i915_context.h revision abb436526974bd090853c0927ece0839f9143393
1 /************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef I915_CONTEXT_H 29#define I915_CONTEXT_H 30 31 32#include "pipe/p_context.h" 33#include "pipe/p_defines.h" 34#include "pipe/p_state.h" 35 36#include "draw/draw_vertex.h" 37 38#include "tgsi/tgsi_scan.h" 39 40#include "util/u_slab.h" 41#include "util/u_blitter.h" 42 43 44struct i915_winsys; 45struct i915_winsys_buffer; 46struct i915_winsys_batchbuffer; 47 48 49#define I915_TEX_UNITS 8 50 51#define I915_DYNAMIC_MODES4 0 52#define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */ 53#define I915_DYNAMIC_DEPTHSCALE_1 2 54#define I915_DYNAMIC_IAB 3 55#define I915_DYNAMIC_BC_0 4 /* just the header */ 56#define I915_DYNAMIC_BC_1 5 57#define I915_DYNAMIC_BFO_0 6 58#define I915_DYNAMIC_BFO_1 7 59#define I915_DYNAMIC_STP_0 8 60#define I915_DYNAMIC_STP_1 9 61#define I915_DYNAMIC_SC_ENA_0 10 62#define I915_DYNAMIC_SC_RECT_0 11 63#define I915_DYNAMIC_SC_RECT_1 12 64#define I915_DYNAMIC_SC_RECT_2 13 65#define I915_MAX_DYNAMIC 14 66 67 68#define I915_IMMEDIATE_S0 0 69#define I915_IMMEDIATE_S1 1 70#define I915_IMMEDIATE_S2 2 71#define I915_IMMEDIATE_S3 3 72#define I915_IMMEDIATE_S4 4 73#define I915_IMMEDIATE_S5 5 74#define I915_IMMEDIATE_S6 6 75#define I915_IMMEDIATE_S7 7 76#define I915_MAX_IMMEDIATE 8 77 78/* These must mach the order of LI0_STATE_* bits, as they will be used 79 * to generate hardware packets: 80 */ 81#define I915_CACHE_STATIC 0 82#define I915_CACHE_DYNAMIC 1 /* handled specially */ 83#define I915_CACHE_SAMPLER 2 84#define I915_CACHE_MAP 3 85#define I915_CACHE_PROGRAM 4 86#define I915_CACHE_CONSTANTS 5 87#define I915_MAX_CACHE 6 88 89#define I915_MAX_CONSTANT 32 90 91 92/** See constant_flags[] below */ 93#define I915_CONSTFLAG_USER 0x1f 94 95 96/** 97 * Subclass of pipe_shader_state 98 */ 99struct i915_fragment_shader 100{ 101 struct pipe_shader_state state; 102 103 struct tgsi_shader_info info; 104 105 uint *program; 106 uint program_len; 107 108 /** 109 * constants introduced during translation. 110 * These are placed at the end of the constant buffer and grow toward 111 * the beginning (eg: slot 31, 30 29, ...) 112 * User-provided constants start at 0. 113 * This allows both types of constants to co-exist (until there's too many) 114 * and doesn't require regenerating/changing the fragment program to 115 * shuffle constants around. 116 */ 117 uint num_constants; 118 float constants[I915_MAX_CONSTANT][4]; 119 120 /** 121 * Status of each constant 122 * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding 123 * slot of the user's constant buffer. (set by pipe->set_constant_buffer()) 124 * Else, the bitmask indicates which components are occupied by immediates. 125 */ 126 ubyte constant_flags[I915_MAX_CONSTANT]; 127 128 /** 129 * The mapping between generics and hw texture coords. 130 * We need to share this between the vertex and fragment stages. 131 **/ 132 int generic_mapping[I915_TEX_UNITS]; 133}; 134 135 136struct i915_cache_context; 137 138/* Use to calculate differences between state emitted to hardware and 139 * current driver-calculated state. 140 */ 141struct i915_state 142{ 143 unsigned immediate[I915_MAX_IMMEDIATE]; 144 unsigned dynamic[I915_MAX_DYNAMIC]; 145 146 /** number of constants passed in through a constant buffer */ 147 uint num_user_constants[PIPE_SHADER_TYPES]; 148 149 /* texture sampler state */ 150 unsigned sampler[I915_TEX_UNITS][3]; 151 unsigned sampler_enable_flags; 152 unsigned sampler_enable_nr; 153 154 /* texture image buffers */ 155 unsigned texbuffer[I915_TEX_UNITS][2]; 156 157 /** Describes the current hardware vertex layout */ 158 struct vertex_info vertex_info; 159 160 /* static state (dst/depth buffer state) */ 161 struct i915_winsys_buffer *cbuf_bo; 162 unsigned cbuf_flags; 163 struct i915_winsys_buffer *depth_bo; 164 unsigned depth_flags; 165 unsigned dst_buf_vars; 166 uint32_t draw_offset; 167 uint32_t draw_size; 168 169 unsigned id; /* track lost context events */ 170}; 171 172struct i915_blend_state { 173 unsigned iab; 174 unsigned modes4; 175 unsigned LIS5; 176 unsigned LIS6; 177}; 178 179struct i915_depth_stencil_state { 180 unsigned stencil_modes4; 181 unsigned bfo[2]; 182 unsigned stencil_LIS5; 183 unsigned depth_LIS6; 184}; 185 186struct i915_rasterizer_state { 187 unsigned light_twoside : 1; 188 unsigned st; 189 enum interp_mode color_interp; 190 191 unsigned LIS4; 192 unsigned LIS7; 193 unsigned sc[1]; 194 195 struct pipe_rasterizer_state templ; 196 197 union { float f; unsigned u; } ds[2]; 198}; 199 200struct i915_sampler_state { 201 unsigned state[3]; 202 const struct pipe_sampler_state *templ; 203 unsigned minlod; 204 unsigned maxlod; 205}; 206 207struct i915_velems_state { 208 unsigned count; 209 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS]; 210}; 211 212 213struct i915_context { 214 struct pipe_context base; 215 216 struct i915_winsys *iws; 217 218 struct draw_context *draw; 219 220 /* The most recent drawing state as set by the driver: 221 */ 222 const struct i915_blend_state *blend; 223 const struct i915_sampler_state *sampler[PIPE_MAX_SAMPLERS]; 224 const struct i915_depth_stencil_state *depth_stencil; 225 const struct i915_rasterizer_state *rasterizer; 226 227 struct i915_fragment_shader *fs; 228 229 struct pipe_blend_color blend_color; 230 struct pipe_stencil_ref stencil_ref; 231 struct pipe_clip_state clip; 232 struct pipe_resource *constants[PIPE_SHADER_TYPES]; 233 struct pipe_framebuffer_state framebuffer; 234 struct pipe_poly_stipple poly_stipple; 235 struct pipe_scissor_state scissor; 236 struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS]; 237 struct pipe_viewport_state viewport; 238 struct pipe_index_buffer index_buffer; 239 240 unsigned dirty; 241 242 unsigned num_samplers; 243 unsigned num_fragment_sampler_views; 244 245 struct i915_winsys_batchbuffer *batch; 246 247 /** Vertex buffer */ 248 struct i915_winsys_buffer *vbo; 249 size_t vbo_offset; 250 unsigned vbo_flushed; 251 252 struct i915_state current; 253 unsigned hardware_dirty; 254 unsigned immediate_dirty : I915_MAX_IMMEDIATE; 255 unsigned dynamic_dirty : I915_MAX_DYNAMIC; 256 unsigned static_dirty : 4; 257 unsigned flush_dirty : 2; 258 259 struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS]; 260 int num_validation_buffers; 261 262 struct util_slab_mempool transfer_pool; 263 264 /** blitter/hw-clear */ 265 struct blitter_context* blitter; 266 267 /** State tracking needed by u_blitter for save/restore. */ 268 void *saved_fs; 269 void (*saved_bind_fs_state)(struct pipe_context *pipe, void *shader); 270 void *saved_vs; 271 struct pipe_clip_state saved_clip; 272 struct i915_velems_state *saved_velems; 273 unsigned saved_nr_vertex_buffers; 274 struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS]; 275 unsigned saved_nr_samplers; 276 void *saved_samplers[PIPE_MAX_SAMPLERS]; 277 void (*saved_bind_sampler_states)(struct pipe_context *pipe, 278 unsigned num, void **sampler); 279 unsigned saved_nr_sampler_views; 280 struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS]; 281 void (*saved_set_sampler_views)(struct pipe_context *pipe, 282 unsigned num, struct pipe_sampler_view **views); 283}; 284 285/* A flag for each state_tracker state object: 286 */ 287#define I915_NEW_VIEWPORT 0x1 288#define I915_NEW_RASTERIZER 0x2 289#define I915_NEW_FS 0x4 290#define I915_NEW_BLEND 0x8 291#define I915_NEW_CLIP 0x10 292#define I915_NEW_SCISSOR 0x20 293#define I915_NEW_STIPPLE 0x40 294#define I915_NEW_FRAMEBUFFER 0x80 295#define I915_NEW_ALPHA_TEST 0x100 296#define I915_NEW_DEPTH_STENCIL 0x200 297#define I915_NEW_SAMPLER 0x400 298#define I915_NEW_SAMPLER_VIEW 0x800 299#define I915_NEW_VS_CONSTANTS 0x1000 300#define I915_NEW_FS_CONSTANTS 0x2000 301#define I915_NEW_GS_CONSTANTS 0x4000 302#define I915_NEW_VBO 0x8000 303#define I915_NEW_VS 0x10000 304 305 306/* Driver's internally generated state flags: 307 */ 308#define I915_NEW_VERTEX_FORMAT 0x10000 309 310 311/* Dirty flags for hardware emit 312 */ 313#define I915_HW_STATIC (1<<I915_CACHE_STATIC) 314#define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC) 315#define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER) 316#define I915_HW_MAP (1<<I915_CACHE_MAP) 317#define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM) 318#define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS) 319#define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0)) 320#define I915_HW_INVARIANT (1<<(I915_MAX_CACHE+1)) 321#define I915_HW_FLUSH (1<<(I915_MAX_CACHE+1)) 322 323/* hw flush handling */ 324#define I915_FLUSH_CACHE 1 325#define I915_PIPELINE_FLUSH 2 326 327/* split up static state */ 328#define I915_DST_BUF_COLOR 1 329#define I915_DST_BUF_DEPTH 2 330#define I915_DST_VARS 4 331#define I915_DST_RECT 8 332 333static INLINE 334void i915_set_flush_dirty(struct i915_context *i915, unsigned flush) 335{ 336 i915->hardware_dirty |= I915_HW_FLUSH; 337 i915->flush_dirty |= flush; 338} 339 340 341/*********************************************************************** 342 * i915_prim_emit.c: 343 */ 344struct draw_stage *i915_draw_render_stage( struct i915_context *i915 ); 345 346 347/*********************************************************************** 348 * i915_prim_vbuf.c: 349 */ 350struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 ); 351 352 353/*********************************************************************** 354 * i915_state_emit.c: 355 */ 356void i915_emit_hardware_state(struct i915_context *i915 ); 357 358 359 360/*********************************************************************** 361 * i915_clear.c: 362 */ 363void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, const float *rgba, 364 double depth, unsigned stencil); 365void i915_clear_render(struct pipe_context *pipe, unsigned buffers, const float *rgba, 366 double depth, unsigned stencil); 367void i915_clear_emit(struct pipe_context *pipe, unsigned buffers, const float *rgba, 368 double depth, unsigned stencil, 369 unsigned destx, unsigned desty, unsigned width, unsigned height); 370 371 372/*********************************************************************** 373 * 374 */ 375void i915_init_state_functions( struct i915_context *i915 ); 376void i915_init_fixup_state_functions( struct i915_context *i915 ); 377void i915_init_flush_functions( struct i915_context *i915 ); 378void i915_init_string_functions( struct i915_context *i915 ); 379 380 381/************************************************************************ 382 * i915_context.c 383 */ 384struct pipe_context *i915_create_context(struct pipe_screen *screen, 385 void *priv); 386 387 388/*********************************************************************** 389 * Inline conversion functions. These are better-typed than the 390 * macros used previously: 391 */ 392static INLINE struct i915_context * 393i915_context( struct pipe_context *pipe ) 394{ 395 return (struct i915_context *)pipe; 396} 397 398 399#endif 400