i915_context.c revision 052122a8cd759e8749fee3412bae5d905ee0d965
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "i915_context.h" 29#include "i915_state.h" 30#include "i915_screen.h" 31#include "i915_surface.h" 32#include "i915_batch.h" 33#include "i915_resource.h" 34 35#include "draw/draw_context.h" 36#include "pipe/p_defines.h" 37#include "util/u_inlines.h" 38#include "util/u_memory.h" 39#include "pipe/p_screen.h" 40 41 42DEBUG_GET_ONCE_BOOL_OPTION(i915_no_vbuf, "I915_NO_VBUF", FALSE); 43 44 45/* 46 * Draw functions 47 */ 48 49 50static void 51i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) 52{ 53 struct i915_context *i915 = i915_context(pipe); 54 struct draw_context *draw = i915->draw; 55 void *mapped_indices = NULL; 56 unsigned cbuf_dirty; 57 58 59 /* 60 * Ack vs contants here, helps ipers a lot. 61 */ 62 cbuf_dirty = i915->dirty & I915_NEW_VS_CONSTANTS; 63 i915->dirty &= ~I915_NEW_VS_CONSTANTS; 64 65 if (i915->dirty) 66 i915_update_derived(i915); 67 68 /* 69 * Map index buffer, if present 70 */ 71 if (info->indexed && i915->index_buffer.buffer) 72 mapped_indices = i915_buffer(i915->index_buffer.buffer)->data; 73 draw_set_mapped_index_buffer(draw, mapped_indices); 74 75 if (cbuf_dirty) { 76 if (i915->constants[PIPE_SHADER_VERTEX]) 77 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, 78 i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data, 79 (i915->current.num_user_constants[PIPE_SHADER_VERTEX] * 80 4 * sizeof(float))); 81 else 82 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0); 83 } 84 85 /* 86 * Do the drawing 87 */ 88 draw_vbo(i915->draw, info); 89 90 if (mapped_indices) 91 draw_set_mapped_index_buffer(draw, NULL); 92} 93 94 95/* 96 * Generic context functions 97 */ 98 99 100static void i915_destroy(struct pipe_context *pipe) 101{ 102 struct i915_context *i915 = i915_context(pipe); 103 int i; 104 105 draw_destroy(i915->draw); 106 107 if(i915->batch) 108 i915->iws->batchbuffer_destroy(i915->batch); 109 110 /* unbind framebuffer */ 111 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { 112 pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL); 113 } 114 pipe_surface_reference(&i915->framebuffer.zsbuf, NULL); 115 116 /* unbind constant buffers */ 117 for (i = 0; i < PIPE_SHADER_TYPES; i++) { 118 pipe_resource_reference(&i915->constants[i], NULL); 119 } 120 121 FREE(i915); 122} 123 124struct pipe_context * 125i915_create_context(struct pipe_screen *screen, void *priv) 126{ 127 struct i915_context *i915; 128 129 i915 = CALLOC_STRUCT(i915_context); 130 if (i915 == NULL) 131 return NULL; 132 133 i915->iws = i915_screen(screen)->iws; 134 i915->base.winsys = NULL; 135 i915->base.screen = screen; 136 i915->base.priv = priv; 137 138 i915->base.destroy = i915_destroy; 139 140 i915->base.clear = i915_clear; 141 142 i915->base.draw_vbo = i915_draw_vbo; 143 144 /* init this before draw */ 145 util_slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer), 146 16, UTIL_SLAB_SINGLETHREADED); 147 148 /* 149 * Create drawing context and plug our rendering stage into it. 150 */ 151 i915->draw = draw_create(&i915->base); 152 assert(i915->draw); 153 if (!debug_get_option_i915_no_vbuf()) { 154 draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915)); 155 } else { 156 draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915)); 157 } 158 159 i915_init_surface_functions(i915); 160 i915_init_state_functions(i915); 161 i915_init_flush_functions(i915); 162 i915_init_resource_functions(i915); 163 164 draw_install_aaline_stage(i915->draw, &i915->base); 165 draw_install_aapoint_stage(i915->draw, &i915->base); 166 167 i915->dirty = ~0; 168 i915->hardware_dirty = ~0; 169 i915->immediate_dirty = ~0; 170 i915->dynamic_dirty = ~0; 171 172 /* Batch stream debugging is a bit hacked up at the moment: 173 */ 174 i915->batch = i915->iws->batchbuffer_create(i915->iws); 175 176 return &i915->base; 177} 178