draw_vs.h revision f8762ba5234fd1b44e11e76bb5f58d2305c90572
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/* Authors:  Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31#ifndef DRAW_VS_H
32#define DRAW_VS_H
33
34#include "draw_context.h"
35#include "draw_private.h"
36
37
38struct draw_context;
39struct pipe_shader_state;
40
41struct draw_vs_input
42{
43   enum pipe_format format;
44   unsigned buffer;
45   unsigned offset;
46};
47
48struct draw_vs_output
49{
50   enum pipe_format format;
51   unsigned offset;
52};
53
54struct draw_vs_element {
55   struct draw_vs_input in;
56   struct draw_vs_output out;
57};
58
59struct draw_vs_varient_key {
60   unsigned output_stride;
61   unsigned nr_elements:8;      /* max2(nr_inputs, nr_outputs) */
62   unsigned nr_inputs:8;
63   unsigned nr_outputs:8;
64   unsigned viewport:1;
65   unsigned clip:1;
66   unsigned pad:5;
67   struct draw_vs_element element[PIPE_MAX_ATTRIBS];
68};
69
70struct draw_vs_varient;
71
72typedef void (PIPE_CDECL *vsv_run_elts_func)( struct draw_vs_varient *,
73                                              const unsigned *elts,
74                                              unsigned count,
75                                              void *output_buffer);
76
77typedef void (PIPE_CDECL *vsv_run_linear_func)( struct draw_vs_varient *,
78                                                unsigned start,
79                                                unsigned count,
80                                                void *output_buffer);
81
82
83struct draw_vs_varient {
84   struct draw_vs_varient_key key;
85
86   struct draw_vertex_shader *vs;
87
88   void (*set_input)( struct draw_vs_varient *,
89                      unsigned i,
90                      const void *ptr,
91                      unsigned stride );
92
93   void (*set_constants)( struct draw_vs_varient *,
94                          const float (*constants)[4] );
95
96   void (*set_viewport)( struct draw_vs_varient *,
97                         const struct pipe_viewport_state * );
98
99   void (PIPE_CDECL *run_linear)( struct draw_vs_varient *shader,
100                                  unsigned start,
101                                  unsigned count,
102                                  void *output_buffer );
103
104   void (PIPE_CDECL *run_elts)( struct draw_vs_varient *shader,
105                                const unsigned *elts,
106                                unsigned count,
107                                void *output_buffer );
108
109   void (*destroy)( struct draw_vs_varient * );
110};
111
112
113/**
114 * Private version of the compiled vertex_shader
115 */
116struct draw_vertex_shader {
117   struct draw_context *draw;
118
119   /* This member will disappear shortly:
120    */
121   struct pipe_shader_state   state;
122
123   struct tgsi_shader_info info;
124
125   /*
126    */
127   struct draw_vs_varient *varient[16];
128   unsigned nr_varients;
129   struct draw_vs_varient *(*create_varient)( struct draw_vertex_shader *shader,
130                                              const struct draw_vs_varient_key *key );
131
132
133   void (*prepare)( struct draw_vertex_shader *shader,
134		    struct draw_context *draw );
135
136   /* Run the shader - this interface will get cleaned up in the
137    * future:
138    */
139   void (*run_linear)( struct draw_vertex_shader *shader,
140		       const float (*input)[4],
141		       float (*output)[4],
142		       const float (*constants)[4],
143		       unsigned count,
144		       unsigned input_stride,
145		       unsigned output_stride );
146
147
148   void (*delete)( struct draw_vertex_shader * );
149};
150
151
152struct draw_vs_varient *
153draw_vs_lookup_varient( struct draw_vertex_shader *base,
154                        const struct draw_vs_varient_key *key );
155
156
157/********************************************************************************
158 * Internal functions:
159 */
160
161struct draw_vertex_shader *
162draw_create_vs_exec(struct draw_context *draw,
163		    const struct pipe_shader_state *templ);
164
165struct draw_vertex_shader *
166draw_create_vs_sse(struct draw_context *draw,
167		   const struct pipe_shader_state *templ);
168
169struct draw_vertex_shader *
170draw_create_vs_llvm(struct draw_context *draw,
171		    const struct pipe_shader_state *templ);
172
173
174
175struct draw_vs_varient_key;
176struct draw_vertex_shader;
177
178struct draw_vs_varient *draw_vs_varient_aos_sse( struct draw_vertex_shader *vs,
179                                                 const struct draw_vs_varient_key *key );
180
181
182
183/********************************************************************************
184 * Helpers for vs implementations that don't do their own fetch/emit varients.
185 * Means these can be shared between shaders.
186 */
187struct translate;
188struct translate_key;
189
190struct translate *draw_vs_get_fetch( struct draw_context *draw,
191                                     struct translate_key *key );
192
193
194struct translate *draw_vs_get_emit( struct draw_context *draw,
195                                    struct translate_key *key );
196
197struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs,
198                                                 const struct draw_vs_varient_key *key );
199
200
201
202static INLINE int draw_vs_varient_keysize( const struct draw_vs_varient_key *key )
203{
204   return 2 * sizeof(int) + key->nr_elements * sizeof(struct draw_vs_element);
205}
206
207static INLINE int draw_vs_varient_key_compare( const struct draw_vs_varient_key *a,
208                                         const struct draw_vs_varient_key *b )
209{
210   int keysize = draw_vs_varient_keysize(a);
211   return memcmp(a, b, keysize);
212}
213
214
215
216
217
218#define MAX_TGSI_VERTICES 4
219
220
221
222#endif
223