
115<li>better GLX error checking
116</ul>
117
118<h2>1.2.1   June 22, 1995</h2>
119Bug fixes:
120<ul>
121<li>X/Mesa double buffer window resize crash
122<li>widgets now pass PointerMotion events
123<li>X/Mesa incorrect default clear color and drawing color
124<li>more robust X MIT-SHM support in X/Mesa
125<li>glTexImage( format=GL_LUMINANCE ) didn't work
126<li>GL_LINE mode polygons with line width > 1.0 could cause a crash
127<li>numerous feedback bugs
128<li>glReadPixels() from depth buffer was wrong
129<li>error prone depth and stencil buffer allocation
130New features:
131<li>Preliminary Microsoft Windows driver
132<li>Implemented a number of missing functions: glEvalCoord[12][df]v(),
133	glGet...(), etc.
134<li>Added a few missing symbols to gl.h and glu.h
135<li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
136<li>Faster rendering of lines when width=2.0
137<li>Stencil-related functions now work in display lists
138</ul>
139Changes:
140<ul>
141<li>renamed aux.h as glaux.h (MS-DOS names can't start with aux)
142<li>most filenames are in 8.3 format to accomodate MS-DOS
143<li>use GLubytes to store arrays of colors instead of GLints
144</ul>
145
146<h2>1.2.2   August 2, 1995</h2>
147New features:
148<ul>
149<li>texture mapped points and lines
150<li>NURBS! (but not 100% complete)
151<li>viewports may safely extend beyond window boundaries
152<li>MESA_PRIVATE_CMAP environment variable
153<li>Grayscale X display support
154<li>two new demos:  demos/gears.c and demos/shadow.c
155<li>MachTen for Macintosh configuration
156</ul>
157Bug fixes:
158<ul>
159<li>glGet*(GL_DEPTH_BITS) returned bytes, not bits
160<li>point, line, and bitmap rasterization suffered from roundoff errors
161<li>fixed a division by zero error in line clippping
162<li>occasional wrong default background color really fixed!
163<li>glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
164<li>gluBuild2DMipmaps malloc problem fixed
165<li>view volume clipping of smooth shaded lines resulted in bad colors
166</ul>
167Changes:
168<ul>
169<li>new visual selection method in glXChooseVisual()
170<li>improved GLU quadric functions
171<li>call XSync for glFinish and XFlush for glFlush
172<li>glVertex() calls now use a function pointer to avoid conditionals
173<li>removed contrib directory from Mesa tar file (available on ftp site)
174<li>AIX shared library support
175<li>Removed GLUenum type as it's not in OpenGL
176</ul>
177
178<h2>1.2.3   September 26, 1995</h2>
179New features:
180<ul>
181<li>Mesa header files now equivalent to SGI OpenGL headers
182<li>Support for HP's Color Recovery dithering displays
183<li>Faster vertex transformation
184<li>Faster raster operations into X windows under certain conditions
185<li>New configurations:  HP w/ shared libs, Ultrix w/ GCC, Data General
186<li>4-bit visuals now supported
187</ul>
188Bug fixes:
189<ul>
190<li>glScissor bug fixed
191<li>round-off errors in clipping lines against clip planes fixed
192<li>byte swapping between hosts and display servers implemented
193<li>glGetError() can be called without a current rendering context
194<li>problem with accidentally culled polygons is fixed
195<li>fixed some widget compilation problems
196</ul>
197
198<h2>1.2.4   November 17, 1995</h2>
199New features:
200<ul>
201<li>More speed improvements (lighting, fogging, polygon drawing)
202<li>Window system and OS-independent off-screen rendering
203<li>Preliminary Fortran bindings
204<li>glPolygonOffsetEXT implemented
205<li>glColorMask and glIndexMask now fully implemented
206<li>glPixelZoom implemented
207<li>display lists fully implemented
208<li>gamma correction
209<li>dithering in 8-bit TrueColor/DirectColor visuals
210</ul>
211Changes:
212<ul>
213<li>Improved device driver interface
214<li>tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
215<li>Dithering support moved from core into device driver
216</ul>
217Bug fixes:
218<ul>
219<li>glEnable/Disable( GL_LIGHTING ) didn't always take effect
220<li>glReadPixels byte swapping was broken
221<li>glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
222<li>duplicate glColor4b() prototype in GL/gl.h removed
223<li>stripes in wave -ci demo fixed
224<li>GL_LINEAR_MIPMAP_NEAREST had wrong value
225<li>bugs in HP Color Recovery support fixed
226<li>fixed bug when blending lines, points, bitmaps outside of window
227</ul>
228
229<h2>1.2.5   November 30, 1995</h2>
230New Features:
231<ul>
232<li>updated MS Windows driver
233<li>new implementation of StaticGray/GrayScale visual support
234</ul>
235Bug fixes:
236<ul>
237<li>pixelzooming with gamma correction or blending didn't work
238<li>HP color recovery visual wasn't being picked by glXChooseVisual
239<li>glClear didn't always observe glColorMask changes
240<li>olympic and offset demos didn't compile on some Suns
241<li>texcoord clamping wasn't correct
242<li>a polygon optimization introduced an occasional sampling problem
243</ul>
244
245<h2>1.2.6   January 26, 1996</h2>
246New Features:
247<ul>
248<li>faster line and polygon rendering under certain conditions.  See
249	  Performance Tips 9 and 10 in README
250<li>profiling
251<li>lighting is a bit faster
252<li>better perspective corrected texture mapping
253<li>Amiga AmiWin (X11) support
254<li>preliminary Linux SVGA driver
255Changes:
256<li>now using a 16-bit depth buffer, faster, smaller
257<li>GL_NORMALIZE is disabled by default
258</ul>
259Bug fixes:
260<ul>
261<li>projective texture mapping
262<li>fixed a memory leak in the context destroy function
263<li>GL_POLYGON with less than 3 vertices caused a crash
264<li>glGet*() returned wrong result for GL_INDEX_MODE
265<li>reading pixels from an unmapped X window caused a BadMatch error
266</ul>
267
268<h2>1.2.7   March 5, 1996</h2>
269New:
270<ul>
271<li>faster lighting
272<li>faster 16-bit TrueColor rendering on Linux
273<li>faster 32-bit TrueColor rendering on Linux, HP, IBM
274<li>non-depth-buffered XImage polygons are faster
275<li>vertex array extension
276<li>software alpha planes
277<li>updated Macintosh driver
278<li>new NeXT driver
279<li>GLU quadric functions generate texture coordinates
280<li>reflect.c demo - reflective, textured surface demo
281</ul>
282Changes:
283<ul>
284<li>gamma correction code moved into the X driver for better performance
285</ul>
286Bug fixes:
287<ul>
288<li>multiple glClipPlane()'s didn't work reliably
289<li>glPolygonMode() didn't always work
290<li>glCullFace( GL_FRONT_AND_BACK ) didn't work
291<li>texture mapping with gamma correction was buggy
292<li>floating point exceptions in texture coordinate interpolation
293<li>XImage byte swapping didn't always work
294<li>polygon edge flags weren't always used correctly
295</ul>
296
297<h2>1.2.8   May 22, 1996</h2>
298New:
299<ul>
300<li>overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
301<li>better monochrome output
302<li>more IRIX 6.x configurations
303<li>more robust RGB mode color allocation
304<li>added MESA_XSYNC environment variable
305<li>GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
306<li>GL_MESA_window_pos extension
307<li>faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
308	and GL_UNSIGNED_INT
309<li>driver for prototype Cirrus Mondello 3-D board
310<li>updated AmigaDOS driver
311<li>a few small speed optimizations in polygon rendering
312</ul>
313Changes:
314<ul>
315<li>internal device driver interface modified to simplify device
316	  driver implementations and to support hardware Z buffers
317<li>several changes to the X/Mesa interface (xmesa.h)
318</ul>
319Bug fixes:
320<ul>
321<li>fixed pow(0,0) domain error triggered on some systems
322<li>glStencilClear() in a display list caused an infinite loop
323<li>glRasterPos*() was sometimes off by +/-0.5 in X and Y
324<li>color masking and blending were performed in wrong order
325<li>auxSolidCylinder() sometimes drew a wire-frame cylinder
326<li>fixed file writing bug in osdemo.c
327<li>pixel mapping didn't always work
328<li>the GL_GEQUAL stencil func didn't work
329<li>the GL_INVERT stencil op didn't work
330<li>the stencil write mask didn't work
331<li>glPush/PopAttrib() didn't do enough error checking
332<li>glIsList() didn't always work correctly
333</ul>
334
335<h2>2.0  October 10, 1996</h2>
336New:
337<ul>
338<li>Implements OpenGL 1.1 API functions
339<li>all texture filtering modes supported (mipmapping)
340<li>faster texture mapping, see Performance Tip 11 in README
341<li>antialiased RGB points
342<li>X support for line and polygon stippling
343<li>glDrawBuffer( GL_FRONT_AND_BACK ) works
344<li>util/ directory of useful stuff
345<li>demos/texobj demo of texture objects
346</ul>
347Changes:
348<ul>
349<li>major internal changes for thread-safeness
350<li>new device driver interface
351<li>MESA_ALPHA env variable removed
352<li>triangle rasterizer replaces polygon rasterizer
353</ul>
354Bug fixes:
355<ul>
356<li>glPopAttrib() bug
357<li>glDrawBuffer(GL_NONE) works now
358</ul>
359
360<h2>2.1  December 14, 1996</h2>
361New:
362<ul>
363<li>VMS support
364<li>MS-DOS driver
365<li>OpenStep support
366<li>updated, combined Windows 95/NT driver
367<li>implemented glGetLighti() and glGetTexGen*()
368<li>GLX does garbage collection of ancillary buffers
369</ul>
370Bug fixes:
371<ul>
372<li>removed unused _EXT constants from gl.h
373<li>fixed polygon offset bugs
374<li>Z coordinates of clipped lines were incorrect
375<li>glEdgeFlag() in display lists didn't always work
376<li>glLight*() in display lists didn't work
377<li>fixed X line stipple bugs (Michael Pichler)
378<li>glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
379<li>fixed a feedback bug
380<li>glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
381<li>polygons were sometimes culled instead of clipped
382<li>triangle rasterizer suffered from float/int overflow exceptions
383<li>fixed FP underflow exception in lighting (specular exponent)
384<li>glEnable/glDisable of GL_EXT_vertex_array enums didn't work
385<li>fixed free(NULL) in GLU tesselator code
386<li>using 24-bit color on some X servers resulted in garbage rendering
387<li>32-bit per pixel mode for XFree86 now works
388<li>glRotate(a,0,0,0) gave unpredictable results
389<li>GL_LINE_STRIP with > 480 vertices had occasional clipping problems
390<li>8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
391<li>glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
392<li>glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
393<li>accumulation buffer was limited to positive values
394<li>projective textures didn't work
395<li>selection buffer overflows weren't handled correctly
396</ul>
397Changes:
398<ul>
399<li>restored the GL_EXT_polygon_offset extension
400<li>slightly faster RGB dithering
401<li>the SVGA driver works again
402<li>Amiga driver now distributed separately
403<li>NeXT driver updated for Mesa 2.x
404</ul>
405
406<h2>2.2  March 14, 1997</h2>
407New:
408<ul>
409<li>better color selection when dithering
410<li>added GL_EXT_texture_object extension
411<li>updated MS-DOS driver for DJGPP
412<li>added openbsd make configuration
413<li>faster dithered flat-shaded triangles
414<li>various compilation problems with Motif widgets fixed
415<li>gl.h, glx.h and glu.h name mangling option
416<li>BeOS driver
417<li>3D texture mapping extension
418<li>GL_MESA_resize_buffers extension
419<li>morph3d, stex3d and spectex demos
420<li>3Dfx support
421</ul>
422Bug fixes:
423<ul>
424<li>glColorMaterial should finally work right in all respects
425<li>linear interpolation of mipmap levels was incorrectly weighted
426<li>readpix.c didn't compile on Macintosh
427<li>GL_INVERT and related logic ops didn't work right
428<li>glTexImage[12]D() didn't check its parameters consistantly
429<li>fixed a memory leak in glTexImage[12]D()
430<li>kludged around a SunOS 5.x/GCC compiler bug in the feedback code
431<li>glReadPixels aborted instead of normally catching some errors
432<li>a few 1.1 constants were missing or misnamed in gl.h
433<li>glBegin(p); glBegin(q); didn't generate an error
434<li>fixed a memory leak in GLX code
435<li>clipping of concave polygons could cause a core dump
436<li>1-component alpha texture maps didn't work
437<li>fixed a GLU polygon tesselator bug
438<li>polygons with colinear vertices were sometimes culled
439<li>feedback triangle colors were wrong when using smooth shading
440<li>textures with borders didn't work correctly
441<li>colors returned in feedback mode were wrong when using lighting
442<li>spotlights didn't effect ambient lighting correctly
443<li>gluPartialDisk() had a few bugs
444</ul>
445Changes:
446<ul>
447<li>device driver interface expanded to support texture mapping
448<li>faster matrix inversion subroutine
449<li>commented out #include "wmesa_extend.h" from src/wmesa.c
450<li>fixed many compiler warnings in the demo programs
451</ul>
452
453<h2>2.3  June 30, 1997</h2>
454New:
455<ul>
456<li>Mesa distribution divided into two pieces:  library code and demos
457<li>faster vertex transformation, clip testing, lighting
458<li>faster line drawing
459<li>TrueColor visuals how have dithering (for depths < 24 bits)
460<li>added MESA_NO_DITHER environment variable
461<li>new device driver function: NearFar(), RenderVB(), RasterSetup()
462<li>added LynxOS configuration
463<li>added cygnus Win32 configuration
464<li>added texcyl.c GLUT demo
465<li>added XMesaDitherColor() to X/Mesa interface
466<li>new NURBS code from Bogdan Sikorski
467<li>added demos/shape.c (non-rectangular X window!)
468</ul>
469Bug fixes:
470<ul>
471<li>glEnable/DisableClientState() were missing from GL/gl.h
472<li>GL_SPHERE_MAP texcoord generation didn't work correctly
473<li>glXGetConfig() returned wrong number of depth, stencil, accum bits
474<li>glDrawPixels feedback/selection didn't examine RasterPos valid bit
475<li>black and white were reversed on some monochrome displays
476<li>fixed potential image memory leak (wasn't setting reference counter)
477<li>glDrawPixels sometimes didn't recognize some GL state changes
478<li>gluProject/UnProject() didn't check for divide by zero
479<li>stex3d demo called random() and srandom(), not portable
480<li>fixed memory leaks in context.c and drawpix.c
481<li>fixed NULL dereferencing problem in gl_update_texture_state()
482<li>glReadPixels between glBegin/glEnd didn't generate an error.
483<li>fixed memory leak in polygon tesselator (Randy Frank)
484<li>fixed seg fault bug drawing flat-shaded, depth-tested lines
485<li>clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
486<li>glBindTexture sometimes didn't work
487<li>fixed a bug deep in glXReleaseBuffersMESA()
488<li>fog was mistakenly applied to alpha
489<li>glPopMatrix didn't set "dirty matrix" flag
490<li>glPolygonStipple pattern was sometimes wrong
491<li>glClear wasn't disabled during feedback and selection
492<li>fixed memory leak in glTexSubImage[123]D
493</ul>
494Changes:
495<ul>
496<li>many library source files reorganized
497<li>faster X color allocation, colors also freed when finished with them
498<li>new texture sampling function pointer in texture objects
499<li>incorporated 3Dfx VooDoo driver v0.16 into main source tree
500<li>many 3Dfx driver updates
501<li>cygnus Makefiles now included
502<li>updated DOS driver
503<li>made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
504<li>internally, colors now stored in GLubytes, not GLfixed
505<li>optimized changing of GL_SHININESS parameter
506</ul>
507
508<h2>2.4  September 18, 1997</h2>
509New:
510<ul>
511<li>updated 3Dfx Glide driver
512<li>hacks for 3Dfx rendering into an X window or fullscreen
513<li>added depth buffer access functions to X/Mesa and OS/Mesa interfaces
514</ul>
515Bug fixes:
516<ul>
517<li>pixel buffer could overflow with long, wide lines
518<li>fixed FP underflow problems in lighting
519<li>glTexSubImage1D() had an unitialized variable
520<li>incomplete texture objects could cause a segfault
521<li>glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
522<li>flat-shaded quads in a strip were miscolored if clipped
523<li>mipmapped triangle lod computation now works correctly
524<li>fixed a few under/overflow bugs in triangle rasterizer
525<li>glArrayElement() assigned bad normal if normal array disabled
526<li>changed argument to glXReleaseBuffersMESA()
527<li>fixed small triangle underflow bugs in tritemp.h (hopefully)
528<li>glBindTexture(target, 0) caused a crash
529<li>glTexImage[123]D() with NULL image pointer caused crash
530<li>glPixelStore parameters are now ignored during display list execution
531<li>fixed a two-sided lighting w/ clipping bug (black vertices)
532<li>textures with width!=height were sometimes mis-rendered
533<li>"weird" projection matrices could cause div by 0, other fp errors
534</ul>
535Changes:
536<ul>
537<li>changed precompiled header symbol from PCH to PC_HEADER
538<li>split api.c into api1.c and api2.c
539<li>added hash.c source file (but not used yet)
540<li>a few Sun and HP configuration file changes
541<li>MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
542<li>fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
543</ul>
544
545<h2>2.5  November 20, 1997</h2>
546New:
547<ul>
548<li>updated 3Dfx driver (v20) for GLQuake
549<li>added GL_EXT_paletted_texture extension
550<li>added GL_EXT_shared_texture_palette extension
551<li>added GL_EXT_point_parameters extension
552<li>now including Mark Kilgard's GLUT library v3.6
553<li>new GLUT-based demos in gdemos/
554<li>added a few more Unix config targets
555<li>added Intel X86 assembly language vertex transformation code
556<li>3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
557<li>Windows 95 S3 Virge driver
558</ul>
559Bug fixes:
560<ul>
561<li>glCopyTexImage?D would crash due to uninitialized variable
562<li>glColor w/ glColorMaterial in a display list caused a bug
563<li>fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
564<li>glVertex4*() vertices weren't always projected correctly
565<li>trying to use mipmapped textured points or lines caused crash
566<li>glColor[34][fd]() values now clamped to [0,1] before int conversion
567</ul>
568Changes:
569<ul>
570<li>new device driver functions for texture mapping
571<li>hash tables used for display list and texture object lookup
572<li>fixed GLX visual handling code to avoid saving redundant visuals
573<li>3Dfx Glide libraries automatically linked to libMesaGL.so
574<li>dropped the Cirrus Logic Mondello code since it's obsolete
575<li>updated Cygnus Makefiles (Stephane Rehel)
576<li>updated Windows MSVC++ Makefiles (Oleg Letsinsky)
577<li>procedure for making library files has changed: scripts now take
578	a major and minor version arguments.  Make-config changed a lot.
579<li>new implementation of glTexSubImage2D()
580<li>updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
581<li>separate linux-glide and linux-386-glide configurations
582</ul>
583
584<h2>2.6  February 12, 1998</h2>
585New:
586<ul>
587<li>Windows WGL functions
588<li>updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
589<li>v0.22 of 3Dfx Glide driver
590<li>more X86 assembly language optimizations
591<li>faster blending for some modes
592<li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode 
593<li>added preliminary thread support
594<li>added GLX_MESA_copy_sub_buffer extension
595<li>some clipping optimizations
596</ul>
597Bug fixes:
598<ul>
599<li>fixed shading/material bug when drawing long primitive strips
600<li>fixed clipping problem in long primitive strips
601<li>fixed clipping bug when using 3Dfx driver
602<li>fixed a problem when trying to use X fonts w/ 3Dfx driver
603<li>fixed a texture filter bug in 3Dfx/Glide driver
604<li>fixed bug in 3Dfx/Glide driver involving depth mask & clearing
605<li>glLoadMatrix to set projection matrix confused the 3Dfx driver
606<li>non-identity texture matrices didn't work with linux-386 configs
607<li>glGenTextures() didn't reserve the returned texture IDs
608<li>NULL proxy image sent to glTexImageXD() caused crash
609<li>added texture state validation optimization (Henk Kok)
610<li>fixed colormap reuse problem when using both RGB and CI windows
611<li>32bpp True/DirectColor X visuals weren't recognized
612<li>fixed potential problem in evaluators memory allocation
613<li>fixed assorted demo compilation bugs
614</ul>
615Changes:
616<ul>
617<li>replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
618<li>converted a few old glaux/gltk demos to GLUT
619<li>renamed directories:  demos -> xdemos,  gdemos -> demos
620</ul>
621
622
623<h2>3.0  September 17, 1998</h2>
624New:
625<ul>
626<li>OpenGL 1.2 API
627<li>GL_EXT_abgr pixel format extension
628<li>GL_SGIS_texture_edge_clamp extension
629<li>GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
630<li>GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
631<li>GL_EXT_rescale_normal extension and renormal.c demo
632<li>GLX_SGI_video_sync extension (a no-op)
633<li>antialiased lines
634<li>glGetTexImage() now implemented
635<li>glDraw/Copy/ReadPixels() optimizations
636<li>optimized textured triangle code (Marten Stromberg)
637<li>more optimization of dithered TrueColor triangles in X driver
638<li>Linux GGI driver
639<li>updated MGL driver
640</ul>
641Bug fixes:
642<ul>
643<li>lots of assorted compilation fixes
644<li>glInitNames didn't write initial hit record
645<li>glBitmap didn't always check for invalid raster position
646<li>switching between GLX and OSMesa contexts caused a crash
647<li>fixed uninitialized variable in Mesa widget code
648<li>fixed typo in texture code which caused book/texgen to crash
649<li>fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
650<li>gluDisk() in POINT or LINE mode sometimes failed
651<li>fixed texture + fog bug
652<li>GL_COMPILE_AND_EXECUTE mode didn't work reliably
653<li>glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
654<li>glDrawPixels(color index pixels) weren't converted to RGBA
655<li>fixed possible getenv() buffer overflow security bug
656<li>glBitmap in feedback mode was offset by xOrig, yOrig params
657<li>device driver's DrawPixels hook was never used
658<li>glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
659<li>glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
660<li>fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
661<li>glCopyTexSubImage2D() didn't work with 3Dfx driver
662<li>lines with width = 2 could cause crash
663<li>glClear with scissor rect sometimes cleared whole buffer
664<li>glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
665<li>glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
666<li>computation of inverse modelview matrix sometimes failed
667<li>fixed GL_CLAMP mode texture sampling bug
668<li>textured line interpolation was somewhat broken
669<li>textured triangle interpolation was also somewhat broken
670<li>glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
671<li>evaluator state wasn't fully initialized
672<li>texture coordinate clipping was buggy
673<li>evaluator surfaces could be mis-colored
674<li>glAccum(GL_RETURN, s) didn't obey glColorMask() settings
675<li>zero area polygons shouldn't be culled if polygon mode is point/line
676<li>clipped width and height of glReadPixels was sometimes off by one
677<li>blending with alpha = 0 or 1.0 wasn't always exact
678<li>reading of pixels from clipped region was buggy
679<li>minor tweaking of X visual management in GLX emulator
680<li>glPolygonStipple now obeys pixel unpacking parameters
681<li>glGetPolygonStipple now obeys pixel packing parameters
682<li>interleaved vertex array texture coordinates were broken
683<li>query of proxy texture internal format was broken
684<li>alpha channel wasn't reliably cleared
685<li>fixed divide by zero error in gluScaleImage if dest size = 1 x 1
686</ul>
687Conformance bug fixes:
688<ul>
689<li>GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
690<li>GL_TEXTURE_INTERNAL_FORMAT was missing
691<li>glGet*(GL_POLYGON_STIPPLE) was broken
692<li>glPush/PopAttrib() didn't save/restore all texture state
693<li>glBitmap in feedback mode didn't work
694<li>feedback of texture coords didn't always work
695<li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
696<li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
697<li>glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
698</ul>
699Changes:
700<ul>
701<li>upgraded GLUT to version 3.7
702<li>only GL and GLU library code included in MesaLib.tar.gz
703<li>GLUT and all demos now in MesaDemos.tar.gz
704<li>glaux and gltk libraries removed
705<li>IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
706</ul>
707
708
709<h2>3.1 beta 1  November 19, 1998</h2>
710New:
711<ul>
712<li>GL_EXT_stencil_wrap extension
713<li>GL_INGR_blend_func_separate extension
714<li>GL_ARB_multitexture extension
715<li>GL_NV_texgen_reflection extension
716<li>newly optimized vertex transformation code
717<li>updated GLUT 3.7 code
718<li>better precision when using 32-bit Z buffer
719<li>Allegro DJGPP driver
720</ul>
721Bug fixes:
722<ul>
723<li>glCopyPixels between front/back buffers didn't copy alpha correctly
724<li>fixed out-of-bounds memory access in optimized 2-D texture code
725<li>glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
726<li>glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
727<li>clipping of texture coordinates sometimes had bad R,Q values
728<li>GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
729<li>glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
730<li>texture was sometimes applied twice with 3Dfx driver
731<li>glPush/PopAttrib() fouled up texture object reference counts
732<li>glDeleteLists(0, n) caused assertion failure
733<li>bilinear texture sampling wasn't accurate enough
734<li>glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
735<li>color components were reversed on big endian 32 bpp X visuals
736</ul>
737Changes:
738<ul>
739<li>removed GL_EXT_multitexture extension
740</ul>
741
742
743<h2>3.1 beta 2  May 24, 1999</h2>
744New:
745<ul>
746<li>multi-textured points and lines (mjk@nvidia.com)
747<li>optimized 24bpp X rendering (bernd.paysan@gmx.de)
748<li>added allegro support (bernie-t@geocities.com)
749<li>cleaned-up Windows-related stuff (Ted Jump)
750<li>minor stereo changes (KendallB@scitechsoft.com)
751<li>new BeOS driver which implements BGLView class
752<li>new Direct3D driver (see src/D3D)
753<li>more efficient filled gluCylinder() function
754<li>utilities:  util/showbuffer.[ch] and util/glstate.[ch]
755<li>fixed some IRIX compiler warnings
756<li>added support for building Mesa in XFree86 with
757	SGI's GLX (kevin@precisioninsight.com)
758</ul>
759Bug fixes:
760<ul>
761<li>a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
762<li>packed pixel images weren't unpacked correctly
763<li>patches some win32 files in GLUT (mjk@nvidia.com)
764<li>glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
765<li>fixed lighting bug in Keith's new shading code
766<li>fixed texture segfault seen in Lament screensaver
767<li>fixed miscellaneous low-memory bugs
768<li>glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
769<li>GL_LINEAR sampling of 3D textures was broken
770<li>fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
771<li>added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
772<li>fixed wide point and wide line conformance bugs (brianp)
773</ul>
774Changes:
775<ul>
776<li>some device driver changes (see src/dd.h)
777<li>new copyright on core Mesa code
778</ul>
779
780
781<h2>3.1 beta 3  September 17, 1999</h2>
782New:
783<ul>
784<li>optimized glAccum function
785<li>optimized 24bpp rendering in XMesa driver
786<li>GLU 1.2 polygon tessellator
787</ul>
788Bug Fixes:
789<ul>
790<li>glGetTexLevelParameter wasn't fully implemented
791<li>glXUseXFont now handles multi-byte fonts
792<li>glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
793<li>alpha channel of blending points, lines was sometimes incorrect
794</ul>
795Changes:
796<ul>
797<li>New library names:  "libGL" instead of "libMesaGL"
798<li>New library numbering: libGL.so.1.2.310
799<li>New subdirectories:  docs/ and bin/
800<li>New Makefile-system (autoconf,automake,libtool)
801</ul>
802
803
804<h2>3.1 final  December 14, 1999</h2>
805New:
806<ul>
807<li>added demos/gloss.c
808<li>added xdemos/glxdpyinfo.c
809<li>added GLX_ARB_get_proc_address extension
810<li>rewritten glTexImage code paths (faster, less memory, bug fixes)
811</ul>
812Bug Fixes:
813<ul>
814<li>several vertex array bug fixes
815<li>overlapping glCopyPixels with pixel zooming now works
816<li>glXUseXFont() bitmaps were vertically shifted by one pixel
817<li>glCopyPixels with pixel zooming now works
818</ul>
819
820
821<h2>3.2 final  April 24, 2000</h2>
822Bug fixes:
823<ul>
824<li>fixed memcpy bugs in span.c
825<li>fixed missing glEnd problem in demos/tessdemo.c
826<li>fixed bug when clearing 24bpp Ximages
827<li>fixed clipping problem found in Unreal Tournament
828<li>fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
829<li>fixed Loki's 3dfx RGB vs BGR bug
830<li>fixed Loki's 3dfx smooth/flat shading bug in SoF
831</ul>
832Changes:
833<ul>
834<li>updated docs/README file
835<li>use bcopy() optimizations on FreeBSD
836<li>re-enabled the optimized persp_textured_triangle() function
837</ul>
838
839
840<h2>3.2.1  July 19, 2000</h2>
841Bug fixes:
842<ul>
843<li>gluBuild2DMipmaps() didn't accept GL_BGRA
844<li>Fixed compile/makefile problems on IRIX
845<li>fixed segfault in 3dfx driver when using GL selection/feedback
846<li>no longer cull very, very tiny triangles
847<li>blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
848<li>fixed Motif detection code in widgets-mesa/configure.in
849<li>glColorMaterial and glMaterial updates to emissive and ambient
850	  didn't always work right
851<li>Specular highlights weren't always in the right place
852<li>clipped GL_LINE mode polygons had interior lines appear
853<li>blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
854<li>GL_NICEST fog didn't always work with flat shading
855<li>glRect commands in display lists were sometimes miscolored
856<li>Line Z offset didn't always work
857<li>fixed texgen normal vector problem (gloss's teapot)
858<li>numerous GL conformance bugs fixed
859</ul>
860Changes:
861<ul>
862<li>glColorMask(false, false, false, false) handled better/faster
863<li>reverted to old GLU polygon tessellator, GLU 1.1
864<li>updated Win32 build files
865</ul>
866
867
868<h2>3.3  July 21, 2000</h2>
869New:
870<ul>
871<li>antialiased triangles now implemented
872<li>GL_EXT_texture_env_add texture mode extension
873<li>GLX 1.3 API
874<li>support for separate draw/read buffers (ie GL_SGI_make_current_read)
875<li>thread-safe API dispath
876<li>improved glxinfo program
877<li>demos/texdown program to measure texture download performance
878<li>glext.h header file
879<li>demos/geartrain program
880<li>GL_EXT_texture_lod_bias extension
881<li>demos/lodbias program
882<li>further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
883<li>GLX_EXT_visual_rating extension (a no-op, however)
884<li>GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
885<li>demos/occlude program
886<li>GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
887<li>demos/pixeltex program
888<li>GL_SGI_color_matrix extension
889<li>GL_SGI_color_table extension
890<li>GL_EXT_histogram extension
891<li>GL_ARB_texture_cube_map extension
892<li>added xdemos/glxheads and xdemos/manywin
893<li>demos/texenv.c demo
894<li>GL_EXT_texture_env_combine extension (by Holger Waechtler)
895<li>Xlib driver is now thread-safe (see xdemos/glthreads)
896<ul>
897Bug Fixes:
898</ul>
899<li>various GL conformance failures fixed since 3.2.1
900</ul>
901Changes:
902<ul>
903<li>gl.h now uses #defines instead of C enums for all tokens
904<li>glu.h now uses #defines instead of C enums for all tokens
905<li>moved programs from 3Dfx/demos/ into demos/ directory
906</ul>
907
908
909<h2>3.4  November 3, 2000</h2>
910New:
911<ul>
912<li>optimized glDrawPixels for glPixelZoom(1,-1)
913Bug Fixes:
914<li>widgets-mesa/src/*.c files were missing from 3.3 distro
915<li>include/GL/mesa_wgl.h file was missing from 3.3 distro
916<li>fixed some Win32 compile problems
917<li>texture object priorities weren't getting initialized to 1.0
918<li>glAreTexturesResident return value was wrong when using hardware
919<li>glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
920<li>glReadPixels with GLushort packed types was broken
921<li>fixed a few bugs in the GL_EXT_texture_env_combine texture code
922<li>glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
923<li>fixed some typos/bugs in the VB code
924<li>glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
925<li>optimized glDrawPixels paths weren't being used
926<li>per-fragment fog calculation didn't work without a Z buffer
927<li>improved blending accuracy, fixes Glean blendFunc test failures
928<li>glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
929<li>glXGetProcAddressARB() didn't always return the right address
930<li>gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
931<li>texture matrix changes weren't always detected (GLUT projtex demo)
932<li>fixed random color problem in vertex fog code
933<li>fixed Glide-related bug that let Quake get a 24-bit Z buffer
934<ul>
935Changes:
936</ul>
937<li>finished internal support for compressed textures for DRI
938</ul>
939
940
941<h2>3.4.1  February 14, 2001</h2>
942New:
943<ul>
944<li>fixed some Linux build problems
945<li>fixed some Windows build problems
946<li>GL_EXT_texture_env_dot3 extension (Gareth Hughes)
947</ul>
948Bug fixes:
949<ul>
950<li>added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
951<li>various state-update code changes needed for DRI bugs
952<li>disabled pixel transfer ops in glColorTable commands, not needed
953<li>fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
954<li>updated sources and fixed compile problems in widgets-mesa/
955<li>GLX_PBUFFER enum value was wrong in glx.h
956<li>fixed a glColorMaterial lighting bug
957<li>fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
958<li>glXCopySubBufferMESA() Y position was off by one
959<li>Error checking of glTexSubImage3D() was broken (bug 128775)
960<li>glPopAttrib() didn't restore all derived Mesa state correctly
961<li>Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
962	  conformance problems at 16bpp.
963<li>clearing depth buffer with scissoring was broken, would segfault
964<li>OSMesaGetDepthBuffer() returned bad bytesPerValue value
965<li>fixed a line clipping bug (reported by Craig McDaniel)
966<li>fixed RGB color over/underflow bug for very tiny triangles
967</ul>
968Known problems:
969<ul>
970<li>NURBS or evaluator surfaces inside display lists don't always work
971</ul>
972
973
974<h2>3.4.2  May 17, 2001</h2>
975Bug fixes:
976<ul>
977<li>deleting the currently bound texture could cause bad problems
978<li>using fog could result in random vertex alpha values
979<li>AA triangle rendering could touch pixels outside right window bound
980<li>fixed byteswapping problem in clear_32bit_ximage() function
981<li>fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
982<li>fixed memory leak in glXUseXFont()
983<li>fragment sampling in AA triangle function was off by 1/2 pixel
984<li>Windows: reading pixels from framebuffer didn't always work
985<li>glConvolutionFilter2D could segfault or cause FP exception
986<li>fixed segfaults in FX and X drivers when using tex unit 1 but not 0
987<li>GL_NAND logicop didn't work right in RGBA mode
988<li>fixed a memory corruption bug in vertex buffer reset code
989<li>clearing the softwara alpha buffer with scissoring was broken
990<li>fixed a few color index mode fog bugs
991<li>fixed some bad assertions in color index mode
992<li>fixed FX line 'stipple' bug #420091
993<li>fixed stencil buffer clear width/height typo
994<li>fixed GL error glitches in gl[Client]ActiveTextureARB()
995<li>fixed Windows compilation problem in texutil.c
996<li>fixed 1/8-pixel AA triangle sampling error
997</ul>
998Changes:
999<ul>
1000<li>optimized writing mono-colored pixel spans to X pixmaps
1001<li>increased max viewport size to 2048 x 2048
1002</ul>
1003
1004
1005<h2>3.5  June 21, 2001</h2>
1006New:
1007<ul>
1008<li>internals of Mesa divided into modular pieces (Keith Whitwell)
1009<li>100% OpenGL 1.2 conformance (passes all conformance tests)
1010<li>new AA line algorithm
1011<li>GL_EXT_convolution extension
1012<li>GL_ARB_imaging subset
1013<li>OSMesaCreateContextExt() function
1014<li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
1015<li>GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
1016<li>GL_EXT_fog_coord extension (Keith Whitwell)
1017<li>GL_EXT_secondary_color extension (Keith Whitwell)
1018<li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
1019<li>GL_SGIX_depth_texture extension
1020<li>GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
1021<li>demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
1022<li>GL_ARB_texture_env_combine extension
1023<li>GL_ARB_texture_env_dot3 extension
1024<li>GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
1025<li>OSMesaCreateContextExt() function
1026<li>libOSMesa.so library, contains the OSMesa driver interface
1027<li>GL/glxext.h header file for GLX extensions
1028<li>somewhat faster software texturing, fogging, depth testing
1029<li>all color-index conformance tests now pass (only 8bpp tested)
1030<li>SPARC assembly language TCL optimizations (David Miller)
1031<li>GL_SGIS_generate_mipmap extension
1032</ul>
1033Bug Fixes:
1034<ul>
1035<li>fbiRev and tmuRev were unitialized when using Glide3
1036<li>fixed a few color index mode conformance failures; all pass now
1037<li>now appling antialiasing coverage to alpha after texturing
1038<li>colors weren't getting clamped to [0,1] before color table lookup
1039<li>fixed RISC alignment errors caused by COPY_4UBV macro
1040<li>drawing wide, flat-shaded lines could cause a segfault
1041<li>vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
1042</ul>
1043Changes:
1044<ul>
1045<li>SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
1046<li>new libOSMesa.so library, contains the OSMesa driver interface
1047</ul>
1048
1049
1050<h2>4.0  October 22, 2001</h2>
1051New:
1052<ul>
1053<li>Mesa 4.0 implements the OpenGL 1.3 specification
1054<li>GL_IBM_rasterpos_clip extension
1055<li>GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
1056<li>GL_ARB_texture_mirrored_repeat extension
1057<li>WindML UGL driver (Stephane Raimbault)
1058<li>added OSMESA_MAX_WIDTH/HEIGHT queries
1059<li>attempted compiliation fixes for Solaris 5, 7 and 8
1060<li>updated glext.h and glxext.h files
1061<li>updated Windows driver (Karl Schultz)
1062</ul>
1063Bug fixes:
1064<ul>
1065<li>added some missing GLX 1.3 tokens to include/GL/glx.h
1066<li>GL_COLOR_MATRIX changes weren't recognized by teximage functions
1067<li>glCopyPixels with scale and bias was broken
1068<li>glRasterPos with lighting could segfault
1069<li>glDeleteTextures could leave a dangling pointer
1070<li>Proxy textures for cube maps didn't work
1071<li>fixed a number of 16-bit color channel bugs
1072<li>fixed a few minor memory leaks
1073<li>GLX context sharing was broken in 3.5
1074<li>fixed state-update bugs in glPopClientAttrib()
1075<li>fixed glDrawRangeElements() bug
1076<li>fixed a glPush/PopAttrib() bug related to texture binding
1077<li>flat-shaded, textured lines were broken
1078<li>fixed a dangling pointer problem in the XMesa code (Chris Burghart)
1079<li>lighting didn't always produce the correct alpha value
1080<li>fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
1081</ul>
1082
1083
1084<h2>4.0.1 December 17, 2001</h2>
1085New:
1086<ul>
1087<li>better sub-pixel sample positions for AA triangles (Ray Tice)
1088<li>slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
1089</ul>
1090Bug fixes:
1091<ul>
1092<li>added missing break statements in glGet*() for multisample cases
1093<li>fixed uninitialized hash table mutex bug (display lists / texobjs)
1094<li>fixed bad teximage error check conditional (bug 476846)
1095<li>fixed demos readtex.c compilation problem on Windows (Karl Schultz)
1096<li>added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
1097<li>silence some compiler warnings (gcc 2.96)
1098<li>enable the #define GL_VERSION_1_3 in GL/gl.h
1099<li>added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
1100<li>fixed glu.h typedef problem found with MSDev 6.0
1101<li>build libGL.so with -Bsymbolic (fixes bug found with Chromium)
1102<li>added missing 'const' to glXGetContextIDEXT() in glxext.h
1103<li>fixed a few glXGetProcAddress() errors (texture compression, etc)
1104<li>fixed start index bug in compiled vertex arrays (Keith)
1105<li>fixed compilation problems in src/SPARC/glapi_sparc.S
1106<li>fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
1107<li>use glXGetProcAddressARB in GLUT to avoid extension linking problems
1108<li>provoking vertex of flat-shaded, color-index triangles was wrong
1109<li>fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
1110<li>glTexParameter didn't flush the vertex buffer (Ray Tice)
1111<li>feedback attributes for glDraw/CopyPixels and glBitmap were wrong
1112<li>fixed bug in normal length caching (ParaView lighting bug)
1113<li>fixed separate_specular color bug found in Chimera (18 Dec 2001)
1114</ul>
1115
1116
1117<h2>4.0.2  April 2, 2002</h2>
1118New:
1119<ul>
1120<li>New DOS (DJGPP) driver written by Daniel Borca
1121<li>New driver interface functions for TCL drivers (such as Radeon DRI)
1122<li>GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
1123	  if using deep color channels
1124<li>latest GL/glext.h and GL/glxext.h headers from SGI
1125</ul>
1126Bug fixes:
1127<ul>
1128<li>GL_BLEND with non-black texture env color wasn't always correct
1129<li>GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
1130<li>glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
1131<li>glReadPixels was sometimes mistakenly clipped by the scissor box
1132<li>glDraw/ReadPixels didn't catch all the errors that they should have
1133<li>Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
1134<li>16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
1135<li>Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
1136<li>glColorMask as sometimes effecting glXSwapBuffers()
1137<li>fixed a potential bug in XMesaGarbageCollect()
1138<li>N threads rendering into one window didn't work reliably
1139<li>glCopyPixels didn't work for deep color channels
1140<li>improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
1141<li>glPopAttrib() didn't correctly restore user clip planes
1142<li>user clip planes failed for some perspective projections (Chromium)
1143</ul>
1144Known bugs:
1145<ul>
1146<li>mipmap LOD computation
1147</ul>
1148
1149
1150<h2>4.0.3  June 25, 2002</h2>
1151New:
1152<ul>
1153<li>updated GL/glext.h file (version 15)
1154<li>corrected MMX blend code (Jose Fonseca)
1155<li>support for software-based alpha planes in Windows driver
1156<li>updated GGI driver (Filip Spacek)
1157</ul>
1158Bug fixes:
1159<ul>
1160<li>glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
1161<li>OSMesaMakeCurrent() didn't recognize buffer size changes
1162<li>assorted conformance fixes for 16-bit/channel rendering
1163<li>texcombine alpha subtraction mode was broken
1164<li>fixed lighting bug with non-uniform scaling and display lists
1165<li>fixed bug when deleting shared display lists
1166<li>disabled SPARC cliptest assembly code (Mesa bug 544665)
1167<li>fixed a couple Solaris compilation/link problems
1168<li>blending clipped glDrawPixels didn't always work
1169<li>glGetTexImage() didn't accept packed pixel types
1170<li>glPixelMapu[is]v() could explode given too large of pixelmap
1171<li>glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
1172<li>glXCopyContext() could lead to segfaults
1173<li>glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
1174</ul>
1175Changes:
1176<ul>
1177<li>lots of C++ (g++) code clean-ups
1178<li>lots of T&L updates for the Radeon DRI driver
1179</ul>
1180Known bugs:
1181<ul>
1182<li>mipmap LOD computation (fixed for Mesa 4.1)
1183</ul>
1184
1185
1186<h2>4.0.4  October 3, 2002</h2>
1187New:
1188<ul>
1189<li>GL_NV_texture_rectangle extension
1190<li>updated glext.h header (version 17)
1191<li>updated DOS driver (Daniel Borca)
1192<li>updated BeOS R5 driver (Philippe Houdoin)
1193<li>added GL_IBM_texture_mirror_repeat
1194<li>glxinfo now takes -l option to print interesting OpenGL limits info
1195<li>GL_MESA_ycbcr_texture extension
1196<li>GL_APPLE_client_storage extension (for some DRI drivers only)
1197<li>GL_MESA_pack_invert extension
1198</ul>
1199Bug fixes:
1200<ul>
1201<li>fixed GL_LINEAR fog bug by adding clamping
1202<li>fixed FP exceptions found using Alpha CPU
1203<li>3dfx MESA_GLX_FX=window (render to window) didn't work
1204<li>fixed memory leak in wglCreateContest (Karl Schultz)
1205<li>define GLAPIENTRY and GLAPI if undefined in glu.h
1206<li>wglGetProcAddress didn't handle all API functions
1207<li>when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
1208<li>removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
1209<li>error checking in compressed tex image functions had some glitches
1210<li>fixed AIX compile problem in src/config.c
1211<li>glGetTexImage was using pixel unpacking instead of packing params
1212<li>auto-mipmap generation for cube maps was incorrect
1213</ul>
1214Changes:
1215<ul>
1216<li>max texture units reduced to six to accomodate texture rectangles
1217<li>removed unfinished GL_MESA_sprite_point extension code
1218</ul>
1219
1220
1221<h2>4.1  October 29, 2002</h2>
1222New:
1223<ul>
1224<li>GL_NV_vertex_program extension
1225<li>GL_NV_vertex_program1_1 extension
1226<li>GL_ARB_window_pos extension
1227<li>GL_ARB_depth_texture extension
1228<li>GL_ARB_shadow extension
1229<li>GL_ARB_shadow_ambient extension
1230<li>GL_EXT_shadow_funcs extension
1231<li>GL_ARB_point_parameters extension
1232<li>GL_ARB_texture_env_crossbar
1233<li>GL_NV_point_sprite extension
1234<li>GL_NV_texture_rectangle extension
1235<li>GL_EXT_multi_draw_arrays extension
1236<li>GL_EXT_stencil_two_side extension
1237<li>GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
1238<li>GL_ATI_texture_mirror_once extension (Ian Romanick)
1239<li>massive overhaul/simplification of software rasterizer module,
1240	  many contributions from Klaus Niederkrueger
1241<li>faster software texturing in some cases (i.e. trilinear filtering)
1242<li>new OSMesaGetProcAddress() function
1243<li>more blend modes implemented with MMX code (Jose Fonseca)
1244<li>added glutGetProcAddress() to GLUT
1245<li>added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
1246<li>pbinfo and pbdemo PBuffer programs
1247<li>glxinfo -v prints transprent pixel info (Gerd Sussner)
1248</ul>
1249Bug fixes:
1250<ul>
1251<li>better mipmap LOD computation (prevents excessive blurriness)
1252<li>OSMesaMakeCurrent() didn't recognize buffer size changes
1253<li>assorted conformance fixes for 16-bit/channel rendering
1254<li>texcombine alpha subtraction mode was broken
1255<li>fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
1256<li>clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
1257<li>fixed divide by zero error in NURBS tessellator (Jon Perry)
1258<li>fixed GL_LINEAR fog bug by adding clamping
1259<li>fixed FP exceptions found using Alpha CPU
1260<li>3dfx/glide driver render-to-window feature was broken
1261<li>added missing GLX_TRANSPARENT_RGB token to glx.h
1262<li>fixed error checking related to paletted textures
1263<li>fixed reference count error in glDeleteTextures (Randy Fayan)
1264</ul>
1265Changes:
1266<ul>
1267<li>New spec file and Python code to generate some GL dispatch files
1268<li>Glide driver defaults to "no" with autoconf/automake
1269<li>updated demos/stex3d with new options
1270</ul>
1271
1272
1273<h2>5.0  November 13, 2002</h2>
1274New:
1275<ul>
1276<li>OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
1277<li>removed some overlooked debugging code
1278<li>glxinfo updated to support GLX_ARB_multisample
1279<li>GLUT now support GLX_ARB_multisample
1280<li>updated DOS driver (Daniel Borca)
1281</ul>
1282Bug fixes:
1283<ul>
1284<li>GL_POINT and GL_LINE-mode polygons didn't obey cull state
1285<li>fixed potential bug in _mesa_align_malloc/calloc()
1286<li>fixed missing triangle bug when running vertex programs
1287<li>fixed a few HPUX compilation problems
1288<li>FX (Glide) driver didn't compile
1289<li>setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
1290<li>a few EXT functions, like glGenTexturesEXT, were no-ops
1291<li>a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
1292	  glMultiDrawArrays and glMultiDrawElements were missing
1293<li>glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
1294<li>Pentium 4 Mobile was mistakenly identified as having 3DNow!
1295<li>fixed one-bit error in point/line fragment Z calculation
1296<li>fixed potential segfault in fakeglx code
1297<li>fixed color overflow problem in DOT3 texture env mode
1298</ul>
1299
1300
1301<h2>5.0.1  March 30, 2003</h2>
1302New:
1303<ul>
1304<li>DOS driver updates from Daniel Borca
1305<li>updated GL/gl_mangle.h file (Bill Hoffman)
1306Bug fixes:
1307<li>auto mipmap generation for cube maps was broken (bug 641363)
1308<li>writing/clearing software alpha channels was unreliable
1309<li>minor compilation fixes for OS/2 (Evgeny Kotsuba)
1310<li>fixed some bad assertions found with shadowtex demo
1311<li>fixed error checking bug in glCopyTexSubImage2D (bug 659020)
1312<li>glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
1313<li>fixed potential segfault in texture object validation (bug 659012)
1314<li>fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
1315<li>fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
1316<li>fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
1317<li>glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
1318<li>fixed compilation problem on Solaris7/x86 (bug 536406)
1319<li>fixed prefetch bug in 3DNow! code (Felix Kuhling)
1320<li>fixed NeXT build problem (FABSF macro)
1321<li>glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
1322<li>zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
1323<li>AA line and triangle Z values are now rounded, not truncated
1324<li>fixed color interpolation bug when GLchan==GLfloat (bug 694461)
1325<li>glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
1326<li>fixed a minor GL_COLOR_MATERIAL bug
1327<li>NV vertex program EXP instruction was broken
1328<li>glColorMask misbehaved with X window / pixmap rendering
1329<li>fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
1330<li>attempt to fix GGI compilation problem when MesaDemos not present
1331<li>NV vertex program ARL-relative fetches didn't work
1332</ul>
1333Changes:
1334<ul>
1335<li>use glPolygonOffset in gloss demo to avoid z-fighting artifacts
1336<li>updated winpos and pointblast demos to use ARB extensions
1337<li>disable SPARC normal transformation code (bug 673938)
1338<li>GLU fixes for OS/2 (Evgeny Kotsuba)
1339</ul>
1340
1341
1342<h2>5.0.2  September 5, 2003</h2>
1343Bug fixes:
1344<ul>
1345<li>fixed texgen problem causing texcoord's Q to be zero (stex3d)
1346<li>default GL_TEXTURE_COMPARE_MODE_ARB was wrong
1347<li>GL_CURRENT_MATRIX_NV query was wrong
1348<li>GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
1349<li>GL_LIST_MODE query wasn't correct
1350<li>GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
1351<li>GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
1352<li>blended, wide lines didn't always work correctly (bug 711595)
1353<li>glVertexAttrib4svNV w component was always 1
1354<li>fixed bug in GL_IBM_rasterpos_clip (missing return)
1355<li>GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
1356<li>a few Solaris compilation fixes
1357<li>fixed glClear() problem for DRI drivers (non-existant stencil, etc)
1358<li>fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
1359<li>fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
1360<li>glFog() didn't clamp fog colors
1361<li>fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
1362	  gl[Get]TexParameteri[v] functions
1363<li>fixed invalid memory references in glTexGen functions (bug 781602)
1364<li>integer-valued color arrays weren't handled correctly
1365<li>glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
1366<li>GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
1367</ul>
1368Changes:
1369<ul>
1370<li>build GLUT with -fexceptions so C++ apps propogate exceptions
1371</ul>
1372
1373
1374<h2>5.1  December 17, 2003</h2>
1375New:
1376<ul>
1377<li>reorganized directory tree
1378<li>GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
1379<li>GL_ATI_texture_env_combine3 extension (Ian Romanick)
1380<li>GL_SGI_texture_color_table extension (Eric Plante)
1381<li>GL_NV_fragment_program extension
1382<li>GL_NV_light_max_exponent extension
1383<li>GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
1384<li>GL_ARB_occlusion_query extension
1385<li>GL_ARB_point_sprite extension
1386<li>GL_ARB_texture_non_power_of_two extension
1387<li>GL_IBM_multimode_draw_arrays extension
1388<li>GL_EXT_texture_mirror_clamp extension (Ian Romanick)
1389<li>GL_ARB_vertex_buffer_object extension
1390<li>new X86 feature detection code (Petr Sebor)
1391<li>less memory used for display lists and vertex buffers
1392<li>demo of per-pixel lighting with a fragment program (demos/fplight.c)
1393<li>new version (18) of glext.h header
1394<li>new spriteblast.c demo of GL_ARB_point_sprite
1395<li>faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
1396<li>faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
1397</ul>
1398Bug fixes:
1399<ul>
1400<li>really enable OpenGL 1.4 features in DOS driver.
1401<li>fixed issues in glDrawPixels and glCopyPixels for very wide images
1402<li>glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
1403<li>fixed some texgen bugs reported by Daniel Borca
1404<li>fixed wglMakeCurrent(NULL, NULL) bug (#835861)
1405<li>fixed glTexSubImage3D z-offset bug (Cedric Gautier)
1406<li>fixed RGBA blend enable bug (Ville Syrjala)
1407<li>glAccum is supposed to be a no-op in selection/feedback mode
1408<li>fixed texgen bug #597589 (John Popplewell)
1409</ul>
1410Changes:
1411<ul>
1412<li>dropped API trace feature (src/Trace/)
1413<li>documentation overhaul.  merged with website content.  more html.
1414<li>glxgears.c demo updated to use GLX swap rate extensions
1415<li>glTexImage1/2/3D now allows width/height/depth = 0
1416<li>disable SPARC asm code on Linux (bug 852204)
1417</ul>
1418
1419
1420<h2>6.0  January 16, 2004</h2>
1421New:
1422<ul>
1423<li>full OpenGL 1.5 support
1424<li>updated GL/glext.h file to version 21
1425Changes:
1426<li>changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
1427Bug fixes:
1428<li>fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
1429	  clamping issue
1430<li>updated suno5-gcc configs
1431<li>glColor3 functions sometimes resulted in undefined alpha values
1432<li>fixed FP divide by zero error seen on VMS with xlockmore, others
1433<li>fixed vertex/fragment program debug problem (bug 873011)
1434<li>building on AIX with gcc works now
1435<li>glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
1436<li>glDrawRangeElements tried to modify potentially read-only storage
1437<li>updated files for building on Windows
1438</ul>
1439
1440
1441<h2><a name="6.0.1">6.0.1  April 2, 2004</h2>
1442New:
1443<ul>
1444<li>upgraded glext.h to version 22
1445<li>new build targets (Dan Schikore)
1446<li>new linux-x86-opteron build target (Heath Feather)
1447</ul>
1448Bug fixes:
1449<ul>
1450<li>glBindProgramARB didn't update all necessary state
1451<li>fixed build problems on OpenBSD
1452<li>omit CVS directories from tarballs
1453<li>glGetTexImage(GL_COLOR_INDEX) was broken
1454<li>fixed an infinite loop in t&l module
1455<li>silenced some valgrind warnings about using unitialized memory
1456<li>fixed some compilation/link glitches on IRIX (Mike Stephens)
1457<li>glBindProgram wasn't getting compiled into display lists
1458<li>GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
1459<li>two-sided lighting and vertex program didn't work (bug 887330)
1460<li>stores to program parameter registers in vertex state programs
1461	  didn't work.
1462<li>fixed glOrtho bug found with gcc 3.2.2 (RH9)
1463<li>glXCreateWindow() wasn't fully implemented (bug 890894)
1464<li>generic vertex attribute arrays didn't work in display lists
1465<li>vertex buffer objects' default usage and access fields were wrong
1466<li>glDrawArrays with start!=0 was broken
1467<li>fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
1468<li>linux-osmesa16-static config didn't work
1469<li>fixed a few color index rendering problems (bug 910687)
1470<li>glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
1471<li>OSMesa RGB and BGR modes were broken
1472<li>glProgramStringARB mistakenly required a null-terminated string
1473<li>fragment program XPD instruction was incorrect
1474<li>glGetMaterial() didn't work reliably
1475<li>ARB_fragment_program KIL instruction was incorrect
1476</ul>
1477
1478
1479<h2><a name="6.1">6.1  August 18, 2004</h2>
1480New:
1481<ul>
1482<li>Revamped Makefile system
1483<li>glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
1484<li>internal driver interface changes related to texture object
1485	  allocation, vertex/fragment programs, BlendEquationSeparate, etc.
1486<li>option to walk triangle edges with double-precision floats
1487	  (Justin Novosad of Discreet) (see config.h file)
1488<li>support for AUX buffers in software GLX driver
1489<li>updated glext.h to version 24 and glxext.h to version 6
1490<li>new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
1491<li>updated BeOS support (Philippe Houdoin)
1492</ul>
1493Changes:
1494<ul>
1495<li>fragment fog interpolation is perspective corrected now
1496<li>new glTexImage code, much cleaner, may be a bit faster
1497</ul>
1498Bug fixes:
1499<ul>
1500<li>glArrayElement in display lists didn't handle generic vertex attribs
1501<li>glFogCoord didn't always work properly
1502<li>ARB_fragment_program fog options didn't work
1503<li>frag prog TEX instruction no longer incorrectly divides s,t,r by q
1504<li>ARB frag prog TEX and TEXP instructions now use LOD=0
1505<li>glTexEnviv in display lists didn't work
1506<li>glRasterPos didn't do texgen or apply texture matrix
1507<li>GL_DOUBLE-valued vertex arrays were broken in some cases
1508<li>fixed texture rectangle edge/border sampling bugs
1509<li>sampling an incomplete texture in a fragment program would segfault
1510<li>glTexImage was missing a few error checks
1511<li>fixed some minor glGetTexParameter glitches
1512<li>GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
1513<li>fragment program writes to RC/HC register were broken
1514<li>fixed a few glitches in GL_HP_occlusion_test extension
1515<li>glBeginQueryARB and glEndQueryARB didn't work inside display lists
1516<li>vertex program state references were broken
1517<li>fixed triangle color interpolation bug on AIX (Shane Blackett)
1518<li>fixed a number of minor memory leaks (bug #1002030)
1519</ul>
1520
1521
1522<h2><a name="6.2">6.2  October 2, 2004</h2>
1523New:
1524<ul>
1525<li>enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
1526<li>updated Doxygen support (Jose Fonseca)
1527</ul>
1528Changes:
1529<ul>
1530<li>some GGI driver updates (Christoph Egger, bug 1025977)
1531</ul>
1532Bug fixes:
1533<ul>
1534<li>Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
1535<li>fixed a few compilation issues on IRIX
1536<li>fixed a matrix classification bug (reported by Wes Bethel)
1537<li>we weren't reseting the vertex/fragment program error state
1538	  before parsing (Dave Reveman)
1539<li>adjust texcoords for sampling texture rectangles (Dave Reveman)
1540<li>glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
1541<li>repeated calls to glDeleteTexture(t) could lead to a crash
1542<li>fixed potential ref count bugs in VBOs and vertex/fragment programs
1543<li>spriteblast demo didn't handle window size changes correctly
1544<li>glTexSubImage didn't handle pixels=NULL correctly for PBOs
1545<li>fixed color index mode glDrawPixels bug (Karl Schultz)
1546</ul>
1547
1548
1549<h2><a name="6.2.1">6.2.1  December 9, 2004</h2>
1550Bug fixes:
1551<ul>
1552<li>don't apply regular fog or color sum when using a fragment program
1553<li>glProgramEnvParameter4fARB always generated an error on
1554	  GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
1555<li>glVertexAttrib3svNV and glVertexAttrib3svARB were broken
1556<li>fixed width/height mix-up in glSeparableFilter2D()
1557<li>fixed regression in glCopyPixels + convolution
1558<li>glReadPixels from a clipped front color buffer didn't always work
1559<li>glTexImage didn't accept GL_RED/GREEN/BLUE as the format
1560<li>Attempting queries/accesses of VBO 0 weren't detected as errors
1561<li>paletted textures failed if the palette had fewer than 256 entries
1562</ul>
1563Changes:
1564<ul>
1565<li>fixed a bunch of compiler warnings found with gcc 3.4
1566<li>bug reports should to go bugzilla.freedesktop.org
1567</ul>
1568
1569
1570<h2><a name="6.3">6.3  July 20, 2005</h2>
1571New:
1572<ul>
1573<li>GL_EXT_framebuffer_object extension
1574<li>GL_ARB_draw_buffers extension
1575<li>GL_ARB_pixel_buffer_object extension
1576<li>GL_OES_read_format extension (Ian Romanick)
1577<li>DirectFB driver (Claudio Ciccani)
1578<li>x86_64 vertex transformation code (Mikko T.)
1579<li>Updated GL/glext.h to version 29
1580</ul>
1581Changes:
1582<ul>
1583<li>added -stereo option for glxgears demo (Jacek Rosik)
1584<li>updated the PBuffer demo code in xdemos/ directory
1585<li>glDeleteTextures/Programs/Buffers() now makes the object ID
1586	available for immediate re-use
1587<li>assorted 64-bit clean-ups fixes (x86_64 and Win64)
1588<li>lots of internal changes for GL_EXT_framebuffer_object
1589</ul>
1590Bug fixes:
1591<ul>
1592<li>some functions didn't support PBO functionality
1593<li>glGetTexImage didn't convert color index images to RGBA as required
1594<li>fragment program texcoords were sometimes wrong for points and lines
1595<li>fixed problem with negative dot product in arbfplight, fplight demos
1596<li>fixed bug in perspective correction of antialiased, textured lines
1597<li>querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
1598<li>fixed a couple per-pixel fog bugs (Soju Matsumoto)
1599<li>glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
1600<li>fixed float parsing bug in ARB frag/vert programs (bug 2520)
1601<li>XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
1602<li>GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
1603<li>glXChooseFBConfig() crashed if attribList pointer was NULL
1604<li>program state.light[n].spot.direction.w was wrong value (bug 3083)
1605<li>fragment program fog option required glEnable(GL_FOG) - wrong.
1606<li>glColorTable() could produce a Mesa implementation error (bug 3135)
1607<li>RasterPos could get corrupted by color index rendering path
1608<li>Removed bad XTranslateCoordinates call when rendering to Pixmaps
1609<li>glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
1610<li>fixed a few Darwin compilation problems
1611</ul>
1612
1613
1614<h2><a name="6.3.1">6.3.1</h2>
1615<p>
1616This was an intermediate release for X.org which wasn't otherwise released.)
1617</p>
1618
1619
1620<h2><a name="6.3.2">6.3.2  August 19, 2005</h2>
1621New:
1622<ul>
1623<li>The distribution now includes the DRI drivers and GLX code
1624</ul>
1625Changes:
1626<ul>
1627<li>Made the DRI "new" driver interface standard, remove old code
1628</ul>
1629Bug fixes:
1630<ul>
1631<li>GL_ARB_vertex/fragment_shader were mistakenly listed in the
1632	  extensions string
1633<li>negative relative addressing in vertex programs was broken
1634<li>update/fix SPARC assembly code for vertex transformation
1635<li>fixed memory leak when freeing GLX drawables/renderbuffers
1636<li>fixed display list memory leak
1637<li>the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
1638<li>wglGetProcAddress() didn't handle wgl-functions
1639<li>fixed glxext.h cross-compile issue (Colin Harrison)
1640<li>assorted DRI driver fixes
1641</ul>
1642
1643
1644<h2><a name="6.4">6.4  October 24, 2005</h2>
1645New:
1646<ul>
1647<li>Added a fast XOR line drawing function in Xlib driver
1648<li>Added support for GL_ARB_texture_mirrored_repeat to savage driver (supported only on Savage4 hardware).
1649</ul>
1650Changes:
1651<ul>
1652<li>Mesa now packaged in three parts: Library, Demos and GLUT
1653</ul>
1654Bug fixes:
1655<ul>
1656<li>GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
1657<li>Some files were present multiple times in the 6.3.2 tarballs
1658<li>r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
1659<li>glxgears_fbconfig demo didn't work (bug 4237)
1660<li>fixed bug when bilinear sampling 2d textures with borders
1661<li>glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
1662<li>fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
1663<li>fixed a few problems with proxy color tables (bug 4270)
1664<li>fixed precision problem in Z clearing (bug 4395)
1665<li>glBitmap, glDraw/CopyPixels mistakenly generated selection hits
1666<li>fixed potential segfault caused by reading pixels outside
1667	of renderbuffer bounds
1668<li>glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
1669<li>fixed memory corruption bug involving software alpha buffers
1670<li>glReadPixels clipped by window bounds was sometimes broken
1671<li>glDraw/CopyPixels of stencil data ignored the stencil write mask
1672<li>glReadPixels from a texture bound to a framebuffer object didn't work
1673<li>glIsRender/FramebufferEXT weren't totally correct
1674<li>fixed a number of point size attenuation/fade bugs
1675<li>fixed glFogCoord bug 4729
1676<li>GLX encoding for transpose matrix functions was broken
1677<li>fixed broken fragment program KIL and SWZ instructions
1678<li>fragment programs that wrote result.depth.z didn't work
1679</ul>
1680
1681
1682<h2><a name="6.4.1">6.4.1  November 30, 2005</h2>
1683Bug fixes:
1684<ul>
1685<li>redefining a vertex program string didn't take effect in TNL module
1686<li>fixed occasional segfault upon vertex/fragment parsing error
1687<li>vertex program LIT instruction didn't handle 0^0=1 correctly
1688<li>fragment program fog option didn't work with glDrawPixels, glBitmap
1689<li>USE_MGL_NAMESPACE didn't work for x86-64
1690<li>OSMesa demos were missing from previous release tarballs
1691<li>fixed problem with float->ushort conversion in glClear (bug 4992)
1692<li>popping of GL_EYE_PLANE texgen state was broken (bug 4996)
1693<li>popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
1694<li>fixed occasional triangle color interpolation problem on VMS
1695<li>work around invalid free() call (bug 5131)
1696<li>fixed BSD X server compilation problem by including stdint.h
1697</ul>
1698
1699
1700<h2><a name="6.4.2">6.4.2  February 2, 2006</h2>
1701New:
1702<ul>
1703<li>added OSMesaColorClamp() function/feature
1704<li>added wglGetExtensionStringARB() function
1705</ul>
1706Bug fixes:
1707<ul>
1708<li>fixed some problems when building on Windows
1709<li>GLw header files weren't installed by installmesa script (bug 5396)
1710<li>GL/glfbdev.h file was missing from tarballs
1711<li>fixed TNL initialization bug which could lead to crash (bug 5791)
1712</ul>
1713
1714
1715<h2><a name="6.5">6.5  March 31, 2006</h2>
1716New:
1717<ul>
1718<li>OpenGL Shading Language support through GL_ARB_shader_objects,
1719	  GL_ARB_shading_language_100, GL_ARB_vertex_shader and
1720	  GL_ARB_fragment_shader (done by Michal Krol)
1721<li>GL_EXT_packed_depth_stencil extension
1722<li>GL_EXT_timer_query extension
1723<li>GL_EXT_framebuffer_blit extension
1724<li>GL_ARB_half_float_pixel
1725<li>reflect demo improved to support multiple windows
1726<li>singlebuffer demo (shows no/little-flicker single-buffered rendering)
1727<li>r200: enable GL_ARB_texture_env_crossbar, separate the texture
1728	  sampling unit bits from the texture env combine enable bits
1729<li>r200: add support for GL_ATI_fragment_shader
1730<li>added fast XOR-mode line drawing optimization
1731<li>radeon: add support for all 3 tmus, GL_ARB_texture_cube_map
1732	  and GL_EXT_fog_coord
1733<li>MESA_GLX_ALPHA_BITS env var for xlib driver
1734<li>many DRI driver updates (including screen rotation support
1735	  for the Intel DRI driver)
1736</ul>
1737Changes:
1738<ul>
1739<li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
1740<li>removed GL_SGIX/SGIS_pixel_texture extensions
1741</ul>
1742Bug fixes:
1743<ul>
1744<li>fixed glxcontextmodes.c datatype problem (bug 5835)
1745<li>fixed aix-gcc build/install bugs (bug 5874)
1746<li>fixed some bugs in texture env program generation
1747<li>glXCopyContext() didn't handle texture object bindings properly
1748<li>glXCopyContext() didn't copy all lighting state
1749<li>fixed FreeBSD config (Pedro Giffuni)
1750<li>fixed some minor framebuffer object bugs
1751<li>replaced dprintf() with _glu_printf() in GLU (bug 6244)
1752<li>fixed a number of thread safety bugs/regressions
1753<li>fixed a number of GLU tesselator bugs (John Shell, bug 6339)
1754<li>paletted texturing was broken w/ floating point palettes (K. Schultz)
1755<li>lots of assorted framebuffer object bug fixes
1756</ul>
1757
1758
1759<h2><a name="6.5.1">6.5.1  August 31, 2006</h2>
1760New:
1761<ul>
1762<li>Intel i965 DRI driver
1763<li>GL_APPLE_vertex_array_object extension (Ian Romanick)
1764<li>GL_EXT_texture_sRGB extension
1765<li>GL_EXT_gpu_program_parameters (Ian Romanick)
1766<li>"engine" demo
1767<li>updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
1768<li>many updates to the DRI drivers
1769</ul>
1770Changes:
1771<ul>
1772<li>The glVertexAttribARB functions no longer alias the conventional
1773	vertex attributes.
1774<li>glxinfo program prints more info with -l option
1775<li>GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
1776	compatible, in terms of glBindProgramARB()
1777</ul>
1778Bug fixes:
1779<ul>
1780<li>fixed broken texture border handling for depth textures (bug 6498)
1781<li>removed the test for duplicated framebuffer attachments, per
1782	version 117 of the GL_EXT_framebuffer_object specification
1783<li>fixed a few render-to-texture bugs, including render to depth texture
1784<li>clipping of lines against user-defined clip planes was broken (6512)
1785<li>assembly language dispatch for SPARC was broken (bug 6484)
1786<li>assorted compilation fixes on various Unix platforms (Dan Schikore)
1787<li>glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
1788<li>assorted minor fixes for 16 and 32 bit/channel modes
1789<li>fixed assorted bugs in texture compression paths
1790<li>fixed indirect rendering vertex array crashes (bug 6863)
1791<li>glDrawPixels GL_INDEX_OFFSET didn't always work
1792<li>fixed convolution memory leak (bug 7077)
1793<li>rectangular depth textures didn't work
1794<li>invalid mode to glBegin didn't generate an error (bug 7142)
1795<li>'normalized' parameter to glVertexAttribPointerARB didn't work
1796<li>disable bogus GLX_SGI_video_sync extension in xlib driver
1797<li>fixed R128 driver locking bug (Martijn van Oosterhout)
1798<li>using evaluators with vertex programs caused crashes (bug 7564)
1799<li>fragment.position wasn't set correctly for point/line primitives
1800<li>fixed parser bug for scalar sources for GL_NV_fragment_program
1801<li>max fragment program length was incorrectly 128, now 1024
1802<li>writes to result.depth in fragment programs weren't clamped to [0,1]
1803<li>fixed potential dangling pointer bug in glBindProgram()
1804<li>fixed some memory leaks (and potential crashes) in Xlib driver
1805</ul>
1806
1807
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1809</html>
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