i915_context.h revision 8e4540ec2a82e72be491bc8fe23c10551d29a96c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#ifndef I915_CONTEXT_H
29#define I915_CONTEXT_H
30
31
32#include "pipe/p_context.h"
33#include "pipe/p_defines.h"
34#include "pipe/p_state.h"
35
36#include "draw/draw_vertex.h"
37
38#include "tgsi/tgsi_scan.h"
39
40#include "util/u_slab.h"
41#include "util/u_blitter.h"
42
43
44struct i915_winsys;
45struct i915_winsys_buffer;
46struct i915_winsys_batchbuffer;
47
48
49#define I915_TEX_UNITS 8
50
51#define I915_DYNAMIC_MODES4       0
52#define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
53#define I915_DYNAMIC_DEPTHSCALE_1 2
54#define I915_DYNAMIC_IAB          3
55#define I915_DYNAMIC_BC_0         4 /* just the header */
56#define I915_DYNAMIC_BC_1         5
57#define I915_DYNAMIC_BFO_0        6
58#define I915_DYNAMIC_BFO_1        7
59#define I915_DYNAMIC_STP_0        8
60#define I915_DYNAMIC_STP_1        9
61#define I915_DYNAMIC_SC_ENA_0     10
62#define I915_DYNAMIC_SC_RECT_0    11
63#define I915_DYNAMIC_SC_RECT_1    12
64#define I915_DYNAMIC_SC_RECT_2    13
65#define I915_MAX_DYNAMIC          14
66
67
68#define I915_IMMEDIATE_S0         0
69#define I915_IMMEDIATE_S1         1
70#define I915_IMMEDIATE_S2         2
71#define I915_IMMEDIATE_S3         3
72#define I915_IMMEDIATE_S4         4
73#define I915_IMMEDIATE_S5         5
74#define I915_IMMEDIATE_S6         6
75#define I915_IMMEDIATE_S7         7
76#define I915_MAX_IMMEDIATE        8
77
78/* These must mach the order of LI0_STATE_* bits, as they will be used
79 * to generate hardware packets:
80 */
81#define I915_CACHE_STATIC         0
82#define I915_CACHE_DYNAMIC        1 /* handled specially */
83#define I915_CACHE_SAMPLER        2
84#define I915_CACHE_MAP            3
85#define I915_CACHE_PROGRAM        4
86#define I915_CACHE_CONSTANTS      5
87#define I915_MAX_CACHE            6
88
89#define I915_MAX_CONSTANT  32
90
91
92/** See constant_flags[] below */
93#define I915_CONSTFLAG_USER 0x1f
94
95
96/**
97 * Subclass of pipe_shader_state
98 */
99struct i915_fragment_shader
100{
101   struct pipe_shader_state state;
102
103   struct tgsi_shader_info info;
104
105   struct draw_fragment_shader *draw_data;
106
107   uint *decl;
108   uint decl_len;
109
110   uint *program;
111   uint program_len;
112
113   /**
114    * constants introduced during translation.
115    * These are placed at the end of the constant buffer and grow toward
116    * the beginning (eg: slot 31, 30 29, ...)
117    * User-provided constants start at 0.
118    * This allows both types of constants to co-exist (until there's too many)
119    * and doesn't require regenerating/changing the fragment program to
120    * shuffle constants around.
121    */
122   uint num_constants;
123   float constants[I915_MAX_CONSTANT][4];
124
125   /**
126    * Status of each constant
127    * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding
128    * slot of the user's constant buffer. (set by pipe->set_constant_buffer())
129    * Else, the bitmask indicates which components are occupied by immediates.
130    */
131   ubyte constant_flags[I915_MAX_CONSTANT];
132
133   /**
134    * The mapping between generics and hw texture coords.
135    * We need to share this between the vertex and fragment stages.
136    **/
137   int generic_mapping[I915_TEX_UNITS];
138};
139
140
141struct i915_cache_context;
142
143/* Use to calculate differences between state emitted to hardware and
144 * current driver-calculated state.
145 */
146struct i915_state
147{
148   unsigned immediate[I915_MAX_IMMEDIATE];
149   unsigned dynamic[I915_MAX_DYNAMIC];
150
151   /** number of constants passed in through a constant buffer */
152   uint num_user_constants[PIPE_SHADER_TYPES];
153
154   /* texture sampler state */
155   unsigned sampler[I915_TEX_UNITS][3];
156   unsigned sampler_enable_flags;
157   unsigned sampler_enable_nr;
158
159   /* texture image buffers */
160   unsigned texbuffer[I915_TEX_UNITS][2];
161
162   /** Describes the current hardware vertex layout */
163   struct vertex_info vertex_info;
164
165   /* static state (dst/depth buffer state) */
166   struct i915_winsys_buffer *cbuf_bo;
167   unsigned cbuf_flags;
168   struct i915_winsys_buffer *depth_bo;
169   unsigned depth_flags;
170   unsigned dst_buf_vars;
171   uint32_t draw_offset;
172   uint32_t draw_size;
173   uint32_t target_fixup_format;
174   uint32_t fixup_swizzle;
175
176   unsigned id;			/* track lost context events */
177};
178
179struct i915_blend_state {
180   unsigned iab;
181   unsigned modes4;
182   unsigned LIS5;
183   unsigned LIS6;
184};
185
186struct i915_depth_stencil_state {
187   unsigned stencil_modes4;
188   unsigned bfo[2];
189   unsigned stencil_LIS5;
190   unsigned depth_LIS6;
191};
192
193struct i915_rasterizer_state {
194   struct pipe_rasterizer_state templ;
195
196   unsigned light_twoside : 1;
197   unsigned st;
198   enum interp_mode color_interp;
199
200   unsigned LIS4;
201   unsigned LIS7;
202   unsigned sc[1];
203
204   union { float f; unsigned u; } ds[2];
205};
206
207struct i915_sampler_state {
208   struct pipe_sampler_state templ;
209   unsigned state[3];
210   unsigned minlod;
211   unsigned maxlod;
212};
213
214struct i915_velems_state {
215   unsigned count;
216   struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
217};
218
219
220struct i915_context {
221   struct pipe_context base;
222
223   struct i915_winsys *iws;
224
225   struct draw_context *draw;
226
227   /* The most recent drawing state as set by the driver:
228    */
229   const struct i915_blend_state           *blend;
230   const struct i915_sampler_state         *sampler[PIPE_MAX_SAMPLERS];
231   struct pipe_sampler_state *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
232   const struct i915_depth_stencil_state   *depth_stencil;
233   const struct i915_rasterizer_state      *rasterizer;
234
235   struct i915_fragment_shader *fs;
236
237   struct pipe_blend_color blend_color;
238   struct pipe_stencil_ref stencil_ref;
239   struct pipe_clip_state clip;
240   struct pipe_resource *constants[PIPE_SHADER_TYPES];
241   struct pipe_framebuffer_state framebuffer;
242   struct pipe_poly_stipple poly_stipple;
243   struct pipe_scissor_state scissor;
244   struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
245   struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_SAMPLERS];
246   struct pipe_viewport_state viewport;
247   struct pipe_index_buffer index_buffer;
248
249   unsigned dirty;
250
251   struct pipe_resource *mapped_vs_tex[PIPE_MAX_VERTEX_SAMPLERS];
252   struct i915_winsys_buffer* mapped_vs_tex_buffer[PIPE_MAX_VERTEX_SAMPLERS];
253
254   unsigned num_samplers;
255   unsigned num_fragment_sampler_views;
256   unsigned num_vertex_samplers;
257   unsigned num_vertex_sampler_views;
258
259   struct i915_winsys_batchbuffer *batch;
260
261   /** Vertex buffer */
262   struct i915_winsys_buffer *vbo;
263   size_t vbo_offset;
264   unsigned vbo_flushed;
265
266   struct i915_state current;
267   unsigned hardware_dirty;
268   unsigned immediate_dirty : I915_MAX_IMMEDIATE;
269   unsigned dynamic_dirty : I915_MAX_DYNAMIC;
270   unsigned static_dirty : 4;
271   unsigned flush_dirty : 2;
272
273   struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS];
274   int num_validation_buffers;
275
276   struct util_slab_mempool transfer_pool;
277   struct util_slab_mempool texture_transfer_pool;
278
279   /* state for tracking flushes */
280   int last_fired_vertices;
281   int fired_vertices;
282   int queued_vertices;
283
284   /** blitter/hw-clear */
285   struct blitter_context* blitter;
286
287   /** State tracking needed by u_blitter for save/restore. */
288   void *saved_fs;
289   void (*saved_bind_fs_state)(struct pipe_context *pipe, void *shader);
290   void *saved_vs;
291   struct pipe_clip_state saved_clip;
292   struct i915_velems_state *saved_velems;
293   unsigned saved_nr_vertex_buffers;
294   struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
295   unsigned saved_nr_samplers;
296   void *saved_samplers[PIPE_MAX_SAMPLERS];
297   void (*saved_bind_sampler_states)(struct pipe_context *pipe,
298                                     unsigned num, void **sampler);
299   unsigned saved_nr_sampler_views;
300   struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
301   void (*saved_set_sampler_views)(struct pipe_context *pipe,
302                                   unsigned num, struct pipe_sampler_view **views);
303};
304
305/* A flag for each state_tracker state object:
306 */
307#define I915_NEW_VIEWPORT      0x1
308#define I915_NEW_RASTERIZER    0x2
309#define I915_NEW_FS            0x4
310#define I915_NEW_BLEND         0x8
311#define I915_NEW_CLIP          0x10
312#define I915_NEW_SCISSOR       0x20
313#define I915_NEW_STIPPLE       0x40
314#define I915_NEW_FRAMEBUFFER   0x80
315#define I915_NEW_ALPHA_TEST    0x100
316#define I915_NEW_DEPTH_STENCIL 0x200
317#define I915_NEW_SAMPLER       0x400
318#define I915_NEW_SAMPLER_VIEW  0x800
319#define I915_NEW_VS_CONSTANTS  0x1000
320#define I915_NEW_FS_CONSTANTS  0x2000
321#define I915_NEW_GS_CONSTANTS  0x4000
322#define I915_NEW_VBO           0x8000
323#define I915_NEW_VS            0x10000
324
325
326/* Driver's internally generated state flags:
327 */
328#define I915_NEW_VERTEX_FORMAT    0x10000
329
330
331/* Dirty flags for hardware emit
332 */
333#define I915_HW_STATIC            (1<<I915_CACHE_STATIC)
334#define I915_HW_DYNAMIC           (1<<I915_CACHE_DYNAMIC)
335#define I915_HW_SAMPLER           (1<<I915_CACHE_SAMPLER)
336#define I915_HW_MAP               (1<<I915_CACHE_MAP)
337#define I915_HW_PROGRAM           (1<<I915_CACHE_PROGRAM)
338#define I915_HW_CONSTANTS         (1<<I915_CACHE_CONSTANTS)
339#define I915_HW_IMMEDIATE         (1<<(I915_MAX_CACHE+0))
340#define I915_HW_INVARIANT         (1<<(I915_MAX_CACHE+1))
341#define I915_HW_FLUSH             (1<<(I915_MAX_CACHE+1))
342
343/* hw flush handling */
344#define I915_FLUSH_CACHE		1
345#define I915_PIPELINE_FLUSH		2
346
347/* split up static state */
348#define I915_DST_BUF_COLOR              1
349#define I915_DST_BUF_DEPTH              2
350#define I915_DST_VARS                   4
351#define I915_DST_RECT                   8
352
353static INLINE
354void i915_set_flush_dirty(struct i915_context *i915, unsigned flush)
355{
356   i915->hardware_dirty |= I915_HW_FLUSH;
357   i915->flush_dirty |= flush;
358}
359
360
361/***********************************************************************
362 * i915_prim_emit.c:
363 */
364struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
365
366
367/***********************************************************************
368 * i915_prim_vbuf.c:
369 */
370struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
371
372
373/***********************************************************************
374 * i915_state.c:
375 */
376void i915_prepare_vertex_sampling(struct i915_context *i915);
377void i915_cleanup_vertex_sampling(struct i915_context *i915);
378
379
380
381/***********************************************************************
382 * i915_state_emit.c:
383 */
384void i915_emit_hardware_state(struct i915_context *i915 );
385
386
387
388/***********************************************************************
389 * i915_clear.c:
390 */
391void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers,
392                        const union pipe_color_union *color,
393                        double depth, unsigned stencil);
394void i915_clear_render(struct pipe_context *pipe, unsigned buffers,
395                       const union pipe_color_union *color,
396                       double depth, unsigned stencil);
397void i915_clear_emit(struct pipe_context *pipe, unsigned buffers,
398                     const union pipe_color_union *color,
399                     double depth, unsigned stencil,
400                     unsigned destx, unsigned desty, unsigned width, unsigned height);
401
402
403/***********************************************************************
404 *
405 */
406void i915_init_state_functions( struct i915_context *i915 );
407void i915_init_fixup_state_functions( struct i915_context *i915 );
408void i915_init_flush_functions( struct i915_context *i915 );
409void i915_init_string_functions( struct i915_context *i915 );
410
411
412/************************************************************************
413 * i915_context.c
414 */
415struct pipe_context *i915_create_context(struct pipe_screen *screen,
416					 void *priv);
417
418
419/***********************************************************************
420 * Inline conversion functions.  These are better-typed than the
421 * macros used previously:
422 */
423static INLINE struct i915_context *
424i915_context( struct pipe_context *pipe )
425{
426   return (struct i915_context *)pipe;
427}
428
429
430#endif
431