i915_state.c revision 47bfbd452c93e6a8db013fb90d9f42210cf24889
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/* Authors:  Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31
32#include "draw/draw_context.h"
33#include "util/u_inlines.h"
34#include "util/u_math.h"
35#include "util/u_memory.h"
36#include "tgsi/tgsi_parse.h"
37
38#include "i915_context.h"
39#include "i915_reg.h"
40#include "i915_state_inlines.h"
41#include "i915_fpc.h"
42
43/* The i915 (and related graphics cores) do not support GL_CLAMP.  The
44 * Intel drivers for "other operating systems" implement GL_CLAMP as
45 * GL_CLAMP_TO_EDGE, so the same is done here.
46 */
47static unsigned
48translate_wrap_mode(unsigned wrap)
49{
50   switch (wrap) {
51   case PIPE_TEX_WRAP_REPEAT:
52      return TEXCOORDMODE_WRAP;
53   case PIPE_TEX_WRAP_CLAMP:
54      return TEXCOORDMODE_CLAMP_EDGE;   /* not quite correct */
55   case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
56      return TEXCOORDMODE_CLAMP_EDGE;
57   case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
58      return TEXCOORDMODE_CLAMP_BORDER;
59   /*
60   case PIPE_TEX_WRAP_MIRRORED_REPEAT:
61      return TEXCOORDMODE_MIRROR;
62    */
63   default:
64      return TEXCOORDMODE_WRAP;
65   }
66}
67
68static unsigned translate_img_filter( unsigned filter )
69{
70   switch (filter) {
71   case PIPE_TEX_FILTER_NEAREST:
72      return FILTER_NEAREST;
73   case PIPE_TEX_FILTER_LINEAR:
74      return FILTER_LINEAR;
75   default:
76      assert(0);
77      return FILTER_NEAREST;
78   }
79}
80
81static unsigned translate_mip_filter( unsigned filter )
82{
83   switch (filter) {
84   case PIPE_TEX_MIPFILTER_NONE:
85      return MIPFILTER_NONE;
86   case PIPE_TEX_MIPFILTER_NEAREST:
87      return MIPFILTER_NEAREST;
88   case PIPE_TEX_MIPFILTER_LINEAR:
89      return MIPFILTER_LINEAR;
90   default:
91      assert(0);
92      return MIPFILTER_NONE;
93   }
94}
95
96
97/* None of this state is actually used for anything yet.
98 */
99static void *
100i915_create_blend_state(struct pipe_context *pipe,
101                        const struct pipe_blend_state *blend)
102{
103   struct i915_blend_state *cso_data = CALLOC_STRUCT( i915_blend_state );
104
105   {
106      unsigned eqRGB  = blend->rt[0].rgb_func;
107      unsigned srcRGB = blend->rt[0].rgb_src_factor;
108      unsigned dstRGB = blend->rt[0].rgb_dst_factor;
109
110      unsigned eqA    = blend->rt[0].alpha_func;
111      unsigned srcA   = blend->rt[0].alpha_src_factor;
112      unsigned dstA   = blend->rt[0].alpha_dst_factor;
113
114      /* Special handling for MIN/MAX filter modes handled at
115       * state_tracker level.
116       */
117
118      if (srcA != srcRGB ||
119	  dstA != dstRGB ||
120	  eqA != eqRGB) {
121
122	 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
123                          IAB_MODIFY_ENABLE |
124                          IAB_ENABLE |
125                          IAB_MODIFY_FUNC |
126                          IAB_MODIFY_SRC_FACTOR |
127                          IAB_MODIFY_DST_FACTOR |
128                          SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) |
129                          DST_ABLND_FACT(i915_translate_blend_factor(dstA)) |
130                          (i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
131      }
132      else {
133	 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
134                          IAB_MODIFY_ENABLE |
135                          0);
136      }
137   }
138
139   cso_data->modes4 |= (_3DSTATE_MODES_4_CMD |
140                        ENABLE_LOGIC_OP_FUNC |
141                        LOGIC_OP_FUNC(i915_translate_logic_op(blend->logicop_func)));
142
143   if (blend->logicop_enable)
144      cso_data->LIS5 |= S5_LOGICOP_ENABLE;
145
146   if (blend->dither)
147      cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE;
148
149   if ((blend->rt[0].colormask & PIPE_MASK_R) == 0)
150      cso_data->LIS5 |= S5_WRITEDISABLE_RED;
151
152   if ((blend->rt[0].colormask & PIPE_MASK_G) == 0)
153      cso_data->LIS5 |= S5_WRITEDISABLE_GREEN;
154
155   if ((blend->rt[0].colormask & PIPE_MASK_B) == 0)
156      cso_data->LIS5 |= S5_WRITEDISABLE_BLUE;
157
158   if ((blend->rt[0].colormask & PIPE_MASK_A) == 0)
159      cso_data->LIS5 |= S5_WRITEDISABLE_ALPHA;
160
161   if (blend->rt[0].blend_enable) {
162      unsigned funcRGB = blend->rt[0].rgb_func;
163      unsigned srcRGB  = blend->rt[0].rgb_src_factor;
164      unsigned dstRGB  = blend->rt[0].rgb_dst_factor;
165
166      cso_data->LIS6 |= (S6_CBUF_BLEND_ENABLE |
167                         SRC_BLND_FACT(i915_translate_blend_factor(srcRGB)) |
168                         DST_BLND_FACT(i915_translate_blend_factor(dstRGB)) |
169                         (i915_translate_blend_func(funcRGB) << S6_CBUF_BLEND_FUNC_SHIFT));
170   }
171
172   return cso_data;
173}
174
175static void i915_bind_blend_state(struct pipe_context *pipe,
176                                  void *blend)
177{
178   struct i915_context *i915 = i915_context(pipe);
179   draw_flush(i915->draw);
180
181   i915->blend = (struct i915_blend_state*)blend;
182
183   i915->dirty |= I915_NEW_BLEND;
184}
185
186
187static void i915_delete_blend_state(struct pipe_context *pipe, void *blend)
188{
189   FREE(blend);
190}
191
192static void i915_set_blend_color( struct pipe_context *pipe,
193                                  const struct pipe_blend_color *blend_color )
194{
195   struct i915_context *i915 = i915_context(pipe);
196   draw_flush(i915->draw);
197
198   i915->blend_color = *blend_color;
199
200   i915->dirty |= I915_NEW_BLEND;
201}
202
203static void i915_set_stencil_ref( struct pipe_context *pipe,
204                                  const struct pipe_stencil_ref *stencil_ref )
205{
206   struct i915_context *i915 = i915_context(pipe);
207   draw_flush(i915->draw);
208
209   i915->stencil_ref = *stencil_ref;
210
211   i915->dirty |= I915_NEW_DEPTH_STENCIL;
212}
213
214static void *
215i915_create_sampler_state(struct pipe_context *pipe,
216                          const struct pipe_sampler_state *sampler)
217{
218   struct i915_sampler_state *cso = CALLOC_STRUCT( i915_sampler_state );
219   const unsigned ws = sampler->wrap_s;
220   const unsigned wt = sampler->wrap_t;
221   const unsigned wr = sampler->wrap_r;
222   unsigned minFilt, magFilt;
223   unsigned mipFilt;
224
225   cso->templ = sampler;
226
227   mipFilt = translate_mip_filter(sampler->min_mip_filter);
228   minFilt = translate_img_filter( sampler->min_img_filter );
229   magFilt = translate_img_filter( sampler->mag_img_filter );
230
231   if (sampler->max_anisotropy > 1)
232      minFilt = magFilt = FILTER_ANISOTROPIC;
233
234   if (sampler->max_anisotropy > 2) {
235      cso->state[0] |= SS2_MAX_ANISO_4;
236   }
237
238   {
239      int b = (int) (sampler->lod_bias * 16.0);
240      b = CLAMP(b, -256, 255);
241      cso->state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
242   }
243
244   /* Shadow:
245    */
246   if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
247   {
248      cso->state[0] |= (SS2_SHADOW_ENABLE |
249                        i915_translate_compare_func(sampler->compare_func));
250
251      minFilt = FILTER_4X4_FLAT;
252      magFilt = FILTER_4X4_FLAT;
253   }
254
255   cso->state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
256                     (mipFilt << SS2_MIP_FILTER_SHIFT) |
257                     (magFilt << SS2_MAG_FILTER_SHIFT));
258
259   cso->state[1] |=
260      ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
261       (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
262       (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
263
264   if (sampler->normalized_coords)
265      cso->state[1] |= SS3_NORMALIZED_COORDS;
266
267   {
268      int minlod = (int) (16.0 * sampler->min_lod);
269      int maxlod = (int) (16.0 * sampler->max_lod);
270      minlod = CLAMP(minlod, 0, 16 * 11);
271      maxlod = CLAMP(maxlod, 0, 16 * 11);
272
273      if (minlod > maxlod)
274	 maxlod = minlod;
275
276      cso->minlod = minlod;
277      cso->maxlod = maxlod;
278   }
279
280   {
281      ubyte r = float_to_ubyte(sampler->border_color[0]);
282      ubyte g = float_to_ubyte(sampler->border_color[1]);
283      ubyte b = float_to_ubyte(sampler->border_color[2]);
284      ubyte a = float_to_ubyte(sampler->border_color[3]);
285      cso->state[2] = I915PACKCOLOR8888(r, g, b, a);
286   }
287   return cso;
288}
289
290static void i915_bind_sampler_states(struct pipe_context *pipe,
291                                     unsigned num, void **sampler)
292{
293   struct i915_context *i915 = i915_context(pipe);
294   unsigned i;
295
296   assert(num <= PIPE_MAX_SAMPLERS);
297
298   /* Check for no-op */
299   if (num == i915->num_samplers &&
300       !memcmp(i915->sampler, sampler, num * sizeof(void *)))
301      return;
302
303   draw_flush(i915->draw);
304
305   for (i = 0; i < num; ++i)
306      i915->sampler[i] = sampler[i];
307   for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
308      i915->sampler[i] = NULL;
309
310   i915->num_samplers = num;
311
312   i915->dirty |= I915_NEW_SAMPLER;
313}
314
315static void i915_delete_sampler_state(struct pipe_context *pipe,
316                                      void *sampler)
317{
318   FREE(sampler);
319}
320
321
322/** XXX move someday?  Or consolidate all these simple state setters
323 * into one file.
324 */
325
326static void *
327i915_create_depth_stencil_state(struct pipe_context *pipe,
328				const struct pipe_depth_stencil_alpha_state *depth_stencil)
329{
330   struct i915_depth_stencil_state *cso = CALLOC_STRUCT( i915_depth_stencil_state );
331
332   {
333      int testmask = depth_stencil->stencil[0].valuemask & 0xff;
334      int writemask = depth_stencil->stencil[0].writemask & 0xff;
335
336      cso->stencil_modes4 |= (_3DSTATE_MODES_4_CMD |
337                              ENABLE_STENCIL_TEST_MASK |
338                              STENCIL_TEST_MASK(testmask) |
339                              ENABLE_STENCIL_WRITE_MASK |
340                              STENCIL_WRITE_MASK(writemask));
341   }
342
343   if (depth_stencil->stencil[0].enabled) {
344      int test = i915_translate_compare_func(depth_stencil->stencil[0].func);
345      int fop  = i915_translate_stencil_op(depth_stencil->stencil[0].fail_op);
346      int dfop = i915_translate_stencil_op(depth_stencil->stencil[0].zfail_op);
347      int dpop = i915_translate_stencil_op(depth_stencil->stencil[0].zpass_op);
348
349      cso->stencil_LIS5 |= (S5_STENCIL_TEST_ENABLE |
350                            S5_STENCIL_WRITE_ENABLE |
351                            (test << S5_STENCIL_TEST_FUNC_SHIFT) |
352                            (fop  << S5_STENCIL_FAIL_SHIFT) |
353                            (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
354                            (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
355   }
356
357   if (depth_stencil->stencil[1].enabled) {
358      int test  = i915_translate_compare_func(depth_stencil->stencil[1].func);
359      int fop   = i915_translate_stencil_op(depth_stencil->stencil[1].fail_op);
360      int dfop  = i915_translate_stencil_op(depth_stencil->stencil[1].zfail_op);
361      int dpop  = i915_translate_stencil_op(depth_stencil->stencil[1].zpass_op);
362      int tmask = depth_stencil->stencil[1].valuemask & 0xff;
363      int wmask = depth_stencil->stencil[1].writemask & 0xff;
364
365      cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
366                     BFO_ENABLE_STENCIL_FUNCS |
367                     BFO_ENABLE_STENCIL_TWO_SIDE |
368                     BFO_ENABLE_STENCIL_REF |
369                     BFO_STENCIL_TWO_SIDE |
370                     (test << BFO_STENCIL_TEST_SHIFT) |
371                     (fop  << BFO_STENCIL_FAIL_SHIFT) |
372                     (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
373                     (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));
374
375      cso->bfo[1] = (_3DSTATE_BACKFACE_STENCIL_MASKS |
376                     BFM_ENABLE_STENCIL_TEST_MASK |
377                     BFM_ENABLE_STENCIL_WRITE_MASK |
378                     (tmask << BFM_STENCIL_TEST_MASK_SHIFT) |
379                     (wmask << BFM_STENCIL_WRITE_MASK_SHIFT));
380   }
381   else {
382      /* This actually disables two-side stencil: The bit set is a
383       * modify-enable bit to indicate we are changing the two-side
384       * setting.  Then there is a symbolic zero to show that we are
385       * setting the flag to zero/off.
386       */
387      cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
388                     BFO_ENABLE_STENCIL_TWO_SIDE |
389                     0);
390      cso->bfo[1] = 0;
391   }
392
393   if (depth_stencil->depth.enabled) {
394      int func = i915_translate_compare_func(depth_stencil->depth.func);
395
396      cso->depth_LIS6 |= (S6_DEPTH_TEST_ENABLE |
397                          (func << S6_DEPTH_TEST_FUNC_SHIFT));
398
399      if (depth_stencil->depth.writemask)
400	 cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
401   }
402
403   if (depth_stencil->alpha.enabled) {
404      int test = i915_translate_compare_func(depth_stencil->alpha.func);
405      ubyte refByte = float_to_ubyte(depth_stencil->alpha.ref_value);
406
407      cso->depth_LIS6 |= (S6_ALPHA_TEST_ENABLE |
408			  (test << S6_ALPHA_TEST_FUNC_SHIFT) |
409			  (((unsigned) refByte) << S6_ALPHA_REF_SHIFT));
410   }
411
412   return cso;
413}
414
415static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
416                                          void *depth_stencil)
417{
418   struct i915_context *i915 = i915_context(pipe);
419   draw_flush(i915->draw);
420
421   i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil;
422
423   i915->dirty |= I915_NEW_DEPTH_STENCIL;
424}
425
426static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
427                                            void *depth_stencil)
428{
429   FREE(depth_stencil);
430}
431
432
433static void i915_set_scissor_state( struct pipe_context *pipe,
434                                 const struct pipe_scissor_state *scissor )
435{
436   struct i915_context *i915 = i915_context(pipe);
437   draw_flush(i915->draw);
438
439   memcpy( &i915->scissor, scissor, sizeof(*scissor) );
440   i915->dirty |= I915_NEW_SCISSOR;
441}
442
443
444static void i915_set_polygon_stipple( struct pipe_context *pipe,
445                                   const struct pipe_poly_stipple *stipple )
446{
447}
448
449
450
451static void *
452i915_create_fs_state(struct pipe_context *pipe,
453                     const struct pipe_shader_state *templ)
454{
455   struct i915_context *i915 = i915_context(pipe);
456   struct i915_fragment_shader *ifs = CALLOC_STRUCT(i915_fragment_shader);
457   if (!ifs)
458      return NULL;
459
460   ifs->state.tokens = tgsi_dup_tokens(templ->tokens);
461
462   tgsi_scan_shader(templ->tokens, &ifs->info);
463
464   /* The shader's compiled to i915 instructions here */
465   i915_translate_fragment_program(i915, ifs);
466
467   return ifs;
468}
469
470static void
471i915_bind_fs_state(struct pipe_context *pipe, void *shader)
472{
473   struct i915_context *i915 = i915_context(pipe);
474   draw_flush(i915->draw);
475
476   i915->fs = (struct i915_fragment_shader*) shader;
477
478   i915->dirty |= I915_NEW_FS;
479}
480
481static
482void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
483{
484   struct i915_fragment_shader *ifs = (struct i915_fragment_shader *) shader;
485
486   if (ifs->program)
487      FREE(ifs->program);
488   ifs->program_len = 0;
489
490   FREE((struct tgsi_token *)ifs->state.tokens);
491
492   FREE(ifs);
493}
494
495
496static void *
497i915_create_vs_state(struct pipe_context *pipe,
498                     const struct pipe_shader_state *templ)
499{
500   struct i915_context *i915 = i915_context(pipe);
501
502   /* just pass-through to draw module */
503   return draw_create_vertex_shader(i915->draw, templ);
504}
505
506static void i915_bind_vs_state(struct pipe_context *pipe, void *shader)
507{
508   struct i915_context *i915 = i915_context(pipe);
509
510   /* just pass-through to draw module */
511   draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
512
513   i915->dirty |= I915_NEW_VS;
514}
515
516static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
517{
518   struct i915_context *i915 = i915_context(pipe);
519
520   /* just pass-through to draw module */
521   draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
522}
523
524static void i915_set_constant_buffer(struct pipe_context *pipe,
525                                     uint shader, uint index,
526                                     struct pipe_buffer *buf)
527{
528   struct i915_context *i915 = i915_context(pipe);
529   struct pipe_screen *screen = pipe->screen;
530   draw_flush(i915->draw);
531
532   assert(shader < PIPE_SHADER_TYPES);
533   assert(index == 0);
534
535   /* Make a copy of shader constants.
536    * During fragment program translation we may add additional
537    * constants to the array.
538    *
539    * We want to consider the situation where some user constants
540    * (ex: a material color) may change frequently but the shader program
541    * stays the same.  In that case we should only be updating the first
542    * N constants, leaving any extras from shader translation alone.
543    */
544   if (buf) {
545      void *mapped;
546      if (buf->size &&
547          (mapped = pipe_buffer_map(screen, buf,
548                                    PIPE_BUFFER_USAGE_CPU_READ))) {
549         memcpy(i915->current.constants[shader], mapped, buf->size);
550         pipe_buffer_unmap(screen, buf);
551         i915->current.num_user_constants[shader]
552            = buf->size / (4 * sizeof(float));
553      }
554      else {
555         i915->current.num_user_constants[shader] = 0;
556      }
557   }
558
559   i915->dirty |= I915_NEW_CONSTANTS;
560}
561
562
563static void i915_set_fragment_sampler_views(struct pipe_context *pipe,
564                                            unsigned num,
565                                            struct pipe_sampler_view **views)
566{
567   struct i915_context *i915 = i915_context(pipe);
568   uint i;
569
570   assert(num <= PIPE_MAX_SAMPLERS);
571
572   /* Check for no-op */
573   if (num == i915->num_fragment_sampler_views &&
574       !memcmp(i915->fragment_sampler_views, views, num * sizeof(struct pipe_sampler_view *)))
575      return;
576
577   /* Fixes wrong texture in texobj with VBUF */
578   draw_flush(i915->draw);
579
580   for (i = 0; i < num; i++)
581      pipe_sampler_view_reference(&i915->fragment_sampler_views[i],
582                                  views[i]);
583
584   for (i = num; i < i915->num_fragment_sampler_views; i++)
585      pipe_sampler_view_reference(&i915->fragment_sampler_views[i],
586                                  NULL);
587
588   i915->num_fragment_sampler_views = num;
589
590   i915->dirty |= I915_NEW_SAMPLER_VIEW;
591}
592
593
594static struct pipe_sampler_view *
595i915_create_sampler_view(struct pipe_context *pipe,
596                         struct pipe_texture *texture,
597                         const struct pipe_sampler_view *templ)
598{
599   struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
600
601   if (view) {
602      *view = *templ;
603      view->reference.count = 1;
604      view->texture = NULL;
605      pipe_texture_reference(&view->texture, texture);
606      view->context = pipe;
607   }
608
609   return view;
610}
611
612
613static void
614i915_sampler_view_destroy(struct pipe_context *pipe,
615                          struct pipe_sampler_view *view)
616{
617   pipe_texture_reference(&view->texture, NULL);
618   FREE(view);
619}
620
621
622static void i915_set_framebuffer_state(struct pipe_context *pipe,
623				       const struct pipe_framebuffer_state *fb)
624{
625   struct i915_context *i915 = i915_context(pipe);
626   int i;
627
628   draw_flush(i915->draw);
629
630   i915->framebuffer.width = fb->width;
631   i915->framebuffer.height = fb->height;
632   i915->framebuffer.nr_cbufs = fb->nr_cbufs;
633   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
634      pipe_surface_reference(&i915->framebuffer.cbufs[i], fb->cbufs[i]);
635   }
636   pipe_surface_reference(&i915->framebuffer.zsbuf, fb->zsbuf);
637
638   i915->dirty |= I915_NEW_FRAMEBUFFER;
639}
640
641
642
643static void i915_set_clip_state( struct pipe_context *pipe,
644			     const struct pipe_clip_state *clip )
645{
646   struct i915_context *i915 = i915_context(pipe);
647   draw_flush(i915->draw);
648
649   draw_set_clip_state(i915->draw, clip);
650
651   i915->dirty |= I915_NEW_CLIP;
652}
653
654
655
656/* Called when driver state tracker notices changes to the viewport
657 * matrix:
658 */
659static void i915_set_viewport_state( struct pipe_context *pipe,
660				     const struct pipe_viewport_state *viewport )
661{
662   struct i915_context *i915 = i915_context(pipe);
663
664   i915->viewport = *viewport; /* struct copy */
665
666   /* pass the viewport info to the draw module */
667   draw_set_viewport_state(i915->draw, &i915->viewport);
668
669   i915->dirty |= I915_NEW_VIEWPORT;
670}
671
672
673static void *
674i915_create_rasterizer_state(struct pipe_context *pipe,
675                             const struct pipe_rasterizer_state *rasterizer)
676{
677   struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state );
678
679   cso->templ = rasterizer;
680   cso->color_interp = rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
681   cso->light_twoside = rasterizer->light_twoside;
682   cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
683   cso->ds[1].f = rasterizer->offset_scale;
684   if (rasterizer->poly_stipple_enable) {
685      cso->st |= ST1_ENABLE;
686   }
687
688   if (rasterizer->scissor)
689      cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT;
690   else
691      cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT;
692
693   switch (rasterizer->cull_mode) {
694   case PIPE_WINDING_NONE:
695      cso->LIS4 |= S4_CULLMODE_NONE;
696      break;
697   case PIPE_WINDING_CW:
698      cso->LIS4 |= S4_CULLMODE_CW;
699      break;
700   case PIPE_WINDING_CCW:
701      cso->LIS4 |= S4_CULLMODE_CCW;
702      break;
703   case PIPE_WINDING_BOTH:
704      cso->LIS4 |= S4_CULLMODE_BOTH;
705      break;
706   }
707
708   {
709      int line_width = CLAMP((int)(rasterizer->line_width * 2), 1, 0xf);
710
711      cso->LIS4 |= line_width << S4_LINE_WIDTH_SHIFT;
712
713      if (rasterizer->line_smooth)
714	 cso->LIS4 |= S4_LINE_ANTIALIAS_ENABLE;
715   }
716
717   {
718      int point_size = CLAMP((int) rasterizer->point_size, 1, 0xff);
719
720      cso->LIS4 |= point_size << S4_POINT_WIDTH_SHIFT;
721   }
722
723   if (rasterizer->flatshade) {
724      cso->LIS4 |= (S4_FLATSHADE_ALPHA |
725                    S4_FLATSHADE_COLOR |
726                    S4_FLATSHADE_SPECULAR);
727   }
728
729   cso->LIS7 = fui( rasterizer->offset_units );
730
731
732   return cso;
733}
734
735static void i915_bind_rasterizer_state( struct pipe_context *pipe,
736                                        void *raster )
737{
738   struct i915_context *i915 = i915_context(pipe);
739
740   i915->rasterizer = (struct i915_rasterizer_state *)raster;
741
742   /* pass-through to draw module */
743   draw_set_rasterizer_state(i915->draw,
744                          (i915->rasterizer ? i915->rasterizer->templ : NULL));
745
746   i915->dirty |= I915_NEW_RASTERIZER;
747}
748
749static void i915_delete_rasterizer_state(struct pipe_context *pipe,
750                                         void *raster)
751{
752   FREE(raster);
753}
754
755static void i915_set_vertex_buffers(struct pipe_context *pipe,
756                                    unsigned count,
757                                    const struct pipe_vertex_buffer *buffers)
758{
759   struct i915_context *i915 = i915_context(pipe);
760   /* Because we change state before the draw_set_vertex_buffers call
761    * we need a flush here, just to be sure.
762    */
763   draw_flush(i915->draw);
764
765   memcpy(i915->vertex_buffer, buffers, count * sizeof(buffers[0]));
766   i915->num_vertex_buffers = count;
767
768   /* pass-through to draw module */
769   draw_set_vertex_buffers(i915->draw, count, buffers);
770}
771
772static void *
773i915_create_vertex_elements_state(struct pipe_context *pipe,
774                                  unsigned count,
775                                  const struct pipe_vertex_element *attribs)
776{
777   struct i915_velems_state *velems;
778   assert(count <= PIPE_MAX_ATTRIBS);
779   velems = (struct i915_velems_state *) MALLOC(sizeof(struct i915_velems_state));
780   if (velems) {
781      velems->count = count;
782      memcpy(velems->velem, attribs, sizeof(*attribs) * count);
783   }
784   return velems;
785}
786
787static void
788i915_bind_vertex_elements_state(struct pipe_context *pipe,
789                                void *velems)
790{
791   struct i915_context *i915 = i915_context(pipe);
792   struct i915_velems_state *i915_velems = (struct i915_velems_state *) velems;
793
794   /* Because we change state before the draw_set_vertex_buffers call
795    * we need a flush here, just to be sure.
796    */
797   draw_flush(i915->draw);
798
799   /* pass-through to draw module */
800   if (i915_velems) {
801      draw_set_vertex_elements(i915->draw,
802            i915_velems->count, i915_velems->velem);
803   }
804}
805
806static void
807i915_delete_vertex_elements_state(struct pipe_context *pipe, void *velems)
808{
809   FREE( velems );
810}
811
812void
813i915_init_state_functions( struct i915_context *i915 )
814{
815   i915->base.create_blend_state = i915_create_blend_state;
816   i915->base.bind_blend_state = i915_bind_blend_state;
817   i915->base.delete_blend_state = i915_delete_blend_state;
818
819   i915->base.create_sampler_state = i915_create_sampler_state;
820   i915->base.bind_fragment_sampler_states = i915_bind_sampler_states;
821   i915->base.delete_sampler_state = i915_delete_sampler_state;
822
823   i915->base.create_depth_stencil_alpha_state = i915_create_depth_stencil_state;
824   i915->base.bind_depth_stencil_alpha_state = i915_bind_depth_stencil_state;
825   i915->base.delete_depth_stencil_alpha_state = i915_delete_depth_stencil_state;
826
827   i915->base.create_rasterizer_state = i915_create_rasterizer_state;
828   i915->base.bind_rasterizer_state = i915_bind_rasterizer_state;
829   i915->base.delete_rasterizer_state = i915_delete_rasterizer_state;
830   i915->base.create_fs_state = i915_create_fs_state;
831   i915->base.bind_fs_state = i915_bind_fs_state;
832   i915->base.delete_fs_state = i915_delete_fs_state;
833   i915->base.create_vs_state = i915_create_vs_state;
834   i915->base.bind_vs_state = i915_bind_vs_state;
835   i915->base.delete_vs_state = i915_delete_vs_state;
836   i915->base.create_vertex_elements_state = i915_create_vertex_elements_state;
837   i915->base.bind_vertex_elements_state = i915_bind_vertex_elements_state;
838   i915->base.delete_vertex_elements_state = i915_delete_vertex_elements_state;
839
840   i915->base.set_blend_color = i915_set_blend_color;
841   i915->base.set_stencil_ref = i915_set_stencil_ref;
842   i915->base.set_clip_state = i915_set_clip_state;
843   i915->base.set_constant_buffer = i915_set_constant_buffer;
844   i915->base.set_framebuffer_state = i915_set_framebuffer_state;
845
846   i915->base.set_polygon_stipple = i915_set_polygon_stipple;
847   i915->base.set_scissor_state = i915_set_scissor_state;
848   i915->base.set_fragment_sampler_views = i915_set_fragment_sampler_views;
849   i915->base.create_sampler_view = i915_create_sampler_view;
850   i915->base.sampler_view_destroy = i915_sampler_view_destroy;
851   i915->base.set_viewport_state = i915_set_viewport_state;
852   i915->base.set_vertex_buffers = i915_set_vertex_buffers;
853}
854