i915_state.c revision 9b346f83a7b672e913a7bb6a089d5dbd7fbdce06
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/* Authors:  Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31
32#include "draw/draw_context.h"
33#include "pipe/p_inlines.h"
34#include "util/u_math.h"
35#include "util/u_memory.h"
36#include "tgsi/tgsi_parse.h"
37
38#include "i915_context.h"
39#include "i915_reg.h"
40#include "i915_state_inlines.h"
41#include "i915_fpc.h"
42
43/* The i915 (and related graphics cores) do not support GL_CLAMP.  The
44 * Intel drivers for "other operating systems" implement GL_CLAMP as
45 * GL_CLAMP_TO_EDGE, so the same is done here.
46 */
47static unsigned
48translate_wrap_mode(unsigned wrap)
49{
50   switch (wrap) {
51   case PIPE_TEX_WRAP_REPEAT:
52      return TEXCOORDMODE_WRAP;
53   case PIPE_TEX_WRAP_CLAMP:
54      return TEXCOORDMODE_CLAMP_EDGE;   /* not quite correct */
55   case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
56      return TEXCOORDMODE_CLAMP_EDGE;
57   case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
58      return TEXCOORDMODE_CLAMP_BORDER;
59   /*
60   case PIPE_TEX_WRAP_MIRRORED_REPEAT:
61      return TEXCOORDMODE_MIRROR;
62    */
63   default:
64      return TEXCOORDMODE_WRAP;
65   }
66}
67
68static unsigned translate_img_filter( unsigned filter )
69{
70   switch (filter) {
71   case PIPE_TEX_FILTER_NEAREST:
72      return FILTER_NEAREST;
73   case PIPE_TEX_FILTER_LINEAR:
74      return FILTER_LINEAR;
75   default:
76      assert(0);
77      return FILTER_NEAREST;
78   }
79}
80
81static unsigned translate_mip_filter( unsigned filter )
82{
83   switch (filter) {
84   case PIPE_TEX_MIPFILTER_NONE:
85      return MIPFILTER_NONE;
86   case PIPE_TEX_MIPFILTER_NEAREST:
87      return MIPFILTER_NEAREST;
88   case PIPE_TEX_MIPFILTER_LINEAR:
89      return MIPFILTER_LINEAR;
90   default:
91      assert(0);
92      return MIPFILTER_NONE;
93   }
94}
95
96
97/* None of this state is actually used for anything yet.
98 */
99static void *
100i915_create_blend_state(struct pipe_context *pipe,
101                        const struct pipe_blend_state *blend)
102{
103   struct i915_blend_state *cso_data = CALLOC_STRUCT( i915_blend_state );
104
105   {
106      unsigned eqRGB  = blend->rt[0].rgb_func;
107      unsigned srcRGB = blend->rt[0].rgb_src_factor;
108      unsigned dstRGB = blend->rt[0].rgb_dst_factor;
109
110      unsigned eqA    = blend->rt[0].alpha_func;
111      unsigned srcA   = blend->rt[0].alpha_src_factor;
112      unsigned dstA   = blend->rt[0].alpha_dst_factor;
113
114      /* Special handling for MIN/MAX filter modes handled at
115       * state_tracker level.
116       */
117
118      if (srcA != srcRGB ||
119	  dstA != dstRGB ||
120	  eqA != eqRGB) {
121
122	 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
123                          IAB_MODIFY_ENABLE |
124                          IAB_ENABLE |
125                          IAB_MODIFY_FUNC |
126                          IAB_MODIFY_SRC_FACTOR |
127                          IAB_MODIFY_DST_FACTOR |
128                          SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) |
129                          DST_ABLND_FACT(i915_translate_blend_factor(dstA)) |
130                          (i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
131      }
132      else {
133	 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
134                          IAB_MODIFY_ENABLE |
135                          0);
136      }
137   }
138
139   cso_data->modes4 |= (_3DSTATE_MODES_4_CMD |
140                        ENABLE_LOGIC_OP_FUNC |
141                        LOGIC_OP_FUNC(i915_translate_logic_op(blend->logicop_func)));
142
143   if (blend->logicop_enable)
144      cso_data->LIS5 |= S5_LOGICOP_ENABLE;
145
146   if (blend->dither)
147      cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE;
148
149   if ((blend->rt[0].colormask & PIPE_MASK_R) == 0)
150      cso_data->LIS5 |= S5_WRITEDISABLE_RED;
151
152   if ((blend->rt[0].colormask & PIPE_MASK_G) == 0)
153      cso_data->LIS5 |= S5_WRITEDISABLE_GREEN;
154
155   if ((blend->rt[0].colormask & PIPE_MASK_B) == 0)
156      cso_data->LIS5 |= S5_WRITEDISABLE_BLUE;
157
158   if ((blend->rt[0].colormask & PIPE_MASK_A) == 0)
159      cso_data->LIS5 |= S5_WRITEDISABLE_ALPHA;
160
161   if (blend->rt[0].blend_enable) {
162      unsigned funcRGB = blend->rt[0].rgb_func;
163      unsigned srcRGB  = blend->rt[0].rgb_src_factor;
164      unsigned dstRGB  = blend->rt[0].rgb_dst_factor;
165
166      cso_data->LIS6 |= (S6_CBUF_BLEND_ENABLE |
167                         SRC_BLND_FACT(i915_translate_blend_factor(srcRGB)) |
168                         DST_BLND_FACT(i915_translate_blend_factor(dstRGB)) |
169                         (i915_translate_blend_func(funcRGB) << S6_CBUF_BLEND_FUNC_SHIFT));
170   }
171
172   return cso_data;
173}
174
175static void i915_bind_blend_state(struct pipe_context *pipe,
176                                  void *blend)
177{
178   struct i915_context *i915 = i915_context(pipe);
179   draw_flush(i915->draw);
180
181   i915->blend = (struct i915_blend_state*)blend;
182
183   i915->dirty |= I915_NEW_BLEND;
184}
185
186
187static void i915_delete_blend_state(struct pipe_context *pipe, void *blend)
188{
189   FREE(blend);
190}
191
192static void i915_set_blend_color( struct pipe_context *pipe,
193			     const struct pipe_blend_color *blend_color )
194{
195   struct i915_context *i915 = i915_context(pipe);
196   draw_flush(i915->draw);
197
198   i915->blend_color = *blend_color;
199
200   i915->dirty |= I915_NEW_BLEND;
201}
202
203static void *
204i915_create_sampler_state(struct pipe_context *pipe,
205                          const struct pipe_sampler_state *sampler)
206{
207   struct i915_sampler_state *cso = CALLOC_STRUCT( i915_sampler_state );
208   const unsigned ws = sampler->wrap_s;
209   const unsigned wt = sampler->wrap_t;
210   const unsigned wr = sampler->wrap_r;
211   unsigned minFilt, magFilt;
212   unsigned mipFilt;
213
214   cso->templ = sampler;
215
216   mipFilt = translate_mip_filter(sampler->min_mip_filter);
217   minFilt = translate_img_filter( sampler->min_img_filter );
218   magFilt = translate_img_filter( sampler->mag_img_filter );
219
220   if (sampler->max_anisotropy > 1.0)
221      minFilt = magFilt = FILTER_ANISOTROPIC;
222
223   if (sampler->max_anisotropy > 2.0) {
224      cso->state[0] |= SS2_MAX_ANISO_4;
225   }
226
227   {
228      int b = (int) (sampler->lod_bias * 16.0);
229      b = CLAMP(b, -256, 255);
230      cso->state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
231   }
232
233   /* Shadow:
234    */
235   if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
236   {
237      cso->state[0] |= (SS2_SHADOW_ENABLE |
238                        i915_translate_compare_func(sampler->compare_func));
239
240      minFilt = FILTER_4X4_FLAT;
241      magFilt = FILTER_4X4_FLAT;
242   }
243
244   cso->state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
245                     (mipFilt << SS2_MIP_FILTER_SHIFT) |
246                     (magFilt << SS2_MAG_FILTER_SHIFT));
247
248   cso->state[1] |=
249      ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
250       (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
251       (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
252
253   if (sampler->normalized_coords)
254      cso->state[1] |= SS3_NORMALIZED_COORDS;
255
256   {
257      int minlod = (int) (16.0 * sampler->min_lod);
258      int maxlod = (int) (16.0 * sampler->max_lod);
259      minlod = CLAMP(minlod, 0, 16 * 11);
260      maxlod = CLAMP(maxlod, 0, 16 * 11);
261
262      if (minlod > maxlod)
263	 maxlod = minlod;
264
265      cso->minlod = minlod;
266      cso->maxlod = maxlod;
267   }
268
269   {
270      ubyte r = float_to_ubyte(sampler->border_color[0]);
271      ubyte g = float_to_ubyte(sampler->border_color[1]);
272      ubyte b = float_to_ubyte(sampler->border_color[2]);
273      ubyte a = float_to_ubyte(sampler->border_color[3]);
274      cso->state[2] = I915PACKCOLOR8888(r, g, b, a);
275   }
276   return cso;
277}
278
279static void i915_bind_sampler_states(struct pipe_context *pipe,
280                                     unsigned num, void **sampler)
281{
282   struct i915_context *i915 = i915_context(pipe);
283   unsigned i;
284
285   assert(num <= PIPE_MAX_SAMPLERS);
286
287   /* Check for no-op */
288   if (num == i915->num_samplers &&
289       !memcmp(i915->sampler, sampler, num * sizeof(void *)))
290      return;
291
292   draw_flush(i915->draw);
293
294   for (i = 0; i < num; ++i)
295      i915->sampler[i] = sampler[i];
296   for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
297      i915->sampler[i] = NULL;
298
299   i915->num_samplers = num;
300
301   i915->dirty |= I915_NEW_SAMPLER;
302}
303
304static void i915_delete_sampler_state(struct pipe_context *pipe,
305                                      void *sampler)
306{
307   FREE(sampler);
308}
309
310
311/** XXX move someday?  Or consolidate all these simple state setters
312 * into one file.
313 */
314
315static void *
316i915_create_depth_stencil_state(struct pipe_context *pipe,
317				const struct pipe_depth_stencil_alpha_state *depth_stencil)
318{
319   struct i915_depth_stencil_state *cso = CALLOC_STRUCT( i915_depth_stencil_state );
320
321   {
322      int testmask = depth_stencil->stencil[0].valuemask & 0xff;
323      int writemask = depth_stencil->stencil[0].writemask & 0xff;
324
325      cso->stencil_modes4 |= (_3DSTATE_MODES_4_CMD |
326                              ENABLE_STENCIL_TEST_MASK |
327                              STENCIL_TEST_MASK(testmask) |
328                              ENABLE_STENCIL_WRITE_MASK |
329                              STENCIL_WRITE_MASK(writemask));
330   }
331
332   if (depth_stencil->stencil[0].enabled) {
333      int test = i915_translate_compare_func(depth_stencil->stencil[0].func);
334      int fop  = i915_translate_stencil_op(depth_stencil->stencil[0].fail_op);
335      int dfop = i915_translate_stencil_op(depth_stencil->stencil[0].zfail_op);
336      int dpop = i915_translate_stencil_op(depth_stencil->stencil[0].zpass_op);
337      int ref  = depth_stencil->stencil[0].ref_value & 0xff;
338
339      cso->stencil_LIS5 |= (S5_STENCIL_TEST_ENABLE |
340                            S5_STENCIL_WRITE_ENABLE |
341                            (ref  << S5_STENCIL_REF_SHIFT) |
342                            (test << S5_STENCIL_TEST_FUNC_SHIFT) |
343                            (fop  << S5_STENCIL_FAIL_SHIFT) |
344                            (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
345                            (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
346   }
347
348   if (depth_stencil->stencil[1].enabled) {
349      int test  = i915_translate_compare_func(depth_stencil->stencil[1].func);
350      int fop   = i915_translate_stencil_op(depth_stencil->stencil[1].fail_op);
351      int dfop  = i915_translate_stencil_op(depth_stencil->stencil[1].zfail_op);
352      int dpop  = i915_translate_stencil_op(depth_stencil->stencil[1].zpass_op);
353      int ref   = depth_stencil->stencil[1].ref_value & 0xff;
354      int tmask = depth_stencil->stencil[1].valuemask & 0xff;
355      int wmask = depth_stencil->stencil[1].writemask & 0xff;
356
357      cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
358                     BFO_ENABLE_STENCIL_FUNCS |
359                     BFO_ENABLE_STENCIL_TWO_SIDE |
360                     BFO_ENABLE_STENCIL_REF |
361                     BFO_STENCIL_TWO_SIDE |
362                     (ref  << BFO_STENCIL_REF_SHIFT) |
363                     (test << BFO_STENCIL_TEST_SHIFT) |
364                     (fop  << BFO_STENCIL_FAIL_SHIFT) |
365                     (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
366                     (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));
367
368      cso->bfo[1] = (_3DSTATE_BACKFACE_STENCIL_MASKS |
369                     BFM_ENABLE_STENCIL_TEST_MASK |
370                     BFM_ENABLE_STENCIL_WRITE_MASK |
371                     (tmask << BFM_STENCIL_TEST_MASK_SHIFT) |
372                     (wmask << BFM_STENCIL_WRITE_MASK_SHIFT));
373   }
374   else {
375      /* This actually disables two-side stencil: The bit set is a
376       * modify-enable bit to indicate we are changing the two-side
377       * setting.  Then there is a symbolic zero to show that we are
378       * setting the flag to zero/off.
379       */
380      cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
381                     BFO_ENABLE_STENCIL_TWO_SIDE |
382                     0);
383      cso->bfo[1] = 0;
384   }
385
386   if (depth_stencil->depth.enabled) {
387      int func = i915_translate_compare_func(depth_stencil->depth.func);
388
389      cso->depth_LIS6 |= (S6_DEPTH_TEST_ENABLE |
390                          (func << S6_DEPTH_TEST_FUNC_SHIFT));
391
392      if (depth_stencil->depth.writemask)
393	 cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
394   }
395
396   if (depth_stencil->alpha.enabled) {
397      int test = i915_translate_compare_func(depth_stencil->alpha.func);
398      ubyte refByte = float_to_ubyte(depth_stencil->alpha.ref_value);
399
400      cso->depth_LIS6 |= (S6_ALPHA_TEST_ENABLE |
401			  (test << S6_ALPHA_TEST_FUNC_SHIFT) |
402			  (((unsigned) refByte) << S6_ALPHA_REF_SHIFT));
403   }
404
405   return cso;
406}
407
408static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
409                                          void *depth_stencil)
410{
411   struct i915_context *i915 = i915_context(pipe);
412   draw_flush(i915->draw);
413
414   i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil;
415
416   i915->dirty |= I915_NEW_DEPTH_STENCIL;
417}
418
419static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
420                                            void *depth_stencil)
421{
422   FREE(depth_stencil);
423}
424
425
426static void i915_set_scissor_state( struct pipe_context *pipe,
427                                 const struct pipe_scissor_state *scissor )
428{
429   struct i915_context *i915 = i915_context(pipe);
430   draw_flush(i915->draw);
431
432   memcpy( &i915->scissor, scissor, sizeof(*scissor) );
433   i915->dirty |= I915_NEW_SCISSOR;
434}
435
436
437static void i915_set_polygon_stipple( struct pipe_context *pipe,
438                                   const struct pipe_poly_stipple *stipple )
439{
440}
441
442
443
444static void *
445i915_create_fs_state(struct pipe_context *pipe,
446                     const struct pipe_shader_state *templ)
447{
448   struct i915_context *i915 = i915_context(pipe);
449   struct i915_fragment_shader *ifs = CALLOC_STRUCT(i915_fragment_shader);
450   if (!ifs)
451      return NULL;
452
453   ifs->state.tokens = tgsi_dup_tokens(templ->tokens);
454
455   tgsi_scan_shader(templ->tokens, &ifs->info);
456
457   /* The shader's compiled to i915 instructions here */
458   i915_translate_fragment_program(i915, ifs);
459
460   return ifs;
461}
462
463static void
464i915_bind_fs_state(struct pipe_context *pipe, void *shader)
465{
466   struct i915_context *i915 = i915_context(pipe);
467   draw_flush(i915->draw);
468
469   i915->fs = (struct i915_fragment_shader*) shader;
470
471   i915->dirty |= I915_NEW_FS;
472}
473
474static
475void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
476{
477   struct i915_fragment_shader *ifs = (struct i915_fragment_shader *) shader;
478
479   if (ifs->program)
480      FREE(ifs->program);
481   ifs->program_len = 0;
482
483   FREE((struct tgsi_token *)ifs->state.tokens);
484
485   FREE(ifs);
486}
487
488
489static void *
490i915_create_vs_state(struct pipe_context *pipe,
491                     const struct pipe_shader_state *templ)
492{
493   struct i915_context *i915 = i915_context(pipe);
494
495   /* just pass-through to draw module */
496   return draw_create_vertex_shader(i915->draw, templ);
497}
498
499static void i915_bind_vs_state(struct pipe_context *pipe, void *shader)
500{
501   struct i915_context *i915 = i915_context(pipe);
502
503   /* just pass-through to draw module */
504   draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
505
506   i915->dirty |= I915_NEW_VS;
507}
508
509static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
510{
511   struct i915_context *i915 = i915_context(pipe);
512
513   /* just pass-through to draw module */
514   draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
515}
516
517static void i915_set_constant_buffer(struct pipe_context *pipe,
518                                     uint shader, uint index,
519                                     struct pipe_buffer *buf)
520{
521   struct i915_context *i915 = i915_context(pipe);
522   struct pipe_screen *screen = pipe->screen;
523   draw_flush(i915->draw);
524
525   assert(shader < PIPE_SHADER_TYPES);
526   assert(index == 0);
527
528   /* Make a copy of shader constants.
529    * During fragment program translation we may add additional
530    * constants to the array.
531    *
532    * We want to consider the situation where some user constants
533    * (ex: a material color) may change frequently but the shader program
534    * stays the same.  In that case we should only be updating the first
535    * N constants, leaving any extras from shader translation alone.
536    */
537   if (buf) {
538      void *mapped;
539      if (buf->size &&
540          (mapped = pipe_buffer_map(screen, buf,
541                                    PIPE_BUFFER_USAGE_CPU_READ))) {
542         memcpy(i915->current.constants[shader], mapped, buf->size);
543         pipe_buffer_unmap(screen, buf);
544         i915->current.num_user_constants[shader]
545            = buf->size / (4 * sizeof(float));
546      }
547      else {
548         i915->current.num_user_constants[shader] = 0;
549      }
550   }
551
552   i915->dirty |= I915_NEW_CONSTANTS;
553}
554
555
556static void i915_set_sampler_textures(struct pipe_context *pipe,
557                                      unsigned num,
558                                      struct pipe_texture **texture)
559{
560   struct i915_context *i915 = i915_context(pipe);
561   uint i;
562
563   assert(num <= PIPE_MAX_SAMPLERS);
564
565   /* Check for no-op */
566   if (num == i915->num_textures &&
567       !memcmp(i915->texture, texture, num * sizeof(struct pipe_texture *)))
568      return;
569
570   /* Fixes wrong texture in texobj with VBUF */
571   draw_flush(i915->draw);
572
573   for (i = 0; i < num; i++)
574      pipe_texture_reference((struct pipe_texture **) &i915->texture[i],
575                             texture[i]);
576
577   for (i = num; i < i915->num_textures; i++)
578      pipe_texture_reference((struct pipe_texture **) &i915->texture[i],
579                             NULL);
580
581   i915->num_textures = num;
582
583   i915->dirty |= I915_NEW_TEXTURE;
584}
585
586
587
588static void i915_set_framebuffer_state(struct pipe_context *pipe,
589				       const struct pipe_framebuffer_state *fb)
590{
591   struct i915_context *i915 = i915_context(pipe);
592   int i;
593
594   draw_flush(i915->draw);
595
596   i915->framebuffer.width = fb->width;
597   i915->framebuffer.height = fb->height;
598   i915->framebuffer.nr_cbufs = fb->nr_cbufs;
599   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
600      pipe_surface_reference(&i915->framebuffer.cbufs[i], fb->cbufs[i]);
601   }
602   pipe_surface_reference(&i915->framebuffer.zsbuf, fb->zsbuf);
603
604   i915->dirty |= I915_NEW_FRAMEBUFFER;
605}
606
607
608
609static void i915_set_clip_state( struct pipe_context *pipe,
610			     const struct pipe_clip_state *clip )
611{
612   struct i915_context *i915 = i915_context(pipe);
613   draw_flush(i915->draw);
614
615   draw_set_clip_state(i915->draw, clip);
616
617   i915->dirty |= I915_NEW_CLIP;
618}
619
620
621
622/* Called when driver state tracker notices changes to the viewport
623 * matrix:
624 */
625static void i915_set_viewport_state( struct pipe_context *pipe,
626				     const struct pipe_viewport_state *viewport )
627{
628   struct i915_context *i915 = i915_context(pipe);
629
630   i915->viewport = *viewport; /* struct copy */
631
632   /* pass the viewport info to the draw module */
633   draw_set_viewport_state(i915->draw, &i915->viewport);
634
635   i915->dirty |= I915_NEW_VIEWPORT;
636}
637
638
639static void *
640i915_create_rasterizer_state(struct pipe_context *pipe,
641                             const struct pipe_rasterizer_state *rasterizer)
642{
643   struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state );
644
645   cso->templ = rasterizer;
646   cso->color_interp = rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
647   cso->light_twoside = rasterizer->light_twoside;
648   cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
649   cso->ds[1].f = rasterizer->offset_scale;
650   if (rasterizer->poly_stipple_enable) {
651      cso->st |= ST1_ENABLE;
652   }
653
654   if (rasterizer->scissor)
655      cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT;
656   else
657      cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT;
658
659   switch (rasterizer->cull_mode) {
660   case PIPE_WINDING_NONE:
661      cso->LIS4 |= S4_CULLMODE_NONE;
662      break;
663   case PIPE_WINDING_CW:
664      cso->LIS4 |= S4_CULLMODE_CW;
665      break;
666   case PIPE_WINDING_CCW:
667      cso->LIS4 |= S4_CULLMODE_CCW;
668      break;
669   case PIPE_WINDING_BOTH:
670      cso->LIS4 |= S4_CULLMODE_BOTH;
671      break;
672   }
673
674   {
675      int line_width = CLAMP((int)(rasterizer->line_width * 2), 1, 0xf);
676
677      cso->LIS4 |= line_width << S4_LINE_WIDTH_SHIFT;
678
679      if (rasterizer->line_smooth)
680	 cso->LIS4 |= S4_LINE_ANTIALIAS_ENABLE;
681   }
682
683   {
684      int point_size = CLAMP((int) rasterizer->point_size, 1, 0xff);
685
686      cso->LIS4 |= point_size << S4_POINT_WIDTH_SHIFT;
687   }
688
689   if (rasterizer->flatshade) {
690      cso->LIS4 |= (S4_FLATSHADE_ALPHA |
691                    S4_FLATSHADE_COLOR |
692                    S4_FLATSHADE_SPECULAR);
693   }
694
695   cso->LIS7 = fui( rasterizer->offset_units );
696
697
698   return cso;
699}
700
701static void i915_bind_rasterizer_state( struct pipe_context *pipe,
702                                        void *raster )
703{
704   struct i915_context *i915 = i915_context(pipe);
705
706   i915->rasterizer = (struct i915_rasterizer_state *)raster;
707
708   /* pass-through to draw module */
709   draw_set_rasterizer_state(i915->draw,
710                          (i915->rasterizer ? i915->rasterizer->templ : NULL));
711
712   i915->dirty |= I915_NEW_RASTERIZER;
713}
714
715static void i915_delete_rasterizer_state(struct pipe_context *pipe,
716                                         void *raster)
717{
718   FREE(raster);
719}
720
721static void i915_set_vertex_buffers(struct pipe_context *pipe,
722                                    unsigned count,
723                                    const struct pipe_vertex_buffer *buffers)
724{
725   struct i915_context *i915 = i915_context(pipe);
726   /* Because we change state before the draw_set_vertex_buffers call
727    * we need a flush here, just to be sure.
728    */
729   draw_flush(i915->draw);
730
731   memcpy(i915->vertex_buffer, buffers, count * sizeof(buffers[0]));
732   i915->num_vertex_buffers = count;
733
734   /* pass-through to draw module */
735   draw_set_vertex_buffers(i915->draw, count, buffers);
736}
737
738static void i915_set_vertex_elements(struct pipe_context *pipe,
739                                     unsigned count,
740                                     const struct pipe_vertex_element *elements)
741{
742   struct i915_context *i915 = i915_context(pipe);
743   /* Because we change state before the draw_set_vertex_buffers call
744    * we need a flush here, just to be sure.
745    */
746   draw_flush(i915->draw);
747
748   i915->num_vertex_elements = count;
749   /* pass-through to draw module */
750   draw_set_vertex_elements(i915->draw, count, elements);
751}
752
753
754void
755i915_init_state_functions( struct i915_context *i915 )
756{
757   i915->base.create_blend_state = i915_create_blend_state;
758   i915->base.bind_blend_state = i915_bind_blend_state;
759   i915->base.delete_blend_state = i915_delete_blend_state;
760
761   i915->base.create_sampler_state = i915_create_sampler_state;
762   i915->base.bind_fragment_sampler_states = i915_bind_sampler_states;
763   i915->base.delete_sampler_state = i915_delete_sampler_state;
764
765   i915->base.create_depth_stencil_alpha_state = i915_create_depth_stencil_state;
766   i915->base.bind_depth_stencil_alpha_state = i915_bind_depth_stencil_state;
767   i915->base.delete_depth_stencil_alpha_state = i915_delete_depth_stencil_state;
768
769   i915->base.create_rasterizer_state = i915_create_rasterizer_state;
770   i915->base.bind_rasterizer_state = i915_bind_rasterizer_state;
771   i915->base.delete_rasterizer_state = i915_delete_rasterizer_state;
772   i915->base.create_fs_state = i915_create_fs_state;
773   i915->base.bind_fs_state = i915_bind_fs_state;
774   i915->base.delete_fs_state = i915_delete_fs_state;
775   i915->base.create_vs_state = i915_create_vs_state;
776   i915->base.bind_vs_state = i915_bind_vs_state;
777   i915->base.delete_vs_state = i915_delete_vs_state;
778
779   i915->base.set_blend_color = i915_set_blend_color;
780   i915->base.set_clip_state = i915_set_clip_state;
781   i915->base.set_constant_buffer = i915_set_constant_buffer;
782   i915->base.set_framebuffer_state = i915_set_framebuffer_state;
783
784   i915->base.set_polygon_stipple = i915_set_polygon_stipple;
785   i915->base.set_scissor_state = i915_set_scissor_state;
786   i915->base.set_fragment_sampler_textures = i915_set_sampler_textures;
787   i915->base.set_viewport_state = i915_set_viewport_state;
788   i915->base.set_vertex_buffers = i915_set_vertex_buffers;
789   i915->base.set_vertex_elements = i915_set_vertex_elements;
790}
791