draw_vs.h revision 7c99d7fe60e7bb0b7cf103a851aeef4614278ca6
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/* Authors: Keith Whitwell <keith@tungstengraphics.com> 29 */ 30 31#ifndef DRAW_VS_H 32#define DRAW_VS_H 33 34#include "draw_context.h" 35#include "draw_private.h" 36 37 38struct draw_context; 39struct pipe_shader_state; 40 41struct draw_vs_input 42{ 43 enum pipe_format format; 44 unsigned buffer; 45 unsigned offset; 46}; 47 48struct draw_vs_output 49{ 50 enum pipe_format format; 51 unsigned offset; 52}; 53 54struct draw_vs_element { 55 struct draw_vs_input in; 56 struct draw_vs_output out; 57}; 58 59struct draw_vs_varient_key { 60 unsigned output_stride; 61 unsigned nr_elements; 62 struct draw_vs_element element[PIPE_MAX_ATTRIBS]; 63}; 64 65struct draw_vs_varient { 66 struct draw_vs_varient_key key; 67 68 struct draw_vertex_shader *vs; 69 70 void (*set_input)( struct draw_vs_varient *, 71 unsigned i, 72 const void *ptr, 73 unsigned stride ); 74 75 void (*set_constants)( struct draw_vs_varient *, 76 const float (*constants)[4] ); 77 78 79 void (*run_linear)( struct draw_vs_varient *shader, 80 unsigned start, 81 unsigned count, 82 void *output_buffer ); 83 84 void (*run_elts)( struct draw_vs_varient *shader, 85 const unsigned *elts, 86 unsigned count, 87 void *output_buffer ); 88 89 void (*destroy)( struct draw_vs_varient * ); 90}; 91 92 93/** 94 * Private version of the compiled vertex_shader 95 */ 96struct draw_vertex_shader { 97 struct draw_context *draw; 98 99 /* This member will disappear shortly: 100 */ 101 struct pipe_shader_state state; 102 103 struct tgsi_shader_info info; 104 105 /* 106 */ 107 struct draw_vs_varient *varient[16]; 108 unsigned nr_varients; 109 struct draw_vs_varient *(*create_varient)( struct draw_vertex_shader *shader, 110 const struct draw_vs_varient_key *key ); 111 112 113 void (*prepare)( struct draw_vertex_shader *shader, 114 struct draw_context *draw ); 115 116 /* Run the shader - this interface will get cleaned up in the 117 * future: 118 */ 119 void (*run_linear)( struct draw_vertex_shader *shader, 120 const float (*input)[4], 121 float (*output)[4], 122 const float (*constants)[4], 123 unsigned count, 124 unsigned input_stride, 125 unsigned output_stride ); 126 127 128 void (*delete)( struct draw_vertex_shader * ); 129}; 130 131 132struct draw_vs_varient * 133draw_vs_lookup_varient( struct draw_vertex_shader *base, 134 const struct draw_vs_varient_key *key ); 135 136 137/******************************************************************************** 138 * Internal functions: 139 */ 140 141struct draw_vertex_shader * 142draw_create_vs_exec(struct draw_context *draw, 143 const struct pipe_shader_state *templ); 144 145struct draw_vertex_shader * 146draw_create_vs_sse(struct draw_context *draw, 147 const struct pipe_shader_state *templ); 148 149struct draw_vertex_shader * 150draw_create_vs_llvm(struct draw_context *draw, 151 const struct pipe_shader_state *templ); 152 153/******************************************************************************** 154 * Helpers for vs implementations that don't do their own fetch/emit varients. 155 * Means these can be shared between shaders. 156 */ 157struct translate; 158struct translate_key; 159 160struct translate *draw_vs_get_fetch( struct draw_context *draw, 161 struct translate_key *key ); 162 163 164struct translate *draw_vs_get_emit( struct draw_context *draw, 165 struct translate_key *key ); 166 167struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs, 168 const struct draw_vs_varient_key *key ); 169 170 171 172static INLINE int draw_vs_varient_keysize( const struct draw_vs_varient_key *key ) 173{ 174 return 2 * sizeof(int) + key->nr_elements * sizeof(struct draw_vs_element); 175} 176 177static INLINE int draw_vs_varient_key_compare( const struct draw_vs_varient_key *a, 178 const struct draw_vs_varient_key *b ) 179{ 180 int keysize = draw_vs_varient_keysize(a); 181 return memcmp(a, b, keysize); 182} 183 184 185 186 187 188#define MAX_TGSI_VERTICES 4 189 190 191 192#endif 193