i915_state.c revision a7534d8943d74e81299b2ee4edc462baac9d1331
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/* Authors:  Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31
32#include "draw/draw_context.h"
33#include "util/u_inlines.h"
34#include "util/u_math.h"
35#include "util/u_memory.h"
36#include "util/u_transfer.h"
37#include "tgsi/tgsi_parse.h"
38
39#include "i915_context.h"
40#include "i915_reg.h"
41#include "i915_state_inlines.h"
42#include "i915_fpc.h"
43#include "i915_resource.h"
44
45/* The i915 (and related graphics cores) do not support GL_CLAMP.  The
46 * Intel drivers for "other operating systems" implement GL_CLAMP as
47 * GL_CLAMP_TO_EDGE, so the same is done here.
48 */
49static unsigned
50translate_wrap_mode(unsigned wrap)
51{
52   switch (wrap) {
53   case PIPE_TEX_WRAP_REPEAT:
54      return TEXCOORDMODE_WRAP;
55   case PIPE_TEX_WRAP_CLAMP:
56      return TEXCOORDMODE_CLAMP_EDGE;   /* not quite correct */
57   case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
58      return TEXCOORDMODE_CLAMP_EDGE;
59   case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
60      return TEXCOORDMODE_CLAMP_BORDER;
61   case PIPE_TEX_WRAP_MIRROR_REPEAT:
62      return TEXCOORDMODE_MIRROR;
63   default:
64      return TEXCOORDMODE_WRAP;
65   }
66}
67
68static unsigned translate_img_filter( unsigned filter )
69{
70   switch (filter) {
71   case PIPE_TEX_FILTER_NEAREST:
72      return FILTER_NEAREST;
73   case PIPE_TEX_FILTER_LINEAR:
74      return FILTER_LINEAR;
75   default:
76      assert(0);
77      return FILTER_NEAREST;
78   }
79}
80
81static unsigned translate_mip_filter( unsigned filter )
82{
83   switch (filter) {
84   case PIPE_TEX_MIPFILTER_NONE:
85      return MIPFILTER_NONE;
86   case PIPE_TEX_MIPFILTER_NEAREST:
87      return MIPFILTER_NEAREST;
88   case PIPE_TEX_MIPFILTER_LINEAR:
89      return MIPFILTER_LINEAR;
90   default:
91      assert(0);
92      return MIPFILTER_NONE;
93   }
94}
95
96
97/* None of this state is actually used for anything yet.
98 */
99static void *
100i915_create_blend_state(struct pipe_context *pipe,
101                        const struct pipe_blend_state *blend)
102{
103   struct i915_blend_state *cso_data = CALLOC_STRUCT( i915_blend_state );
104
105   {
106      unsigned eqRGB  = blend->rt[0].rgb_func;
107      unsigned srcRGB = blend->rt[0].rgb_src_factor;
108      unsigned dstRGB = blend->rt[0].rgb_dst_factor;
109
110      unsigned eqA    = blend->rt[0].alpha_func;
111      unsigned srcA   = blend->rt[0].alpha_src_factor;
112      unsigned dstA   = blend->rt[0].alpha_dst_factor;
113
114      /* Special handling for MIN/MAX filter modes handled at
115       * state_tracker level.
116       */
117
118      if (srcA != srcRGB ||
119	  dstA != dstRGB ||
120	  eqA != eqRGB) {
121
122	 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
123                          IAB_MODIFY_ENABLE |
124                          IAB_ENABLE |
125                          IAB_MODIFY_FUNC |
126                          IAB_MODIFY_SRC_FACTOR |
127                          IAB_MODIFY_DST_FACTOR |
128                          SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) |
129                          DST_ABLND_FACT(i915_translate_blend_factor(dstA)) |
130                          (i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
131      }
132      else {
133	 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
134                          IAB_MODIFY_ENABLE |
135                          0);
136      }
137   }
138
139   cso_data->modes4 |= (_3DSTATE_MODES_4_CMD |
140                        ENABLE_LOGIC_OP_FUNC |
141                        LOGIC_OP_FUNC(i915_translate_logic_op(blend->logicop_func)));
142
143   if (blend->logicop_enable)
144      cso_data->LIS5 |= S5_LOGICOP_ENABLE;
145
146   if (blend->dither)
147      cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE;
148
149   /* XXX here take the target fixup into account */
150   if ((blend->rt[0].colormask & PIPE_MASK_R) == 0)
151      cso_data->LIS5 |= S5_WRITEDISABLE_RED;
152
153   if ((blend->rt[0].colormask & PIPE_MASK_G) == 0)
154      cso_data->LIS5 |= S5_WRITEDISABLE_GREEN;
155
156   if ((blend->rt[0].colormask & PIPE_MASK_B) == 0)
157      cso_data->LIS5 |= S5_WRITEDISABLE_BLUE;
158
159   if ((blend->rt[0].colormask & PIPE_MASK_A) == 0)
160      cso_data->LIS5 |= S5_WRITEDISABLE_ALPHA;
161
162   if (blend->rt[0].blend_enable) {
163      unsigned funcRGB = blend->rt[0].rgb_func;
164      unsigned srcRGB  = blend->rt[0].rgb_src_factor;
165      unsigned dstRGB  = blend->rt[0].rgb_dst_factor;
166
167      cso_data->LIS6 |= (S6_CBUF_BLEND_ENABLE |
168                         SRC_BLND_FACT(i915_translate_blend_factor(srcRGB)) |
169                         DST_BLND_FACT(i915_translate_blend_factor(dstRGB)) |
170                         (i915_translate_blend_func(funcRGB) << S6_CBUF_BLEND_FUNC_SHIFT));
171   }
172
173   return cso_data;
174}
175
176static void i915_bind_blend_state(struct pipe_context *pipe,
177                                  void *blend)
178{
179   struct i915_context *i915 = i915_context(pipe);
180   draw_flush(i915->draw);
181
182   i915->blend = (struct i915_blend_state*)blend;
183
184   i915->dirty |= I915_NEW_BLEND;
185}
186
187
188static void i915_delete_blend_state(struct pipe_context *pipe, void *blend)
189{
190   FREE(blend);
191}
192
193static void i915_set_blend_color( struct pipe_context *pipe,
194                                  const struct pipe_blend_color *blend_color )
195{
196   struct i915_context *i915 = i915_context(pipe);
197   draw_flush(i915->draw);
198
199   i915->blend_color = *blend_color;
200
201   i915->dirty |= I915_NEW_BLEND;
202}
203
204static void i915_set_stencil_ref( struct pipe_context *pipe,
205                                  const struct pipe_stencil_ref *stencil_ref )
206{
207   struct i915_context *i915 = i915_context(pipe);
208   draw_flush(i915->draw);
209
210   i915->stencil_ref = *stencil_ref;
211
212   i915->dirty |= I915_NEW_DEPTH_STENCIL;
213}
214
215static void *
216i915_create_sampler_state(struct pipe_context *pipe,
217                          const struct pipe_sampler_state *sampler)
218{
219   struct i915_sampler_state *cso = CALLOC_STRUCT( i915_sampler_state );
220   const unsigned ws = sampler->wrap_s;
221   const unsigned wt = sampler->wrap_t;
222   const unsigned wr = sampler->wrap_r;
223   unsigned minFilt, magFilt;
224   unsigned mipFilt;
225
226   cso->templ = *sampler;
227
228   mipFilt = translate_mip_filter(sampler->min_mip_filter);
229   minFilt = translate_img_filter( sampler->min_img_filter );
230   magFilt = translate_img_filter( sampler->mag_img_filter );
231
232   if (sampler->max_anisotropy > 1)
233      minFilt = magFilt = FILTER_ANISOTROPIC;
234
235   if (sampler->max_anisotropy > 2) {
236      cso->state[0] |= SS2_MAX_ANISO_4;
237   }
238
239   {
240      int b = (int) (sampler->lod_bias * 16.0);
241      b = CLAMP(b, -256, 255);
242      cso->state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
243   }
244
245   /* Shadow:
246    */
247   if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
248   {
249      cso->state[0] |= (SS2_SHADOW_ENABLE |
250                        i915_translate_shadow_compare_func(sampler->compare_func));
251
252      minFilt = FILTER_4X4_FLAT;
253      magFilt = FILTER_4X4_FLAT;
254   }
255
256   cso->state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
257                     (mipFilt << SS2_MIP_FILTER_SHIFT) |
258                     (magFilt << SS2_MAG_FILTER_SHIFT));
259
260   cso->state[1] |=
261      ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
262       (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
263       (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
264
265   if (sampler->normalized_coords)
266      cso->state[1] |= SS3_NORMALIZED_COORDS;
267
268   {
269      int minlod = (int) (16.0 * sampler->min_lod);
270      int maxlod = (int) (16.0 * sampler->max_lod);
271      minlod = CLAMP(minlod, 0, 16 * 11);
272      maxlod = CLAMP(maxlod, 0, 16 * 11);
273
274      if (minlod > maxlod)
275	 maxlod = minlod;
276
277      cso->minlod = minlod;
278      cso->maxlod = maxlod;
279   }
280
281   {
282      ubyte r = float_to_ubyte(sampler->border_color.f[0]);
283      ubyte g = float_to_ubyte(sampler->border_color.f[1]);
284      ubyte b = float_to_ubyte(sampler->border_color.f[2]);
285      ubyte a = float_to_ubyte(sampler->border_color.f[3]);
286      cso->state[2] = I915PACKCOLOR8888(r, g, b, a);
287   }
288   return cso;
289}
290
291static void i915_fixup_bind_sampler_states(struct pipe_context *pipe,
292                                           unsigned num, void **sampler)
293{
294   struct i915_context *i915 = i915_context(pipe);
295
296   i915->saved_nr_samplers = num;
297   memcpy(&i915->saved_samplers, sampler, sizeof(void *) * num);
298
299   i915->saved_bind_sampler_states(pipe, num, sampler);
300}
301
302static void
303i915_bind_vertex_sampler_states(struct pipe_context *pipe,
304                                unsigned num_samplers,
305                                void **samplers)
306{
307   struct i915_context *i915 = i915_context(pipe);
308   unsigned i;
309
310   assert(num_samplers <= PIPE_MAX_VERTEX_SAMPLERS);
311
312   /* Check for no-op */
313   if (num_samplers == i915->num_vertex_samplers &&
314       !memcmp(i915->vertex_samplers, samplers, num_samplers * sizeof(void *)))
315      return;
316
317   draw_flush(i915->draw);
318
319   for (i = 0; i < num_samplers; ++i)
320      i915->vertex_samplers[i] = samplers[i];
321   for (i = num_samplers; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
322      i915->vertex_samplers[i] = NULL;
323
324   i915->num_vertex_samplers = num_samplers;
325
326   draw_set_samplers(i915->draw,
327                     i915->vertex_samplers,
328                     i915->num_vertex_samplers);
329}
330
331
332
333static void i915_bind_fragment_sampler_states(struct pipe_context *pipe,
334                                     unsigned num, void **sampler)
335{
336   struct i915_context *i915 = i915_context(pipe);
337   unsigned i;
338
339   /* Check for no-op */
340   if (num == i915->num_samplers &&
341       !memcmp(i915->sampler, sampler, num * sizeof(void *)))
342      return;
343
344   draw_flush(i915->draw);
345
346   for (i = 0; i < num; ++i)
347      i915->sampler[i] = sampler[i];
348   for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
349      i915->sampler[i] = NULL;
350
351   i915->num_samplers = num;
352
353   i915->dirty |= I915_NEW_SAMPLER;
354}
355
356static void i915_delete_sampler_state(struct pipe_context *pipe,
357                                      void *sampler)
358{
359   FREE(sampler);
360}
361
362
363/**
364 * Called before drawing VBO to map vertex samplers and hand them to draw
365 */
366void
367i915_prepare_vertex_sampling(struct i915_context *i915)
368{
369   struct i915_winsys *iws = i915->iws;
370   unsigned i,j;
371   uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
372   uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
373   const void* data[PIPE_MAX_TEXTURE_LEVELS];
374   unsigned num = i915->num_vertex_sampler_views;
375   struct pipe_sampler_view **views = i915->vertex_sampler_views;
376
377   assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
378   if (!num)
379      return;
380
381   for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
382      struct pipe_sampler_view *view = i < num ? views[i] : NULL;
383
384      if (view) {
385         struct pipe_resource *tex = view->texture;
386         struct i915_texture *i915_tex = i915_texture(tex);
387         ubyte *addr;
388
389         /* We're referencing the texture's internal data, so save a
390          * reference to it.
391          */
392         pipe_resource_reference(&i915->mapped_vs_tex[i], tex);
393
394	 i915->mapped_vs_tex_buffer[i] = i915_tex->buffer;
395         addr = iws->buffer_map(iws,
396                                i915_tex->buffer,
397                                FALSE /* read only */);
398
399         /* Setup array of mipmap level pointers */
400	 /* FIXME: handle 3D textures? */
401         for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
402            unsigned offset = i915_texture_offset(i915_tex, j , 0 /* FIXME depth */);
403            data[j] = addr + offset;
404            row_stride[j] = i915_tex->stride;
405            img_stride[j] = 0; /* FIXME */;
406         }
407
408         draw_set_mapped_texture(i915->draw,
409                                 i,
410                                 tex->width0, tex->height0, tex->depth0,
411                                 view->u.tex.first_level, tex->last_level,
412                                 row_stride, img_stride, data);
413      } else
414         i915->mapped_vs_tex[i] = NULL;
415   }
416}
417
418void
419i915_cleanup_vertex_sampling(struct i915_context *i915)
420{
421   struct i915_winsys *iws = i915->iws;
422   unsigned i;
423   for (i = 0; i < Elements(i915->mapped_vs_tex); i++) {
424      if (i915->mapped_vs_tex_buffer[i]) {
425         iws->buffer_unmap(iws, i915->mapped_vs_tex_buffer[i]);
426         pipe_resource_reference(&i915->mapped_vs_tex[i], NULL);
427      }
428   }
429}
430
431
432
433/** XXX move someday?  Or consolidate all these simple state setters
434 * into one file.
435 */
436
437static void *
438i915_create_depth_stencil_state(struct pipe_context *pipe,
439				const struct pipe_depth_stencil_alpha_state *depth_stencil)
440{
441   struct i915_depth_stencil_state *cso = CALLOC_STRUCT( i915_depth_stencil_state );
442
443   {
444      int testmask = depth_stencil->stencil[0].valuemask & 0xff;
445      int writemask = depth_stencil->stencil[0].writemask & 0xff;
446
447      cso->stencil_modes4 |= (_3DSTATE_MODES_4_CMD |
448                              ENABLE_STENCIL_TEST_MASK |
449                              STENCIL_TEST_MASK(testmask) |
450                              ENABLE_STENCIL_WRITE_MASK |
451                              STENCIL_WRITE_MASK(writemask));
452   }
453
454   if (depth_stencil->stencil[0].enabled) {
455      int test = i915_translate_compare_func(depth_stencil->stencil[0].func);
456      int fop  = i915_translate_stencil_op(depth_stencil->stencil[0].fail_op);
457      int dfop = i915_translate_stencil_op(depth_stencil->stencil[0].zfail_op);
458      int dpop = i915_translate_stencil_op(depth_stencil->stencil[0].zpass_op);
459
460      cso->stencil_LIS5 |= (S5_STENCIL_TEST_ENABLE |
461                            S5_STENCIL_WRITE_ENABLE |
462                            (test << S5_STENCIL_TEST_FUNC_SHIFT) |
463                            (fop  << S5_STENCIL_FAIL_SHIFT) |
464                            (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
465                            (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
466   }
467
468   if (depth_stencil->stencil[1].enabled) {
469      int test  = i915_translate_compare_func(depth_stencil->stencil[1].func);
470      int fop   = i915_translate_stencil_op(depth_stencil->stencil[1].fail_op);
471      int dfop  = i915_translate_stencil_op(depth_stencil->stencil[1].zfail_op);
472      int dpop  = i915_translate_stencil_op(depth_stencil->stencil[1].zpass_op);
473      int tmask = depth_stencil->stencil[1].valuemask & 0xff;
474      int wmask = depth_stencil->stencil[1].writemask & 0xff;
475
476      cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
477                     BFO_ENABLE_STENCIL_FUNCS |
478                     BFO_ENABLE_STENCIL_TWO_SIDE |
479                     BFO_ENABLE_STENCIL_REF |
480                     BFO_STENCIL_TWO_SIDE |
481                     (test << BFO_STENCIL_TEST_SHIFT) |
482                     (fop  << BFO_STENCIL_FAIL_SHIFT) |
483                     (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
484                     (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));
485
486      cso->bfo[1] = (_3DSTATE_BACKFACE_STENCIL_MASKS |
487                     BFM_ENABLE_STENCIL_TEST_MASK |
488                     BFM_ENABLE_STENCIL_WRITE_MASK |
489                     (tmask << BFM_STENCIL_TEST_MASK_SHIFT) |
490                     (wmask << BFM_STENCIL_WRITE_MASK_SHIFT));
491   }
492   else {
493      /* This actually disables two-side stencil: The bit set is a
494       * modify-enable bit to indicate we are changing the two-side
495       * setting.  Then there is a symbolic zero to show that we are
496       * setting the flag to zero/off.
497       */
498      cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
499                     BFO_ENABLE_STENCIL_TWO_SIDE |
500                     0);
501      cso->bfo[1] = 0;
502   }
503
504   if (depth_stencil->depth.enabled) {
505      int func = i915_translate_compare_func(depth_stencil->depth.func);
506
507      cso->depth_LIS6 |= (S6_DEPTH_TEST_ENABLE |
508                          (func << S6_DEPTH_TEST_FUNC_SHIFT));
509
510      if (depth_stencil->depth.writemask)
511	 cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
512   }
513
514   if (depth_stencil->alpha.enabled) {
515      int test = i915_translate_compare_func(depth_stencil->alpha.func);
516      ubyte refByte = float_to_ubyte(depth_stencil->alpha.ref_value);
517
518      cso->depth_LIS6 |= (S6_ALPHA_TEST_ENABLE |
519			  (test << S6_ALPHA_TEST_FUNC_SHIFT) |
520			  (((unsigned) refByte) << S6_ALPHA_REF_SHIFT));
521   }
522
523   return cso;
524}
525
526static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
527                                          void *depth_stencil)
528{
529   struct i915_context *i915 = i915_context(pipe);
530   draw_flush(i915->draw);
531
532   i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil;
533
534   i915->dirty |= I915_NEW_DEPTH_STENCIL;
535}
536
537static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
538                                            void *depth_stencil)
539{
540   FREE(depth_stencil);
541}
542
543
544static void i915_set_scissor_state( struct pipe_context *pipe,
545                                 const struct pipe_scissor_state *scissor )
546{
547   struct i915_context *i915 = i915_context(pipe);
548   draw_flush(i915->draw);
549
550   memcpy( &i915->scissor, scissor, sizeof(*scissor) );
551   i915->dirty |= I915_NEW_SCISSOR;
552}
553
554
555static void i915_set_polygon_stipple( struct pipe_context *pipe,
556                                   const struct pipe_poly_stipple *stipple )
557{
558}
559
560
561
562static void *
563i915_create_fs_state(struct pipe_context *pipe,
564                     const struct pipe_shader_state *templ)
565{
566   struct i915_context *i915 = i915_context(pipe);
567   struct i915_fragment_shader *ifs = CALLOC_STRUCT(i915_fragment_shader);
568   if (!ifs)
569      return NULL;
570
571   ifs->draw_data = draw_create_fragment_shader(i915->draw, templ);
572   ifs->state.tokens = tgsi_dup_tokens(templ->tokens);
573
574   tgsi_scan_shader(templ->tokens, &ifs->info);
575
576   /* The shader's compiled to i915 instructions here */
577   i915_translate_fragment_program(i915, ifs);
578
579   return ifs;
580}
581
582static void
583i915_fixup_bind_fs_state(struct pipe_context *pipe, void *shader)
584{
585   struct i915_context *i915 = i915_context(pipe);
586   draw_flush(i915->draw);
587
588   i915->saved_fs = shader;
589
590   i915->saved_bind_fs_state(pipe, shader);
591}
592
593static void
594i915_bind_fs_state(struct pipe_context *pipe, void *shader)
595{
596   struct i915_context *i915 = i915_context(pipe);
597   draw_flush(i915->draw);
598
599   i915->fs = (struct i915_fragment_shader*) shader;
600
601   draw_bind_fragment_shader(i915->draw,  (i915->fs ? i915->fs->draw_data : NULL));
602
603   i915->dirty |= I915_NEW_FS;
604}
605
606static
607void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
608{
609   struct i915_fragment_shader *ifs = (struct i915_fragment_shader *) shader;
610
611   if (ifs->program) {
612      FREE(ifs->program);
613      ifs->program = NULL;
614      FREE((struct tgsi_token *)ifs->state.tokens);
615      ifs->state.tokens = NULL;
616   }
617   ifs->program_len = 0;
618
619   FREE(ifs);
620}
621
622
623static void *
624i915_create_vs_state(struct pipe_context *pipe,
625                     const struct pipe_shader_state *templ)
626{
627   struct i915_context *i915 = i915_context(pipe);
628
629   /* just pass-through to draw module */
630   return draw_create_vertex_shader(i915->draw, templ);
631}
632
633static void i915_bind_vs_state(struct pipe_context *pipe, void *shader)
634{
635   struct i915_context *i915 = i915_context(pipe);
636
637   i915->saved_vs = shader;
638
639   /* just pass-through to draw module */
640   draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
641
642   i915->dirty |= I915_NEW_VS;
643}
644
645static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
646{
647   struct i915_context *i915 = i915_context(pipe);
648
649   /* just pass-through to draw module */
650   draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
651}
652
653static void i915_set_constant_buffer(struct pipe_context *pipe,
654                                     uint shader, uint index,
655                                     struct pipe_resource *buf)
656{
657   struct i915_context *i915 = i915_context(pipe);
658   unsigned new_num = 0;
659   boolean diff = TRUE;
660
661
662   /* XXX don't support geom shaders now */
663   if (shader == PIPE_SHADER_GEOMETRY)
664      return;
665
666   /* if we have a new buffer compare it with the old one */
667   if (buf) {
668      struct i915_buffer *ibuf = i915_buffer(buf);
669      struct pipe_resource *old_buf = i915->constants[shader];
670      struct i915_buffer *old = old_buf ? i915_buffer(old_buf) : NULL;
671      unsigned old_num = i915->current.num_user_constants[shader];
672
673      new_num = ibuf->b.b.width0 / 4 * sizeof(float);
674
675      if (old_num == new_num) {
676         if (old_num == 0)
677            diff = FALSE;
678#if 0
679         /* XXX no point in running this code since st/mesa only uses user buffers */
680         /* Can't compare the buffer data since they are userbuffers */
681         else if (old && old->free_on_destroy)
682            diff = memcmp(old->data, ibuf->data, ibuf->b.b.width0);
683#else
684         (void)old;
685#endif
686      }
687   } else {
688      diff = i915->current.num_user_constants[shader] != 0;
689   }
690
691   /*
692    * flush before updateing the state.
693    */
694   if (diff && shader == PIPE_SHADER_FRAGMENT)
695      draw_flush(i915->draw);
696
697   pipe_resource_reference(&i915->constants[shader], buf);
698   i915->current.num_user_constants[shader] = new_num;
699
700   if (diff)
701      i915->dirty |= shader == PIPE_SHADER_VERTEX ? I915_NEW_VS_CONSTANTS : I915_NEW_FS_CONSTANTS;
702}
703
704
705static void
706i915_fixup_set_fragment_sampler_views(struct pipe_context *pipe,
707                                      unsigned num,
708                                      struct pipe_sampler_view **views)
709{
710   struct i915_context *i915 = i915_context(pipe);
711   int i;
712
713   for (i = 0; i < num; i++)
714      pipe_sampler_view_reference(&i915->saved_sampler_views[i],
715                                  views[i]);
716
717   for (i = num; i < i915->saved_nr_sampler_views; i++)
718      pipe_sampler_view_reference(&i915->saved_sampler_views[i],
719                                  NULL);
720
721   i915->saved_nr_sampler_views = num;
722
723   i915->saved_set_sampler_views(pipe, num, views);
724}
725
726static void i915_set_fragment_sampler_views(struct pipe_context *pipe,
727                                            unsigned num,
728                                            struct pipe_sampler_view **views)
729{
730   struct i915_context *i915 = i915_context(pipe);
731   uint i;
732
733   assert(num <= PIPE_MAX_SAMPLERS);
734
735   /* Check for no-op */
736   if (num == i915->num_fragment_sampler_views &&
737       !memcmp(i915->fragment_sampler_views, views, num * sizeof(struct pipe_sampler_view *)))
738      return;
739
740   /* Fixes wrong texture in texobj with VBUF */
741   draw_flush(i915->draw);
742
743   for (i = 0; i < num; i++)
744      pipe_sampler_view_reference(&i915->fragment_sampler_views[i],
745                                  views[i]);
746
747   for (i = num; i < i915->num_fragment_sampler_views; i++)
748      pipe_sampler_view_reference(&i915->fragment_sampler_views[i],
749                                  NULL);
750
751   i915->num_fragment_sampler_views = num;
752
753   i915->dirty |= I915_NEW_SAMPLER_VIEW;
754}
755
756static void
757i915_set_vertex_sampler_views(struct pipe_context *pipe,
758                              unsigned num,
759                              struct pipe_sampler_view **views)
760{
761   struct i915_context *i915 = i915_context(pipe);
762   uint i;
763
764   assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
765
766   /* Check for no-op */
767   if (num == i915->num_vertex_sampler_views &&
768       !memcmp(i915->vertex_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
769      return;
770   }
771
772   draw_flush(i915->draw);
773
774   for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
775      struct pipe_sampler_view *view = i < num ? views[i] : NULL;
776
777      pipe_sampler_view_reference(&i915->vertex_sampler_views[i], view);
778   }
779
780   i915->num_vertex_sampler_views = num;
781
782   draw_set_sampler_views(i915->draw,
783                          i915->vertex_sampler_views,
784                          i915->num_vertex_sampler_views);
785}
786
787
788static struct pipe_sampler_view *
789i915_create_sampler_view(struct pipe_context *pipe,
790                         struct pipe_resource *texture,
791                         const struct pipe_sampler_view *templ)
792{
793   struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
794
795   if (view) {
796      *view = *templ;
797      view->reference.count = 1;
798      view->texture = NULL;
799      pipe_resource_reference(&view->texture, texture);
800      view->context = pipe;
801   }
802
803   return view;
804}
805
806
807static void
808i915_sampler_view_destroy(struct pipe_context *pipe,
809                          struct pipe_sampler_view *view)
810{
811   pipe_resource_reference(&view->texture, NULL);
812   FREE(view);
813}
814
815
816static void i915_set_framebuffer_state(struct pipe_context *pipe,
817				       const struct pipe_framebuffer_state *fb)
818{
819   struct i915_context *i915 = i915_context(pipe);
820   int i;
821
822   draw_flush(i915->draw);
823
824   i915->framebuffer.width = fb->width;
825   i915->framebuffer.height = fb->height;
826   i915->framebuffer.nr_cbufs = fb->nr_cbufs;
827   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
828      pipe_surface_reference(&i915->framebuffer.cbufs[i],
829                             i < fb->nr_cbufs ? fb->cbufs[i] : NULL);
830   }
831   pipe_surface_reference(&i915->framebuffer.zsbuf, fb->zsbuf);
832
833   i915->dirty |= I915_NEW_FRAMEBUFFER;
834}
835
836
837
838static void i915_set_clip_state( struct pipe_context *pipe,
839			     const struct pipe_clip_state *clip )
840{
841   struct i915_context *i915 = i915_context(pipe);
842   draw_flush(i915->draw);
843
844   i915->saved_clip = *clip;
845
846   draw_set_clip_state(i915->draw, clip);
847
848   i915->dirty |= I915_NEW_CLIP;
849}
850
851
852
853/* Called when driver state tracker notices changes to the viewport
854 * matrix:
855 */
856static void i915_set_viewport_state( struct pipe_context *pipe,
857				     const struct pipe_viewport_state *viewport )
858{
859   struct i915_context *i915 = i915_context(pipe);
860
861   i915->viewport = *viewport; /* struct copy */
862
863   /* pass the viewport info to the draw module */
864   draw_set_viewport_state(i915->draw, &i915->viewport);
865
866   i915->dirty |= I915_NEW_VIEWPORT;
867}
868
869
870static void *
871i915_create_rasterizer_state(struct pipe_context *pipe,
872                             const struct pipe_rasterizer_state *rasterizer)
873{
874   struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state );
875
876   cso->templ = *rasterizer;
877   cso->color_interp = rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
878   cso->light_twoside = rasterizer->light_twoside;
879   cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
880   cso->ds[1].f = rasterizer->offset_scale;
881   if (rasterizer->poly_stipple_enable) {
882      cso->st |= ST1_ENABLE;
883   }
884
885   if (rasterizer->scissor)
886      cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT;
887   else
888      cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT;
889
890   switch (rasterizer->cull_face) {
891   case PIPE_FACE_NONE:
892      cso->LIS4 |= S4_CULLMODE_NONE;
893      break;
894   case PIPE_FACE_FRONT:
895      if (rasterizer->front_ccw)
896         cso->LIS4 |= S4_CULLMODE_CCW;
897      else
898         cso->LIS4 |= S4_CULLMODE_CW;
899      break;
900   case PIPE_FACE_BACK:
901      if (rasterizer->front_ccw)
902         cso->LIS4 |= S4_CULLMODE_CW;
903      else
904         cso->LIS4 |= S4_CULLMODE_CCW;
905      break;
906   case PIPE_FACE_FRONT_AND_BACK:
907      cso->LIS4 |= S4_CULLMODE_BOTH;
908      break;
909   }
910
911   {
912      int line_width = CLAMP((int)(rasterizer->line_width * 2), 1, 0xf);
913
914      cso->LIS4 |= line_width << S4_LINE_WIDTH_SHIFT;
915
916      if (rasterizer->line_smooth)
917	 cso->LIS4 |= S4_LINE_ANTIALIAS_ENABLE;
918   }
919
920   {
921      int point_size = CLAMP((int) rasterizer->point_size, 1, 0xff);
922
923      cso->LIS4 |= point_size << S4_POINT_WIDTH_SHIFT;
924   }
925
926   if (rasterizer->flatshade) {
927      cso->LIS4 |= (S4_FLATSHADE_ALPHA |
928                    S4_FLATSHADE_COLOR |
929                    S4_FLATSHADE_SPECULAR);
930   }
931
932   cso->LIS7 = fui( rasterizer->offset_units );
933
934
935   return cso;
936}
937
938static void i915_bind_rasterizer_state( struct pipe_context *pipe,
939                                        void *raster )
940{
941   struct i915_context *i915 = i915_context(pipe);
942
943   i915->rasterizer = (struct i915_rasterizer_state *)raster;
944
945   /* pass-through to draw module */
946   draw_set_rasterizer_state(i915->draw,
947                           (i915->rasterizer ? &(i915->rasterizer->templ) : NULL),
948                           raster);
949
950   i915->dirty |= I915_NEW_RASTERIZER;
951}
952
953static void i915_delete_rasterizer_state(struct pipe_context *pipe,
954                                         void *raster)
955{
956   FREE(raster);
957}
958
959static void i915_set_vertex_buffers(struct pipe_context *pipe,
960                                    unsigned count,
961                                    const struct pipe_vertex_buffer *buffers)
962{
963   struct i915_context *i915 = i915_context(pipe);
964   struct draw_context *draw = i915->draw;
965   int i;
966
967   util_copy_vertex_buffers(i915->saved_vertex_buffers,
968                            &i915->saved_nr_vertex_buffers,
969                            buffers, count);
970#if 0
971   /* XXX doesn't look like this is needed */
972   /* unmap old */
973   for (i = 0; i < i915->num_vertex_buffers; i++) {
974      draw_set_mapped_vertex_buffer(draw, i, NULL);
975   }
976#endif
977
978   /* pass-through to draw module */
979   draw_set_vertex_buffers(draw, count, buffers);
980
981   /* map new */
982   for (i = 0; i < count; i++) {
983      void *buf = i915_buffer(buffers[i].buffer)->data;
984      draw_set_mapped_vertex_buffer(draw, i, buf);
985   }
986}
987
988static void *
989i915_create_vertex_elements_state(struct pipe_context *pipe,
990                                  unsigned count,
991                                  const struct pipe_vertex_element *attribs)
992{
993   struct i915_velems_state *velems;
994   assert(count <= PIPE_MAX_ATTRIBS);
995   velems = (struct i915_velems_state *) MALLOC(sizeof(struct i915_velems_state));
996   if (velems) {
997      velems->count = count;
998      memcpy(velems->velem, attribs, sizeof(*attribs) * count);
999   }
1000   return velems;
1001}
1002
1003static void
1004i915_bind_vertex_elements_state(struct pipe_context *pipe,
1005                                void *velems)
1006{
1007   struct i915_context *i915 = i915_context(pipe);
1008   struct i915_velems_state *i915_velems = (struct i915_velems_state *) velems;
1009
1010   i915->saved_velems = velems;
1011
1012   /* pass-through to draw module */
1013   if (i915_velems) {
1014      draw_set_vertex_elements(i915->draw,
1015            i915_velems->count, i915_velems->velem);
1016   }
1017}
1018
1019static void
1020i915_delete_vertex_elements_state(struct pipe_context *pipe, void *velems)
1021{
1022   FREE( velems );
1023}
1024
1025static void i915_set_index_buffer(struct pipe_context *pipe,
1026                                  const struct pipe_index_buffer *ib)
1027{
1028   struct i915_context *i915 = i915_context(pipe);
1029
1030   if (ib)
1031      memcpy(&i915->index_buffer, ib, sizeof(i915->index_buffer));
1032   else
1033      memset(&i915->index_buffer, 0, sizeof(i915->index_buffer));
1034
1035   /* pass-through to draw module */
1036   draw_set_index_buffer(i915->draw, ib);
1037}
1038
1039static void
1040i915_set_sample_mask(struct pipe_context *pipe,
1041                     unsigned sample_mask)
1042{
1043}
1044
1045void
1046i915_init_state_functions( struct i915_context *i915 )
1047{
1048   i915->base.create_blend_state = i915_create_blend_state;
1049   i915->base.bind_blend_state = i915_bind_blend_state;
1050   i915->base.delete_blend_state = i915_delete_blend_state;
1051
1052   i915->base.create_sampler_state = i915_create_sampler_state;
1053   i915->base.bind_fragment_sampler_states = i915_bind_fragment_sampler_states;
1054   i915->base.bind_vertex_sampler_states = i915_bind_vertex_sampler_states;
1055   i915->base.delete_sampler_state = i915_delete_sampler_state;
1056
1057   i915->base.create_depth_stencil_alpha_state = i915_create_depth_stencil_state;
1058   i915->base.bind_depth_stencil_alpha_state = i915_bind_depth_stencil_state;
1059   i915->base.delete_depth_stencil_alpha_state = i915_delete_depth_stencil_state;
1060
1061   i915->base.create_rasterizer_state = i915_create_rasterizer_state;
1062   i915->base.bind_rasterizer_state = i915_bind_rasterizer_state;
1063   i915->base.delete_rasterizer_state = i915_delete_rasterizer_state;
1064   i915->base.create_fs_state = i915_create_fs_state;
1065   i915->base.bind_fs_state = i915_bind_fs_state;
1066   i915->base.delete_fs_state = i915_delete_fs_state;
1067   i915->base.create_vs_state = i915_create_vs_state;
1068   i915->base.bind_vs_state = i915_bind_vs_state;
1069   i915->base.delete_vs_state = i915_delete_vs_state;
1070   i915->base.create_vertex_elements_state = i915_create_vertex_elements_state;
1071   i915->base.bind_vertex_elements_state = i915_bind_vertex_elements_state;
1072   i915->base.delete_vertex_elements_state = i915_delete_vertex_elements_state;
1073
1074   i915->base.set_blend_color = i915_set_blend_color;
1075   i915->base.set_stencil_ref = i915_set_stencil_ref;
1076   i915->base.set_clip_state = i915_set_clip_state;
1077   i915->base.set_sample_mask = i915_set_sample_mask;
1078   i915->base.set_constant_buffer = i915_set_constant_buffer;
1079   i915->base.set_framebuffer_state = i915_set_framebuffer_state;
1080
1081   i915->base.set_polygon_stipple = i915_set_polygon_stipple;
1082   i915->base.set_scissor_state = i915_set_scissor_state;
1083   i915->base.set_fragment_sampler_views = i915_set_fragment_sampler_views;
1084   i915->base.set_vertex_sampler_views = i915_set_vertex_sampler_views;
1085   i915->base.create_sampler_view = i915_create_sampler_view;
1086   i915->base.sampler_view_destroy = i915_sampler_view_destroy;
1087   i915->base.set_viewport_state = i915_set_viewport_state;
1088   i915->base.set_vertex_buffers = i915_set_vertex_buffers;
1089   i915->base.set_index_buffer = i915_set_index_buffer;
1090   i915->base.redefine_user_buffer = u_default_redefine_user_buffer;
1091}
1092
1093void
1094i915_init_fixup_state_functions( struct i915_context *i915 )
1095{
1096   i915->saved_bind_fs_state = i915->base.bind_fs_state;
1097   i915->base.bind_fs_state = i915_fixup_bind_fs_state;
1098   i915->saved_bind_sampler_states = i915->base.bind_fragment_sampler_states;
1099   i915->base.bind_fragment_sampler_states = i915_fixup_bind_sampler_states;
1100   i915->saved_set_sampler_views = i915->base.set_fragment_sampler_views;
1101   i915->base.set_fragment_sampler_views = i915_fixup_set_fragment_sampler_views;
1102}
1103