i915_context.c revision a2caf952a150a8da395f4cf1fd30e8c867b0064e
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "i915_context.h" 29#include "i915_state.h" 30#include "i915_screen.h" 31#include "i915_surface.h" 32#include "i915_query.h" 33#include "i915_batch.h" 34#include "i915_resource.h" 35 36#include "draw/draw_context.h" 37#include "pipe/p_defines.h" 38#include "util/u_inlines.h" 39#include "util/u_memory.h" 40#include "pipe/p_screen.h" 41 42 43DEBUG_GET_ONCE_BOOL_OPTION(i915_no_vbuf, "I915_NO_VBUF", FALSE) 44 45 46/* 47 * Draw functions 48 */ 49 50 51static void 52i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) 53{ 54 struct i915_context *i915 = i915_context(pipe); 55 struct draw_context *draw = i915->draw; 56 void *mapped_indices = NULL; 57 58 59 /* 60 * Ack vs contants here, helps ipers a lot. 61 */ 62 i915->dirty &= ~I915_NEW_VS_CONSTANTS; 63 64 if (i915->dirty) 65 i915_update_derived(i915); 66 67 /* 68 * Map index buffer, if present 69 */ 70 if (info->indexed && i915->index_buffer.buffer) 71 mapped_indices = i915_buffer(i915->index_buffer.buffer)->data; 72 draw_set_mapped_index_buffer(draw, mapped_indices); 73 74 if (i915->constants[PIPE_SHADER_VERTEX]) 75 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, 76 i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data, 77 (i915->current.num_user_constants[PIPE_SHADER_VERTEX] * 78 4 * sizeof(float))); 79 else 80 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0); 81 82 if (i915->num_vertex_sampler_views > 0) 83 i915_prepare_vertex_sampling(i915); 84 85 /* 86 * Do the drawing 87 */ 88 draw_vbo(i915->draw, info); 89 90 if (mapped_indices) 91 draw_set_mapped_index_buffer(draw, NULL); 92 93 if (i915->num_vertex_sampler_views > 0) 94 i915_cleanup_vertex_sampling(i915); 95 96 /* 97 * Instead of flushing on every state change, we flush once here 98 * when we fire the vbo. 99 */ 100 draw_flush(i915->draw); 101} 102 103 104/* 105 * Generic context functions 106 */ 107 108 109static void i915_destroy(struct pipe_context *pipe) 110{ 111 struct i915_context *i915 = i915_context(pipe); 112 int i; 113 114 if (i915->blitter) 115 util_blitter_destroy(i915->blitter); 116 117 draw_destroy(i915->draw); 118 119 if(i915->batch) 120 i915->iws->batchbuffer_destroy(i915->batch); 121 122 /* unbind framebuffer */ 123 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { 124 pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL); 125 } 126 pipe_surface_reference(&i915->framebuffer.zsbuf, NULL); 127 128 /* unbind constant buffers */ 129 for (i = 0; i < PIPE_SHADER_TYPES; i++) { 130 pipe_resource_reference(&i915->constants[i], NULL); 131 } 132 133 FREE(i915); 134} 135 136struct pipe_context * 137i915_create_context(struct pipe_screen *screen, void *priv) 138{ 139 struct i915_context *i915; 140 141 i915 = CALLOC_STRUCT(i915_context); 142 if (i915 == NULL) 143 return NULL; 144 145 i915->iws = i915_screen(screen)->iws; 146 i915->base.winsys = NULL; 147 i915->base.screen = screen; 148 i915->base.priv = priv; 149 150 i915->base.destroy = i915_destroy; 151 152 if (i915_screen(screen)->debug.use_blitter) 153 i915->base.clear = i915_clear_blitter; 154 else 155 i915->base.clear = i915_clear_render; 156 157 i915->base.draw_vbo = i915_draw_vbo; 158 159 /* init this before draw */ 160 util_slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer), 161 16, UTIL_SLAB_SINGLETHREADED); 162 util_slab_create(&i915->texture_transfer_pool, sizeof(struct i915_transfer), 163 16, UTIL_SLAB_SINGLETHREADED); 164 165 /* Batch stream debugging is a bit hacked up at the moment: 166 */ 167 i915->batch = i915->iws->batchbuffer_create(i915->iws); 168 169 /* 170 * Create drawing context and plug our rendering stage into it. 171 */ 172 i915->draw = draw_create(&i915->base); 173 assert(i915->draw); 174 if (!debug_get_option_i915_no_vbuf()) { 175 draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915)); 176 } else { 177 draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915)); 178 } 179 180 i915_init_surface_functions(i915); 181 i915_init_state_functions(i915); 182 i915_init_flush_functions(i915); 183 i915_init_resource_functions(i915); 184 i915_init_query_functions(i915); 185 186 draw_install_aaline_stage(i915->draw, &i915->base); 187 draw_install_aapoint_stage(i915->draw, &i915->base); 188 draw_install_pstipple_stage(i915->draw, &i915->base); 189 draw_enable_point_sprites(i915->draw, TRUE); 190 191 /* augmented draw pipeline clobbers state functions */ 192 i915_init_fixup_state_functions(i915); 193 194 /* Create blitter last - calls state creation functions. */ 195 i915->blitter = util_blitter_create(&i915->base); 196 assert(i915->blitter); 197 198 i915->dirty = ~0; 199 i915->hardware_dirty = ~0; 200 i915->immediate_dirty = ~0; 201 i915->dynamic_dirty = ~0; 202 i915->static_dirty = ~0; 203 i915->flush_dirty = 0; 204 205 return &i915->base; 206} 207