u_gen_mipmap.c revision 7d95efde0a0e13e13c59444703bc47eb13926385
1/**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * @file
30 * Mipmap generation utility
31 *
32 * @author Brian Paul
33 */
34
35
36#include "pipe/p_context.h"
37#include "pipe/p_debug.h"
38#include "pipe/p_defines.h"
39#include "pipe/p_inlines.h"
40#include "pipe/p_util.h"
41#include "pipe/p_winsys.h"
42#include "pipe/p_shader_tokens.h"
43
44#include "util/u_draw_quad.h"
45#include "util/u_gen_mipmap.h"
46#include "util/u_simple_shaders.h"
47
48#include "tgsi/util/tgsi_build.h"
49#include "tgsi/util/tgsi_dump.h"
50#include "tgsi/util/tgsi_parse.h"
51
52#include "cso_cache/cso_context.h"
53
54
55struct gen_mipmap_state
56{
57   struct pipe_context *pipe;
58   struct cso_context *cso;
59
60   struct pipe_blend_state blend;
61   struct pipe_depth_stencil_alpha_state depthstencil;
62   struct pipe_rasterizer_state rasterizer;
63   struct pipe_sampler_state sampler;
64   /*struct pipe_viewport_state viewport;*/
65   struct pipe_sampler_state *vs;
66   struct pipe_sampler_state *fs;
67};
68
69
70
71enum dtype
72{
73   UBYTE,
74   UBYTE_3_3_2,
75   USHORT,
76   USHORT_4_4_4_4,
77   USHORT_5_6_5,
78   USHORT_1_5_5_5_REV,
79   UINT,
80   FLOAT,
81   HALF_FLOAT
82};
83
84
85typedef ushort half_float;
86
87
88#if 0
89extern half_float
90float_to_half(float f);
91
92extern float
93half_to_float(half_float h);
94#endif
95
96
97/**
98 * Average together two rows of a source image to produce a single new
99 * row in the dest image.  It's legal for the two source rows to point
100 * to the same data.  The source width must be equal to either the
101 * dest width or two times the dest width.
102 * \param datatype  GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_FLOAT, etc.
103 * \param comps  number of components per pixel (1..4)
104 */
105static void
106do_row(enum dtype datatype, uint comps, int srcWidth,
107       const void *srcRowA, const void *srcRowB,
108       int dstWidth, void *dstRow)
109{
110   const uint k0 = (srcWidth == dstWidth) ? 0 : 1;
111   const uint colStride = (srcWidth == dstWidth) ? 1 : 2;
112
113   assert(comps >= 1);
114   assert(comps <= 4);
115
116   /* This assertion is no longer valid with non-power-of-2 textures
117   assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth);
118   */
119
120   if (datatype == UBYTE && comps == 4) {
121      uint i, j, k;
122      const ubyte(*rowA)[4] = (const ubyte(*)[4]) srcRowA;
123      const ubyte(*rowB)[4] = (const ubyte(*)[4]) srcRowB;
124      ubyte(*dst)[4] = (ubyte(*)[4]) dstRow;
125      for (i = j = 0, k = k0; i < (uint) dstWidth;
126           i++, j += colStride, k += colStride) {
127         dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
128         dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
129         dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
130         dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
131      }
132   }
133   else if (datatype == UBYTE && comps == 3) {
134      uint i, j, k;
135      const ubyte(*rowA)[3] = (const ubyte(*)[3]) srcRowA;
136      const ubyte(*rowB)[3] = (const ubyte(*)[3]) srcRowB;
137      ubyte(*dst)[3] = (ubyte(*)[3]) dstRow;
138      for (i = j = 0, k = k0; i < (uint) dstWidth;
139           i++, j += colStride, k += colStride) {
140         dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
141         dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
142         dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
143      }
144   }
145   else if (datatype == UBYTE && comps == 2) {
146      uint i, j, k;
147      const ubyte(*rowA)[2] = (const ubyte(*)[2]) srcRowA;
148      const ubyte(*rowB)[2] = (const ubyte(*)[2]) srcRowB;
149      ubyte(*dst)[2] = (ubyte(*)[2]) dstRow;
150      for (i = j = 0, k = k0; i < (uint) dstWidth;
151           i++, j += colStride, k += colStride) {
152         dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) >> 2;
153         dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) >> 2;
154      }
155   }
156   else if (datatype == UBYTE && comps == 1) {
157      uint i, j, k;
158      const ubyte *rowA = (const ubyte *) srcRowA;
159      const ubyte *rowB = (const ubyte *) srcRowB;
160      ubyte *dst = (ubyte *) dstRow;
161      for (i = j = 0, k = k0; i < (uint) dstWidth;
162           i++, j += colStride, k += colStride) {
163         dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2;
164      }
165   }
166
167   else if (datatype == USHORT && comps == 4) {
168      uint i, j, k;
169      const ushort(*rowA)[4] = (const ushort(*)[4]) srcRowA;
170      const ushort(*rowB)[4] = (const ushort(*)[4]) srcRowB;
171      ushort(*dst)[4] = (ushort(*)[4]) dstRow;
172      for (i = j = 0, k = k0; i < (uint) dstWidth;
173           i++, j += colStride, k += colStride) {
174         dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
175         dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
176         dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
177         dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
178      }
179   }
180   else if (datatype == USHORT && comps == 3) {
181      uint i, j, k;
182      const ushort(*rowA)[3] = (const ushort(*)[3]) srcRowA;
183      const ushort(*rowB)[3] = (const ushort(*)[3]) srcRowB;
184      ushort(*dst)[3] = (ushort(*)[3]) dstRow;
185      for (i = j = 0, k = k0; i < (uint) dstWidth;
186           i++, j += colStride, k += colStride) {
187         dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
188         dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
189         dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
190      }
191   }
192   else if (datatype == USHORT && comps == 2) {
193      uint i, j, k;
194      const ushort(*rowA)[2] = (const ushort(*)[2]) srcRowA;
195      const ushort(*rowB)[2] = (const ushort(*)[2]) srcRowB;
196      ushort(*dst)[2] = (ushort(*)[2]) dstRow;
197      for (i = j = 0, k = k0; i < (uint) dstWidth;
198           i++, j += colStride, k += colStride) {
199         dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
200         dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
201      }
202   }
203   else if (datatype == USHORT && comps == 1) {
204      uint i, j, k;
205      const ushort *rowA = (const ushort *) srcRowA;
206      const ushort *rowB = (const ushort *) srcRowB;
207      ushort *dst = (ushort *) dstRow;
208      for (i = j = 0, k = k0; i < (uint) dstWidth;
209           i++, j += colStride, k += colStride) {
210         dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
211      }
212   }
213
214   else if (datatype == FLOAT && comps == 4) {
215      uint i, j, k;
216      const float(*rowA)[4] = (const float(*)[4]) srcRowA;
217      const float(*rowB)[4] = (const float(*)[4]) srcRowB;
218      float(*dst)[4] = (float(*)[4]) dstRow;
219      for (i = j = 0, k = k0; i < (uint) dstWidth;
220           i++, j += colStride, k += colStride) {
221         dst[i][0] = (rowA[j][0] + rowA[k][0] +
222                      rowB[j][0] + rowB[k][0]) * 0.25F;
223         dst[i][1] = (rowA[j][1] + rowA[k][1] +
224                      rowB[j][1] + rowB[k][1]) * 0.25F;
225         dst[i][2] = (rowA[j][2] + rowA[k][2] +
226                      rowB[j][2] + rowB[k][2]) * 0.25F;
227         dst[i][3] = (rowA[j][3] + rowA[k][3] +
228                      rowB[j][3] + rowB[k][3]) * 0.25F;
229      }
230   }
231   else if (datatype == FLOAT && comps == 3) {
232      uint i, j, k;
233      const float(*rowA)[3] = (const float(*)[3]) srcRowA;
234      const float(*rowB)[3] = (const float(*)[3]) srcRowB;
235      float(*dst)[3] = (float(*)[3]) dstRow;
236      for (i = j = 0, k = k0; i < (uint) dstWidth;
237           i++, j += colStride, k += colStride) {
238         dst[i][0] = (rowA[j][0] + rowA[k][0] +
239                      rowB[j][0] + rowB[k][0]) * 0.25F;
240         dst[i][1] = (rowA[j][1] + rowA[k][1] +
241                      rowB[j][1] + rowB[k][1]) * 0.25F;
242         dst[i][2] = (rowA[j][2] + rowA[k][2] +
243                      rowB[j][2] + rowB[k][2]) * 0.25F;
244      }
245   }
246   else if (datatype == FLOAT && comps == 2) {
247      uint i, j, k;
248      const float(*rowA)[2] = (const float(*)[2]) srcRowA;
249      const float(*rowB)[2] = (const float(*)[2]) srcRowB;
250      float(*dst)[2] = (float(*)[2]) dstRow;
251      for (i = j = 0, k = k0; i < (uint) dstWidth;
252           i++, j += colStride, k += colStride) {
253         dst[i][0] = (rowA[j][0] + rowA[k][0] +
254                      rowB[j][0] + rowB[k][0]) * 0.25F;
255         dst[i][1] = (rowA[j][1] + rowA[k][1] +
256                      rowB[j][1] + rowB[k][1]) * 0.25F;
257      }
258   }
259   else if (datatype == FLOAT && comps == 1) {
260      uint i, j, k;
261      const float *rowA = (const float *) srcRowA;
262      const float *rowB = (const float *) srcRowB;
263      float *dst = (float *) dstRow;
264      for (i = j = 0, k = k0; i < (uint) dstWidth;
265           i++, j += colStride, k += colStride) {
266         dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F;
267      }
268   }
269
270#if 0
271   else if (datatype == HALF_FLOAT && comps == 4) {
272      uint i, j, k, comp;
273      const half_float(*rowA)[4] = (const half_float(*)[4]) srcRowA;
274      const half_float(*rowB)[4] = (const half_float(*)[4]) srcRowB;
275      half_float(*dst)[4] = (half_float(*)[4]) dstRow;
276      for (i = j = 0, k = k0; i < (uint) dstWidth;
277           i++, j += colStride, k += colStride) {
278         for (comp = 0; comp < 4; comp++) {
279            float aj, ak, bj, bk;
280            aj = half_to_float(rowA[j][comp]);
281            ak = half_to_float(rowA[k][comp]);
282            bj = half_to_float(rowB[j][comp]);
283            bk = half_to_float(rowB[k][comp]);
284            dst[i][comp] = float_to_half((aj + ak + bj + bk) * 0.25F);
285         }
286      }
287   }
288   else if (datatype == HALF_FLOAT && comps == 3) {
289      uint i, j, k, comp;
290      const half_float(*rowA)[3] = (const half_float(*)[3]) srcRowA;
291      const half_float(*rowB)[3] = (const half_float(*)[3]) srcRowB;
292      half_float(*dst)[3] = (half_float(*)[3]) dstRow;
293      for (i = j = 0, k = k0; i < (uint) dstWidth;
294           i++, j += colStride, k += colStride) {
295         for (comp = 0; comp < 3; comp++) {
296            float aj, ak, bj, bk;
297            aj = half_to_float(rowA[j][comp]);
298            ak = half_to_float(rowA[k][comp]);
299            bj = half_to_float(rowB[j][comp]);
300            bk = half_to_float(rowB[k][comp]);
301            dst[i][comp] = float_to_half((aj + ak + bj + bk) * 0.25F);
302         }
303      }
304   }
305   else if (datatype == HALF_FLOAT && comps == 2) {
306      uint i, j, k, comp;
307      const half_float(*rowA)[2] = (const half_float(*)[2]) srcRowA;
308      const half_float(*rowB)[2] = (const half_float(*)[2]) srcRowB;
309      half_float(*dst)[2] = (half_float(*)[2]) dstRow;
310      for (i = j = 0, k = k0; i < (uint) dstWidth;
311           i++, j += colStride, k += colStride) {
312         for (comp = 0; comp < 2; comp++) {
313            float aj, ak, bj, bk;
314            aj = half_to_float(rowA[j][comp]);
315            ak = half_to_float(rowA[k][comp]);
316            bj = half_to_float(rowB[j][comp]);
317            bk = half_to_float(rowB[k][comp]);
318            dst[i][comp] = float_to_half((aj + ak + bj + bk) * 0.25F);
319         }
320      }
321   }
322   else if (datatype == HALF_FLOAT && comps == 1) {
323      uint i, j, k;
324      const half_float *rowA = (const half_float *) srcRowA;
325      const half_float *rowB = (const half_float *) srcRowB;
326      half_float *dst = (half_float *) dstRow;
327      for (i = j = 0, k = k0; i < (uint) dstWidth;
328           i++, j += colStride, k += colStride) {
329         float aj, ak, bj, bk;
330         aj = half_to_float(rowA[j]);
331         ak = half_to_float(rowA[k]);
332         bj = half_to_float(rowB[j]);
333         bk = half_to_float(rowB[k]);
334         dst[i] = float_to_half((aj + ak + bj + bk) * 0.25F);
335      }
336   }
337#endif
338
339   else if (datatype == UINT && comps == 1) {
340      uint i, j, k;
341      const uint *rowA = (const uint *) srcRowA;
342      const uint *rowB = (const uint *) srcRowB;
343      uint *dst = (uint *) dstRow;
344      for (i = j = 0, k = k0; i < (uint) dstWidth;
345           i++, j += colStride, k += colStride) {
346         dst[i] = rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4;
347      }
348   }
349
350   else if (datatype == USHORT_5_6_5 && comps == 3) {
351      uint i, j, k;
352      const ushort *rowA = (const ushort *) srcRowA;
353      const ushort *rowB = (const ushort *) srcRowB;
354      ushort *dst = (ushort *) dstRow;
355      for (i = j = 0, k = k0; i < (uint) dstWidth;
356           i++, j += colStride, k += colStride) {
357         const int rowAr0 = rowA[j] & 0x1f;
358         const int rowAr1 = rowA[k] & 0x1f;
359         const int rowBr0 = rowB[j] & 0x1f;
360         const int rowBr1 = rowB[k] & 0x1f;
361         const int rowAg0 = (rowA[j] >> 5) & 0x3f;
362         const int rowAg1 = (rowA[k] >> 5) & 0x3f;
363         const int rowBg0 = (rowB[j] >> 5) & 0x3f;
364         const int rowBg1 = (rowB[k] >> 5) & 0x3f;
365         const int rowAb0 = (rowA[j] >> 11) & 0x1f;
366         const int rowAb1 = (rowA[k] >> 11) & 0x1f;
367         const int rowBb0 = (rowB[j] >> 11) & 0x1f;
368         const int rowBb1 = (rowB[k] >> 11) & 0x1f;
369         const int red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
370         const int green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
371         const int blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
372         dst[i] = (blue << 11) | (green << 5) | red;
373      }
374   }
375   else if (datatype == USHORT_4_4_4_4 && comps == 4) {
376      uint i, j, k;
377      const ushort *rowA = (const ushort *) srcRowA;
378      const ushort *rowB = (const ushort *) srcRowB;
379      ushort *dst = (ushort *) dstRow;
380      for (i = j = 0, k = k0; i < (uint) dstWidth;
381           i++, j += colStride, k += colStride) {
382         const int rowAr0 = rowA[j] & 0xf;
383         const int rowAr1 = rowA[k] & 0xf;
384         const int rowBr0 = rowB[j] & 0xf;
385         const int rowBr1 = rowB[k] & 0xf;
386         const int rowAg0 = (rowA[j] >> 4) & 0xf;
387         const int rowAg1 = (rowA[k] >> 4) & 0xf;
388         const int rowBg0 = (rowB[j] >> 4) & 0xf;
389         const int rowBg1 = (rowB[k] >> 4) & 0xf;
390         const int rowAb0 = (rowA[j] >> 8) & 0xf;
391         const int rowAb1 = (rowA[k] >> 8) & 0xf;
392         const int rowBb0 = (rowB[j] >> 8) & 0xf;
393         const int rowBb1 = (rowB[k] >> 8) & 0xf;
394         const int rowAa0 = (rowA[j] >> 12) & 0xf;
395         const int rowAa1 = (rowA[k] >> 12) & 0xf;
396         const int rowBa0 = (rowB[j] >> 12) & 0xf;
397         const int rowBa1 = (rowB[k] >> 12) & 0xf;
398         const int red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
399         const int green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
400         const int blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
401         const int alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
402         dst[i] = (alpha << 12) | (blue << 8) | (green << 4) | red;
403      }
404   }
405   else if (datatype == USHORT_1_5_5_5_REV && comps == 4) {
406      uint i, j, k;
407      const ushort *rowA = (const ushort *) srcRowA;
408      const ushort *rowB = (const ushort *) srcRowB;
409      ushort *dst = (ushort *) dstRow;
410      for (i = j = 0, k = k0; i < (uint) dstWidth;
411           i++, j += colStride, k += colStride) {
412         const int rowAr0 = rowA[j] & 0x1f;
413         const int rowAr1 = rowA[k] & 0x1f;
414         const int rowBr0 = rowB[j] & 0x1f;
415         const int rowBr1 = rowB[k] & 0xf;
416         const int rowAg0 = (rowA[j] >> 5) & 0x1f;
417         const int rowAg1 = (rowA[k] >> 5) & 0x1f;
418         const int rowBg0 = (rowB[j] >> 5) & 0x1f;
419         const int rowBg1 = (rowB[k] >> 5) & 0x1f;
420         const int rowAb0 = (rowA[j] >> 10) & 0x1f;
421         const int rowAb1 = (rowA[k] >> 10) & 0x1f;
422         const int rowBb0 = (rowB[j] >> 10) & 0x1f;
423         const int rowBb1 = (rowB[k] >> 10) & 0x1f;
424         const int rowAa0 = (rowA[j] >> 15) & 0x1;
425         const int rowAa1 = (rowA[k] >> 15) & 0x1;
426         const int rowBa0 = (rowB[j] >> 15) & 0x1;
427         const int rowBa1 = (rowB[k] >> 15) & 0x1;
428         const int red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
429         const int green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
430         const int blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
431         const int alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
432         dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red;
433      }
434   }
435   else if (datatype == UBYTE_3_3_2 && comps == 3) {
436      uint i, j, k;
437      const ubyte *rowA = (const ubyte *) srcRowA;
438      const ubyte *rowB = (const ubyte *) srcRowB;
439      ubyte *dst = (ubyte *) dstRow;
440      for (i = j = 0, k = k0; i < (uint) dstWidth;
441           i++, j += colStride, k += colStride) {
442         const int rowAr0 = rowA[j] & 0x3;
443         const int rowAr1 = rowA[k] & 0x3;
444         const int rowBr0 = rowB[j] & 0x3;
445         const int rowBr1 = rowB[k] & 0x3;
446         const int rowAg0 = (rowA[j] >> 2) & 0x7;
447         const int rowAg1 = (rowA[k] >> 2) & 0x7;
448         const int rowBg0 = (rowB[j] >> 2) & 0x7;
449         const int rowBg1 = (rowB[k] >> 2) & 0x7;
450         const int rowAb0 = (rowA[j] >> 5) & 0x7;
451         const int rowAb1 = (rowA[k] >> 5) & 0x7;
452         const int rowBb0 = (rowB[j] >> 5) & 0x7;
453         const int rowBb1 = (rowB[k] >> 5) & 0x7;
454         const int red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
455         const int green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
456         const int blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
457         dst[i] = (blue << 5) | (green << 2) | red;
458      }
459   }
460   else {
461      debug_printf("bad format in do_row()");
462   }
463}
464
465
466static void
467format_to_type_comps(enum pipe_format pformat,
468                     enum dtype *datatype, uint *comps)
469{
470   switch (pformat) {
471   case PIPE_FORMAT_A8R8G8B8_UNORM:
472   case PIPE_FORMAT_B8G8R8A8_UNORM:
473      *datatype = UBYTE;
474      *comps = 4;
475      return;
476   case PIPE_FORMAT_A1R5G5B5_UNORM:
477      *datatype = USHORT_1_5_5_5_REV;
478      *comps = 4;
479      return;
480   case PIPE_FORMAT_A4R4G4B4_UNORM:
481      *datatype = USHORT_4_4_4_4;
482      *comps = 4;
483      return;
484   case PIPE_FORMAT_R5G6B5_UNORM:
485      *datatype = USHORT_5_6_5;
486      *comps = 3;
487      return;
488   case PIPE_FORMAT_U_L8:
489   case PIPE_FORMAT_U_A8:
490   case PIPE_FORMAT_U_I8:
491      *datatype = UBYTE;
492      *comps = 1;
493      return;
494   case PIPE_FORMAT_U_A8_L8:
495      *datatype = UBYTE;
496      *comps = 2;
497      return;
498   default:
499      assert(0);
500   }
501}
502
503
504static void
505reduce_1d(enum pipe_format pformat,
506          int srcWidth, const ubyte *srcPtr,
507          int dstWidth, ubyte *dstPtr)
508{
509   enum dtype datatype;
510   uint comps;
511
512   format_to_type_comps(pformat, &datatype, &comps);
513
514   /* we just duplicate the input row, kind of hack, saves code */
515   do_row(datatype, comps,
516          srcWidth, srcPtr, srcPtr,
517          dstWidth, dstPtr);
518}
519
520
521/**
522 * Strides are in bytes.  If zero, it'll be computed as width * bpp.
523 */
524static void
525reduce_2d(enum pipe_format pformat,
526          int srcWidth, int srcHeight,
527          int srcRowStride, const ubyte *srcPtr,
528          int dstWidth, int dstHeight,
529          int dstRowStride, ubyte *dstPtr)
530{
531   enum dtype datatype;
532   uint comps;
533   const int bpt = pf_get_size(pformat);
534   const ubyte *srcA, *srcB;
535   ubyte *dst;
536   int row;
537
538   format_to_type_comps(pformat, &datatype, &comps);
539
540   if (!srcRowStride)
541      srcRowStride = bpt * srcWidth;
542
543   if (!dstRowStride)
544      dstRowStride = bpt * dstWidth;
545
546   /* Compute src and dst pointers */
547   srcA = srcPtr;
548   if (srcHeight > 1)
549      srcB = srcA + srcRowStride;
550   else
551      srcB = srcA;
552   dst = dstPtr;
553
554   for (row = 0; row < dstHeight; row++) {
555      do_row(datatype, comps,
556             srcWidth, srcA, srcB,
557             dstWidth, dst);
558      srcA += 2 * srcRowStride;
559      srcB += 2 * srcRowStride;
560      dst += dstRowStride;
561   }
562}
563
564
565static void
566make_1d_mipmap(struct gen_mipmap_state *ctx,
567               struct pipe_texture *pt,
568               uint face, uint baseLevel, uint lastLevel)
569{
570   struct pipe_context *pipe = ctx->pipe;
571   struct pipe_screen *screen = pipe->screen;
572   struct pipe_winsys *winsys = pipe->winsys;
573   const uint zslice = 0;
574   uint dstLevel;
575
576   for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
577      const uint srcLevel = dstLevel - 1;
578      struct pipe_surface *srcSurf, *dstSurf;
579      void *srcMap, *dstMap;
580
581      srcSurf = screen->get_tex_surface(screen, pt, face, srcLevel, zslice);
582      dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice);
583
584      srcMap = ((ubyte *) winsys->buffer_map(winsys, srcSurf->buffer,
585                                            PIPE_BUFFER_USAGE_CPU_READ)
586                + srcSurf->offset);
587      dstMap = ((ubyte *) winsys->buffer_map(winsys, dstSurf->buffer,
588                                            PIPE_BUFFER_USAGE_CPU_WRITE)
589                + dstSurf->offset);
590
591      reduce_1d(pt->format,
592                srcSurf->width, srcMap,
593                dstSurf->width, dstMap);
594
595      winsys->buffer_unmap(winsys, srcSurf->buffer);
596      winsys->buffer_unmap(winsys, dstSurf->buffer);
597
598      pipe_surface_reference(&srcSurf, NULL);
599      pipe_surface_reference(&dstSurf, NULL);
600   }
601}
602
603
604static void
605make_2d_mipmap(struct gen_mipmap_state *ctx,
606               struct pipe_texture *pt,
607               uint face, uint baseLevel, uint lastLevel)
608{
609   struct pipe_context *pipe = ctx->pipe;
610   struct pipe_screen *screen = pipe->screen;
611   struct pipe_winsys *winsys = pipe->winsys;
612   const uint zslice = 0;
613   uint dstLevel;
614   const int bpt = pf_get_size(pt->format);
615
616   for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
617      const uint srcLevel = dstLevel - 1;
618      struct pipe_surface *srcSurf, *dstSurf;
619      ubyte *srcMap, *dstMap;
620
621      srcSurf = screen->get_tex_surface(screen, pt, face, srcLevel, zslice);
622      dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice);
623
624      srcMap = ((ubyte *) winsys->buffer_map(winsys, srcSurf->buffer,
625                                            PIPE_BUFFER_USAGE_CPU_READ)
626                + srcSurf->offset);
627      dstMap = ((ubyte *) winsys->buffer_map(winsys, dstSurf->buffer,
628                                            PIPE_BUFFER_USAGE_CPU_WRITE)
629                + dstSurf->offset);
630
631      reduce_2d(pt->format,
632                srcSurf->width, srcSurf->height,
633                srcSurf->pitch * bpt, srcMap,
634                dstSurf->width, dstSurf->height,
635                dstSurf->pitch * bpt, dstMap);
636
637      winsys->buffer_unmap(winsys, srcSurf->buffer);
638      winsys->buffer_unmap(winsys, dstSurf->buffer);
639
640      pipe_surface_reference(&srcSurf, NULL);
641      pipe_surface_reference(&dstSurf, NULL);
642   }
643}
644
645
646static void
647make_3d_mipmap(struct gen_mipmap_state *ctx,
648               struct pipe_texture *pt,
649               uint face, uint baseLevel, uint lastLevel)
650{
651}
652
653
654static void
655fallback_gen_mipmap(struct gen_mipmap_state *ctx,
656                    struct pipe_texture *pt,
657                    uint face, uint baseLevel, uint lastLevel)
658{
659   switch (pt->target) {
660   case PIPE_TEXTURE_1D:
661      make_1d_mipmap(ctx, pt, face, baseLevel, lastLevel);
662      break;
663   case PIPE_TEXTURE_2D:
664   case PIPE_TEXTURE_CUBE:
665      make_2d_mipmap(ctx, pt, face, baseLevel, lastLevel);
666      break;
667   case PIPE_TEXTURE_3D:
668      make_3d_mipmap(ctx, pt, face, baseLevel, lastLevel);
669      break;
670   default:
671      assert(0);
672   }
673}
674
675
676/**
677 * Create a mipmap generation context.
678 * The idea is to create one of these and re-use it each time we need to
679 * generate a mipmap.
680 */
681struct gen_mipmap_state *
682util_create_gen_mipmap(struct pipe_context *pipe,
683                       struct cso_context *cso)
684{
685   struct gen_mipmap_state *ctx;
686
687   ctx = CALLOC_STRUCT(gen_mipmap_state);
688   if (!ctx)
689      return NULL;
690
691   ctx->pipe = pipe;
692   ctx->cso = cso;
693
694   /* disabled blending/masking */
695   memset(&ctx->blend, 0, sizeof(ctx->blend));
696   ctx->blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
697   ctx->blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
698   ctx->blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
699   ctx->blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
700   ctx->blend.colormask = PIPE_MASK_RGBA;
701
702   /* no-op depth/stencil/alpha */
703   memset(&ctx->depthstencil, 0, sizeof(ctx->depthstencil));
704
705   /* rasterizer */
706   memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer));
707   ctx->rasterizer.front_winding = PIPE_WINDING_CW;
708   ctx->rasterizer.cull_mode = PIPE_WINDING_NONE;
709   ctx->rasterizer.bypass_clipping = 1;  /* bypasses viewport too */
710   /*ctx->rasterizer.bypass_vs = 1;*/
711
712   /* sampler state */
713   memset(&ctx->sampler, 0, sizeof(ctx->sampler));
714   ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
715   ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
716   ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
717   ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
718   ctx->sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
719   ctx->sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
720   ctx->sampler.normalized_coords = 1;
721
722
723#if 0
724   /* viewport */
725   ctx->viewport.scale[0] = 1.0;
726   ctx->viewport.scale[1] = 1.0;
727   ctx->viewport.scale[2] = 1.0;
728   ctx->viewport.scale[3] = 1.0;
729   ctx->viewport.translate[0] = 0.0;
730   ctx->viewport.translate[1] = 0.0;
731   ctx->viewport.translate[2] = 0.0;
732   ctx->viewport.translate[3] = 0.0;
733#endif
734
735   /* vertex shader */
736   {
737      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
738                                      TGSI_SEMANTIC_GENERIC };
739      const uint semantic_indexes[] = { 0, 0 };
740      ctx->vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
741                                                    semantic_indexes);
742   }
743
744   /* fragment shader */
745   ctx->fs = util_make_fragment_tex_shader(pipe);
746
747   return ctx;
748}
749
750
751/**
752 * Destroy a mipmap generation context
753 */
754void
755util_destroy_gen_mipmap(struct gen_mipmap_state *ctx)
756{
757   struct pipe_context *pipe = ctx->pipe;
758
759   pipe->delete_vs_state(pipe, ctx->vs);
760   pipe->delete_fs_state(pipe, ctx->fs);
761
762   FREE(ctx);
763}
764
765
766#if 0
767static void
768simple_viewport(struct pipe_context *pipe, uint width, uint height)
769{
770   struct pipe_viewport_state vp;
771
772   vp.scale[0] =  0.5 * width;
773   vp.scale[1] = -0.5 * height;
774   vp.scale[2] = 1.0;
775   vp.scale[3] = 1.0;
776   vp.translate[0] = 0.5 * width;
777   vp.translate[1] = 0.5 * height;
778   vp.translate[2] = 0.0;
779   vp.translate[3] = 0.0;
780
781   pipe->set_viewport_state(pipe, &vp);
782}
783#endif
784
785
786/**
787 * Generate mipmap images.  It's assumed all needed texture memory is
788 * already allocated.
789 *
790 * \param pt  the texture to generate mipmap levels for
791 * \param face  which cube face to generate mipmaps for (0 for non-cube maps)
792 * \param baseLevel  the first mipmap level to use as a src
793 * \param lastLevel  the last mipmap level to generate
794 */
795void
796util_gen_mipmap(struct gen_mipmap_state *ctx,
797                struct pipe_texture *pt,
798                uint face, uint baseLevel, uint lastLevel)
799{
800   struct pipe_context *pipe = ctx->pipe;
801   struct pipe_screen *screen = pipe->screen;
802   struct pipe_framebuffer_state fb;
803   uint dstLevel;
804   uint zslice = 0;
805
806   /* check if we can render in the texture's format */
807   if (!screen->is_format_supported(screen, pt->format, PIPE_SURFACE)) {
808      fallback_gen_mipmap(ctx, pt, face, baseLevel, lastLevel);
809      return;
810   }
811
812   /* save state (restored below) */
813   cso_save_blend(ctx->cso);
814   cso_save_depth_stencil_alpha(ctx->cso);
815   cso_save_rasterizer(ctx->cso);
816   cso_save_samplers(ctx->cso);
817   cso_save_sampler_textures(ctx->cso);
818   cso_save_framebuffer(ctx->cso);
819
820   /* bind our state */
821   cso_set_blend(ctx->cso, &ctx->blend);
822   cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
823   cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
824
825   pipe->bind_vs_state(pipe, ctx->vs);
826   pipe->bind_fs_state(pipe, ctx->fs);
827#if 0
828   pipe->set_viewport_state(pipe, &ctx->viewport);
829#endif
830
831   /* init framebuffer state */
832   memset(&fb, 0, sizeof(fb));
833   fb.num_cbufs = 1;
834
835   /*
836    * XXX for small mipmap levels, it may be faster to use the software
837    * fallback path...
838    */
839   for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
840      const uint srcLevel = dstLevel - 1;
841
842      /*
843       * Setup framebuffer / dest surface
844       */
845      fb.cbufs[0] = screen->get_tex_surface(screen, pt, face, dstLevel, zslice);
846      cso_set_framebuffer(ctx->cso, &fb);
847
848      /*
849       * Setup sampler state
850       * Note: we should only have to set the min/max LOD clamps to ensure
851       * we grab texels from the right mipmap level.  But some hardware
852       * has trouble with min clamping so we also set the lod_bias to
853       * try to work around that.
854       */
855      ctx->sampler.min_lod = ctx->sampler.max_lod = (float) srcLevel;
856      ctx->sampler.lod_bias = (float) srcLevel;
857      cso_single_sampler(ctx->cso, 0, &ctx->sampler);
858      cso_single_sampler_done(ctx->cso);
859#if 0
860      simple_viewport(pipe, pt->width[dstLevel], pt->height[dstLevel]);
861#endif
862
863      pipe->set_sampler_textures(pipe, 1, &pt);
864
865      /* quad coords in window coords (bypassing clipping, viewport mapping) */
866      util_draw_texquad(pipe,
867                        0.0F, 0.0F, /* x0, y0 */
868                        (float) pt->width[dstLevel], /* x1 */
869                        (float) pt->height[dstLevel], /* y1 */
870                        0.0F);  /* z */
871
872
873      pipe->flush(pipe, PIPE_FLUSH_WAIT);
874
875      /*pipe->texture_update(pipe, pt);  not really needed */
876   }
877
878   /* restore state we changed */
879   cso_restore_blend(ctx->cso);
880   cso_restore_depth_stencil_alpha(ctx->cso);
881   cso_restore_rasterizer(ctx->cso);
882   cso_restore_samplers(ctx->cso);
883   cso_restore_sampler_textures(ctx->cso);
884   cso_restore_framebuffer(ctx->cso);
885}
886